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matrix: Add cogl_matrix_orthographic
This adds an experimental cogl_matrix_orthographic() function that is more consistent with other Cogl api by taking x_1, y_1, x_2, y_2 arguments to define the top-left and bottom-right coordinates of the orthographic coordinates instead of OpenGL style left, right, bottom and top values. Reviewed-by: Neil Roberts <neil@linux.intel.com>
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@ -294,6 +294,36 @@ cogl_matrix_perspective (CoglMatrix *matrix,
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float z_near,
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float z_far);
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#ifdef COGL_ENABLE_EXPERIMENTAL_API
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#define cogl_matrix_orthographic cogl_matrix_orthographic_EXP
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/**
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* cogl_matrix_orthographic:
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* @matrix: A 4x4 transformation matrix
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* @x_1: The x coordinate for the first vertical clipping plane
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* @y_1: The y coordinate for the first horizontal clipping plane
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* @x_2: The x coordinate for the second vertical clipping plane
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* @y_2: The y coordinate for the second horizontal clipping plane
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* @near: The <emphasis>distance</emphasis> to the near clipping
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* plane (will be <emphasis>negative</emphasis> if the plane is
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* behind the viewer)
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* @far: The <emphasis>distance</emphasis> to the far clipping
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* plane (will be <emphasis>negative</emphasis> if the plane is
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* behind the viewer)
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*
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* Multiplies @matrix by a parallel projection matrix.
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*
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* Since: 1.10
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*/
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void
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cogl_matrix_orthographic (CoglMatrix *matrix,
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float x_1,
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float y_1,
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float x_2,
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float y_2,
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float near,
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float far);
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#endif
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/**
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* cogl_matrix_ortho:
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* @matrix: A 4x4 transformation matrix
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@ -307,6 +337,8 @@ cogl_matrix_perspective (CoglMatrix *matrix,
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* the plane is behind the viewer)
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*
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* Multiplies @matrix by a parallel projection matrix.
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*
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* Deprecated: 1.10: Use cogl_matrix_orthographic()
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*/
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void
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cogl_matrix_ortho (CoglMatrix *matrix,
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