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clutter: Add COGL_HAS_TRACING checks around tracing code
This code sneaked unconditionally, even though we can disable tracing code with -Dprofiler=false. Add some COGL_HAS_TRACING checks so that this code is also optionally built. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1951>
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@ -3651,6 +3651,7 @@ clutter_actor_paint (ClutterActor *self,
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if (!CLUTTER_ACTOR_IS_MAPPED (self))
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if (!CLUTTER_ACTOR_IS_MAPPED (self))
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return;
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return;
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#ifdef COGL_HAS_TRACING
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COGL_TRACE_SCOPED_ANCHOR (ClutterActorPaint);
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COGL_TRACE_SCOPED_ANCHOR (ClutterActorPaint);
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if (G_UNLIKELY (clutter_debug_flags & CLUTTER_DEBUG_DETAILED_TRACE))
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if (G_UNLIKELY (clutter_debug_flags & CLUTTER_DEBUG_DETAILED_TRACE))
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@ -3660,6 +3661,7 @@ clutter_actor_paint (ClutterActor *self,
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COGL_TRACE_DESCRIBE (ClutterActorPaint,
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COGL_TRACE_DESCRIBE (ClutterActorPaint,
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_clutter_actor_get_debug_name (self));
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_clutter_actor_get_debug_name (self));
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}
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}
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#endif
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actor_node = clutter_actor_node_new (self, -1);
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actor_node = clutter_actor_node_new (self, -1);
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root_node = clutter_paint_node_ref (actor_node);
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root_node = clutter_paint_node_ref (actor_node);
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@ -9203,6 +9205,7 @@ clutter_actor_allocate (ClutterActor *self,
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!clutter_actor_has_mapped_clones (self))
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!clutter_actor_has_mapped_clones (self))
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return;
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return;
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#ifdef COGL_HAS_TRACING
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COGL_TRACE_SCOPED_ANCHOR (ClutterActorAllocate);
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COGL_TRACE_SCOPED_ANCHOR (ClutterActorAllocate);
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if (G_UNLIKELY (clutter_debug_flags & CLUTTER_DEBUG_DETAILED_TRACE))
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if (G_UNLIKELY (clutter_debug_flags & CLUTTER_DEBUG_DETAILED_TRACE))
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@ -9212,6 +9215,7 @@ clutter_actor_allocate (ClutterActor *self,
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COGL_TRACE_DESCRIBE (ClutterActorAllocate,
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COGL_TRACE_DESCRIBE (ClutterActorAllocate,
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_clutter_actor_get_debug_name (self));
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_clutter_actor_get_debug_name (self));
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}
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}
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#endif
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old_allocation = priv->allocation;
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old_allocation = priv->allocation;
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real_allocation = *box;
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real_allocation = *box;
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