mirror of
https://github.com/brl/mutter.git
synced 2024-12-27 05:12:15 +00:00
stage: Remove the pick buffer caching
Since the journal is flushed on context switches, trying to use a cached buffer means that we will use glReadPixels when picking, which isn't what we want. Instead, always use a clipped draw, and remove the logic for caching the pick buffer. https://bugzilla.gnome.org/show_bug.cgi?id=712563
This commit is contained in:
parent
9082ccc30b
commit
a427c120c2
@ -125,16 +125,12 @@ struct _ClutterStagePrivate
|
||||
|
||||
ClutterStageHint stage_hints;
|
||||
|
||||
gint picks_per_frame;
|
||||
|
||||
GArray *paint_volume_stack;
|
||||
|
||||
ClutterPlane current_clip_planes[4];
|
||||
|
||||
GList *pending_queue_redraws;
|
||||
|
||||
ClutterPickMode pick_buffer_mode;
|
||||
|
||||
CoglFramebuffer *active_framebuffer;
|
||||
|
||||
gint sync_delay;
|
||||
@ -165,7 +161,6 @@ struct _ClutterStagePrivate
|
||||
guint min_size_changed : 1;
|
||||
guint dirty_viewport : 1;
|
||||
guint dirty_projection : 1;
|
||||
guint have_valid_pick_buffer : 1;
|
||||
guint accept_focus : 1;
|
||||
guint motion_events_enabled : 1;
|
||||
guint has_custom_perspective : 1;
|
||||
@ -1146,28 +1141,6 @@ _clutter_stage_maybe_relayout (ClutterActor *actor)
|
||||
}
|
||||
}
|
||||
|
||||
static gboolean
|
||||
_clutter_stage_get_pick_buffer_valid (ClutterStage *stage, ClutterPickMode mode)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), FALSE);
|
||||
|
||||
if (stage->priv->pick_buffer_mode != mode)
|
||||
return FALSE;
|
||||
|
||||
return stage->priv->have_valid_pick_buffer;
|
||||
}
|
||||
|
||||
static void
|
||||
_clutter_stage_set_pick_buffer_valid (ClutterStage *stage,
|
||||
gboolean valid,
|
||||
ClutterPickMode mode)
|
||||
{
|
||||
g_return_if_fail (CLUTTER_IS_STAGE (stage));
|
||||
|
||||
stage->priv->have_valid_pick_buffer = !!valid;
|
||||
stage->priv->pick_buffer_mode = mode;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_do_redraw (ClutterStage *stage)
|
||||
{
|
||||
@ -1195,9 +1168,6 @@ clutter_stage_do_redraw (ClutterStage *stage)
|
||||
_clutter_actor_get_debug_name (actor),
|
||||
stage);
|
||||
|
||||
_clutter_stage_set_pick_buffer_valid (stage, FALSE, -1);
|
||||
priv->picks_per_frame = 0;
|
||||
|
||||
_clutter_backend_ensure_context (backend, stage);
|
||||
|
||||
if (_clutter_context_get_show_fps ())
|
||||
@ -1464,7 +1434,8 @@ _clutter_stage_do_pick (ClutterStage *stage,
|
||||
gboolean dither_enabled_save;
|
||||
CoglFramebuffer *fb;
|
||||
ClutterActor *actor;
|
||||
gboolean is_clipped;
|
||||
gint dirty_x;
|
||||
gint dirty_y;
|
||||
gint read_x;
|
||||
gint read_y;
|
||||
int window_scale;
|
||||
@ -1519,64 +1490,25 @@ _clutter_stage_do_pick (ClutterStage *stage,
|
||||
clutter_stage_ensure_current (stage);
|
||||
window_scale = _clutter_stage_window_get_scale_factor (priv->impl);
|
||||
|
||||
/* It's possible that we currently have a static scene and have renderered a
|
||||
* full, unclipped pick buffer. If so we can simply continue to read from
|
||||
* this cached buffer until the scene next changes. */
|
||||
if (_clutter_stage_get_pick_buffer_valid (stage, mode))
|
||||
{
|
||||
CLUTTER_TIMER_START (_clutter_uprof_context, pick_read);
|
||||
cogl_read_pixels (x * window_scale,
|
||||
y * window_scale,
|
||||
1, 1,
|
||||
COGL_READ_PIXELS_COLOR_BUFFER,
|
||||
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
||||
pixel);
|
||||
CLUTTER_TIMER_STOP (_clutter_uprof_context, pick_read);
|
||||
|
||||
CLUTTER_NOTE (PICK, "Reusing pick buffer from previous render to fetch "
|
||||
"actor at %i,%i", x, y);
|
||||
|
||||
goto check_pixel;
|
||||
}
|
||||
|
||||
priv->picks_per_frame++;
|
||||
|
||||
_clutter_backend_ensure_context (context->backend, stage);
|
||||
|
||||
/* needed for when a context switch happens */
|
||||
_clutter_stage_maybe_setup_viewport (stage);
|
||||
|
||||
/* If we are seeing multiple picks per frame that means the scene is static
|
||||
* so we promote to doing a non-scissored pick render so that all subsequent
|
||||
* picks for the same static scene won't require additional renders */
|
||||
if (priv->picks_per_frame < 2)
|
||||
{
|
||||
gint dirty_x;
|
||||
gint dirty_y;
|
||||
_clutter_stage_window_get_dirty_pixel (priv->impl, &dirty_x, &dirty_y);
|
||||
|
||||
_clutter_stage_window_get_dirty_pixel (priv->impl, &dirty_x, &dirty_y);
|
||||
if (G_LIKELY (!(clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS)))
|
||||
cogl_clip_push_window_rectangle (dirty_x * window_scale, dirty_y * window_scale, 1, 1);
|
||||
|
||||
if (G_LIKELY (!(clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS)))
|
||||
cogl_clip_push_window_rectangle (dirty_x * window_scale, dirty_y * window_scale, 1, 1);
|
||||
cogl_set_viewport (priv->viewport[0] * window_scale - x * window_scale + dirty_x * window_scale,
|
||||
priv->viewport[1] * window_scale - y * window_scale + dirty_y * window_scale,
|
||||
priv->viewport[2] * window_scale,
|
||||
priv->viewport[3] * window_scale);
|
||||
|
||||
cogl_set_viewport (priv->viewport[0] * window_scale - x * window_scale + dirty_x * window_scale,
|
||||
priv->viewport[1] * window_scale - y * window_scale + dirty_y * window_scale,
|
||||
priv->viewport[2] * window_scale,
|
||||
priv->viewport[3] * window_scale);
|
||||
read_x = dirty_x * window_scale;
|
||||
read_y = dirty_y * window_scale;
|
||||
|
||||
read_x = dirty_x * window_scale;
|
||||
read_y = dirty_y * window_scale;
|
||||
is_clipped = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
read_x = x * window_scale;
|
||||
read_y = y * window_scale;
|
||||
is_clipped = FALSE;
|
||||
}
|
||||
|
||||
CLUTTER_NOTE (PICK, "Performing %s pick at %i,%i",
|
||||
is_clipped ? "clipped" : "full", x, y);
|
||||
CLUTTER_NOTE (PICK, "Performing pick at %i,%i", x, y);
|
||||
|
||||
cogl_color_init_from_4ub (&stage_pick_id, 255, 255, 255, 255);
|
||||
CLUTTER_TIMER_START (_clutter_uprof_context, pick_clear);
|
||||
@ -1630,25 +1562,11 @@ _clutter_stage_do_pick (ClutterStage *stage,
|
||||
/* Restore whether GL_DITHER was enabled */
|
||||
cogl_framebuffer_set_dither_enabled (fb, dither_enabled_save);
|
||||
|
||||
if (is_clipped)
|
||||
{
|
||||
if (G_LIKELY (!(clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS)))
|
||||
cogl_clip_pop ();
|
||||
if (G_LIKELY (!(clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS)))
|
||||
cogl_clip_pop ();
|
||||
|
||||
_clutter_stage_dirty_viewport (stage);
|
||||
_clutter_stage_dirty_viewport (stage);
|
||||
|
||||
_clutter_stage_set_pick_buffer_valid (stage, FALSE, -1);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Notify the backend that we have trashed the contents of
|
||||
* the back buffer... */
|
||||
_clutter_stage_window_dirty_back_buffer (priv->impl);
|
||||
|
||||
_clutter_stage_set_pick_buffer_valid (stage, TRUE, mode);
|
||||
}
|
||||
|
||||
check_pixel:
|
||||
if (pixel[0] == 0xff && pixel[1] == 0xff && pixel[2] == 0xff)
|
||||
{
|
||||
actor = CLUTTER_ACTOR (stage);
|
||||
@ -2389,9 +2307,6 @@ clutter_stage_init (ClutterStage *self)
|
||||
geom.width,
|
||||
geom.height);
|
||||
|
||||
_clutter_stage_set_pick_buffer_valid (self, FALSE, CLUTTER_PICK_ALL);
|
||||
priv->picks_per_frame = 0;
|
||||
|
||||
priv->paint_volume_stack =
|
||||
g_array_new (FALSE, FALSE, sizeof (ClutterPaintVolume));
|
||||
|
||||
@ -4139,16 +4054,6 @@ _clutter_stage_queue_actor_redraw (ClutterStage *stage,
|
||||
}
|
||||
#endif /* CLUTTER_ENABLE_DEBUG */
|
||||
|
||||
/* We have an optimization in _clutter_stage_do_pick to detect when
|
||||
* the scene is static so we can cache a full, un-clipped pick
|
||||
* buffer to avoid continuous pick renders.
|
||||
*
|
||||
* Currently the assumption is that actors queue a redraw when some
|
||||
* state changes that affects painting *or* picking so we can use
|
||||
* this point to invalidate any currently cached pick buffer.
|
||||
*/
|
||||
_clutter_stage_set_pick_buffer_valid (stage, FALSE, -1);
|
||||
|
||||
if (entry)
|
||||
{
|
||||
/* Ignore all requests to queue a redraw for an actor if a full
|
||||
|
Loading…
Reference in New Issue
Block a user