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stage: Remove the pick buffer caching
Since the journal is flushed on context switches, trying to use a cached buffer means that we will use glReadPixels when picking, which isn't what we want. Instead, always use a clipped draw, and remove the logic for caching the pick buffer. https://bugzilla.gnome.org/show_bug.cgi?id=712563
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@ -125,16 +125,12 @@ struct _ClutterStagePrivate
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ClutterStageHint stage_hints;
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gint picks_per_frame;
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GArray *paint_volume_stack;
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ClutterPlane current_clip_planes[4];
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GList *pending_queue_redraws;
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ClutterPickMode pick_buffer_mode;
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CoglFramebuffer *active_framebuffer;
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gint sync_delay;
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@ -165,7 +161,6 @@ struct _ClutterStagePrivate
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guint min_size_changed : 1;
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guint dirty_viewport : 1;
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guint dirty_projection : 1;
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guint have_valid_pick_buffer : 1;
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guint accept_focus : 1;
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guint motion_events_enabled : 1;
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guint has_custom_perspective : 1;
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@ -1146,28 +1141,6 @@ _clutter_stage_maybe_relayout (ClutterActor *actor)
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}
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}
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static gboolean
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_clutter_stage_get_pick_buffer_valid (ClutterStage *stage, ClutterPickMode mode)
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{
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g_return_val_if_fail (CLUTTER_IS_STAGE (stage), FALSE);
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if (stage->priv->pick_buffer_mode != mode)
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return FALSE;
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return stage->priv->have_valid_pick_buffer;
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}
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static void
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_clutter_stage_set_pick_buffer_valid (ClutterStage *stage,
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gboolean valid,
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ClutterPickMode mode)
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{
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g_return_if_fail (CLUTTER_IS_STAGE (stage));
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stage->priv->have_valid_pick_buffer = !!valid;
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stage->priv->pick_buffer_mode = mode;
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}
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static void
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clutter_stage_do_redraw (ClutterStage *stage)
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{
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@ -1195,9 +1168,6 @@ clutter_stage_do_redraw (ClutterStage *stage)
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_clutter_actor_get_debug_name (actor),
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stage);
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_clutter_stage_set_pick_buffer_valid (stage, FALSE, -1);
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priv->picks_per_frame = 0;
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_clutter_backend_ensure_context (backend, stage);
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if (_clutter_context_get_show_fps ())
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@ -1464,7 +1434,8 @@ _clutter_stage_do_pick (ClutterStage *stage,
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gboolean dither_enabled_save;
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CoglFramebuffer *fb;
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ClutterActor *actor;
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gboolean is_clipped;
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gint dirty_x;
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gint dirty_y;
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gint read_x;
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gint read_y;
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int window_scale;
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@ -1519,64 +1490,25 @@ _clutter_stage_do_pick (ClutterStage *stage,
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clutter_stage_ensure_current (stage);
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window_scale = _clutter_stage_window_get_scale_factor (priv->impl);
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/* It's possible that we currently have a static scene and have renderered a
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* full, unclipped pick buffer. If so we can simply continue to read from
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* this cached buffer until the scene next changes. */
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if (_clutter_stage_get_pick_buffer_valid (stage, mode))
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{
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CLUTTER_TIMER_START (_clutter_uprof_context, pick_read);
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cogl_read_pixels (x * window_scale,
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y * window_scale,
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1, 1,
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COGL_READ_PIXELS_COLOR_BUFFER,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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pixel);
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CLUTTER_TIMER_STOP (_clutter_uprof_context, pick_read);
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CLUTTER_NOTE (PICK, "Reusing pick buffer from previous render to fetch "
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"actor at %i,%i", x, y);
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goto check_pixel;
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}
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priv->picks_per_frame++;
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_clutter_backend_ensure_context (context->backend, stage);
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/* needed for when a context switch happens */
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_clutter_stage_maybe_setup_viewport (stage);
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/* If we are seeing multiple picks per frame that means the scene is static
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* so we promote to doing a non-scissored pick render so that all subsequent
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* picks for the same static scene won't require additional renders */
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if (priv->picks_per_frame < 2)
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{
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gint dirty_x;
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gint dirty_y;
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_clutter_stage_window_get_dirty_pixel (priv->impl, &dirty_x, &dirty_y);
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_clutter_stage_window_get_dirty_pixel (priv->impl, &dirty_x, &dirty_y);
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if (G_LIKELY (!(clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS)))
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cogl_clip_push_window_rectangle (dirty_x * window_scale, dirty_y * window_scale, 1, 1);
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if (G_LIKELY (!(clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS)))
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cogl_clip_push_window_rectangle (dirty_x * window_scale, dirty_y * window_scale, 1, 1);
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cogl_set_viewport (priv->viewport[0] * window_scale - x * window_scale + dirty_x * window_scale,
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priv->viewport[1] * window_scale - y * window_scale + dirty_y * window_scale,
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priv->viewport[2] * window_scale,
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priv->viewport[3] * window_scale);
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cogl_set_viewport (priv->viewport[0] * window_scale - x * window_scale + dirty_x * window_scale,
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priv->viewport[1] * window_scale - y * window_scale + dirty_y * window_scale,
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priv->viewport[2] * window_scale,
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priv->viewport[3] * window_scale);
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read_x = dirty_x * window_scale;
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read_y = dirty_y * window_scale;
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read_x = dirty_x * window_scale;
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read_y = dirty_y * window_scale;
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is_clipped = TRUE;
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}
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else
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{
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read_x = x * window_scale;
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read_y = y * window_scale;
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is_clipped = FALSE;
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}
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CLUTTER_NOTE (PICK, "Performing %s pick at %i,%i",
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is_clipped ? "clipped" : "full", x, y);
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CLUTTER_NOTE (PICK, "Performing pick at %i,%i", x, y);
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cogl_color_init_from_4ub (&stage_pick_id, 255, 255, 255, 255);
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CLUTTER_TIMER_START (_clutter_uprof_context, pick_clear);
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@ -1630,25 +1562,11 @@ _clutter_stage_do_pick (ClutterStage *stage,
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/* Restore whether GL_DITHER was enabled */
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cogl_framebuffer_set_dither_enabled (fb, dither_enabled_save);
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if (is_clipped)
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{
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if (G_LIKELY (!(clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS)))
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cogl_clip_pop ();
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if (G_LIKELY (!(clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS)))
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cogl_clip_pop ();
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_clutter_stage_dirty_viewport (stage);
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_clutter_stage_dirty_viewport (stage);
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_clutter_stage_set_pick_buffer_valid (stage, FALSE, -1);
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}
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else
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{
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/* Notify the backend that we have trashed the contents of
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* the back buffer... */
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_clutter_stage_window_dirty_back_buffer (priv->impl);
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_clutter_stage_set_pick_buffer_valid (stage, TRUE, mode);
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}
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check_pixel:
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if (pixel[0] == 0xff && pixel[1] == 0xff && pixel[2] == 0xff)
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{
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actor = CLUTTER_ACTOR (stage);
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@ -2389,9 +2307,6 @@ clutter_stage_init (ClutterStage *self)
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geom.width,
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geom.height);
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_clutter_stage_set_pick_buffer_valid (self, FALSE, CLUTTER_PICK_ALL);
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priv->picks_per_frame = 0;
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priv->paint_volume_stack =
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g_array_new (FALSE, FALSE, sizeof (ClutterPaintVolume));
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@ -4139,16 +4054,6 @@ _clutter_stage_queue_actor_redraw (ClutterStage *stage,
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}
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#endif /* CLUTTER_ENABLE_DEBUG */
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/* We have an optimization in _clutter_stage_do_pick to detect when
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* the scene is static so we can cache a full, un-clipped pick
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* buffer to avoid continuous pick renders.
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*
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* Currently the assumption is that actors queue a redraw when some
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* state changes that affects painting *or* picking so we can use
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* this point to invalidate any currently cached pick buffer.
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*/
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_clutter_stage_set_pick_buffer_valid (stage, FALSE, -1);
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if (entry)
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{
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/* Ignore all requests to queue a redraw for an actor if a full
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