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window-actor: Move signal handler connections to the meta-window setter
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@ -358,11 +358,6 @@ meta_window_actor_constructed (GObject *object)
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* We will release it in dispose().
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* We will release it in dispose().
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*/
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*/
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g_object_ref (priv->actor);
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g_object_ref (priv->actor);
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g_signal_connect_object (window, "notify::decorated",
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G_CALLBACK (window_decorated_notify), self, 0);
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g_signal_connect_object (window, "notify::appears-focused",
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G_CALLBACK (window_appears_focused_notify), self, 0);
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}
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}
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meta_window_actor_update_opacity (self);
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meta_window_actor_update_opacity (self);
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@ -456,6 +451,11 @@ meta_window_actor_set_property (GObject *object,
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{
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{
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case PROP_META_WINDOW:
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case PROP_META_WINDOW:
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priv->window = g_value_dup_object (value);
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priv->window = g_value_dup_object (value);
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g_signal_connect_object (priv->window, "notify::decorated",
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G_CALLBACK (window_decorated_notify), self, 0);
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g_signal_connect_object (priv->window, "notify::appears-focused",
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G_CALLBACK (window_appears_focused_notify), self, 0);
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break;
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break;
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case PROP_NO_SHADOW:
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case PROP_NO_SHADOW:
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{
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{
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