cogl-path: Use the vertex array API instead of CoglVertexBuffer

The new vertex array is now implemented in terms of the
CoglVertexBuffer anyway so it should be slightly faster to use a
vertex array directly.
This commit is contained in:
Neil Roberts 2010-11-03 15:48:56 +00:00
parent 60de7939ee
commit a39b292d90
2 changed files with 60 additions and 47 deletions

View File

@ -66,24 +66,26 @@ struct _CoglPath
CoglPathData *data;
};
#define COGL_PATH_N_ATTRIBUTES 2
struct _CoglPathData
{
unsigned int ref_count;
unsigned int ref_count;
CoglPathFillRule fill_rule;
CoglPathFillRule fill_rule;
GArray *path_nodes;
GArray *path_nodes;
floatVec2 path_start;
floatVec2 path_pen;
unsigned int last_path;
floatVec2 path_nodes_min;
floatVec2 path_nodes_max;
floatVec2 path_start;
floatVec2 path_pen;
unsigned int last_path;
floatVec2 path_nodes_min;
floatVec2 path_nodes_max;
CoglHandle vbo;
unsigned int vbo_n_vertices;
CoglHandle vbo_indices;
unsigned int vbo_n_indices;
CoglVertexArray *vbo;
CoglIndices *vbo_indices;
unsigned int vbo_n_indices;
CoglVertexAttribute *vbo_attributes[COGL_PATH_N_ATTRIBUTES + 1];
};
/* This is an internal version of cogl_path_new that doesn't affect

View File

@ -61,8 +61,13 @@ _cogl_path_data_unref (CoglPathData *data)
if (data->vbo)
{
cogl_handle_unref (data->vbo);
cogl_handle_unref (data->vbo_indices);
int i;
cogl_object_unref (data->vbo);
cogl_object_unref (data->vbo_indices);
for (i = 0; i < COGL_PATH_N_ATTRIBUTES; i++)
cogl_object_unref (data->vbo_attributes[i]);
}
g_slice_free (CoglPathData, data);
@ -89,7 +94,6 @@ _cogl_path_modify (CoglPath *path)
old_data->path_nodes->len);
path->data->vbo = COGL_INVALID_HANDLE;
path->data->vbo_indices = COGL_INVALID_HANDLE;
path->data->ref_count = 1;
_cogl_path_data_unref (old_data);
@ -97,10 +101,14 @@ _cogl_path_modify (CoglPath *path)
/* The path is altered so the vbo will now be invalid */
else if (path->data->vbo)
{
cogl_handle_unref (path->data->vbo);
cogl_handle_unref (path->data->vbo_indices);
int i;
cogl_object_unref (path->data->vbo);
cogl_object_unref (path->data->vbo_indices);
for (i = 0; i < COGL_PATH_N_ATTRIBUTES; i++)
cogl_object_unref (path->data->vbo_attributes[i]);
path->data->vbo = COGL_INVALID_HANDLE;
path->data->vbo_indices = COGL_INVALID_HANDLE;
}
}
@ -334,11 +342,11 @@ _cogl_path_fill_nodes (CoglPath *path)
_cogl_path_build_vbo (path);
cogl_vertex_buffer_draw_elements (path->data->vbo,
COGL_VERTICES_MODE_TRIANGLES,
path->data->vbo_indices,
0, path->data->vbo_n_vertices - 1,
0, path->data->vbo_n_indices);
cogl_draw_indexed_vertex_attributes_array (COGL_VERTICES_MODE_TRIANGLES,
0, /* first_vertex */
path->data->vbo_n_indices,
path->data->vbo_indices,
path->data->vbo_attributes);
}
void
@ -972,7 +980,6 @@ _cogl_path_new (void)
data->path_nodes = g_array_new (FALSE, FALSE, sizeof (CoglPathNode));
data->last_path = 0;
data->vbo = COGL_INVALID_HANDLE;
data->vbo_indices = COGL_INVALID_HANDLE;
return _cogl_path_object_new (path);
}
@ -1469,31 +1476,35 @@ _cogl_path_build_vbo (CoglPath *path)
gluDeleteTess (tess.glu_tess);
data->vbo = cogl_vertex_buffer_new (tess.vertices->len);
cogl_vertex_buffer_add (data->vbo,
"gl_Vertex",
2, COGL_ATTRIBUTE_TYPE_FLOAT,
FALSE,
sizeof (CoglPathTesselatorVertex),
&g_array_index (tess.vertices,
CoglPathTesselatorVertex,
0).x);
cogl_vertex_buffer_add (data->vbo,
"gl_MultiTexCoord0",
2, COGL_ATTRIBUTE_TYPE_FLOAT,
FALSE,
sizeof (CoglPathTesselatorVertex),
&g_array_index (tess.vertices,
CoglPathTesselatorVertex,
0).s);
cogl_vertex_buffer_submit (data->vbo);
data->vbo_n_vertices = tess.vertices->len;
data->vbo_indices =
cogl_vertex_buffer_indices_new (tess.indices_type,
tess.indices->data,
tess.indices->len);
data->vbo = cogl_vertex_array_new (sizeof (CoglPathTesselatorVertex) *
tess.vertices->len);
data->vbo_attributes[0] =
cogl_vertex_attribute_new (data->vbo,
"cogl_position_in",
sizeof (CoglPathTesselatorVertex),
G_STRUCT_OFFSET (CoglPathTesselatorVertex, x),
2, /* n_components */
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
data->vbo_attributes[1] =
cogl_vertex_attribute_new (data->vbo,
"cogl_tex_coord0_in",
sizeof (CoglPathTesselatorVertex),
G_STRUCT_OFFSET (CoglPathTesselatorVertex, s),
2, /* n_components */
COGL_VERTEX_ATTRIBUTE_TYPE_FLOAT);
/* NULL terminator */
data->vbo_attributes[2] = NULL;
data->vbo_indices = cogl_indices_new (tess.indices_type,
tess.indices->data,
tess.indices->len);
data->vbo_n_indices = tess.indices->len;
cogl_buffer_set_data (COGL_BUFFER (data->vbo),
0, /* offset */
tess.vertices->data,
sizeof (CoglPathTesselatorVertex) * tess.vertices->len);
g_array_free (tess.vertices, TRUE);
g_array_free (tess.indices, TRUE);
}