[docs] Update the NEWS and README files

This commit is contained in:
Emmanuele Bassi 2009-07-01 14:56:13 +01:00
parent 45c85c4213
commit a373bbb819
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NEWS
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Clutter 0.9.6 (01/07/2009)
===============================================================================
* List of changes since 0.9.4:
o Allow the manipulation of the actor's transformation matrix, so that is
is possible to apply additional transformations in a way that is
compatible with the transformations already applied by the scene graph.
o Fix a race in the X11 backend that happened between resizing the stage
drawable and the call to glViewport().
o Merge the cogl-journal-batching branch; this branch implements batching
the geometry of the elements of the scene graph before sending it to
OpenGL, thus minimizing the number of state changes and improving the
overall performance of Clutter-based applications.
o Add more debugging states for Clutter and COGL, which allow the developer
to track the state of the journal; to check the VBO fallback paths; to
disable picking for reliable profiling; to disable software-side matrix
transformations in favour of the driver/GPU ones.
o Improve the ability to "break out" of COGL by using gl_begin/gl_end
semantics; applications that drop into raw GL are, though, ignoring all
the caching performed by COGL and might incur in performance issues.
o Fixed the :load-async and :load-data-async properties of Texture by
removing the unneeded G_PARAM_CONSTRUCT flag.
o Added an initial migration guide that shows the porting process from
older releases of Clutter to the 1.0 API; the first chapter deals with
the migration from ClutterEffect to the new implicit animations API.
o Fixed MT-safety for the master clock.
Many thanks to:
Ole André Vadla Ravnås
Tim Horton
Clutter 0.9.4 (19/06/2009) Clutter 0.9.4 (19/06/2009)
=============================================================================== ===============================================================================

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README
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@ -268,6 +268,11 @@ Release Notes for Clutter 1.0
virtual function. virtual function.
* Actors that perform direct transformations using the COGL API inside
their paint() implementation should override the apply_transform()
virtual function instead. Implementations of the apply_transform()
vfunc must chain up to the implementation of the parent class.
Cogl API changes for Clutter 1.0 Cogl API changes for Clutter 1.0
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