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[docs] Update the NEWS and README files
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NEWS
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NEWS
@ -1,3 +1,43 @@
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Clutter 0.9.6 (01/07/2009)
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===============================================================================
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* List of changes since 0.9.4:
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o Allow the manipulation of the actor's transformation matrix, so that is
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is possible to apply additional transformations in a way that is
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compatible with the transformations already applied by the scene graph.
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o Fix a race in the X11 backend that happened between resizing the stage
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drawable and the call to glViewport().
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o Merge the cogl-journal-batching branch; this branch implements batching
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the geometry of the elements of the scene graph before sending it to
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OpenGL, thus minimizing the number of state changes and improving the
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overall performance of Clutter-based applications.
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o Add more debugging states for Clutter and COGL, which allow the developer
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to track the state of the journal; to check the VBO fallback paths; to
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disable picking for reliable profiling; to disable software-side matrix
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transformations in favour of the driver/GPU ones.
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o Improve the ability to "break out" of COGL by using gl_begin/gl_end
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semantics; applications that drop into raw GL are, though, ignoring all
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the caching performed by COGL and might incur in performance issues.
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o Fixed the :load-async and :load-data-async properties of Texture by
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removing the unneeded G_PARAM_CONSTRUCT flag.
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o Added an initial migration guide that shows the porting process from
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older releases of Clutter to the 1.0 API; the first chapter deals with
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the migration from ClutterEffect to the new implicit animations API.
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o Fixed MT-safety for the master clock.
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Many thanks to:
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Ole André Vadla Ravnås
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Tim Horton
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Clutter 0.9.4 (19/06/2009)
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Clutter 0.9.4 (19/06/2009)
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===============================================================================
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===============================================================================
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5
README
5
README
@ -268,6 +268,11 @@ Release Notes for Clutter 1.0
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virtual function.
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virtual function.
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* Actors that perform direct transformations using the COGL API inside
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their paint() implementation should override the apply_transform()
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virtual function instead. Implementations of the apply_transform()
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vfunc must chain up to the implementation of the parent class.
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Cogl API changes for Clutter 1.0
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Cogl API changes for Clutter 1.0
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--------------------------------
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--------------------------------
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