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[text] Use the base class binding pool
Bug 1518 - [Patch] Widget derivied from ClutterText will crash on key_press_event In clutter_text_key_press() we are using G_OBJECT_TYPE_NAME to find out the actor's type name. However, if some widget is derived from ClutterText, when the key press handler is called, G_OBJECT_TYPE_NAME will return the name of the derived widget. The default implementation should get the binding pool for the base class. Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
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@ -1174,7 +1174,11 @@ clutter_text_key_press (ClutterActor *actor,
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keyval = clutter_key_event_symbol (event);
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keyval = clutter_key_event_symbol (event);
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pool = clutter_binding_pool_find (G_OBJECT_TYPE_NAME (actor));
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/* we need to use the ClutterText type name to find our own
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* key bindings; subclasses will override or chain up this
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* event handler, so they can do whatever they want there
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*/
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pool = clutter_binding_pool_find (g_type_name (CLUTTER_TYPE_TEXT));
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g_assert (pool != NULL);
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g_assert (pool != NULL);
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/* we allow passing synthetic events that only contain
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/* we allow passing synthetic events that only contain
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