2007-05-28 Matthew Allum <mallum@openedhand.com>

* clutter/clutter-backend.c:
        * clutter/clutter-backend.h:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/glx/clutter-backend-glx.c:
        Fix up rendering pipeline removing clutter_backend_XXX_stage_paint
        and adding clutter_backend_XXX_redraw instead. Duplicates less
        code in backends, avoids clutter_actor_paint() getting called
        before stage is set up (viewport wise) and unbreaks things like
        picking.

        * clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-main.c:
        * clutter/clutter-private.h:
        * clutter/clutter-stage.c: (clutter_stage_get_actor_at_pos):
        Redo picking functionality a different way (via color indexing)
        as to provide more flexibility, possibly speed and more likely
        work with GL/ES (doesn't currently however - not sure why).

        * clutter/clutter-group.c:
        Add groups own 'pick' method.

        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        Move clipping funtionality into cogl.

        * clutter/cogl/gles/cogl-defines.h:
        Hack around missing BGR format in GL/ES.

        * clutter/egl/clutter-backend-egl.c:
        * clutter/egl/clutter-backend-egl.h:
        * clutter/egl/clutter-stage-egl.c:
        * clutter/sdl/clutter-backend-sdl.c:
        * clutter/sdl/clutter-backend-sdl.h:
        * clutter/sdl/clutter-event-sdl.c:
        * clutter/sdl/clutter-stage-sdl.c:
        Update backends to newer API.
        Add basic mouse event translation to SDL.
This commit is contained in:
Matthew Allum
2007-05-28 18:49:34 +00:00
parent a64b6b7ee7
commit a2bd6de736
22 changed files with 498 additions and 374 deletions

View File

@ -123,6 +123,91 @@ clutter_event_check (GSource *source)
return SDL_PeepEvents(&events, 1, SDL_PEEKEVENT, SDL_ALLEVENTS);
}
static gboolean
event_translate (ClutterBackend *backend,
ClutterEvent *event,
SDL_Event *sdl_event)
{
/* FIXME: Complete */
gboolean res;
res = TRUE;
switch (sdl_event->type)
{
case SDL_MOUSEBUTTONDOWN:
switch (sdl_event->button.button)
{
case 4: /* up */
case 5: /* down */
case 6: /* left */
case 7: /* right */
event->scroll.type = event->type = CLUTTER_SCROLL;
if (sdl_event->button.button == 4)
event->scroll.direction = CLUTTER_SCROLL_UP;
else if (sdl_event->button.button == 5)
event->scroll.direction = CLUTTER_SCROLL_DOWN;
else if (sdl_event->button.button == 6)
event->scroll.direction = CLUTTER_SCROLL_LEFT;
else
event->scroll.direction = CLUTTER_SCROLL_RIGHT;
event->scroll.time = 0;
event->scroll.x = sdl_event->button.x;
event->scroll.y = sdl_event->button.y;
event->scroll.modifier_state = sdl_event->button.state;
break;
default:
event->button.type = event->type = CLUTTER_BUTTON_PRESS;
event->button.time = 0;
event->button.x = sdl_event->button.x;
event->button.y = sdl_event->button.y;
event->button.modifier_state = sdl_event->button.state;
event->button.button = sdl_event->button.button;
_clutter_event_button_generate (backend, event);
break;
}
break;
case SDL_MOUSEBUTTONUP:
/* scroll events don't have a corresponding release */
if (sdl_event->button.button == 4 ||
sdl_event->button.button == 5 ||
sdl_event->button.button == 6 ||
sdl_event->button.button == 7)
{
res = FALSE;
break;
}
event->button.type = event->type = CLUTTER_BUTTON_RELEASE;
event->button.time = 0;
event->button.x = sdl_event->button.x;
event->button.y = sdl_event->button.y;
event->button.modifier_state = sdl_event->button.state;
event->button.button = sdl_event->button.button;
break;
case SDL_MOUSEMOTION:
event->motion.type = event->type = CLUTTER_MOTION;
event->motion.time = 0;
event->motion.x = sdl_event->motion.x;
event->motion.y = sdl_event->motion.y;
event->motion.modifier_state = sdl_event->motion.state;;
break;
default:
res = FALSE;
break;
}
return res;
}
static gboolean
clutter_event_dispatch (GSource *source,
GSourceFunc callback,
@ -130,6 +215,10 @@ clutter_event_dispatch (GSource *source,
{
SDL_Event sdl_event;
ClutterEvent *event = NULL;
ClutterBackend *backend = ((ClutterEventSource *) source)->backend;
ClutterMainContext *clutter_context;
clutter_context = clutter_context_get_default ();
while (SDL_PollEvent(&sdl_event))
{
@ -141,11 +230,22 @@ clutter_event_dispatch (GSource *source,
SDL_Quit();
exit(0);
}
else
{
event = clutter_event_new (CLUTTER_NOTHING);
if (event_translate (backend, event, &sdl_event))
{
/* push directly here to avoid copy of queue_put */
g_queue_push_head (clutter_context->events_queue, event);
}
else
{
clutter_event_free (event);
}
}
}
return TRUE;
event = clutter_event_get ();
if (event)