Adds _cogl_wayland_texture_2d_new_from_buffer API

This adds internal API to be able to wrap a wayland buffer as a
CoglTexture2D. There is a --enable-wayland-egl-server option to decide
if Cogl should support this feature and potentially any EGL based winsys
could support this through the EGL_KHR_image_base and
EGL_WL_bind_display extensions.
This commit is contained in:
Robert Bragg
2011-05-25 01:37:56 +01:00
parent 8714d99300
commit a29a76dbab
9 changed files with 169 additions and 2 deletions

View File

@ -29,6 +29,9 @@
#include "cogl-display.h"
#include "cogl-renderer.h"
#include "cogl-onscreen-template.h"
#if COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT
#include <wayland-server.h>
#endif
struct _CoglDisplay
{
@ -38,6 +41,10 @@ struct _CoglDisplay
CoglRenderer *renderer;
CoglOnscreenTemplate *onscreen_template;
#ifdef COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT
struct wl_display *wayland_compositor_display;
#endif
#ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT
struct gdl_plane *gdl_plane;
#endif