build: Unconditionally add GLES2 shaders to EXTRA_DIST

This commit is contained in:
Emmanuele Bassi 2010-10-04 08:57:29 +01:00
parent ba09e9c6df
commit a29623e838

View File

@ -119,14 +119,13 @@ BUILT_SOURCES += \
/bin/sh $(top_srcdir)/build/stringify.sh $< > $@ /bin/sh $(top_srcdir)/build/stringify.sh $< > $@
endif # USE_GLES2_WAPPER endif # USE_GLES2_WAPPER
endif # COGL_DRIVER_GLES
EXTRA_DIST += \ EXTRA_DIST += \
$(srcdir)/driver/gles/cogl-fixed-vertex-shader.glsl \ $(srcdir)/driver/gles/cogl-fixed-vertex-shader.glsl \
$(srcdir)/driver/gles/cogl-fixed-fragment-shader.glsl \ $(srcdir)/driver/gles/cogl-fixed-fragment-shader.glsl \
$(NULL) $(NULL)
endif # COGL_DRIVER_GLES
# winsys sources, common to all backends # winsys sources, common to all backends
cogl_winsys_common_sources = \ cogl_winsys_common_sources = \
$(srcdir)/winsys/cogl-winsys.h \ $(srcdir)/winsys/cogl-winsys.h \