renderer-native: Use hardware acceleration check in generic layer

No need to duplicate it.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/838
This commit is contained in:
Jonas Ådahl 2019-10-01 11:54:32 +02:00
parent 3e6a55aff0
commit a209a14898

View File

@ -3257,24 +3257,12 @@ static gboolean
should_force_shadow_fb (MetaRendererNative *renderer_native,
MetaGpuKms *primary_gpu)
{
CoglContext *cogl_context =
cogl_context_from_renderer_native (renderer_native);
CoglGpuInfo *info = &cogl_context->gpu;
MetaRenderer *renderer = META_RENDERER (renderer_native);
int kms_fd;
uint64_t prefer_shadow = 0;
switch (info->architecture)
{
case COGL_GPU_INFO_ARCHITECTURE_UNKNOWN:
case COGL_GPU_INFO_ARCHITECTURE_SANDYBRIDGE:
case COGL_GPU_INFO_ARCHITECTURE_SGX:
case COGL_GPU_INFO_ARCHITECTURE_MALI:
return FALSE;
case COGL_GPU_INFO_ARCHITECTURE_LLVMPIPE:
case COGL_GPU_INFO_ARCHITECTURE_SOFTPIPE:
case COGL_GPU_INFO_ARCHITECTURE_SWRAST:
break;
}
if (meta_renderer_is_hardware_accelerated (renderer))
return FALSE;
kms_fd = meta_gpu_kms_get_fd (primary_gpu);
if (drmGetCap (kms_fd, DRM_CAP_DUMB_PREFER_SHADOW, &prefer_shadow) == 0)