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Use the allocation to get the pick area
Since a pick is really a paint operation, we can safely get the allocation box, instead of using get_width() and get_height(). This should help cutting down the function calls. If we were feeling adventurous, we could even use the allocation directly from the private data structure. Based on a patch by Gwenole Beauchesne <gbeauchesne@splitted-desktop.org>
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@ -610,13 +610,20 @@ clutter_actor_real_pick (ClutterActor *self,
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*/
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if (clutter_actor_should_pick_paint (self))
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{
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ClutterActorBox box = { 0, };
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float width, height;
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clutter_actor_get_allocation_box (self, &box);
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width = CLUTTER_UNITS_TO_FLOAT (box.x2 - box.x1);
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height = CLUTTER_UNITS_TO_FLOAT (box.y2 - box.y1);
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cogl_set_source_color4ub (color->red,
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color->green,
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color->blue,
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color->alpha);
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cogl_rectangle (0, 0,
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clutter_actor_get_width (self),
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clutter_actor_get_height (self));
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cogl_rectangle (0, 0, width, height);
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}
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}
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