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cogl: Use Cogl (not COGL) consistently
If I remember correctly, Robert wants to name Cogl, Cogl (not COGL) so start by having a consistent naming in the code.
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@ -1041,16 +1041,16 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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g_object_class_install_property (gobject_class, PROP_PIXEL_FORMAT, pspec);
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pspec = g_param_spec_boxed ("cogl-texture",
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P_("COGL Texture"),
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P_("The underlying COGL texture handle used to draw this actor"),
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P_("Cogl Texture"),
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P_("The underlying Cogl texture handle used to draw this actor"),
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COGL_TYPE_HANDLE,
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CLUTTER_PARAM_READWRITE);
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obj_props[PROP_COGL_TEXTURE] = pspec;
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g_object_class_install_property (gobject_class, PROP_COGL_TEXTURE, pspec);
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pspec = g_param_spec_boxed ("cogl-material",
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P_("COGL Material"),
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P_("The underlying COGL material handle used to draw this actor"),
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P_("Cogl Material"),
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P_("The underlying Cogl material handle used to draw this actor"),
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COGL_TYPE_HANDLE,
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CLUTTER_PARAM_READWRITE);
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obj_props[PROP_COGL_MATERIAL] = pspec;
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@ -1539,7 +1539,7 @@ clutter_texture_set_from_data (ClutterTexture *texture,
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g_set_error (&inner_error, CLUTTER_TEXTURE_ERROR,
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CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
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"Failed to create COGL texture");
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"Failed to create Cogl texture");
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g_signal_emit (texture, texture_signals[LOAD_FINISHED], 0, inner_error);
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@ -1935,7 +1935,7 @@ clutter_texture_async_load (ClutterTexture *self,
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{
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g_set_error (error, CLUTTER_TEXTURE_ERROR,
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CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
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"Failed to create COGL texture");
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"Failed to create Cogl texture");
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return FALSE;
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}
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else
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@ -2030,7 +2030,7 @@ clutter_texture_set_from_file (ClutterTexture *texture,
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{
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g_set_error (&internal_error, CLUTTER_TEXTURE_ERROR,
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CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
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"Failed to create COGL texture");
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"Failed to create Cogl texture");
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}
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if (internal_error != NULL)
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@ -2337,7 +2337,7 @@ clutter_texture_set_area_from_rgb_data (ClutterTexture *texture,
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{
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g_set_error (error, CLUTTER_TEXTURE_ERROR,
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CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
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"Failed to upload COGL texture data");
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"Failed to upload Cogl texture data");
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return FALSE;
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}
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@ -151,9 +151,9 @@ cogl_arg_no_debug_cb (const char *key,
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static GOptionEntry cogl_args[] = {
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#ifdef COGL_ENABLE_DEBUG
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{ "cogl-debug", 0, 0, G_OPTION_ARG_CALLBACK, cogl_arg_debug_cb,
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N_("COGL debugging flags to set"), "FLAGS" },
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N_("Cogl debugging flags to set"), "FLAGS" },
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{ "cogl-no-debug", 0, 0, G_OPTION_ARG_CALLBACK, cogl_arg_no_debug_cb,
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N_("COGL debugging flags to unset"), "FLAGS" },
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N_("Cogl debugging flags to unset"), "FLAGS" },
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#endif /* COGL_ENABLE_DEBUG */
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{ NULL, },
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};
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@ -184,8 +184,8 @@ cogl_get_option_group (void)
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GOptionGroup *group;
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group = g_option_group_new ("cogl",
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_("COGL Options"),
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_("Show COGL options"),
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_("Cogl Options"),
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_("Show Cogl options"),
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NULL, NULL);
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g_option_group_set_parse_hooks (group, pre_parse_hook, NULL);
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@ -1126,9 +1126,9 @@ echo " • Extra:"
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echo " Build introspection data: ${enable_introspection}"
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echo " Build conformance test suite: ${enable_conformance}"
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# COGL flags
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# Cogl flags
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echo ""
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echo " • COGL Backend:"
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echo " • Cogl Backend:"
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echo " Driver: ${COGL_DRIVER}"
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echo " GL header: ${cogl_gl_headers}"
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