diff --git a/cogl/cogl-pipeline-private.h b/cogl/cogl-pipeline-private.h index 068eef8a5..d0c611657 100644 --- a/cogl/cogl-pipeline-private.h +++ b/cogl/cogl-pipeline-private.h @@ -112,9 +112,6 @@ #define COGL_PIPELINE_VERTEND_DEFAULT 0 #define COGL_PIPELINE_VERTEND_UNDEFINED 3 -#define COGL_PIPELINE_VERTEND_DEFAULT 0 -#define COGL_PIPELINE_VERTEND_UNDEFINED 3 - /* If we have either of the GLSL backends then we also need a GLSL progend to combine the shaders generated into a single program. Same goes for the fixed progends which are used to flush