mirror of
https://github.com/brl/mutter.git
synced 2024-12-23 03:22:04 +00:00
2008-02-08 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c: Tidy up offscreen code, adding into realize/unrealize. Add more safety code. Improve documentation.
This commit is contained in:
parent
07eb790188
commit
9f6d7aa483
@ -1,3 +1,10 @@
|
||||
2008-02-08 Matthew Allum <mallum@openedhand.com>
|
||||
|
||||
* clutter/clutter-texture.c:
|
||||
Tidy up offscreen code, adding into realize/unrealize.
|
||||
Add more safety code.
|
||||
Improve documentation.
|
||||
|
||||
2008-02-08 Emmanuele Bassi <ebassi@openedhand.com>
|
||||
|
||||
* clutter/clutter-script.c:
|
||||
|
@ -642,6 +642,15 @@ clutter_texture_unrealize (ClutterActor *actor)
|
||||
|
||||
CLUTTER_MARK();
|
||||
|
||||
if (priv->fbo_source)
|
||||
{
|
||||
/* Free up our fbo handle and texture resources, realize will recreate */
|
||||
cogl_offscreen_destroy (priv->fbo_handle);
|
||||
priv->fbo_handle = 0;
|
||||
texture_free_gl_resources (texture);
|
||||
return;
|
||||
}
|
||||
|
||||
if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_READ_PIXELS))
|
||||
{
|
||||
/* Move image data from video to main memory.
|
||||
@ -672,11 +681,40 @@ clutter_texture_realize (ClutterActor *actor)
|
||||
texture = CLUTTER_TEXTURE(actor);
|
||||
priv = texture->priv;
|
||||
|
||||
if (priv->fbo_handle)
|
||||
return; /* handle better */
|
||||
|
||||
CLUTTER_MARK();
|
||||
|
||||
if (priv->fbo_source)
|
||||
{
|
||||
/* Handle FBO's */
|
||||
|
||||
priv->tiles = g_new (COGLuint, 1);
|
||||
|
||||
/* FIXME: needs a cogl wrapper */
|
||||
glGenTextures (1, priv->tiles);
|
||||
|
||||
cogl_texture_bind (priv->target_type, priv->tiles[0]);
|
||||
|
||||
cogl_texture_image_2d (priv->target_type,
|
||||
CGL_RGBA,
|
||||
priv->width,
|
||||
priv->height,
|
||||
priv->pixel_format,
|
||||
priv->pixel_type,
|
||||
NULL);
|
||||
|
||||
priv->fbo_handle = cogl_offscreen_create (priv->tiles[0]);
|
||||
|
||||
if (priv->fbo_handle == 0)
|
||||
{
|
||||
g_warning ("%s: Offscreen texture creation failed", G_STRLOC);
|
||||
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
|
||||
return;
|
||||
}
|
||||
|
||||
clutter_actor_set_size (actor, priv->width, priv->height);
|
||||
return;
|
||||
}
|
||||
|
||||
if (priv->local_pixbuf != NULL)
|
||||
{
|
||||
/* Move any local image data we have from unrealization
|
||||
@ -761,35 +799,35 @@ clutter_texture_paint (ClutterActor *self)
|
||||
if (priv->fbo_handle)
|
||||
{
|
||||
ClutterMainContext *context;
|
||||
ClutterShader *shader = NULL;
|
||||
|
||||
context = clutter_context_get_default ();
|
||||
|
||||
if (context->shaders)
|
||||
shader = clutter_actor_get_shader (context->shaders->data);
|
||||
|
||||
/* Temporarily turn of the shader on the top of the context's
|
||||
* shader stack, to restore the GL pipeline to it's natural state.
|
||||
*/
|
||||
if (context->shaders)
|
||||
{
|
||||
clutter_shader_set_is_enabled (
|
||||
clutter_actor_get_shader (context->shaders->data), FALSE);
|
||||
}
|
||||
if (shader)
|
||||
clutter_shader_set_is_enabled (shader, FALSE);
|
||||
|
||||
cogl_offscreen_redirect_start (priv->fbo_handle,
|
||||
priv->width, priv->height);
|
||||
|
||||
/* Render out actor scene to fbo */
|
||||
clutter_actor_paint (priv->fbo_source);
|
||||
|
||||
cogl_offscreen_redirect_end (priv->fbo_handle,
|
||||
CLUTTER_STAGE_WIDTH(),
|
||||
CLUTTER_STAGE_HEIGHT());
|
||||
|
||||
glBindTexture(CGL_TEXTURE_RECTANGLE_ARB, priv->tiles[0]);
|
||||
|
||||
/* If there is a shader on top of the shader stack, turn it back on. */
|
||||
if (context->shaders)
|
||||
{
|
||||
clutter_shader_set_is_enabled (
|
||||
clutter_actor_get_shader (context->shaders->data), TRUE);
|
||||
}
|
||||
}
|
||||
if (shader)
|
||||
clutter_shader_set_is_enabled (shader, TRUE);
|
||||
|
||||
glBindTexture(CGL_TEXTURE_RECTANGLE_ARB, priv->tiles[0]);
|
||||
}
|
||||
|
||||
CLUTTER_NOTE (PAINT,
|
||||
"painting texture '%s'",
|
||||
@ -1426,6 +1464,11 @@ clutter_texture_set_from_rgb_data (ClutterTexture *texture,
|
||||
gboolean texture_dirty = TRUE, size_change = FALSE;
|
||||
|
||||
priv = texture->priv;
|
||||
|
||||
/* Remove FBO if exisiting */
|
||||
if (priv->fbo_source)
|
||||
texture_fbo_free_resources (texture);
|
||||
|
||||
if (!texture_prepare_upload (TRUE, texture, data, has_alpha,
|
||||
width, height, rowstride, bpp, flags,
|
||||
©_data, &texture_dirty, &size_change))
|
||||
@ -1555,6 +1598,9 @@ clutter_texture_set_from_yuv_data (ClutterTexture *texture,
|
||||
|
||||
priv = texture->priv;
|
||||
|
||||
if (priv->fbo_source)
|
||||
texture_fbo_free_resources (texture);
|
||||
|
||||
/* FIXME: check other image props */
|
||||
size_change = (width != priv->width || height != priv->height);
|
||||
texture_dirty = size_change || (priv->pixel_format != CGL_YCBCR_MESA);
|
||||
@ -2158,9 +2204,16 @@ on_fbo_source_size_change (GObject *object,
|
||||
|
||||
if (w != priv->width || h != priv->height)
|
||||
{
|
||||
if (!cogl_texture_can_size (CGL_TEXTURE_RECTANGLE_ARB,
|
||||
CGL_RGBA, PIXEL_TYPE, w, h))
|
||||
{
|
||||
g_warning ("%s: Offscreen source too large for texture", G_STRLOC);
|
||||
return;
|
||||
}
|
||||
|
||||
/* tear down the FBO */
|
||||
cogl_offscreen_destroy (priv->fbo_handle);
|
||||
|
||||
/* FIXME: check we can actual handle new size */
|
||||
texture_free_gl_resources (texture);
|
||||
|
||||
priv->width = w;
|
||||
@ -2195,21 +2248,58 @@ on_fbo_parent_change (ClutterActor *actor,
|
||||
|
||||
while ((parent = clutter_actor_get_parent (parent)) != NULL)
|
||||
if (parent == actor)
|
||||
g_warning ("Offscreen texture is parent of source!");
|
||||
{
|
||||
g_warning ("Offscreen texture is ancestor of source!");
|
||||
/* Desperate but will avoid infinite loops */
|
||||
clutter_actor_unparent (actor);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* clutter_texture_new_from_actor:
|
||||
* @actor: A #ClutterActor
|
||||
* @actor: A source #ClutterActor
|
||||
*
|
||||
* Creates a new #ClutterTexture object with its source a prexisting
|
||||
* actor (and associated children).
|
||||
* actor (and associated children). The textures content will contain
|
||||
* 'live' redirected output of the actors scene.
|
||||
*
|
||||
* Note this function is intented as a utility call for uniformly applying
|
||||
* shaders to groups and other potentail visual effects. It requires the
|
||||
* #CLUTTER_FEATURE_TEXTURE_RECTANGLE & #CLUTTER_FEATURE_OFFSCREEN features
|
||||
* are supported by both the current backend and target system
|
||||
* are supported by both the current backend and target system.
|
||||
*
|
||||
* Some tips on usage:
|
||||
*
|
||||
* <itemizedlist>
|
||||
* <listitem>
|
||||
* <para>The source actor must be made visible (i.e by calling
|
||||
* #clutter_actor_show). The source actor does not however have to
|
||||
* have a parent.</para>
|
||||
* <listitem>
|
||||
* <listitem>
|
||||
* <para>Avoid reparenting the source with the created texture.</para>
|
||||
* </listitem>
|
||||
* <listitem>
|
||||
* <para>A group can be padded with a transparent rectangle as to
|
||||
* provide a border to contents for shader output (blurring text
|
||||
* for example).</para>
|
||||
* </listitem>
|
||||
* <listitem>
|
||||
* <para>The texture will automatically resize to contain a further
|
||||
* transformed source. The however involves overhead and can be
|
||||
* avoided by placing the source actor in a bounding group
|
||||
* sized large enough to contain any child tranformations.</para>
|
||||
* </listitem>
|
||||
* <listitem>
|
||||
* <para>Uploading pixel data to the text (e.g by #clutter_actor_set_pixbuf
|
||||
* will destroy the offscreen texture data and end redirection.
|
||||
* </listitem>
|
||||
* <listitem>
|
||||
* <para>#clutter_texture_get_pixbuf can used to read the offscreen
|
||||
* texture pixels into a pixbuf.</para>
|
||||
* </listitem>
|
||||
* </itemizedlist>
|
||||
*
|
||||
* Return value: A newly created #ClutterTexture object or NULL on fail.
|
||||
**/
|
||||
@ -2220,20 +2310,9 @@ clutter_texture_new_from_actor (ClutterActor *actor)
|
||||
ClutterTexturePrivate *priv;
|
||||
guint w, h;
|
||||
|
||||
/* TODO (before 0.6 release):
|
||||
*
|
||||
* - Figure out getting source actor size correctly.
|
||||
* - Handle source actor resizing.
|
||||
* - Handle failure better.
|
||||
* - Handle cleanup on destruction.
|
||||
* - Beef up test-fbo.
|
||||
* - Have the source actor as a prop, realize/unrealize ?
|
||||
* - Avoid infinite loop in shaders
|
||||
* - Fix shader rendering order
|
||||
*/
|
||||
|
||||
g_return_val_if_fail (CLUTTER_IS_ACTOR (actor), NULL);
|
||||
|
||||
/* FIXME: Some error result on below could be useful */
|
||||
if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE) == FALSE)
|
||||
return NULL;
|
||||
|
||||
@ -2257,6 +2336,7 @@ clutter_texture_new_from_actor (ClutterActor *actor)
|
||||
CGL_RGBA, PIXEL_TYPE, w, h))
|
||||
return NULL;
|
||||
|
||||
/* Hopefully now were good.. */
|
||||
texture = g_object_new (CLUTTER_TYPE_TEXTURE, NULL);
|
||||
|
||||
priv = texture->priv;
|
||||
@ -2306,24 +2386,7 @@ clutter_texture_new_from_actor (ClutterActor *actor)
|
||||
priv->pixel_type = PIXEL_TYPE;
|
||||
priv->is_tiled = 0;
|
||||
|
||||
priv->tiles = g_new (COGLuint, 1);
|
||||
|
||||
/* FIXME: needs a cogl wrapper */
|
||||
glGenTextures (1, priv->tiles);
|
||||
|
||||
cogl_texture_bind (priv->target_type, priv->tiles[0]);
|
||||
|
||||
cogl_texture_image_2d (priv->target_type,
|
||||
CGL_RGBA,
|
||||
w,
|
||||
h,
|
||||
priv->pixel_format,
|
||||
priv->pixel_type,
|
||||
NULL);
|
||||
|
||||
priv->fbo_handle = cogl_offscreen_create (priv->tiles[0]);
|
||||
|
||||
clutter_actor_set_size (CLUTTER_ACTOR(texture), w, h);
|
||||
clutter_actor_set_size (CLUTTER_ACTOR(texture), priv->width, priv->height);
|
||||
|
||||
return CLUTTER_ACTOR(texture);
|
||||
}
|
||||
@ -2339,7 +2402,18 @@ texture_fbo_free_resources (ClutterTexture *texture)
|
||||
|
||||
if (priv->fbo_source != NULL)
|
||||
{
|
||||
g_signal_handlers_disconnect_by_func
|
||||
(priv->fbo_source,
|
||||
G_CALLBACK(on_fbo_parent_change),
|
||||
texture);
|
||||
|
||||
g_signal_handlers_disconnect_by_func
|
||||
(priv->fbo_source,
|
||||
G_CALLBACK(on_fbo_source_size_change),
|
||||
texture);
|
||||
|
||||
g_object_unref (priv->fbo_source);
|
||||
|
||||
priv->fbo_source = NULL;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user