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Add temporary cogl-clutter.h to aid splitting out Cogl
This gives us a way to clearly track the internal Cogl API that Clutter depends on. The aim is to split Cogl out from Clutter into a standalone 3D graphics API and eventually we want to get rid of any private interfaces for Clutter so its useful to have a handle on that task. Actually it's not as bad as I was expecting though.
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@@ -1277,9 +1277,6 @@ _cogl_check_driver_valid (GError **error);
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GQuark
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_cogl_driver_error_quark (void);
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void
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_cogl_onscreen_clutter_backend_set_size (int width, int height);
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#ifdef COGL_ENABLE_EXPERIMENTAL_API
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#define cogl_get_draw_framebuffer cogl_get_draw_framebuffer_EXP
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CoglFramebuffer *
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