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Add temporary cogl-clutter.h to aid splitting out Cogl
This gives us a way to clearly track the internal Cogl API that Clutter depends on. The aim is to split Cogl out from Clutter into a standalone 3D graphics API and eventually we want to get rid of any private interfaces for Clutter so its useful to have a handle on that task. Actually it's not as bad as I was expecting though.
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@@ -26,6 +26,9 @@
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G_BEGIN_DECLS
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gboolean
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_cogl_check_extension (const char *name, const char *ext);
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void
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_cogl_clear (const CoglColor *color, unsigned long buffers);
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