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Add temporary cogl-clutter.h to aid splitting out Cogl
This gives us a way to clearly track the internal Cogl API that Clutter depends on. The aim is to split Cogl out from Clutter into a standalone 3D graphics API and eventually we want to get rid of any private interfaces for Clutter so its useful to have a handle on that task. Actually it's not as bad as I was expecting though.
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@ -113,6 +113,10 @@ typedef struct _CoglOnscreen
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void
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_cogl_framebuffer_state_init (void);
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void
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_cogl_framebuffer_winsys_update_size (CoglFramebuffer *framebuffer,
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int width, int height);
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void
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_cogl_clear4f (unsigned long buffers,
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float red,
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