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Fix gtk-doc reference since the anchor point changes
The documentation has been updated to reflect the fact that the anchor point will move when the actor changes size if it was specified using a gravity value. The new functions for setting the scale center and z rotation gravity are also documented.
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@ -57,13 +57,13 @@
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* the actor settings by the following order of operations:
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* <orderedlist>
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* <listitem><para>Translation by actor x, y coords,</para></listitem>
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* <listitem><para>Translation by actor depth (z),</para></listitem>
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* <listitem><para>Scaling by scale_x, scale_y,</para></listitem>
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* <listitem><para>Negative translation by anchor point x,
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* y,</para></listitem>
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* <listitem><para>Rotation around z axis,</para></listitem>
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* <listitem><para>Rotation around y axis,</para></listitem>
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* <listitem><para>Rotation around x axis,</para></listitem>
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* <listitem><para>Translation by actor depth (z),</para></listitem>
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* <listitem><para>Negative translation by anchor point x,
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* y,</para></listitem>
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* <listitem><para>Rectangular Clip is applied (this is not an operation on
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* the matrix as such, but it is done as part of the transform set
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* up).</para></listitem>
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@ -5085,8 +5085,9 @@ clutter_actor_get_yu (ClutterActor *self)
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* @scale_x: double factor to scale actor by horizontally.
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* @scale_y: double factor to scale actor by vertically.
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*
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* Scales an actor with the given factors. The scaling is always
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* relative to the anchor point.
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* Scales an actor with the given factors. The scaling is relative to
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* the scale center and the anchor point. The scale center is
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* unchanged by this function and defaults to 0,0.
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*
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* Since: 0.2
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*/
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@ -5114,6 +5115,20 @@ clutter_actor_set_scale (ClutterActor *self,
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g_object_unref (self);
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}
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/**
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* clutter_actor_set_scale_full:
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* @self: A #ClutterActor
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* @scale_x: double factor to scale actor by horizontally.
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* @scale_y: double factor to scale actor by vertically.
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* @center_x: X coordinate of the center of the scale.
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* @center_y: Y coordinate of the center of the scale
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*
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* Scales an actor with the given factors around the given center
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* point. The center point is specified in pixels relative to the
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* anchor point (usually the top left corner of the actor).
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*
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* Since: 1.0
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*/
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void
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clutter_actor_set_scale_full (ClutterActor *self,
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gdouble scale_x,
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@ -5128,6 +5143,23 @@ clutter_actor_set_scale_full (ClutterActor *self,
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CLUTTER_UNITS_FROM_DEVICE (center_y));
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}
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/**
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* clutter_actor_set_scale_fullu:
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* @self: A #ClutterActor
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* @scale_x: double factor to scale actor by horizontally.
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* @scale_y: double factor to scale actor by vertically.
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* @center_x: X coordinate of the center of the scale.
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* @center_y: Y coordinate of the center of the scale
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*
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* %ClutterUnit version of clutter_actor_set_scale_full().
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*
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* Scales an actor with the given factors around the given center
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* point. The center point is specified in
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* %ClutterUnit<!-- -->s relative to the anchor point (usually
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* the top left corner of the actor).
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*
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* Since: 1.0
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*/
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void
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clutter_actor_set_scale_fullu (ClutterActor *self,
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gdouble scale_x,
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@ -5157,6 +5189,22 @@ clutter_actor_set_scale_fullu (ClutterActor *self,
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g_object_unref (self);
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}
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/**
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* clutter_actor_set_scale_with_gravity:
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* @self: A #ClutterActor
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* @scale_x: double factor to scale actor by horizontally.
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* @scale_y: double factor to scale actor by vertically.
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* @gravity: the location of the scale center expressed as a compass
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* direction.
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*
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* Scales an actor with the given factors around the given
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* center point. The center point is specified as one of the compass
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* directions in #ClutterGravity. For example, setting it to north
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* will cause the top of the actor to remain unchanged and the rest of
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* the actor to expand left, right and downwards.
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*
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* Since: 1.0
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*/
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void
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clutter_actor_set_scale_with_gravity (ClutterActor *self,
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gdouble scale_x,
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@ -5213,6 +5261,19 @@ clutter_actor_get_scale (ClutterActor *self,
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*scale_y = CLUTTER_FIXED_TO_FLOAT (self->priv->scale_y);
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}
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/**
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* clutter_actor_get_scale_center:
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* @self: A #ClutterActor
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* @center_x: Location to store the X position of the scale center, or %NULL.
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* @center_y: Location to store the Y position of the scale center, or %NULL.
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*
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* Retrieves the scale center coordinate in pixels relative to the top
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* left corner of the actor. If the scale center was specified using a
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* #ClutterGravity this will calculate the pixel offset using the
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* current size of the actor.
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*
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* Since: 1.0
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*/
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void
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clutter_actor_get_scale_center (ClutterActor *self,
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gint *center_x,
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@ -5230,6 +5291,21 @@ clutter_actor_get_scale_center (ClutterActor *self,
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*center_y = CLUTTER_UNITS_TO_DEVICE (yu);
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}
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/**
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* clutter_actor_get_scale_centeru:
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* @self: A #ClutterActor
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* @center_x: Location to store the X position of the scale center, or %NULL.
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* @center_y: Location to store the Y position of the scale center, or %NULL.
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*
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* ClutterUnit<!-- -->s version of clutter_actor_get_scale_center().
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*
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* Retrieves the scale center coordinate in units relative to the top
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* left corner of the actor. If the scale center was specified using a
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* #ClutterGravity this will calculate the unit offset using the
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* current size of the actor.
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*
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* Since: 1.0
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*/
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void
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clutter_actor_get_scale_centeru (ClutterActor *self,
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ClutterUnit *center_x,
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@ -5241,6 +5317,18 @@ clutter_actor_get_scale_centeru (ClutterActor *self,
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center_x, center_y, NULL);
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}
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/**
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* clutter_actor_get_scale_gravity:
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* @self: A #ClutterActor
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*
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* Retrieves the scale center as a compass direction. If the scale
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* center was specified in pixels or units this will return
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* %CLUTTER_GRAVITY_NONE.
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*
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* Return value: the scale gravity
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*
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* Since: 1.0
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*/
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ClutterGravity
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clutter_actor_get_scale_gravity (ClutterActor *self)
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{
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@ -5571,6 +5659,20 @@ clutter_actor_set_rotation (ClutterActor *self,
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CLUTTER_UNITS_FROM_DEVICE (z));
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}
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/**
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* clutter_actor_set_z_rotation_from_gravity:
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* @self: a #ClutterActor
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* @angle: the angle of rotation
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* @gravity: the center point of the rotation
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*
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* Sets the rotation angle of @self around the Z axis using the center
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* point specified as a compass point. For example to rotate such that
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* the center of the actor remains static you can use
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* %CLUTTER_GRAVITY_CENTER. If the actor changes size the center point
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* will move accordingly.
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*
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* Since: 1.0
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*/
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void
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clutter_actor_set_z_rotation_from_gravity (ClutterActor *self,
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gdouble angle,
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@ -5695,6 +5797,18 @@ clutter_actor_get_rotation (ClutterActor *self,
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return angle;
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}
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/**
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* clutter_actor_get_z_rotation_gravity:
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* @self: A #ClutterActor
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*
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* Retrieves the center for the rotation around the Z axis as a
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* compass direction. If the center was specified in pixels or units
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* this will return %CLUTTER_GRAVITY_NONE.
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*
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* Return value: the Z rotation center
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*
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* Since: 1.0
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*/
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ClutterGravity
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clutter_actor_get_z_rotation_gravity (ClutterActor *self)
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{
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@ -6526,6 +6640,16 @@ clutter_actor_set_anchor_pointu (ClutterActor *self,
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clutter_actor_queue_redraw (self);
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}
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/**
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* clutter_actor_get_anchor_point_gravity:
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* @self: a #ClutterActor
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*
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* Retrieves the anchor position expressed as a #ClutterGravity. If
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* the anchor point was specified using pixels or units this will
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* return %CLUTTER_GRAVITY_NONE.
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*
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* Since: 1.0
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*/
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ClutterGravity
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clutter_actor_get_anchor_point_gravity (ClutterActor *self)
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{
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@ -6610,11 +6734,11 @@ clutter_actor_get_anchor_pointu (ClutterActor *self,
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* actor postion so that its relative position within its parent remains
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* unchanged.
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*
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* Note that the anchor is still stored as a point and the gravity
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* value is forgotten. For example, if you set the anchor point to
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* %CLUTTER_GRAVITY_SOUTH_EAST and later double the size of the actor,
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* the anchor point will not move to the bottom right and will now be
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* in the center of the actor.
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* Since version 1.0 the anchor point will be stored as a gravity so
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* that if the actor changes size then the anchor point will move. For
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* example, if you set the anchor point to %CLUTTER_GRAVITY_SOUTH_EAST
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* and later double the size of the actor, the anchor point will move
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* to the bottom right.
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*
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* Since: 0.6
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*/
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@ -6653,11 +6777,11 @@ clutter_actor_move_anchor_point_from_gravity (ClutterActor *self,
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* Sets an anchor point on the actor, based on the given gravity (this is a
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* convenience function wrapping clutter_actor_set_anchor_point()).
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*
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* Note that the anchor is still stored as a point and the gravity
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* value is forgotten. For example, if you set the anchor point to
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* %CLUTTER_GRAVITY_SOUTH_EAST and later double the size of the actor,
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* the anchor point will not move to the bottom right and will now be
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* in the center of the actor.
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* Since version 1.0 the anchor point will be stored as a gravity so
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* that if the actor changes size then the anchor point will move. For
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* example, if you set the anchor point to %CLUTTER_GRAVITY_SOUTH_EAST
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* and later double the size of the actor, the anchor point will move
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* to the bottom right.
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*
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* Since: 0.6
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*/
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@ -352,7 +352,9 @@ clutter_actor_set_y
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clutter_actor_get_y
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clutter_actor_move_by
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clutter_actor_set_rotation
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clutter_actor_set_z_rotation_from_gravity
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clutter_actor_get_rotation
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clutter_actor_get_z_rotation_gravity
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clutter_actor_is_rotated
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clutter_actor_set_opacity
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clutter_actor_get_opacity
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@ -381,7 +383,11 @@ clutter_actor_get_stage
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clutter_actor_set_depth
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clutter_actor_get_depth
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clutter_actor_set_scale
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clutter_actor_set_scale_full
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clutter_actor_set_scale_with_gravity
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clutter_actor_get_scale
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clutter_actor_get_scale_center
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clutter_actor_get_scale_gravity
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clutter_actor_is_scaled
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clutter_actor_apply_transform_to_point
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clutter_actor_transform_stage_point
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@ -400,6 +406,7 @@ clutter_actor_box_get_from_vertices
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clutter_actor_set_anchor_point
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clutter_actor_get_anchor_point
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clutter_actor_set_anchor_point_from_gravity
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clutter_actor_get_anchor_point_gravity
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clutter_actor_move_anchor_point
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clutter_actor_move_anchor_point_from_gravity
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@ -427,6 +434,8 @@ clutter_actor_set_positionu
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clutter_actor_get_positionu
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clutter_actor_set_sizeu
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clutter_actor_get_sizeu
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clutter_actor_set_scale_fullu
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clutter_actor_get_scale_centeru
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clutter_actor_set_anchor_pointu
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clutter_actor_get_anchor_pointu
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clutter_actor_move_anchor_pointu
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@ -438,12 +447,6 @@ clutter_actor_move_byu
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clutter_actor_get_transformed_positionu
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clutter_actor_get_transformed_sizeu
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<SUBSECTION>
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clutter_actor_set_scalex
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clutter_actor_get_scalex
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clutter_actor_set_rotationx
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clutter_actor_get_rotationx
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<SUBSECTION>
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clutter_actor_grab_key_focus
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clutter_actor_get_pango_context
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