meta: Move enum definitions to meta-enums.h

Commit bf84b24 created meta-enums.h but it's pretty empty so far, the
vast majority of enum definitions is still in common.h.

Move the Meta enum definitions to meta-enums.h as one would expect them
to be found.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2467>
This commit is contained in:
Olivier Fourdan 2022-06-15 16:50:11 +02:00 committed by Marge Bot
parent ea7175f6b7
commit 9e8d32980a
4 changed files with 393 additions and 394 deletions

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@ -31,7 +31,6 @@
#include "backends/meta-backend-types.h" #include "backends/meta-backend-types.h"
#include "clutter/clutter.h" #include "clutter/clutter.h"
#include "meta/display.h" #include "meta/display.h"
#include "meta/meta-enums.h"
#define META_TYPE_INPUT_SETTINGS (meta_input_settings_get_type ()) #define META_TYPE_INPUT_SETTINGS (meta_input_settings_get_type ())
G_DECLARE_DERIVABLE_TYPE (MetaInputSettings, meta_input_settings, G_DECLARE_DERIVABLE_TYPE (MetaInputSettings, meta_input_settings,

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@ -32,6 +32,7 @@
#include <gtk/gtk.h> #include <gtk/gtk.h>
#include "clutter/clutter.h" #include "clutter/clutter.h"
#include "meta/meta-enums.h"
/** /**
* SECTION:common * SECTION:common
@ -48,342 +49,6 @@
#define META_EXPORT __attribute__((visibility("default"))) extern #define META_EXPORT __attribute__((visibility("default"))) extern
/**
* MetaFrameFlags:
* @META_FRAME_ALLOWS_DELETE: frame allows delete
* @META_FRAME_ALLOWS_MENU: frame allows menu
* @META_FRAME_ALLOWS_MINIMIZE: frame allows minimize
* @META_FRAME_ALLOWS_MAXIMIZE: frame allows maximize
* @META_FRAME_ALLOWS_VERTICAL_RESIZE: frame allows vertical resize
* @META_FRAME_ALLOWS_HORIZONTAL_RESIZE: frame allows horizontal resize
* @META_FRAME_HAS_FOCUS: frame has focus
* @META_FRAME_SHADED: frame is shaded
* @META_FRAME_STUCK: frame is stuck
* @META_FRAME_MAXIMIZED: frame is maximized
* @META_FRAME_ALLOWS_SHADE: frame allows shade
* @META_FRAME_ALLOWS_MOVE: frame allows move
* @META_FRAME_FULLSCREEN: frame allows fullscreen
* @META_FRAME_ABOVE: frame is above
* @META_FRAME_TILED_LEFT: frame is tiled to the left
* @META_FRAME_TILED_RIGHT: frame is tiled to the right
*/
typedef enum
{
META_FRAME_ALLOWS_DELETE = 1 << 0,
META_FRAME_ALLOWS_MENU = 1 << 1,
META_FRAME_ALLOWS_MINIMIZE = 1 << 2,
META_FRAME_ALLOWS_MAXIMIZE = 1 << 3,
META_FRAME_ALLOWS_VERTICAL_RESIZE = 1 << 4,
META_FRAME_ALLOWS_HORIZONTAL_RESIZE = 1 << 5,
META_FRAME_HAS_FOCUS = 1 << 6,
META_FRAME_SHADED = 1 << 7,
META_FRAME_STUCK = 1 << 8,
META_FRAME_MAXIMIZED = 1 << 9,
META_FRAME_ALLOWS_SHADE = 1 << 10,
META_FRAME_ALLOWS_MOVE = 1 << 11,
META_FRAME_FULLSCREEN = 1 << 12,
META_FRAME_ABOVE = 1 << 13,
META_FRAME_TILED_LEFT = 1 << 14,
META_FRAME_TILED_RIGHT = 1 << 15
} MetaFrameFlags;
/**
* MetaGrabOp:
* @META_GRAB_OP_NONE: None
* @META_GRAB_OP_MOVING: Moving with pointer
* @META_GRAB_OP_RESIZING_SE: Resizing SE with pointer
* @META_GRAB_OP_RESIZING_S: Resizing S with pointer
* @META_GRAB_OP_RESIZING_SW: Resizing SW with pointer
* @META_GRAB_OP_RESIZING_N: Resizing N with pointer
* @META_GRAB_OP_RESIZING_NE: Resizing NE with pointer
* @META_GRAB_OP_RESIZING_NW: Resizing NW with pointer
* @META_GRAB_OP_RESIZING_W: Resizing W with pointer
* @META_GRAB_OP_RESIZING_E: Resizing E with pointer
* @META_GRAB_OP_KEYBOARD_MOVING: Moving with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_UNKNOWN: Resizing with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_S: Resizing S with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_N: Resizing N with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_W: Resizing W with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_E: Resizing E with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_SE: Resizing SE with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_NE: Resizing NE with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_SW: Resizing SW with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_NW: Resizing NS with keyboard
*/
/* The lower 16 bits of the grab operation is its type.
*
* Window grab operations have the following layout:
*
* 0000 0000 | 0000 0011
* NSEW flags | type
*
* Flags contains whether the operation is a keyboard operation,
* and whether the keyboard operation is "unknown".
*
* The rest of the flags tell you which direction the resize is
* going in.
*
* If the directions field is 0000, then the operation is a move,
* not a resize.
*/
enum
{
META_GRAB_OP_WINDOW_FLAG_KEYBOARD = 0x0100,
META_GRAB_OP_WINDOW_FLAG_UNKNOWN = 0x0200,
META_GRAB_OP_WINDOW_DIR_WEST = 0x1000,
META_GRAB_OP_WINDOW_DIR_EAST = 0x2000,
META_GRAB_OP_WINDOW_DIR_SOUTH = 0x4000,
META_GRAB_OP_WINDOW_DIR_NORTH = 0x8000,
META_GRAB_OP_WINDOW_DIR_MASK = 0xF000,
/* WGO = "window grab op". shorthand for below */
_WGO_K = META_GRAB_OP_WINDOW_FLAG_KEYBOARD,
_WGO_U = META_GRAB_OP_WINDOW_FLAG_UNKNOWN,
_WGO_W = META_GRAB_OP_WINDOW_DIR_WEST,
_WGO_E = META_GRAB_OP_WINDOW_DIR_EAST,
_WGO_S = META_GRAB_OP_WINDOW_DIR_SOUTH,
_WGO_N = META_GRAB_OP_WINDOW_DIR_NORTH,
};
typedef enum
{
META_GRAB_OP_NONE,
/* Window grab ops. */
META_GRAB_OP_WINDOW_BASE,
/* For when a Wayland client takes a popup grab. */
META_GRAB_OP_WAYLAND_POPUP,
/* For when the user clicks on a frame button. */
META_GRAB_OP_FRAME_BUTTON,
META_GRAB_OP_MOVING = META_GRAB_OP_WINDOW_BASE,
META_GRAB_OP_RESIZING_NW = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_W,
META_GRAB_OP_RESIZING_N = META_GRAB_OP_WINDOW_BASE | _WGO_N,
META_GRAB_OP_RESIZING_NE = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_E,
META_GRAB_OP_RESIZING_E = META_GRAB_OP_WINDOW_BASE | _WGO_E,
META_GRAB_OP_RESIZING_SW = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_W,
META_GRAB_OP_RESIZING_S = META_GRAB_OP_WINDOW_BASE | _WGO_S,
META_GRAB_OP_RESIZING_SE = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_E,
META_GRAB_OP_RESIZING_W = META_GRAB_OP_WINDOW_BASE | _WGO_W,
META_GRAB_OP_KEYBOARD_MOVING = META_GRAB_OP_WINDOW_BASE | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_UNKNOWN = META_GRAB_OP_WINDOW_BASE | _WGO_K | _WGO_U,
META_GRAB_OP_KEYBOARD_RESIZING_NW = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_W | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_N = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_NE = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_E | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_E = META_GRAB_OP_WINDOW_BASE | _WGO_E | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_SW = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_W | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_S = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_SE = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_E | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_W = META_GRAB_OP_WINDOW_BASE | _WGO_W | _WGO_K,
} MetaGrabOp;
/**
* MetaCursor:
* @META_CURSOR_DEFAULT: Default cursor
* @META_CURSOR_NORTH_RESIZE: Resize northern edge cursor
* @META_CURSOR_SOUTH_RESIZE: Resize southern edge cursor
* @META_CURSOR_WEST_RESIZE: Resize western edge cursor
* @META_CURSOR_EAST_RESIZE: Resize eastern edge cursor
* @META_CURSOR_SE_RESIZE: Resize south-eastern corner cursor
* @META_CURSOR_SW_RESIZE: Resize south-western corner cursor
* @META_CURSOR_NE_RESIZE: Resize north-eastern corner cursor
* @META_CURSOR_NW_RESIZE: Resize north-western corner cursor
* @META_CURSOR_MOVE_OR_RESIZE_WINDOW: Move or resize cursor
* @META_CURSOR_BUSY: Busy cursor
* @META_CURSOR_DND_IN_DRAG: DND in drag cursor
* @META_CURSOR_DND_MOVE: DND move cursor
* @META_CURSOR_DND_COPY: DND copy cursor
* @META_CURSOR_DND_UNSUPPORTED_TARGET: DND unsupported target
* @META_CURSOR_POINTING_HAND: pointing hand
* @META_CURSOR_CROSSHAIR: crosshair (action forbidden)
* @META_CURSOR_IBEAM: I-beam (text input)
* @META_CURSOR_BLANK: Invisible cursor
*/
typedef enum
{
META_CURSOR_NONE = 0,
META_CURSOR_DEFAULT,
META_CURSOR_NORTH_RESIZE,
META_CURSOR_SOUTH_RESIZE,
META_CURSOR_WEST_RESIZE,
META_CURSOR_EAST_RESIZE,
META_CURSOR_SE_RESIZE,
META_CURSOR_SW_RESIZE,
META_CURSOR_NE_RESIZE,
META_CURSOR_NW_RESIZE,
META_CURSOR_MOVE_OR_RESIZE_WINDOW,
META_CURSOR_BUSY,
META_CURSOR_DND_IN_DRAG,
META_CURSOR_DND_MOVE,
META_CURSOR_DND_COPY,
META_CURSOR_DND_UNSUPPORTED_TARGET,
META_CURSOR_POINTING_HAND,
META_CURSOR_CROSSHAIR,
META_CURSOR_IBEAM,
META_CURSOR_BLANK,
META_CURSOR_LAST
} MetaCursor;
/**
* MetaFrameType:
* @META_FRAME_TYPE_NORMAL: Normal frame
* @META_FRAME_TYPE_DIALOG: Dialog frame
* @META_FRAME_TYPE_MODAL_DIALOG: Modal dialog frame
* @META_FRAME_TYPE_UTILITY: Utility frame
* @META_FRAME_TYPE_MENU: Menu frame
* @META_FRAME_TYPE_BORDER: Border frame
* @META_FRAME_TYPE_ATTACHED: Attached frame
* @META_FRAME_TYPE_LAST: Marks the end of the #MetaFrameType enumeration
*/
typedef enum
{
META_FRAME_TYPE_NORMAL,
META_FRAME_TYPE_DIALOG,
META_FRAME_TYPE_MODAL_DIALOG,
META_FRAME_TYPE_UTILITY,
META_FRAME_TYPE_MENU,
META_FRAME_TYPE_BORDER,
META_FRAME_TYPE_ATTACHED,
META_FRAME_TYPE_LAST
} MetaFrameType;
/**
* MetaVirtualModifier:
* @META_VIRTUAL_SHIFT_MASK: Shift mask
* @META_VIRTUAL_CONTROL_MASK: Control mask
* @META_VIRTUAL_ALT_MASK: Alt mask
* @META_VIRTUAL_META_MASK: Meta mask
* @META_VIRTUAL_SUPER_MASK: Super mask
* @META_VIRTUAL_HYPER_MASK: Hyper mask
* @META_VIRTUAL_MOD2_MASK: Mod2 mask
* @META_VIRTUAL_MOD3_MASK: Mod3 mask
* @META_VIRTUAL_MOD4_MASK: Mod4 mask
* @META_VIRTUAL_MOD5_MASK: Mod5 mask
*/
typedef enum
{
/* Create gratuitous divergence from regular
* X mod bits, to be sure we find bugs
*/
META_VIRTUAL_SHIFT_MASK = 1 << 5,
META_VIRTUAL_CONTROL_MASK = 1 << 6,
META_VIRTUAL_ALT_MASK = 1 << 7,
META_VIRTUAL_META_MASK = 1 << 8,
META_VIRTUAL_SUPER_MASK = 1 << 9,
META_VIRTUAL_HYPER_MASK = 1 << 10,
META_VIRTUAL_MOD2_MASK = 1 << 11,
META_VIRTUAL_MOD3_MASK = 1 << 12,
META_VIRTUAL_MOD4_MASK = 1 << 13,
META_VIRTUAL_MOD5_MASK = 1 << 14
} MetaVirtualModifier;
/**
* MetaDirection:
* @META_DIRECTION_LEFT: Left
* @META_DIRECTION_RIGHT: Right
* @META_DIRECTION_TOP: Top
* @META_DIRECTION_BOTTOM: Bottom
* @META_DIRECTION_UP: Up
* @META_DIRECTION_DOWN: Down
* @META_DIRECTION_HORIZONTAL: Horizontal
* @META_DIRECTION_VERTICAL: Vertical
*/
/* Relative directions or sides seem to come up all over the place... */
/* FIXME: Replace
* display.[ch]:MetaDisplayDirection,
* workspace.[ch]:MetaMotionDirection,
* with the use of MetaDirection.
*/
typedef enum
{
META_DIRECTION_LEFT = 1 << 0,
META_DIRECTION_RIGHT = 1 << 1,
META_DIRECTION_TOP = 1 << 2,
META_DIRECTION_BOTTOM = 1 << 3,
/* Some aliases for making code more readable for various circumstances. */
META_DIRECTION_UP = META_DIRECTION_TOP,
META_DIRECTION_DOWN = META_DIRECTION_BOTTOM,
/* A few more definitions using aliases */
META_DIRECTION_HORIZONTAL = META_DIRECTION_LEFT | META_DIRECTION_RIGHT,
META_DIRECTION_VERTICAL = META_DIRECTION_UP | META_DIRECTION_DOWN,
} MetaDirection;
/**
* MetaMotionDirection:
* @META_MOTION_UP: Upwards motion
* @META_MOTION_DOWN: Downwards motion
* @META_MOTION_LEFT: Motion to the left
* @META_MOTION_RIGHT: Motion to the right
* @META_MOTION_UP_LEFT: Motion up and to the left
* @META_MOTION_UP_RIGHT: Motion up and to the right
* @META_MOTION_DOWN_LEFT: Motion down and to the left
* @META_MOTION_DOWN_RIGHT: Motion down and to the right
*/
/* Negative to avoid conflicting with real workspace
* numbers
*/
typedef enum
{
META_MOTION_UP = -1,
META_MOTION_DOWN = -2,
META_MOTION_LEFT = -3,
META_MOTION_RIGHT = -4,
/* These are only used for effects */
META_MOTION_UP_LEFT = -5,
META_MOTION_UP_RIGHT = -6,
META_MOTION_DOWN_LEFT = -7,
META_MOTION_DOWN_RIGHT = -8
} MetaMotionDirection;
/**
* MetaSide:
* @META_SIDE_LEFT: Left side
* @META_SIDE_RIGHT: Right side
* @META_SIDE_TOP: Top side
* @META_SIDE_BOTTOM: Bottom side
*/
/* Sometimes we want to talk about sides instead of directions; note
* that the values must be as follows or meta_window_update_struts()
* won't work. Using these values also is a safety blanket since
* MetaDirection used to be used as a side.
*/
typedef enum
{
META_SIDE_LEFT = META_DIRECTION_LEFT,
META_SIDE_RIGHT = META_DIRECTION_RIGHT,
META_SIDE_TOP = META_DIRECTION_TOP,
META_SIDE_BOTTOM = META_DIRECTION_BOTTOM
} MetaSide;
/**
* MetaButtonFunction:
* @META_BUTTON_FUNCTION_MENU: Menu
* @META_BUTTON_FUNCTION_MINIMIZE: Minimize
* @META_BUTTON_FUNCTION_MAXIMIZE: Maximize
* @META_BUTTON_FUNCTION_CLOSE: Close
* @META_BUTTON_FUNCTION_LAST: Marks the end of the #MetaButtonFunction enumeration
*
* Function a window button can have. Note, you can't add stuff here
* without extending the theme format to draw a new function and
* breaking all existing themes.
*/
typedef enum
{
META_BUTTON_FUNCTION_MENU,
META_BUTTON_FUNCTION_MINIMIZE,
META_BUTTON_FUNCTION_MAXIMIZE,
META_BUTTON_FUNCTION_CLOSE,
META_BUTTON_FUNCTION_LAST
} MetaButtonFunction;
#define MAX_BUTTONS_PER_CORNER META_BUTTON_FUNCTION_LAST #define MAX_BUTTONS_PER_CORNER META_BUTTON_FUNCTION_LAST
/* Keep array size in sync with MAX_BUTTONS_PER_CORNER */ /* Keep array size in sync with MAX_BUTTONS_PER_CORNER */
@ -406,19 +71,6 @@ struct _MetaButtonLayout
gboolean right_buttons_has_spacer[MAX_BUTTONS_PER_CORNER]; gboolean right_buttons_has_spacer[MAX_BUTTONS_PER_CORNER];
}; };
/**
* MetaWindowMenuType:
* @META_WINDOW_MENU_WM: the window manager menu
* @META_WINDOW_MENU_APP: the (fallback) app menu
*
* Menu the compositor should display for a given window
*/
typedef enum
{
META_WINDOW_MENU_WM,
META_WINDOW_MENU_APP
} MetaWindowMenuType;
/** /**
* MetaFrameBorders: * MetaFrameBorders:
* @visible: inner visible portion of frame border * @visible: inner visible portion of frame border
@ -503,47 +155,4 @@ void meta_frame_borders_clear (MetaFrameBorders *self);
/************************************************************/ /************************************************************/
/**
* MetaStackLayer:
* @META_LAYER_DESKTOP: Desktop layer
* @META_LAYER_BOTTOM: Bottom layer
* @META_LAYER_NORMAL: Normal layer
* @META_LAYER_TOP: Top layer
* @META_LAYER_DOCK: Dock layer
* @META_LAYER_OVERRIDE_REDIRECT: Override-redirect layer
* @META_LAYER_LAST: Marks the end of the #MetaStackLayer enumeration
*
* Layers a window can be in.
* These MUST be in the order of stacking.
*/
typedef enum
{
META_LAYER_DESKTOP = 0,
META_LAYER_BOTTOM = 1,
META_LAYER_NORMAL = 2,
META_LAYER_TOP = 4, /* Same as DOCK; see EWMH and bug 330717 */
META_LAYER_DOCK = 4,
META_LAYER_OVERRIDE_REDIRECT = 7,
META_LAYER_LAST = 8
} MetaStackLayer;
/* MetaGravity: (skip)
*
* Identical to the corresponding gravity value macros from libX11.
*/
typedef enum _MetaGravity
{
META_GRAVITY_NONE = 0,
META_GRAVITY_NORTH_WEST = 1,
META_GRAVITY_NORTH = 2,
META_GRAVITY_NORTH_EAST = 3,
META_GRAVITY_WEST = 4,
META_GRAVITY_CENTER = 5,
META_GRAVITY_EAST = 6,
META_GRAVITY_SOUTH_WEST = 7,
META_GRAVITY_SOUTH = 8,
META_GRAVITY_SOUTH_EAST = 9,
META_GRAVITY_STATIC = 10,
} MetaGravity;
#endif #endif

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@ -24,7 +24,6 @@
#include <glib-object.h> #include <glib-object.h>
#include "meta/common.h" #include "meta/common.h"
#include "meta/meta-enums.h"
#include "meta/types.h" #include "meta/types.h"
#define META_TYPE_CONTEXT (meta_context_get_type ()) #define META_TYPE_CONTEXT (meta_context_get_type ())

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@ -27,6 +27,398 @@ typedef enum _MetaCompositorType
META_COMPOSITOR_TYPE_X11, META_COMPOSITOR_TYPE_X11,
} MetaCompositorType; } MetaCompositorType;
/**
* MetaFrameFlags:
* @META_FRAME_ALLOWS_DELETE: frame allows delete
* @META_FRAME_ALLOWS_MENU: frame allows menu
* @META_FRAME_ALLOWS_MINIMIZE: frame allows minimize
* @META_FRAME_ALLOWS_MAXIMIZE: frame allows maximize
* @META_FRAME_ALLOWS_VERTICAL_RESIZE: frame allows vertical resize
* @META_FRAME_ALLOWS_HORIZONTAL_RESIZE: frame allows horizontal resize
* @META_FRAME_HAS_FOCUS: frame has focus
* @META_FRAME_SHADED: frame is shaded
* @META_FRAME_STUCK: frame is stuck
* @META_FRAME_MAXIMIZED: frame is maximized
* @META_FRAME_ALLOWS_SHADE: frame allows shade
* @META_FRAME_ALLOWS_MOVE: frame allows move
* @META_FRAME_FULLSCREEN: frame allows fullscreen
* @META_FRAME_ABOVE: frame is above
* @META_FRAME_TILED_LEFT: frame is tiled to the left
* @META_FRAME_TILED_RIGHT: frame is tiled to the right
*/
typedef enum
{
META_FRAME_ALLOWS_DELETE = 1 << 0,
META_FRAME_ALLOWS_MENU = 1 << 1,
META_FRAME_ALLOWS_MINIMIZE = 1 << 2,
META_FRAME_ALLOWS_MAXIMIZE = 1 << 3,
META_FRAME_ALLOWS_VERTICAL_RESIZE = 1 << 4,
META_FRAME_ALLOWS_HORIZONTAL_RESIZE = 1 << 5,
META_FRAME_HAS_FOCUS = 1 << 6,
META_FRAME_SHADED = 1 << 7,
META_FRAME_STUCK = 1 << 8,
META_FRAME_MAXIMIZED = 1 << 9,
META_FRAME_ALLOWS_SHADE = 1 << 10,
META_FRAME_ALLOWS_MOVE = 1 << 11,
META_FRAME_FULLSCREEN = 1 << 12,
META_FRAME_ABOVE = 1 << 13,
META_FRAME_TILED_LEFT = 1 << 14,
META_FRAME_TILED_RIGHT = 1 << 15
} MetaFrameFlags;
/**
* MetaGrabOp:
* @META_GRAB_OP_NONE: None
* @META_GRAB_OP_MOVING: Moving with pointer
* @META_GRAB_OP_RESIZING_SE: Resizing SE with pointer
* @META_GRAB_OP_RESIZING_S: Resizing S with pointer
* @META_GRAB_OP_RESIZING_SW: Resizing SW with pointer
* @META_GRAB_OP_RESIZING_N: Resizing N with pointer
* @META_GRAB_OP_RESIZING_NE: Resizing NE with pointer
* @META_GRAB_OP_RESIZING_NW: Resizing NW with pointer
* @META_GRAB_OP_RESIZING_W: Resizing W with pointer
* @META_GRAB_OP_RESIZING_E: Resizing E with pointer
* @META_GRAB_OP_KEYBOARD_MOVING: Moving with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_UNKNOWN: Resizing with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_S: Resizing S with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_N: Resizing N with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_W: Resizing W with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_E: Resizing E with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_SE: Resizing SE with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_NE: Resizing NE with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_SW: Resizing SW with keyboard
* @META_GRAB_OP_KEYBOARD_RESIZING_NW: Resizing NS with keyboard
*/
/* The lower 16 bits of the grab operation is its type.
*
* Window grab operations have the following layout:
*
* 0000 0000 | 0000 0011
* NSEW flags | type
*
* Flags contains whether the operation is a keyboard operation,
* and whether the keyboard operation is "unknown".
*
* The rest of the flags tell you which direction the resize is
* going in.
*
* If the directions field is 0000, then the operation is a move,
* not a resize.
*/
enum
{
META_GRAB_OP_WINDOW_FLAG_KEYBOARD = 0x0100,
META_GRAB_OP_WINDOW_FLAG_UNKNOWN = 0x0200,
META_GRAB_OP_WINDOW_DIR_WEST = 0x1000,
META_GRAB_OP_WINDOW_DIR_EAST = 0x2000,
META_GRAB_OP_WINDOW_DIR_SOUTH = 0x4000,
META_GRAB_OP_WINDOW_DIR_NORTH = 0x8000,
META_GRAB_OP_WINDOW_DIR_MASK = 0xF000,
/* WGO = "window grab op". shorthand for below */
_WGO_K = META_GRAB_OP_WINDOW_FLAG_KEYBOARD,
_WGO_U = META_GRAB_OP_WINDOW_FLAG_UNKNOWN,
_WGO_W = META_GRAB_OP_WINDOW_DIR_WEST,
_WGO_E = META_GRAB_OP_WINDOW_DIR_EAST,
_WGO_S = META_GRAB_OP_WINDOW_DIR_SOUTH,
_WGO_N = META_GRAB_OP_WINDOW_DIR_NORTH,
};
typedef enum
{
META_GRAB_OP_NONE,
/* Window grab ops. */
META_GRAB_OP_WINDOW_BASE,
/* For when a Wayland client takes a popup grab. */
META_GRAB_OP_WAYLAND_POPUP,
/* For when the user clicks on a frame button. */
META_GRAB_OP_FRAME_BUTTON,
META_GRAB_OP_MOVING = META_GRAB_OP_WINDOW_BASE,
META_GRAB_OP_RESIZING_NW = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_W,
META_GRAB_OP_RESIZING_N = META_GRAB_OP_WINDOW_BASE | _WGO_N,
META_GRAB_OP_RESIZING_NE = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_E,
META_GRAB_OP_RESIZING_E = META_GRAB_OP_WINDOW_BASE | _WGO_E,
META_GRAB_OP_RESIZING_SW = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_W,
META_GRAB_OP_RESIZING_S = META_GRAB_OP_WINDOW_BASE | _WGO_S,
META_GRAB_OP_RESIZING_SE = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_E,
META_GRAB_OP_RESIZING_W = META_GRAB_OP_WINDOW_BASE | _WGO_W,
META_GRAB_OP_KEYBOARD_MOVING = META_GRAB_OP_WINDOW_BASE | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_UNKNOWN = META_GRAB_OP_WINDOW_BASE | _WGO_K | _WGO_U,
META_GRAB_OP_KEYBOARD_RESIZING_NW = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_W | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_N = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_NE = META_GRAB_OP_WINDOW_BASE | _WGO_N | _WGO_E | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_E = META_GRAB_OP_WINDOW_BASE | _WGO_E | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_SW = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_W | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_S = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_SE = META_GRAB_OP_WINDOW_BASE | _WGO_S | _WGO_E | _WGO_K,
META_GRAB_OP_KEYBOARD_RESIZING_W = META_GRAB_OP_WINDOW_BASE | _WGO_W | _WGO_K,
} MetaGrabOp;
/**
* MetaCursor:
* @META_CURSOR_DEFAULT: Default cursor
* @META_CURSOR_NORTH_RESIZE: Resize northern edge cursor
* @META_CURSOR_SOUTH_RESIZE: Resize southern edge cursor
* @META_CURSOR_WEST_RESIZE: Resize western edge cursor
* @META_CURSOR_EAST_RESIZE: Resize eastern edge cursor
* @META_CURSOR_SE_RESIZE: Resize south-eastern corner cursor
* @META_CURSOR_SW_RESIZE: Resize south-western corner cursor
* @META_CURSOR_NE_RESIZE: Resize north-eastern corner cursor
* @META_CURSOR_NW_RESIZE: Resize north-western corner cursor
* @META_CURSOR_MOVE_OR_RESIZE_WINDOW: Move or resize cursor
* @META_CURSOR_BUSY: Busy cursor
* @META_CURSOR_DND_IN_DRAG: DND in drag cursor
* @META_CURSOR_DND_MOVE: DND move cursor
* @META_CURSOR_DND_COPY: DND copy cursor
* @META_CURSOR_DND_UNSUPPORTED_TARGET: DND unsupported target
* @META_CURSOR_POINTING_HAND: pointing hand
* @META_CURSOR_CROSSHAIR: crosshair (action forbidden)
* @META_CURSOR_IBEAM: I-beam (text input)
* @META_CURSOR_BLANK: Invisible cursor
*/
typedef enum
{
META_CURSOR_NONE = 0,
META_CURSOR_DEFAULT,
META_CURSOR_NORTH_RESIZE,
META_CURSOR_SOUTH_RESIZE,
META_CURSOR_WEST_RESIZE,
META_CURSOR_EAST_RESIZE,
META_CURSOR_SE_RESIZE,
META_CURSOR_SW_RESIZE,
META_CURSOR_NE_RESIZE,
META_CURSOR_NW_RESIZE,
META_CURSOR_MOVE_OR_RESIZE_WINDOW,
META_CURSOR_BUSY,
META_CURSOR_DND_IN_DRAG,
META_CURSOR_DND_MOVE,
META_CURSOR_DND_COPY,
META_CURSOR_DND_UNSUPPORTED_TARGET,
META_CURSOR_POINTING_HAND,
META_CURSOR_CROSSHAIR,
META_CURSOR_IBEAM,
META_CURSOR_BLANK,
META_CURSOR_LAST
} MetaCursor;
/**
* MetaFrameType:
* @META_FRAME_TYPE_NORMAL: Normal frame
* @META_FRAME_TYPE_DIALOG: Dialog frame
* @META_FRAME_TYPE_MODAL_DIALOG: Modal dialog frame
* @META_FRAME_TYPE_UTILITY: Utility frame
* @META_FRAME_TYPE_MENU: Menu frame
* @META_FRAME_TYPE_BORDER: Border frame
* @META_FRAME_TYPE_ATTACHED: Attached frame
* @META_FRAME_TYPE_LAST: Marks the end of the #MetaFrameType enumeration
*/
typedef enum
{
META_FRAME_TYPE_NORMAL,
META_FRAME_TYPE_DIALOG,
META_FRAME_TYPE_MODAL_DIALOG,
META_FRAME_TYPE_UTILITY,
META_FRAME_TYPE_MENU,
META_FRAME_TYPE_BORDER,
META_FRAME_TYPE_ATTACHED,
META_FRAME_TYPE_LAST
} MetaFrameType;
/**
* MetaVirtualModifier:
* @META_VIRTUAL_SHIFT_MASK: Shift mask
* @META_VIRTUAL_CONTROL_MASK: Control mask
* @META_VIRTUAL_ALT_MASK: Alt mask
* @META_VIRTUAL_META_MASK: Meta mask
* @META_VIRTUAL_SUPER_MASK: Super mask
* @META_VIRTUAL_HYPER_MASK: Hyper mask
* @META_VIRTUAL_MOD2_MASK: Mod2 mask
* @META_VIRTUAL_MOD3_MASK: Mod3 mask
* @META_VIRTUAL_MOD4_MASK: Mod4 mask
* @META_VIRTUAL_MOD5_MASK: Mod5 mask
*/
typedef enum
{
/* Create gratuitous divergence from regular
* X mod bits, to be sure we find bugs
*/
META_VIRTUAL_SHIFT_MASK = 1 << 5,
META_VIRTUAL_CONTROL_MASK = 1 << 6,
META_VIRTUAL_ALT_MASK = 1 << 7,
META_VIRTUAL_META_MASK = 1 << 8,
META_VIRTUAL_SUPER_MASK = 1 << 9,
META_VIRTUAL_HYPER_MASK = 1 << 10,
META_VIRTUAL_MOD2_MASK = 1 << 11,
META_VIRTUAL_MOD3_MASK = 1 << 12,
META_VIRTUAL_MOD4_MASK = 1 << 13,
META_VIRTUAL_MOD5_MASK = 1 << 14
} MetaVirtualModifier;
/**
* MetaDirection:
* @META_DIRECTION_LEFT: Left
* @META_DIRECTION_RIGHT: Right
* @META_DIRECTION_TOP: Top
* @META_DIRECTION_BOTTOM: Bottom
* @META_DIRECTION_UP: Up
* @META_DIRECTION_DOWN: Down
* @META_DIRECTION_HORIZONTAL: Horizontal
* @META_DIRECTION_VERTICAL: Vertical
*/
/* Relative directions or sides seem to come up all over the place... */
/* FIXME: Replace
* display.[ch]:MetaDisplayDirection,
* workspace.[ch]:MetaMotionDirection,
* with the use of MetaDirection.
*/
typedef enum
{
META_DIRECTION_LEFT = 1 << 0,
META_DIRECTION_RIGHT = 1 << 1,
META_DIRECTION_TOP = 1 << 2,
META_DIRECTION_BOTTOM = 1 << 3,
/* Some aliases for making code more readable for various circumstances. */
META_DIRECTION_UP = META_DIRECTION_TOP,
META_DIRECTION_DOWN = META_DIRECTION_BOTTOM,
/* A few more definitions using aliases */
META_DIRECTION_HORIZONTAL = META_DIRECTION_LEFT | META_DIRECTION_RIGHT,
META_DIRECTION_VERTICAL = META_DIRECTION_UP | META_DIRECTION_DOWN,
} MetaDirection;
/**
* MetaMotionDirection:
* @META_MOTION_UP: Upwards motion
* @META_MOTION_DOWN: Downwards motion
* @META_MOTION_LEFT: Motion to the left
* @META_MOTION_RIGHT: Motion to the right
* @META_MOTION_UP_LEFT: Motion up and to the left
* @META_MOTION_UP_RIGHT: Motion up and to the right
* @META_MOTION_DOWN_LEFT: Motion down and to the left
* @META_MOTION_DOWN_RIGHT: Motion down and to the right
*/
/* Negative to avoid conflicting with real workspace
* numbers
*/
typedef enum
{
META_MOTION_UP = -1,
META_MOTION_DOWN = -2,
META_MOTION_LEFT = -3,
META_MOTION_RIGHT = -4,
/* These are only used for effects */
META_MOTION_UP_LEFT = -5,
META_MOTION_UP_RIGHT = -6,
META_MOTION_DOWN_LEFT = -7,
META_MOTION_DOWN_RIGHT = -8
} MetaMotionDirection;
/**
* MetaSide:
* @META_SIDE_LEFT: Left side
* @META_SIDE_RIGHT: Right side
* @META_SIDE_TOP: Top side
* @META_SIDE_BOTTOM: Bottom side
*/
/* Sometimes we want to talk about sides instead of directions; note
* that the values must be as follows or meta_window_update_struts()
* won't work. Using these values also is a safety blanket since
* MetaDirection used to be used as a side.
*/
typedef enum
{
META_SIDE_LEFT = META_DIRECTION_LEFT,
META_SIDE_RIGHT = META_DIRECTION_RIGHT,
META_SIDE_TOP = META_DIRECTION_TOP,
META_SIDE_BOTTOM = META_DIRECTION_BOTTOM
} MetaSide;
/**
* MetaButtonFunction:
* @META_BUTTON_FUNCTION_MENU: Menu
* @META_BUTTON_FUNCTION_MINIMIZE: Minimize
* @META_BUTTON_FUNCTION_MAXIMIZE: Maximize
* @META_BUTTON_FUNCTION_CLOSE: Close
* @META_BUTTON_FUNCTION_LAST: Marks the end of the #MetaButtonFunction enumeration
*
* Function a window button can have. Note, you can't add stuff here
* without extending the theme format to draw a new function and
* breaking all existing themes.
*/
typedef enum
{
META_BUTTON_FUNCTION_MENU,
META_BUTTON_FUNCTION_MINIMIZE,
META_BUTTON_FUNCTION_MAXIMIZE,
META_BUTTON_FUNCTION_CLOSE,
META_BUTTON_FUNCTION_LAST
} MetaButtonFunction;
/**
* MetaWindowMenuType:
* @META_WINDOW_MENU_WM: the window manager menu
* @META_WINDOW_MENU_APP: the (fallback) app menu
*
* Menu the compositor should display for a given window
*/
typedef enum
{
META_WINDOW_MENU_WM,
META_WINDOW_MENU_APP
} MetaWindowMenuType;
/**
* MetaStackLayer:
* @META_LAYER_DESKTOP: Desktop layer
* @META_LAYER_BOTTOM: Bottom layer
* @META_LAYER_NORMAL: Normal layer
* @META_LAYER_TOP: Top layer
* @META_LAYER_DOCK: Dock layer
* @META_LAYER_OVERRIDE_REDIRECT: Override-redirect layer
* @META_LAYER_LAST: Marks the end of the #MetaStackLayer enumeration
*
* Layers a window can be in.
* These MUST be in the order of stacking.
*/
typedef enum
{
META_LAYER_DESKTOP = 0,
META_LAYER_BOTTOM = 1,
META_LAYER_NORMAL = 2,
META_LAYER_TOP = 4, /* Same as DOCK; see EWMH and bug 330717 */
META_LAYER_DOCK = 4,
META_LAYER_OVERRIDE_REDIRECT = 7,
META_LAYER_LAST = 8
} MetaStackLayer;
/* MetaGravity: (skip)
*
* Identical to the corresponding gravity value macros from libX11.
*/
typedef enum _MetaGravity
{
META_GRAVITY_NONE = 0,
META_GRAVITY_NORTH_WEST = 1,
META_GRAVITY_NORTH = 2,
META_GRAVITY_NORTH_EAST = 3,
META_GRAVITY_WEST = 4,
META_GRAVITY_CENTER = 5,
META_GRAVITY_EAST = 6,
META_GRAVITY_SOUTH_WEST = 7,
META_GRAVITY_SOUTH = 8,
META_GRAVITY_SOUTH_EAST = 9,
META_GRAVITY_STATIC = 10,
} MetaGravity;
/** /**
* MetaKeyboardA11yFlags: * MetaKeyboardA11yFlags:
* @META_A11Y_KEYBOARD_ENABLED: * @META_A11Y_KEYBOARD_ENABLED: