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Fix comparing the uniforms state
When comparing uniform values, it was not correctly handling the case where pipeline0 has the value set but pipeline1 does not (only the other way around) so it would crash. Reviewed-by: Robert Bragg <robert@linux.intel.com>
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@ -321,11 +321,16 @@ _cogl_pipeline_uniforms_state_equal (CoglPipeline *authority0,
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const CoglBoxedValue *value0 = values0[i];
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const CoglBoxedValue *value1 = values1[i];
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if (value0 == NULL || value0->type == COGL_BOXED_NONE)
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if (value0 == NULL)
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{
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if (value1 != NULL && value1->type != COGL_BOXED_NONE)
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return FALSE;
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}
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else if (value1 == NULL)
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{
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if (value0 != NULL && value0->type != COGL_BOXED_NONE)
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return FALSE;
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}
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else if (!_cogl_boxed_value_equal (value0, value1))
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return FALSE;
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}
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