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clutter: Use va_marshaller for Actor signals
If possible, GLib will try to use the va_marshaller to pass the signal arguments, rather than unboxing into and out of a `GValue`. This is much more performant and especially good for often-thrown signals. The original bug even mentions Clutter performance issues as a drive to implement the va_marshaller in GLib (see https://bugzilla.gnome.org/show_bug.cgi?id=661140). https://gitlab.gnome.org/GNOME/mutter/merge_requests/700
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@ -8121,6 +8121,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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G_TYPE_BOOLEAN, 2,
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CLUTTER_TYPE_ACTOR,
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CLUTTER_TYPE_PAINT_VOLUME);
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g_signal_set_va_marshaller (actor_signals[QUEUE_REDRAW],
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G_TYPE_FROM_CLASS (object_class),
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_clutter_marshal_BOOLEAN__OBJECT_BOXEDv);
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/**
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* ClutterActor::queue-relayout:
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@ -8172,6 +8175,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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_clutter_marshal_BOOLEAN__BOXED,
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G_TYPE_BOOLEAN, 1,
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CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
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g_signal_set_va_marshaller (actor_signals[EVENT],
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G_TYPE_FROM_CLASS (object_class),
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_clutter_marshal_BOOLEAN__BOXEDv);
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/**
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* ClutterActor::button-press-event:
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* @actor: the actor which received the event
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@ -8194,6 +8200,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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_clutter_marshal_BOOLEAN__BOXED,
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G_TYPE_BOOLEAN, 1,
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CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
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g_signal_set_va_marshaller (actor_signals[BUTTON_PRESS_EVENT],
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G_TYPE_FROM_CLASS (object_class),
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_clutter_marshal_BOOLEAN__BOXEDv);
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/**
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* ClutterActor::button-release-event:
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* @actor: the actor which received the event
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@ -8216,6 +8225,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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_clutter_marshal_BOOLEAN__BOXED,
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G_TYPE_BOOLEAN, 1,
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CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
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g_signal_set_va_marshaller (actor_signals[BUTTON_RELEASE_EVENT],
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G_TYPE_FROM_CLASS (object_class),
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_clutter_marshal_BOOLEAN__BOXEDv);
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/**
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* ClutterActor::scroll-event:
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* @actor: the actor which received the event
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@ -8238,6 +8250,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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_clutter_marshal_BOOLEAN__BOXED,
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G_TYPE_BOOLEAN, 1,
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CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
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g_signal_set_va_marshaller (actor_signals[SCROLL_EVENT],
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G_TYPE_FROM_CLASS (object_class),
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_clutter_marshal_BOOLEAN__BOXEDv);
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/**
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* ClutterActor::key-press-event:
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* @actor: the actor which received the event
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@ -8260,6 +8275,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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_clutter_marshal_BOOLEAN__BOXED,
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G_TYPE_BOOLEAN, 1,
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CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
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g_signal_set_va_marshaller (actor_signals[KEY_PRESS_EVENT],
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G_TYPE_FROM_CLASS (object_class),
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_clutter_marshal_BOOLEAN__BOXEDv);
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/**
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* ClutterActor::key-release-event:
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* @actor: the actor which received the event
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@ -8283,6 +8301,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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_clutter_marshal_BOOLEAN__BOXED,
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G_TYPE_BOOLEAN, 1,
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CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
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g_signal_set_va_marshaller (actor_signals[KEY_RELEASE_EVENT],
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G_TYPE_FROM_CLASS (object_class),
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_clutter_marshal_BOOLEAN__BOXEDv);
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/**
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* ClutterActor::motion-event:
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* @actor: the actor which received the event
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@ -8305,6 +8326,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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_clutter_marshal_BOOLEAN__BOXED,
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G_TYPE_BOOLEAN, 1,
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CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
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g_signal_set_va_marshaller (actor_signals[MOTION_EVENT],
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G_TYPE_FROM_CLASS (object_class),
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_clutter_marshal_BOOLEAN__BOXEDv);
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/**
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* ClutterActor::key-focus-in:
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@ -8359,6 +8383,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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_clutter_marshal_BOOLEAN__BOXED,
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G_TYPE_BOOLEAN, 1,
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CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
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g_signal_set_va_marshaller (actor_signals[ENTER_EVENT],
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G_TYPE_FROM_CLASS (object_class),
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_clutter_marshal_BOOLEAN__BOXEDv);
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/**
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* ClutterActor::leave-event:
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@ -8381,6 +8408,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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_clutter_marshal_BOOLEAN__BOXED,
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G_TYPE_BOOLEAN, 1,
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CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
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g_signal_set_va_marshaller (actor_signals[LEAVE_EVENT],
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G_TYPE_FROM_CLASS (object_class),
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_clutter_marshal_BOOLEAN__BOXEDv);
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/**
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* ClutterActor::captured-event:
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@ -8409,6 +8439,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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_clutter_marshal_BOOLEAN__BOXED,
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G_TYPE_BOOLEAN, 1,
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CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
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g_signal_set_va_marshaller (actor_signals[CAPTURED_EVENT],
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G_TYPE_FROM_CLASS (object_class),
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_clutter_marshal_BOOLEAN__BOXEDv);
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/**
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* ClutterActor::paint:
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@ -8534,6 +8567,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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G_TYPE_NONE, 2,
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CLUTTER_TYPE_ACTOR_BOX | G_SIGNAL_TYPE_STATIC_SCOPE,
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CLUTTER_TYPE_ALLOCATION_FLAGS);
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g_signal_set_va_marshaller (actor_signals[ALLOCATION_CHANGED],
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G_TYPE_FROM_CLASS (object_class),
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_clutter_marshal_VOID__BOXED_FLAGSv);
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/**
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* ClutterActor::transitions-completed:
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@ -8577,6 +8613,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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G_TYPE_NONE, 2,
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G_TYPE_STRING,
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G_TYPE_BOOLEAN);
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g_signal_set_va_marshaller (actor_signals[TRANSITION_STOPPED],
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G_TYPE_FROM_CLASS (object_class),
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_clutter_marshal_VOID__STRING_BOOLEANv);
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/**
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* ClutterActor::touch-event:
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@ -8600,6 +8639,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
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_clutter_marshal_BOOLEAN__BOXED,
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G_TYPE_BOOLEAN, 1,
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CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
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g_signal_set_va_marshaller (actor_signals[TOUCH_EVENT],
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G_TYPE_FROM_CLASS (object_class),
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_clutter_marshal_BOOLEAN__BOXEDv);
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}
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static void
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