2008-01-30 Emmanuele Bassi <ebassi@openedhand.com>

* HACKING: Expand the "document API" point, and the release
	process.

	* README: Update the release notes regarding the scale behaviour,
	now that the gravity has been removed.
This commit is contained in:
Emmanuele Bassi 2008-01-30 13:05:10 +00:00
parent 4a1e765e19
commit 9d5e9aaa9a
3 changed files with 31 additions and 9 deletions

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@ -1,3 +1,11 @@
2008-01-30 Emmanuele Bassi <ebassi@openedhand.com>
* HACKING: Expand the "document API" point, and the release
process.
* README: Update the release notes regarding the scale behaviour,
now that the gravity has been removed.
2007-01-30 Tomas Frydrych <tf@openedhand.com> 2007-01-30 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c: * clutter/clutter-actor.c:

26
HACKING
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@ -5,18 +5,24 @@ General notes and rules on clutter core hacking;
- GNU style indentation, please wrap at 80 chars. - GNU style indentation, please wrap at 80 chars.
- All non static public API funcs should be documented in the .c via gtk-doc - All non static public API funcs should be documented in the source files
via gtk-doc. Structures, enumerations and macros should be documented in
the header files.
- All non-trivial static and private API should be documented, especially
the eventual lifetime handling of the arguments/return values or locking
of mutexes.
- All public functions with float parameters should also provide a fixed - All public functions with float parameters should also provide a fixed
point version. Fixed point should be used internally. point version. Fixed point should be used internally.
- Propertys should always be float (never fixed). - Properties should always be float (never fixed).
- API funcs should always use g_return_* - API funcs should always check their arguments with g_return_*().
- Really try to avoid if possible additions to clutter-private.h - Really try to avoid if possible additions to clutter-private.h
- Dont add direct GL calls but wrap with cogl (also adding GL ES Version) - Don't add direct GL calls but wrap with cogl (also adding GL ES Version)
- Use CLUTTER_NOTE() macro for debug statements. - Use CLUTTER_NOTE() macro for debug statements.
@ -39,13 +45,17 @@ In making a new release;
- Add a Release entry to the ChangeLog noting version. - Add a Release entry to the ChangeLog noting version.
- make distcheck and fix if fails. - Call make distcheck and fix if fails.
- commit. - Upload the tarball.
- Make tarballs, upload. - Bump to the next odd number version.
- Commit.
- Announce release to waiting world on blog and mailing list. - Announce release to waiting world on blog and mailing list.
- Release any dependant add-ons following similar rules to above. - Release any dependant add-ons following similar rules to above.
Dont forget to check *.pc file version deps! Dont forget to check *.pc file version deps!
$LastChangedDate$

6
README
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@ -209,7 +209,11 @@ Release Notes for Clutter 0.6.0
been changed to accomodate the scaling factors on both the X and Y axis, been changed to accomodate the scaling factors on both the X and Y axis,
matching the clutter_actor_set_scale() function. This also changed the matching the clutter_actor_set_scale() function. This also changed the
clutter_effect_scale() function, which now accepts the final scale clutter_effect_scale() function, which now accepts the final scale
factor on both the X and Y axis. factor on both the X and Y axis. The gravity property has also been
removed, as it behaved incorrectly with regards to the anchor point. When
scaling an actor using a BehaviourScale, the anchor point should be set
before applying the behaviour (remember to adjust the positioning as
well by factoring in the anchor point).
* The clutter_do_event() is now public; it can be used to feed an event to * The clutter_do_event() is now public; it can be used to feed an event to
Clutter and let it generate the capture-bubble signal emissions; it should Clutter and let it generate the capture-bubble signal emissions; it should