mirror of
https://github.com/brl/mutter.git
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Merge commit 'cogl-reorg-draw-buffers'
* cogl-reorg-draw-buffers: (38 commits) [test-fbo] greatly simplify the test [tests] test-backface-culling: test culling with offscreen rendering [tests] Adds test-cogl-readpixels.c for very basic cogl_read_pixels testing [tests] Adds test-cogl-offscreen to validate offscreen draw buffer [tests] test-cogl-viewport tests semantics of over/under size viewports [test-texture-fbo] comment the colors defined in corner_colors Add a conformance test for clutter_texture_new_from_actor [cogl-texture-2d-sliced] allow COGL_FORMAT_ANY with _new_with_size() [texture] fix rounding when calculating update_fbo viewport offset [texture] switch to a new design for handling offscreen rendering [texture] split out fbo update code from cluter_texture_paint [texture] push/pop draw buffer when painting actors to a texture [texture] Avoid redundant use of cogl_clip_stack_save when drawing offscreen [cogl-draw-buffer] fix Cogl -> GL viewport coord conversion [cogl_clip_push_window_rect] fix Cogl -> GL coordinate conversion [matrix] Adds cogl_matrix_get_inverse API [debug] Adds a COGL_DEBUG=matrices debug option [cogl-matrix] Import Mesa's matrix manipulation code [cogl] avoid any state changes when cogl_set_backface_culling_enable is a nop [cogl] Use clockwise face winding for offscreen buffers with culling enabled ...
This commit is contained in:
commit
9cfc8acb77
@ -120,6 +120,10 @@ libclutter_cogl_la_SOURCES = \
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$(srcdir)/cogl-spans.c \
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$(srcdir)/cogl-journal-private.h \
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$(srcdir)/cogl-journal.c \
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$(srcdir)/cogl-draw-buffer-private.h \
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$(srcdir)/cogl-draw-buffer.c \
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$(srcdir)/cogl-matrix-mesa.h \
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$(srcdir)/cogl-matrix-mesa.c \
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$(BUILT_SOURCES) \
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$(NULL)
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|
@ -34,6 +34,7 @@
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#include "cogl-primitives.h"
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#include "cogl-context.h"
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#include "cogl-internal.h"
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#include "cogl-draw-buffer-private.h"
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/* These are defined in the particular backend (float in GL vs fixed
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in GL ES) */
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@ -113,45 +114,79 @@ struct _CoglClipStackEntryPath
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CoglPathNode path[1];
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};
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/* FIXME: deprecate and replace with:
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* void
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* cogl_clip_push_window_rectangle (int x_offset,
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* int y_offset,
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* int width,
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* int height);
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*/
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void
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cogl_clip_push_window_rect (float x_offset,
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float y_offset,
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float width,
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float height)
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{
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CoglClipStackEntryWindowRect *entry;
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CoglHandle draw_buffer;
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CoglClipStackState *clip_state;
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CoglClipStack *stack;
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float v[4];
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int draw_buffer_height;
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CoglClipStackEntryWindowRect *entry;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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stack = (CoglClipStack *) ctx->clip.stacks->data;
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/* We don't log clip stack changes in the journal so we must flush
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* it before making modifications */
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_cogl_journal_flush ();
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cogl_get_viewport (v);
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draw_buffer = _cogl_get_draw_buffer ();
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clip_state = _cogl_draw_buffer_get_clip_state (draw_buffer);
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stack = clip_state->stacks->data;
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draw_buffer_height = _cogl_draw_buffer_get_height (draw_buffer);
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entry = g_slice_new (CoglClipStackEntryWindowRect);
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/* We convert from coords with (0,0) at top left to coords
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* with (0,0) at bottom left. */
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/* We store the entry coordinates in OpenGL window coordinate space and so
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* because Cogl defines the window origin to be top left but OpenGL defines
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* it as bottom left we may need to convert the incoming coordinates.
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*
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* NB: Cogl forces all offscreen rendering to be done upside down so in this
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* case no conversion is needed.
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*/
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entry->type = COGL_CLIP_STACK_WINDOW_RECT;
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entry->x0 = x_offset;
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entry->y0 = v[3] - y_offset - height;
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entry->x1 = x_offset + width;
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entry->y1 = v[3] - y_offset;
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if (cogl_is_offscreen (draw_buffer))
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{
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entry->y0 = y_offset;
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entry->y1 = y_offset + height;
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}
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else
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{
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entry->y0 = draw_buffer_height - y_offset - height;
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entry->y1 = draw_buffer_height - y_offset;
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}
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/* Store it in the stack */
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stack->stack_top = g_list_prepend (stack->stack_top, entry);
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ctx->clip.stack_dirty = TRUE;
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clip_state->stack_dirty = TRUE;
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}
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/* Scale from OpenGL <-1,1> coordinates system to window coordinates
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* <0,window-size> with (0,0) being top left. */
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#define VIEWPORT_SCALE_X(x, w, width, origin) \
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((((((x) / (w)) + 1.0) / 2) * (width)) + (origin))
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#define VIEWPORT_SCALE_Y(y, w, height, origin) \
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((height) - (((((y) / (w)) + 1.0) / 2) * (height)) + (origin))
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/* Scale from OpenGL normalized device coordinates (ranging from -1 to 1)
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* to Cogl window/draw-buffer coordinates (ranging from 0 to buffer-size) with
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* (0,0) being top left. */
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#define VIEWPORT_TRANSFORM_X(x, vp_origin_x, vp_width) \
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( ( ((x) + 1.0) * ((vp_width) / 2.0) ) + (vp_origin_x) )
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/* Note: for Y we first flip all coordinates around the X axis while in
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* normalized device coodinates */
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#define VIEWPORT_TRANSFORM_Y(y, vp_origin_y, vp_height) \
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( ( ((-(y)) + 1.0) * ((vp_height) / 2.0) ) + (vp_origin_y) )
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/* Transform a homogeneous vertex position from model space to Cogl
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* window coordinates (with 0,0 being top left) */
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static void
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transform_point (CoglMatrix *matrix_mv,
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CoglMatrix *matrix_p,
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@ -162,14 +197,19 @@ transform_point (CoglMatrix *matrix_mv,
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float z = 0;
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float w = 1;
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/* Apply the model view matrix */
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/* Apply the modelview matrix transform */
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cogl_matrix_transform_point (matrix_mv, x, y, &z, &w);
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/* Apply the projection matrix */
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/* Apply the projection matrix transform */
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cogl_matrix_transform_point (matrix_p, x, y, &z, &w);
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/* Perform perspective division */
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*x /= w;
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*y /= w;
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/* Apply viewport transform */
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*x = VIEWPORT_SCALE_X (*x, w, viewport[2], viewport[0]);
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*y = VIEWPORT_SCALE_Y (*y, w, viewport[3], viewport[1]);
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*x = VIEWPORT_TRANSFORM_X (*x, viewport[0], viewport[2]);
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*y = VIEWPORT_TRANSFORM_Y (*y, viewport[1], viewport[3]);
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}
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#undef VIEWPORT_SCALE_X
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@ -193,6 +233,15 @@ try_pushing_rect_as_window_rect (float x_offset,
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cogl_get_modelview_matrix (&matrix);
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/* If the modelview meets these constraints then a transformed rectangle
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* should still be a rectangle when it reaches screen coordinates.
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*
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* FIXME: we are are making certain assumptions about the projection
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* matrix a.t.m and should really be looking at the combined modelview
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* and projection matrix.
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* FIXME: we don't consider rotations that are a multiple of 90 degrees
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* which could be quite common.
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*/
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if (matrix.xy != 0 || matrix.xz != 0 ||
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matrix.yx != 0 || matrix.yz != 0 ||
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matrix.zx != 0 || matrix.zy != 0)
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@ -204,6 +253,15 @@ try_pushing_rect_as_window_rect (float x_offset,
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transform_point (&matrix, &matrix_p, v, &_x0, &_y0);
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transform_point (&matrix, &matrix_p, v, &_x1, &_y1);
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/* Consider that the modelview matrix may flip the rectangle
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* along the x or y axis... */
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#define SWAP(A,B) do { float tmp = B; B = A; A = tmp; } while (0)
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if (_x0 > _x1)
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SWAP (_x0, _x1);
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if (_y0 > _y1)
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SWAP (_y0, _y1);
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#undef SWAP
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cogl_clip_push_window_rect (_x0, _y0, _x1 - _x0, _y1 - _y0);
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return TRUE;
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}
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@ -214,17 +272,26 @@ cogl_clip_push (float x_offset,
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float width,
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float height)
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{
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CoglClipStackEntryRect *entry;
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CoglHandle draw_buffer;
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CoglClipStackState *clip_state;
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CoglClipStack *stack;
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CoglClipStackEntryRect *entry;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* We don't log clip stack changes in the journal so we must flush
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* it before making modifications */
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_cogl_journal_flush ();
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/* Try and catch window space rectangles so we can redirect to
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* cogl_clip_push_window_rect which will use scissoring. */
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if (try_pushing_rect_as_window_rect (x_offset, y_offset, width, height))
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return;
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stack = (CoglClipStack *) ctx->clip.stacks->data;
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draw_buffer = _cogl_get_draw_buffer ();
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clip_state = _cogl_draw_buffer_get_clip_state (draw_buffer);
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stack = clip_state->stacks->data;
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entry = g_slice_new (CoglClipStackEntryRect);
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@ -240,18 +307,27 @@ cogl_clip_push (float x_offset,
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/* Store it in the stack */
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stack->stack_top = g_list_prepend (stack->stack_top, entry);
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ctx->clip.stack_dirty = TRUE;
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clip_state->stack_dirty = TRUE;
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}
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void
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cogl_clip_push_from_path_preserve (void)
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{
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CoglClipStackEntryPath *entry;
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CoglHandle draw_buffer;
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CoglClipStackState *clip_state;
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CoglClipStack *stack;
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CoglClipStackEntryPath *entry;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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stack = (CoglClipStack *) ctx->clip.stacks->data;
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/* We don't log clip stack changes in the journal so we must flush
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* it before making modifications */
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_cogl_journal_flush ();
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draw_buffer = _cogl_get_draw_buffer ();
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clip_state = _cogl_draw_buffer_get_clip_state (draw_buffer);
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stack = clip_state->stacks->data;
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entry = g_malloc (sizeof (CoglClipStackEntryPath)
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+ sizeof (CoglPathNode) * (ctx->path_nodes->len - 1));
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@ -268,7 +344,7 @@ cogl_clip_push_from_path_preserve (void)
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/* Store it in the stack */
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stack->stack_top = g_list_prepend (stack->stack_top, entry);
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ctx->clip.stack_dirty = TRUE;
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clip_state->stack_dirty = TRUE;
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}
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void
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@ -279,16 +355,18 @@ cogl_clip_push_from_path (void)
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cogl_path_new ();
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}
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void
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cogl_clip_pop (void)
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static void
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_cogl_clip_pop_real (CoglClipStackState *clip_state)
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{
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gpointer entry;
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CoglClipStack *stack;
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gpointer entry;
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CoglClipStackEntryType type;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* We don't log clip stack changes in the journal so we must flush
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* it before making modifications */
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_cogl_journal_flush ();
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stack = (CoglClipStack *) ctx->clip.stacks->data;
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stack = clip_state->stacks->data;
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g_return_if_fail (stack->stack_top != NULL);
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@ -306,35 +384,57 @@ cogl_clip_pop (void)
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stack->stack_top = g_list_delete_link (stack->stack_top,
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stack->stack_top);
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ctx->clip.stack_dirty = TRUE;
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clip_state->stack_dirty = TRUE;
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}
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void
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_cogl_clip_stack_rebuild (void)
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cogl_clip_pop (void)
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{
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int has_clip_planes = cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES);
|
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CoglHandle draw_buffer;
|
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CoglClipStackState *clip_state;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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draw_buffer = _cogl_get_draw_buffer ();
|
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clip_state = _cogl_draw_buffer_get_clip_state (draw_buffer);
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_cogl_clip_pop_real (clip_state);
|
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}
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|
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void
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_cogl_flush_clip_state (CoglClipStackState *clip_state)
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{
|
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CoglClipStack *stack;
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int has_clip_planes;
|
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gboolean using_clip_planes = FALSE;
|
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gboolean using_stencil_buffer = FALSE;
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GList *node;
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CoglClipStack *stack;
|
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gint scissor_x0 = 0;
|
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gint scissor_y0 = 0;
|
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gint scissor_x1 = G_MAXINT;
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gint scissor_y1 = G_MAXINT;
|
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CoglMatrixStack *modelview_stack;
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CoglMatrixStack *modelview_stack =
|
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_cogl_draw_buffer_get_modelview_stack (_cogl_get_draw_buffer ());
|
||||
|
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
modelview_stack = ctx->modelview_stack;
|
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if (!clip_state->stack_dirty)
|
||||
return;
|
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|
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/* The current primitive journal does not support tracking changes to the
|
||||
* clip stack... */
|
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_cogl_journal_flush ();
|
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stack = (CoglClipStack *) ctx->clip.stacks->data;
|
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/* XXX: the handling of clipping is quite complex. It may involve use of
|
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* the Cogl Journal or other Cogl APIs which may end up recursively
|
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* wanting to ensure the clip state is flushed. We need to ensure we
|
||||
* don't recurse infinitely...
|
||||
*/
|
||||
clip_state->stack_dirty = FALSE;
|
||||
|
||||
ctx->clip.stack_dirty = FALSE;
|
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ctx->clip.stencil_used = FALSE;
|
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has_clip_planes = cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES);
|
||||
|
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stack = clip_state->stacks->data;
|
||||
|
||||
clip_state->stencil_used = FALSE;
|
||||
|
||||
_cogl_disable_clip_planes ();
|
||||
_cogl_disable_stencil_buffer ();
|
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@ -433,74 +533,111 @@ _cogl_clip_stack_rebuild (void)
|
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scissor_y1 - scissor_y0));
|
||||
}
|
||||
|
||||
ctx->clip.stencil_used = using_stencil_buffer;
|
||||
clip_state->stencil_used = using_stencil_buffer;
|
||||
}
|
||||
|
||||
/* XXX: This should never have been made public API! */
|
||||
void
|
||||
cogl_clip_ensure (void)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
CoglClipStackState *clip_state;
|
||||
|
||||
if (ctx->clip.stack_dirty)
|
||||
_cogl_clip_stack_rebuild ();
|
||||
clip_state = _cogl_draw_buffer_get_clip_state (_cogl_get_draw_buffer ());
|
||||
_cogl_flush_clip_state (clip_state);
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_clip_stack_save_real (CoglClipStackState *clip_state)
|
||||
{
|
||||
CoglClipStack *stack;
|
||||
|
||||
/* We don't log clip stack changes in the journal so we must flush
|
||||
* it before making modifications */
|
||||
_cogl_journal_flush ();
|
||||
|
||||
stack = g_slice_new (CoglClipStack);
|
||||
stack->stack_top = NULL;
|
||||
|
||||
clip_state->stacks = g_slist_prepend (clip_state->stacks, stack);
|
||||
clip_state->stack_dirty = TRUE;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_clip_stack_save (void)
|
||||
{
|
||||
CoglClipStack *stack;
|
||||
CoglHandle draw_buffer;
|
||||
CoglClipStackState *clip_state;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
stack = g_slice_new (CoglClipStack);
|
||||
stack->stack_top = NULL;
|
||||
draw_buffer = _cogl_get_draw_buffer ();
|
||||
clip_state = _cogl_draw_buffer_get_clip_state (draw_buffer);
|
||||
|
||||
ctx->clip.stacks = g_slist_prepend (ctx->clip.stacks, stack);
|
||||
_cogl_clip_stack_save_real (clip_state);
|
||||
}
|
||||
|
||||
ctx->clip.stack_dirty = TRUE;
|
||||
static void
|
||||
_cogl_clip_stack_restore_real (CoglClipStackState *clip_state)
|
||||
{
|
||||
CoglClipStack *stack;
|
||||
|
||||
g_return_if_fail (clip_state->stacks != NULL);
|
||||
|
||||
/* We don't log clip stack changes in the journal so we must flush
|
||||
* it before making modifications */
|
||||
_cogl_journal_flush ();
|
||||
|
||||
stack = clip_state->stacks->data;
|
||||
|
||||
/* Empty the current stack */
|
||||
while (stack->stack_top)
|
||||
_cogl_clip_pop_real (clip_state);
|
||||
|
||||
/* Revert to an old stack */
|
||||
g_slice_free (CoglClipStack, stack);
|
||||
clip_state->stacks = g_slist_delete_link (clip_state->stacks,
|
||||
clip_state->stacks);
|
||||
|
||||
clip_state->stack_dirty = TRUE;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_clip_stack_restore (void)
|
||||
{
|
||||
CoglClipStack *stack;
|
||||
CoglHandle draw_buffer;
|
||||
CoglClipStackState *clip_state;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
g_return_if_fail (ctx->clip.stacks != NULL);
|
||||
draw_buffer = _cogl_get_draw_buffer ();
|
||||
clip_state = _cogl_draw_buffer_get_clip_state (draw_buffer);
|
||||
|
||||
stack = (CoglClipStack *) ctx->clip.stacks->data;
|
||||
|
||||
/* Empty the current stack */
|
||||
while (stack->stack_top)
|
||||
cogl_clip_pop ();
|
||||
|
||||
/* Revert to an old stack */
|
||||
g_slice_free (CoglClipStack, stack);
|
||||
ctx->clip.stacks = g_slist_delete_link (ctx->clip.stacks,
|
||||
ctx->clip.stacks);
|
||||
|
||||
ctx->clip.stack_dirty = TRUE;
|
||||
_cogl_clip_stack_restore_real (clip_state);
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_clip_stack_state_init (void)
|
||||
_cogl_clip_stack_state_init (CoglClipStackState *clip_state)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
ctx->clip.stacks = NULL;
|
||||
ctx->clip.stack_dirty = TRUE;
|
||||
clip_state->stacks = NULL;
|
||||
clip_state->stack_dirty = TRUE;
|
||||
|
||||
/* Add an intial stack */
|
||||
cogl_clip_stack_save ();
|
||||
_cogl_clip_stack_save_real (clip_state);
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_clip_stack_state_destroy (void)
|
||||
_cogl_clip_stack_state_destroy (CoglClipStackState *clip_state)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
/* Destroy all of the stacks */
|
||||
while (ctx->clip.stacks)
|
||||
cogl_clip_stack_restore ();
|
||||
while (clip_state->stacks)
|
||||
_cogl_clip_stack_restore_real (clip_state);
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_clip_stack_state_dirty (CoglClipStackState *clip_state)
|
||||
{
|
||||
clip_state->stack_dirty = TRUE;
|
||||
}
|
||||
|
||||
|
@ -35,9 +35,10 @@ struct _CoglClipStackState
|
||||
gboolean stencil_used;
|
||||
};
|
||||
|
||||
void _cogl_clip_stack_state_init (void);
|
||||
void _cogl_clip_stack_state_destroy (void);
|
||||
void _cogl_clip_stack_rebuild (void);
|
||||
void _cogl_clip_stack_merge (void);
|
||||
void _cogl_clip_stack_state_init (CoglClipStackState *state);
|
||||
void _cogl_clip_stack_state_destroy (CoglClipStackState *state);
|
||||
void _cogl_clip_stack_state_dirty (CoglClipStackState *state);
|
||||
|
||||
void _cogl_flush_clip_state (CoglClipStackState *clip_state);
|
||||
|
||||
#endif /* __COGL_CLIP_STACK_H */
|
||||
|
@ -32,6 +32,7 @@
|
||||
#include "cogl-journal-private.h"
|
||||
#include "cogl-texture-private.h"
|
||||
#include "cogl-material-private.h"
|
||||
#include "cogl-draw-buffer-private.h"
|
||||
|
||||
#include <string.h>
|
||||
|
||||
@ -46,7 +47,7 @@ cogl_create_context (void)
|
||||
{
|
||||
GLubyte default_texture_data[] = { 0xff, 0xff, 0xff, 0x0 };
|
||||
gulong enable_flags = 0;
|
||||
CoglDrawBufferState *draw_buffer;
|
||||
CoglHandle window_buffer;
|
||||
|
||||
if (_context != NULL)
|
||||
return FALSE;
|
||||
@ -58,16 +59,24 @@ cogl_create_context (void)
|
||||
_context->feature_flags = 0;
|
||||
_context->features_cached = FALSE;
|
||||
|
||||
/* Initialise the driver specific state */
|
||||
/* TODO: combine these two into one function */
|
||||
_cogl_create_context_driver (_context);
|
||||
_cogl_features_init ();
|
||||
|
||||
_context->enable_flags = 0;
|
||||
_context->color_alpha = 0;
|
||||
|
||||
_context->enable_backface_culling = FALSE;
|
||||
_context->flushed_front_winding = COGL_FRONT_WINDING_COUNTER_CLOCKWISE;
|
||||
|
||||
_context->indirect = gl_is_indirect;
|
||||
|
||||
cogl_matrix_init_identity (&_context->identity_matrix);
|
||||
cogl_matrix_init_identity (&_context->y_flip_matrix);
|
||||
cogl_matrix_scale (&_context->y_flip_matrix, 1, -1, 1);
|
||||
|
||||
_context->flushed_matrix_mode = COGL_MATRIX_MODELVIEW;
|
||||
_context->modelview_stack = _cogl_matrix_stack_new ();
|
||||
_context->projection_stack = _cogl_matrix_stack_new ();
|
||||
_context->texture_units = NULL;
|
||||
|
||||
_context->default_material = cogl_material_new ();
|
||||
@ -87,11 +96,14 @@ cogl_create_context (void)
|
||||
sizeof (CoglLayerInfo));
|
||||
_context->n_texcoord_arrays_enabled = 0;
|
||||
|
||||
draw_buffer = g_slice_new0 (CoglDrawBufferState);
|
||||
draw_buffer->target = COGL_WINDOW_BUFFER;
|
||||
draw_buffer->offscreen = COGL_INVALID_HANDLE;
|
||||
_context->draw_buffer_stack =
|
||||
g_slist_prepend (NULL, draw_buffer);
|
||||
_context->draw_buffer_stack = _cogl_create_draw_buffer_stack ();
|
||||
window_buffer = _cogl_onscreen_new ();
|
||||
/* XXX: When setting up the window buffer, cogl_set_draw_buffer
|
||||
* assumes that the handle can be found in ctx->window_buffer */
|
||||
_context->window_buffer = window_buffer;
|
||||
cogl_set_draw_buffer (COGL_WINDOW_BUFFER, 0/* ignored */);
|
||||
_context->dirty_bound_framebuffer = TRUE;
|
||||
_context->dirty_gl_viewport = TRUE;
|
||||
|
||||
_context->path_nodes = g_array_new (FALSE, FALSE, sizeof (CoglPathNode));
|
||||
_context->last_path = 0;
|
||||
@ -99,21 +111,12 @@ cogl_create_context (void)
|
||||
|
||||
_context->in_begin_gl_block = FALSE;
|
||||
|
||||
_context->viewport_width = 0;
|
||||
_context->viewport_height = 0;
|
||||
|
||||
_context->quad_indices_byte = COGL_INVALID_HANDLE;
|
||||
_context->quad_indices_short = COGL_INVALID_HANDLE;
|
||||
_context->quad_indices_short_len = 0;
|
||||
|
||||
_context->texture_download_material = COGL_INVALID_HANDLE;
|
||||
|
||||
/* Initialise the clip stack */
|
||||
_cogl_clip_stack_state_init ();
|
||||
|
||||
/* Initialise the driver specific state */
|
||||
_cogl_create_context_driver (_context);
|
||||
|
||||
/* Create default textures used for fall backs */
|
||||
_context->default_gl_texture_2d_tex =
|
||||
cogl_texture_new_from_data (1, /* width */
|
||||
@ -139,6 +142,7 @@ cogl_create_context (void)
|
||||
enable_flags =
|
||||
_cogl_material_get_cogl_enable_flags (_context->source_material);
|
||||
cogl_enable (enable_flags);
|
||||
_cogl_flush_face_winding ();
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
@ -146,16 +150,14 @@ cogl_create_context (void)
|
||||
void
|
||||
_cogl_destroy_context ()
|
||||
{
|
||||
|
||||
if (_context == NULL)
|
||||
return;
|
||||
|
||||
_cogl_clip_stack_state_destroy ();
|
||||
|
||||
_cogl_matrix_stack_destroy (_context->modelview_stack);
|
||||
_cogl_matrix_stack_destroy (_context->projection_stack);
|
||||
|
||||
_cogl_destroy_texture_units ();
|
||||
|
||||
_cogl_free_draw_buffer_stack (_context->draw_buffer_stack);
|
||||
|
||||
if (_context->path_nodes)
|
||||
g_array_free (_context->path_nodes, TRUE);
|
||||
|
||||
|
@ -38,12 +38,6 @@ typedef struct
|
||||
GLubyte c[4];
|
||||
} CoglTextureGLVertex;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
CoglBufferTarget target;
|
||||
CoglHandle offscreen;
|
||||
} CoglDrawBufferState;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
/* Features cache */
|
||||
@ -55,19 +49,18 @@ typedef struct
|
||||
guint8 color_alpha;
|
||||
|
||||
gboolean enable_backface_culling;
|
||||
CoglFrontWinding flushed_front_winding;
|
||||
|
||||
gboolean indirect;
|
||||
|
||||
/* A few handy matrix constants */
|
||||
CoglMatrix identity_matrix;
|
||||
CoglMatrix y_flip_matrix;
|
||||
|
||||
/* Client-side matrix stack or NULL if none */
|
||||
CoglMatrixMode flushed_matrix_mode;
|
||||
CoglMatrixStack *projection_stack;
|
||||
CoglMatrixStack *modelview_stack;
|
||||
|
||||
GList *texture_units;
|
||||
|
||||
/* Cache of inverse projection matrix */
|
||||
float inverse_projection[16];
|
||||
|
||||
/* Materials */
|
||||
CoglHandle default_material;
|
||||
CoglHandle source_material;
|
||||
@ -91,11 +84,11 @@ typedef struct
|
||||
GArray *current_layers;
|
||||
guint n_texcoord_arrays_enabled;
|
||||
|
||||
/* Framebuffer objects */
|
||||
/* Draw Buffers */
|
||||
GSList *draw_buffer_stack;
|
||||
|
||||
/* Clip stack */
|
||||
CoglClipStackState clip;
|
||||
CoglHandle window_buffer;
|
||||
gboolean dirty_bound_framebuffer;
|
||||
gboolean dirty_gl_viewport;
|
||||
|
||||
/* Primitives */
|
||||
floatVec2 path_start;
|
||||
@ -114,9 +107,6 @@ typedef struct
|
||||
|
||||
gboolean in_begin_gl_block;
|
||||
|
||||
guint viewport_width;
|
||||
guint viewport_height;
|
||||
|
||||
CoglHandle texture_download_material;
|
||||
|
||||
CoglContextDriver drv;
|
||||
|
@ -46,7 +46,8 @@ static const GDebugKey cogl_debug_keys[] = {
|
||||
{ "disable-vbos", COGL_DEBUG_DISABLE_VBOS },
|
||||
{ "journal", COGL_DEBUG_JOURNAL },
|
||||
{ "batching", COGL_DEBUG_BATCHING },
|
||||
{ "disable-software-transform", COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM }
|
||||
{ "disable-software-transform", COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM },
|
||||
{ "matrices", COGL_DEBUG_MATRICES }
|
||||
};
|
||||
|
||||
static const gint n_cogl_debug_keys = G_N_ELEMENTS (cogl_debug_keys);
|
||||
|
@ -44,7 +44,8 @@ typedef enum {
|
||||
COGL_DEBUG_DISABLE_VBOS = 1 << 12,
|
||||
COGL_DEBUG_JOURNAL = 1 << 13,
|
||||
COGL_DEBUG_BATCHING = 1 << 14,
|
||||
COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM = 1 << 15
|
||||
COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM = 1 << 15,
|
||||
COGL_DEBUG_MATRICES = 1 << 16
|
||||
} CoglDebugFlags;
|
||||
|
||||
#ifdef COGL_ENABLE_DEBUG
|
||||
|
133
cogl/cogl-draw-buffer-private.h
Normal file
133
cogl/cogl-draw-buffer-private.h
Normal file
@ -0,0 +1,133 @@
|
||||
/*
|
||||
* Cogl
|
||||
*
|
||||
* An object oriented GL/GLES Abstraction/Utility Layer
|
||||
*
|
||||
* Copyright (C) 2007,2008,2009 Intel Corporation.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#ifndef __COGL_DRAW_BUFFER_PRIVATE_H
|
||||
#define __COGL_DRAW_BUFFER_PRIVATE_H
|
||||
|
||||
#include "cogl-handle.h"
|
||||
#include "cogl-matrix-stack.h"
|
||||
#include "cogl-clip-stack.h"
|
||||
|
||||
typedef enum _CoglDrawBufferType {
|
||||
COGL_DRAW_BUFFER_TYPE_ONSCREEN,
|
||||
COGL_DRAW_BUFFER_TYPE_OFFSCREEN
|
||||
} CoglDrawBufferType;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
CoglHandleObject _parent;
|
||||
CoglDrawBufferType type;
|
||||
int width;
|
||||
int height;
|
||||
|
||||
CoglMatrixStack *modelview_stack;
|
||||
CoglMatrixStack *projection_stack;
|
||||
int viewport_x;
|
||||
int viewport_y;
|
||||
int viewport_width;
|
||||
int viewport_height;
|
||||
|
||||
CoglClipStackState clip_state;
|
||||
} CoglDrawBuffer;
|
||||
|
||||
#define COGL_DRAW_BUFFER(X) ((CoglDrawBuffer *)(X))
|
||||
|
||||
typedef struct _CoglDrawBufferStackEntry
|
||||
{
|
||||
CoglBufferTarget target;
|
||||
CoglHandle draw_buffer;
|
||||
} CoglDrawBufferStackEntry;
|
||||
|
||||
typedef struct _CoglOffscreen
|
||||
{
|
||||
CoglDrawBuffer _parent;
|
||||
GLuint fbo_handle;
|
||||
GLuint gl_stencil_handle;
|
||||
} CoglOffscreen;
|
||||
|
||||
#define COGL_OFFSCREEN(X) ((CoglOffscreen *)(X))
|
||||
|
||||
typedef struct _CoglOnscreen
|
||||
{
|
||||
CoglDrawBuffer _parent;
|
||||
} CoglOnscreen;
|
||||
|
||||
#define COGL_ONSCREEN(X) ((CoglOnscreen *)(X))
|
||||
|
||||
void
|
||||
_cogl_draw_buffer_state_init (void);
|
||||
int
|
||||
_cogl_draw_buffer_get_width (CoglHandle handle);
|
||||
int
|
||||
_cogl_draw_buffer_get_height (CoglHandle handle);
|
||||
CoglClipStackState *
|
||||
_cogl_draw_buffer_get_clip_state (CoglHandle handle);
|
||||
void
|
||||
_cogl_draw_buffer_set_viewport (CoglHandle handle,
|
||||
int x,
|
||||
int y,
|
||||
int width,
|
||||
int height);
|
||||
int
|
||||
_cogl_draw_buffer_get_viewport_x (CoglHandle handle);
|
||||
int
|
||||
_cogl_draw_buffer_get_viewport_y (CoglHandle handle);
|
||||
int
|
||||
_cogl_draw_buffer_get_viewport_width (CoglHandle handle);
|
||||
int
|
||||
_cogl_draw_buffer_get_viewport_height (CoglHandle handle);
|
||||
void
|
||||
_cogl_draw_buffer_get_viewport4fv (CoglHandle handle, int *viewport);
|
||||
CoglMatrixStack *
|
||||
_cogl_draw_buffer_get_modelview_stack (CoglHandle handle);
|
||||
CoglMatrixStack *
|
||||
_cogl_draw_buffer_get_projection_stack (CoglHandle handle);
|
||||
|
||||
typedef enum _CoglDrawBufferFlushFlags
|
||||
{
|
||||
/* XXX: When using this, that imples you are going to manually load the
|
||||
* modelview matrix (via glLoadMatrix). _cogl_matrix_stack_flush_to_gl wont
|
||||
* be called for draw_buffer->modelview_stack, and the modelview_stack will
|
||||
* also be marked as dirty. */
|
||||
COGL_DRAW_BUFFER_FLUSH_SKIP_MODELVIEW = 1L<<0,
|
||||
} CoglDrawBufferFlushFlags;
|
||||
|
||||
void
|
||||
_cogl_draw_buffer_flush_state (CoglHandle handle,
|
||||
CoglDrawBufferFlushFlags flags);
|
||||
|
||||
CoglHandle
|
||||
_cogl_onscreen_new (void);
|
||||
|
||||
gboolean
|
||||
cogl_is_offscreen (CoglHandle handle);
|
||||
|
||||
CoglHandle
|
||||
_cogl_get_draw_buffer (void);
|
||||
GSList *
|
||||
_cogl_create_draw_buffer_stack (void);
|
||||
void
|
||||
_cogl_free_draw_buffer_stack (GSList *stack);
|
||||
|
||||
#endif /* __COGL_DRAW_BUFFER_PRIVATE_H */
|
||||
|
602
cogl/cogl-draw-buffer.c
Normal file
602
cogl/cogl-draw-buffer.c
Normal file
@ -0,0 +1,602 @@
|
||||
/*
|
||||
* Cogl
|
||||
*
|
||||
* An object oriented GL/GLES Abstraction/Utility Layer
|
||||
*
|
||||
* Copyright (C) 2007,2008,2009 Intel Corporation.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include "config.h"
|
||||
#endif
|
||||
|
||||
#include "cogl.h"
|
||||
#include "cogl-internal.h"
|
||||
#include "cogl-context.h"
|
||||
#include "cogl-handle.h"
|
||||
#include "cogl-util.h"
|
||||
#include "cogl-texture-private.h"
|
||||
#include "cogl-draw-buffer-private.h"
|
||||
#include "cogl-clip-stack.h"
|
||||
|
||||
#ifdef HAVE_COGL_GLES2
|
||||
|
||||
#include "../gles/cogl-gles2-wrapper.h"
|
||||
|
||||
#else
|
||||
|
||||
#define glGenRenderbuffers ctx->drv.pf_glGenRenderbuffers
|
||||
#define glDeleteRenderbuffers ctx->drv.pf_glDeleteRenderbuffers
|
||||
#define glBindRenderbuffer ctx->drv.pf_glBindRenderbuffer
|
||||
#define glRenderbufferStorage ctx->drv.pf_glRenderbufferStorage
|
||||
#define glGenFramebuffers ctx->drv.pf_glGenFramebuffers
|
||||
#define glBindFramebuffer ctx->drv.pf_glBindFramebuffer
|
||||
#define glFramebufferTexture2D ctx->drv.pf_glFramebufferTexture2D
|
||||
#define glFramebufferRenderbuffer ctx->drv.pf_glFramebufferRenderbuffer
|
||||
#define glCheckFramebufferStatus ctx->drv.pf_glCheckFramebufferStatus
|
||||
#define glDeleteFramebuffers ctx->drv.pf_glDeleteFramebuffers
|
||||
|
||||
#endif
|
||||
|
||||
#ifndef GL_FRAMEBUFFER
|
||||
#define GL_FRAMEBUFFER 0x8D40
|
||||
#endif
|
||||
#ifndef GL_RENDERBUFFER
|
||||
#define GL_RENDERBUFFER 0x8D41
|
||||
#endif
|
||||
#ifndef GL_STENCIL_ATTACHMENT
|
||||
#define GL_STENCIL_ATTACHMENT 0x8D00
|
||||
#endif
|
||||
#ifndef GL_COLOR_ATTACHMENT0
|
||||
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
||||
#endif
|
||||
#ifndef GL_FRAMEBUFFER_COMPLETE
|
||||
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
||||
#endif
|
||||
#ifndef GL_STENCIL_INDEX8
|
||||
#define GL_STENCIL_INDEX8 0x8D48
|
||||
#endif
|
||||
|
||||
static void _cogl_draw_buffer_free (CoglDrawBuffer *draw_buffer);
|
||||
static void _cogl_onscreen_free (CoglOnscreen *onscreen);
|
||||
static void _cogl_offscreen_free (CoglOffscreen *offscreen);
|
||||
|
||||
COGL_HANDLE_DEFINE (Onscreen, onscreen);
|
||||
COGL_HANDLE_DEFINE (Offscreen, offscreen);
|
||||
|
||||
/* XXX:
|
||||
* The CoglHandle macros don't support any form of inheritance, so for
|
||||
* now we implement the CoglHandle support for the CoglDrawBuffer
|
||||
* abstract class manually.
|
||||
*/
|
||||
|
||||
gboolean
|
||||
cogl_is_draw_buffer (CoglHandle handle)
|
||||
{
|
||||
CoglHandleObject *obj = (CoglHandleObject *)handle;
|
||||
|
||||
if (handle == COGL_INVALID_HANDLE)
|
||||
return FALSE;
|
||||
|
||||
return obj->klass->type == _cogl_handle_onscreen_get_type ()
|
||||
|| obj->klass->type == _cogl_handle_offscreen_get_type ();
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_draw_buffer_init (CoglDrawBuffer *draw_buffer,
|
||||
CoglDrawBufferType type,
|
||||
int width,
|
||||
int height)
|
||||
{
|
||||
draw_buffer->type = type;
|
||||
draw_buffer->width = width;
|
||||
draw_buffer->height = height;
|
||||
draw_buffer->viewport_x = 0;
|
||||
draw_buffer->viewport_y = 0;
|
||||
draw_buffer->viewport_width = width;
|
||||
draw_buffer->viewport_height = height;
|
||||
|
||||
draw_buffer->modelview_stack = _cogl_matrix_stack_new ();
|
||||
draw_buffer->projection_stack = _cogl_matrix_stack_new ();
|
||||
|
||||
/* Initialise the clip stack */
|
||||
_cogl_clip_stack_state_init (&draw_buffer->clip_state);
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_draw_buffer_free (CoglDrawBuffer *draw_buffer)
|
||||
{
|
||||
_cogl_clip_stack_state_destroy (&draw_buffer->clip_state);
|
||||
|
||||
_cogl_matrix_stack_destroy (draw_buffer->modelview_stack);
|
||||
draw_buffer->modelview_stack = NULL;
|
||||
|
||||
_cogl_matrix_stack_destroy (draw_buffer->projection_stack);
|
||||
draw_buffer->projection_stack = NULL;
|
||||
}
|
||||
|
||||
int
|
||||
_cogl_draw_buffer_get_width (CoglHandle handle)
|
||||
{
|
||||
CoglDrawBuffer *draw_buffer = COGL_DRAW_BUFFER (handle);
|
||||
return draw_buffer->width;
|
||||
}
|
||||
|
||||
int
|
||||
_cogl_draw_buffer_get_height (CoglHandle handle)
|
||||
{
|
||||
CoglDrawBuffer *draw_buffer = COGL_DRAW_BUFFER (handle);
|
||||
return draw_buffer->height;
|
||||
}
|
||||
|
||||
CoglClipStackState *
|
||||
_cogl_draw_buffer_get_clip_state (CoglHandle handle)
|
||||
{
|
||||
CoglDrawBuffer *draw_buffer = COGL_DRAW_BUFFER (handle);
|
||||
|
||||
return &draw_buffer->clip_state;
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_draw_buffer_set_viewport (CoglHandle handle,
|
||||
int x,
|
||||
int y,
|
||||
int width,
|
||||
int height)
|
||||
{
|
||||
CoglDrawBuffer *draw_buffer = COGL_DRAW_BUFFER (handle);
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
if (draw_buffer->viewport_x == x &&
|
||||
draw_buffer->viewport_y == y &&
|
||||
draw_buffer->viewport_width == width &&
|
||||
draw_buffer->viewport_height == height)
|
||||
return;
|
||||
|
||||
_cogl_journal_flush ();
|
||||
|
||||
draw_buffer->viewport_x = x;
|
||||
draw_buffer->viewport_y = y;
|
||||
draw_buffer->viewport_width = width;
|
||||
draw_buffer->viewport_height = height;
|
||||
|
||||
if (_cogl_get_draw_buffer () == draw_buffer)
|
||||
ctx->dirty_gl_viewport = TRUE;
|
||||
}
|
||||
|
||||
int
|
||||
_cogl_draw_buffer_get_viewport_x (CoglHandle handle)
|
||||
{
|
||||
CoglDrawBuffer *draw_buffer = COGL_DRAW_BUFFER (handle);
|
||||
return draw_buffer->viewport_x;
|
||||
}
|
||||
|
||||
int
|
||||
_cogl_draw_buffer_get_viewport_y (CoglHandle handle)
|
||||
{
|
||||
CoglDrawBuffer *draw_buffer = COGL_DRAW_BUFFER (handle);
|
||||
return draw_buffer->viewport_y;
|
||||
}
|
||||
|
||||
int
|
||||
_cogl_draw_buffer_get_viewport_width (CoglHandle handle)
|
||||
{
|
||||
CoglDrawBuffer *draw_buffer = COGL_DRAW_BUFFER (handle);
|
||||
return draw_buffer->viewport_width;
|
||||
}
|
||||
|
||||
int
|
||||
_cogl_draw_buffer_get_viewport_height (CoglHandle handle)
|
||||
{
|
||||
CoglDrawBuffer *draw_buffer = COGL_DRAW_BUFFER (handle);
|
||||
return draw_buffer->viewport_height;
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_draw_buffer_get_viewport4fv (CoglHandle handle, int *viewport)
|
||||
{
|
||||
CoglDrawBuffer *draw_buffer = COGL_DRAW_BUFFER (handle);
|
||||
viewport[0] = draw_buffer->viewport_x;
|
||||
viewport[1] = draw_buffer->viewport_y;
|
||||
viewport[2] = draw_buffer->viewport_width;
|
||||
viewport[3] = draw_buffer->viewport_height;
|
||||
}
|
||||
|
||||
CoglMatrixStack *
|
||||
_cogl_draw_buffer_get_modelview_stack (CoglHandle handle)
|
||||
{
|
||||
CoglDrawBuffer *draw_buffer = COGL_DRAW_BUFFER (handle);
|
||||
return draw_buffer->modelview_stack;
|
||||
}
|
||||
|
||||
CoglMatrixStack *
|
||||
_cogl_draw_buffer_get_projection_stack (CoglHandle handle)
|
||||
{
|
||||
CoglDrawBuffer *draw_buffer = COGL_DRAW_BUFFER (handle);
|
||||
return draw_buffer->projection_stack;
|
||||
}
|
||||
|
||||
CoglHandle
|
||||
cogl_offscreen_new_to_texture (CoglHandle texhandle)
|
||||
{
|
||||
CoglOffscreen *offscreen;
|
||||
int width;
|
||||
int height;
|
||||
GLuint tex_gl_handle;
|
||||
GLenum tex_gl_target;
|
||||
GLuint fbo_gl_handle;
|
||||
GLuint gl_stencil_handle;
|
||||
GLenum status;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
|
||||
|
||||
if (!cogl_features_available (COGL_FEATURE_OFFSCREEN))
|
||||
return COGL_INVALID_HANDLE;
|
||||
|
||||
/* Make texhandle is a valid texture object */
|
||||
if (!cogl_is_texture (texhandle))
|
||||
return COGL_INVALID_HANDLE;
|
||||
|
||||
/* The texture must not be sliced */
|
||||
if (cogl_texture_is_sliced (texhandle))
|
||||
return COGL_INVALID_HANDLE;
|
||||
|
||||
/* Pick the single texture slice width, height and GL id */
|
||||
|
||||
width = cogl_texture_get_width (texhandle);
|
||||
height = cogl_texture_get_height (texhandle);
|
||||
|
||||
if (!cogl_texture_get_gl_texture (texhandle, &tex_gl_handle, &tex_gl_target))
|
||||
return COGL_INVALID_HANDLE;
|
||||
|
||||
if (tex_gl_target != GL_TEXTURE_2D)
|
||||
return COGL_INVALID_HANDLE;
|
||||
|
||||
/* Create a renderbuffer for stenciling */
|
||||
GE (glGenRenderbuffers (1, &gl_stencil_handle));
|
||||
GE (glBindRenderbuffer (GL_RENDERBUFFER, gl_stencil_handle));
|
||||
GE (glRenderbufferStorage (GL_RENDERBUFFER, GL_STENCIL_INDEX8,
|
||||
cogl_texture_get_width (texhandle),
|
||||
cogl_texture_get_height (texhandle)));
|
||||
GE (glBindRenderbuffer (GL_RENDERBUFFER, 0));
|
||||
|
||||
/* We are about to generate and bind a new fbo, so when next flushing the
|
||||
* journal, we will need to rebind the current draw buffer... */
|
||||
ctx->dirty_bound_framebuffer = 1;
|
||||
|
||||
/* Generate framebuffer */
|
||||
glGenFramebuffers (1, &fbo_gl_handle);
|
||||
GE (glBindFramebuffer (GL_FRAMEBUFFER, fbo_gl_handle));
|
||||
GE (glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
tex_gl_target, tex_gl_handle, 0));
|
||||
GE (glFramebufferRenderbuffer (GL_FRAMEBUFFER,
|
||||
GL_STENCIL_ATTACHMENT,
|
||||
GL_RENDERBUFFER, gl_stencil_handle));
|
||||
|
||||
/* XXX: The framebuffer_object spec isn't clear in defining whether attaching
|
||||
* a texture as a renderbuffer with mipmap filtering enabled while the
|
||||
* mipmaps have not been uploaded should result in an incomplete framebuffer
|
||||
* object. (different drivers make different decisions)
|
||||
*
|
||||
* To avoid an error with drivers that do consider this a problem we
|
||||
* explicitly set non mipmapped filters here. These will later be reset when
|
||||
* the texture is actually used for rendering according to the filters set on
|
||||
* the corresponding CoglMaterial.
|
||||
*/
|
||||
_cogl_texture_set_filters (texhandle, GL_NEAREST, GL_NEAREST);
|
||||
|
||||
/* Make sure it's complete */
|
||||
status = glCheckFramebufferStatus (GL_FRAMEBUFFER);
|
||||
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
/* Stencil renderbuffers aren't always supported. Try again
|
||||
without the stencil buffer */
|
||||
GE (glFramebufferRenderbuffer (GL_FRAMEBUFFER,
|
||||
GL_STENCIL_ATTACHMENT,
|
||||
GL_RENDERBUFFER,
|
||||
0));
|
||||
GE (glDeleteRenderbuffers (1, &gl_stencil_handle));
|
||||
gl_stencil_handle = 0;
|
||||
|
||||
status = glCheckFramebufferStatus (GL_FRAMEBUFFER);
|
||||
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
/* Still failing, so give up */
|
||||
GE (glDeleteFramebuffers (1, &fbo_gl_handle));
|
||||
GE (glBindFramebuffer (GL_FRAMEBUFFER, 0));
|
||||
return COGL_INVALID_HANDLE;
|
||||
}
|
||||
}
|
||||
|
||||
offscreen = g_new0 (CoglOffscreen, 1);
|
||||
|
||||
_cogl_draw_buffer_init (COGL_DRAW_BUFFER (offscreen),
|
||||
COGL_DRAW_BUFFER_TYPE_OFFSCREEN,
|
||||
width,
|
||||
height);
|
||||
|
||||
offscreen->fbo_handle = fbo_gl_handle;
|
||||
offscreen->gl_stencil_handle = gl_stencil_handle;
|
||||
|
||||
/* XXX: Can we get a away with removing this? It wasn't documented, and most
|
||||
* users of the API are hopefully setting up the modelview from scratch
|
||||
* anyway */
|
||||
#if 0
|
||||
cogl_matrix_translate (&draw_buffer->modelview, -1.0f, -1.0f, 0.0f);
|
||||
cogl_matrix_scale (&draw_buffer->modelview,
|
||||
2.0f / draw_buffer->width, 2.0f / draw_buffer->height, 1.0f);
|
||||
#endif
|
||||
|
||||
return _cogl_offscreen_handle_new (offscreen);
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_offscreen_free (CoglOffscreen *offscreen)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
/* Chain up to parent */
|
||||
_cogl_draw_buffer_free (COGL_DRAW_BUFFER (offscreen));
|
||||
|
||||
if (offscreen->gl_stencil_handle)
|
||||
GE (glDeleteRenderbuffers (1, &offscreen->gl_stencil_handle));
|
||||
GE (glDeleteFramebuffers (1, &offscreen->fbo_handle));
|
||||
g_free (offscreen);
|
||||
}
|
||||
|
||||
CoglHandle
|
||||
_cogl_onscreen_new (void)
|
||||
{
|
||||
CoglOnscreen *onscreen;
|
||||
|
||||
/* XXX: Until we have full winsys support in Cogl then we can't fully
|
||||
* implement CoglOnscreen draw buffers, since we can't, e.g. keep track of
|
||||
* the window size. */
|
||||
|
||||
onscreen = g_new0 (CoglOnscreen, 1);
|
||||
_cogl_draw_buffer_init (COGL_DRAW_BUFFER (onscreen),
|
||||
COGL_DRAW_BUFFER_TYPE_ONSCREEN,
|
||||
0xdeadbeef, /* width */
|
||||
0xdeadbeef); /* height */
|
||||
|
||||
return _cogl_onscreen_handle_new (onscreen);
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_onscreen_free (CoglOnscreen *onscreen)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
/* Chain up to parent */
|
||||
_cogl_draw_buffer_free (COGL_DRAW_BUFFER (onscreen));
|
||||
|
||||
g_free (onscreen);
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_onscreen_clutter_backend_set_size (int width, int height)
|
||||
{
|
||||
CoglDrawBuffer *draw_buffer;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
draw_buffer = COGL_DRAW_BUFFER (ctx->window_buffer);
|
||||
|
||||
if (draw_buffer->width == width && draw_buffer->height == height)
|
||||
return;
|
||||
|
||||
draw_buffer->width = width;
|
||||
draw_buffer->height = height;
|
||||
|
||||
/* We'll need to recalculate the GL viewport state derived
|
||||
* from the Cogl viewport */
|
||||
ctx->dirty_gl_viewport = 1;
|
||||
}
|
||||
|
||||
GSList *
|
||||
_cogl_create_draw_buffer_stack (void)
|
||||
{
|
||||
GSList *stack = NULL;
|
||||
CoglDrawBufferStackEntry *entry;
|
||||
|
||||
entry = g_slice_new0 (CoglDrawBufferStackEntry);
|
||||
entry->target = COGL_WINDOW_BUFFER;
|
||||
entry->draw_buffer = COGL_INVALID_HANDLE;
|
||||
|
||||
return g_slist_prepend (stack, entry);
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_free_draw_buffer_stack (GSList *stack)
|
||||
{
|
||||
GSList *l;
|
||||
|
||||
for (l = stack; l != NULL; l = l->next)
|
||||
{
|
||||
CoglDrawBufferStackEntry *entry = l->data;
|
||||
CoglDrawBuffer *draw_buffer = COGL_DRAW_BUFFER (entry->draw_buffer);
|
||||
if (draw_buffer->type == COGL_DRAW_BUFFER_TYPE_OFFSCREEN)
|
||||
_cogl_offscreen_free (COGL_OFFSCREEN (draw_buffer));
|
||||
else
|
||||
_cogl_onscreen_free (COGL_ONSCREEN (draw_buffer));
|
||||
}
|
||||
g_slist_free (stack);
|
||||
}
|
||||
|
||||
/* XXX: The target argument is redundant; when we break API, we should
|
||||
* remove it! */
|
||||
void
|
||||
cogl_set_draw_buffer (CoglBufferTarget target, CoglHandle handle)
|
||||
{
|
||||
CoglDrawBuffer *draw_buffer = NULL;
|
||||
CoglDrawBufferStackEntry *entry;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
_cogl_journal_flush ();
|
||||
|
||||
g_assert (ctx->draw_buffer_stack != NULL);
|
||||
entry = ctx->draw_buffer_stack->data;
|
||||
|
||||
if (target == COGL_WINDOW_BUFFER)
|
||||
handle = ctx->window_buffer;
|
||||
else if (!cogl_is_draw_buffer (handle))
|
||||
return;
|
||||
|
||||
draw_buffer = COGL_DRAW_BUFFER (handle);
|
||||
|
||||
if (entry->draw_buffer != draw_buffer)
|
||||
{
|
||||
entry->target = target;
|
||||
|
||||
ctx->dirty_bound_framebuffer = 1;
|
||||
ctx->dirty_gl_viewport = 1;
|
||||
|
||||
if (draw_buffer != COGL_INVALID_HANDLE)
|
||||
cogl_handle_ref (draw_buffer);
|
||||
if (entry->draw_buffer != COGL_INVALID_HANDLE)
|
||||
cogl_handle_unref (entry->draw_buffer);
|
||||
entry->draw_buffer = draw_buffer;
|
||||
|
||||
/* We've effectively just switched the current modelview and
|
||||
* projection matrix stacks and clip state so we need to dirty
|
||||
* them to ensure they get flushed for the next batch of geometry
|
||||
* we flush */
|
||||
_cogl_matrix_stack_dirty (draw_buffer->modelview_stack);
|
||||
_cogl_matrix_stack_dirty (draw_buffer->projection_stack);
|
||||
_cogl_clip_stack_state_dirty (&draw_buffer->clip_state);
|
||||
}
|
||||
}
|
||||
|
||||
CoglHandle
|
||||
_cogl_get_draw_buffer (void)
|
||||
{
|
||||
CoglDrawBufferStackEntry *entry;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NULL);
|
||||
|
||||
g_assert (ctx->draw_buffer_stack);
|
||||
entry = ctx->draw_buffer_stack->data;
|
||||
|
||||
return entry->draw_buffer;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_push_draw_buffer (void)
|
||||
{
|
||||
CoglDrawBufferStackEntry *old;
|
||||
CoglDrawBufferStackEntry *entry;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
entry = g_slice_new0 (CoglDrawBufferStackEntry);
|
||||
|
||||
g_assert (ctx->draw_buffer_stack);
|
||||
|
||||
old = ctx->draw_buffer_stack->data;
|
||||
*entry = *old;
|
||||
|
||||
cogl_handle_ref (entry->draw_buffer);
|
||||
|
||||
ctx->draw_buffer_stack =
|
||||
g_slist_prepend (ctx->draw_buffer_stack, entry);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_pop_draw_buffer (void)
|
||||
{
|
||||
CoglDrawBufferStackEntry *to_pop;
|
||||
CoglDrawBufferStackEntry *to_restore;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
g_assert (ctx->draw_buffer_stack != NULL);
|
||||
|
||||
to_pop = ctx->draw_buffer_stack->data;
|
||||
to_restore = ctx->draw_buffer_stack->next->data;
|
||||
|
||||
cogl_set_draw_buffer (to_restore->target, to_restore->draw_buffer);
|
||||
|
||||
cogl_handle_unref (to_pop->draw_buffer);
|
||||
ctx->draw_buffer_stack =
|
||||
g_slist_remove_link (ctx->draw_buffer_stack,
|
||||
ctx->draw_buffer_stack);
|
||||
g_slice_free (CoglDrawBufferStackEntry, to_pop);
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_draw_buffer_flush_state (CoglHandle handle,
|
||||
CoglDrawBufferFlushFlags flags)
|
||||
{
|
||||
CoglDrawBuffer *draw_buffer;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
draw_buffer = COGL_DRAW_BUFFER (handle);
|
||||
|
||||
if (cogl_features_available (COGL_FEATURE_OFFSCREEN) &&
|
||||
ctx->dirty_bound_framebuffer)
|
||||
{
|
||||
if (draw_buffer->type == COGL_DRAW_BUFFER_TYPE_OFFSCREEN)
|
||||
{
|
||||
GE (glBindFramebuffer (GL_FRAMEBUFFER,
|
||||
COGL_OFFSCREEN (draw_buffer)->fbo_handle));
|
||||
}
|
||||
else
|
||||
GE (glBindFramebuffer (GL_FRAMEBUFFER, 0));
|
||||
ctx->dirty_bound_framebuffer = FALSE;
|
||||
}
|
||||
|
||||
if (ctx->dirty_gl_viewport)
|
||||
{
|
||||
int gl_viewport_y;
|
||||
|
||||
/* Convert the Cogl viewport y offset to an OpenGL viewport y offset
|
||||
* NB: OpenGL defines its window and viewport origins to be bottom
|
||||
* left, while Cogl defines them to be top left.
|
||||
* NB: We render upside down to offscreen draw buffers so we don't
|
||||
* need to convert the y offset in this case. */
|
||||
if (cogl_is_offscreen (draw_buffer))
|
||||
gl_viewport_y = draw_buffer->viewport_y;
|
||||
else
|
||||
gl_viewport_y = draw_buffer->height -
|
||||
(draw_buffer->viewport_y + draw_buffer->viewport_height);
|
||||
|
||||
GE (glViewport (draw_buffer->viewport_x,
|
||||
gl_viewport_y,
|
||||
draw_buffer->viewport_width,
|
||||
draw_buffer->viewport_height));
|
||||
ctx->dirty_gl_viewport = FALSE;
|
||||
}
|
||||
|
||||
/* XXX: Flushing clip state may trash the modelview and projection
|
||||
* matrices so we must do it before flushing the matrices...
|
||||
*/
|
||||
_cogl_flush_clip_state (&draw_buffer->clip_state);
|
||||
|
||||
if (!(flags & COGL_DRAW_BUFFER_FLUSH_SKIP_MODELVIEW))
|
||||
_cogl_matrix_stack_flush_to_gl (draw_buffer->modelview_stack,
|
||||
COGL_MATRIX_MODELVIEW);
|
||||
|
||||
_cogl_matrix_stack_flush_to_gl (draw_buffer->projection_stack,
|
||||
COGL_MATRIX_PROJECTION);
|
||||
}
|
||||
|
@ -34,6 +34,12 @@ typedef enum
|
||||
COGL_MATRIX_TEXTURE
|
||||
} CoglMatrixMode;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
COGL_FRONT_WINDING_CLOCKWISE,
|
||||
COGL_FRONT_WINDING_COUNTER_CLOCKWISE
|
||||
} CoglFrontWinding;
|
||||
|
||||
#ifdef HAVE_COGL_GLES2
|
||||
typedef enum {
|
||||
COGL_BOXED_NONE,
|
||||
@ -105,4 +111,7 @@ _cogl_destroy_texture_units (void);
|
||||
|
||||
void _cogl_flush_matrix_stacks (void);
|
||||
|
||||
void
|
||||
_cogl_flush_face_winding (void);
|
||||
|
||||
#endif /* __COGL_INTERNAL_H */
|
||||
|
@ -32,6 +32,7 @@
|
||||
#include "cogl-texture-private.h"
|
||||
#include "cogl-material-private.h"
|
||||
#include "cogl-vertex-buffer-private.h"
|
||||
#include "cogl-draw-buffer-private.h"
|
||||
|
||||
#include <string.h>
|
||||
#include <gmodule.h>
|
||||
@ -301,6 +302,7 @@ _cogl_journal_flush_material_and_entries (CoglJournalEntry *batch_start,
|
||||
enable_flags |= COGL_ENABLE_VERTEX_ARRAY;
|
||||
enable_flags |= COGL_ENABLE_COLOR_ARRAY;
|
||||
cogl_enable (enable_flags);
|
||||
_cogl_flush_face_winding ();
|
||||
|
||||
/* If we haven't transformed the quads in software then we need to also break
|
||||
* up batches according to changes in the modelview matrix... */
|
||||
@ -531,6 +533,8 @@ _cogl_journal_flush (void)
|
||||
GLuint journal_vbo;
|
||||
gboolean vbo_fallback =
|
||||
(cogl_get_features () & COGL_FEATURE_VBOS) ? FALSE : TRUE;
|
||||
CoglHandle draw_buffer;
|
||||
CoglMatrixStack *modelview_stack;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -547,20 +551,19 @@ _cogl_journal_flush (void)
|
||||
else
|
||||
state.vbo_offset = (char *)ctx->logged_vertices->data;
|
||||
|
||||
_cogl_matrix_stack_flush_to_gl (ctx->projection_stack,
|
||||
COGL_MATRIX_PROJECTION);
|
||||
draw_buffer = _cogl_get_draw_buffer ();
|
||||
modelview_stack = _cogl_draw_buffer_get_modelview_stack (draw_buffer);
|
||||
state.modelview_stack = modelview_stack;
|
||||
|
||||
state.modelview_stack = ctx->modelview_stack;
|
||||
_cogl_matrix_stack_push (ctx->modelview_stack);
|
||||
_cogl_matrix_stack_push (modelview_stack);
|
||||
|
||||
/* If we have transformed all our quads at log time then we ensure no
|
||||
* further model transform is applied by loading the identity matrix
|
||||
* here... */
|
||||
if (G_LIKELY (!(cogl_debug_flags & COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM)))
|
||||
{
|
||||
_cogl_matrix_stack_load_identity (ctx->modelview_stack);
|
||||
_cogl_matrix_stack_flush_to_gl (ctx->modelview_stack,
|
||||
COGL_MATRIX_MODELVIEW);
|
||||
_cogl_matrix_stack_load_identity (modelview_stack);
|
||||
_cogl_matrix_stack_flush_to_gl (modelview_stack, COGL_MATRIX_MODELVIEW);
|
||||
}
|
||||
|
||||
/* batch_and_call() batches a list of journal entries according to some
|
||||
@ -591,7 +594,7 @@ _cogl_journal_flush (void)
|
||||
_cogl_journal_flush_vbo_offsets_and_entries, /* callback */
|
||||
&state); /* data */
|
||||
|
||||
_cogl_matrix_stack_pop (ctx->modelview_stack);
|
||||
_cogl_matrix_stack_pop (modelview_stack);
|
||||
|
||||
for (i = 0; i < ctx->journal->len; i++)
|
||||
{
|
||||
@ -607,6 +610,18 @@ _cogl_journal_flush (void)
|
||||
g_array_set_size (ctx->logged_vertices, 0);
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_journal_init (void)
|
||||
{
|
||||
/* Here we flush anything that we know must remain constant until the
|
||||
* next the the journal is flushed. Note: This lets up flush things
|
||||
* that themselves depend on the journal, such as clip state. */
|
||||
|
||||
/* NB: the journal deals with flushing the modelview stack manually */
|
||||
_cogl_draw_buffer_flush_state (_cogl_get_draw_buffer (),
|
||||
COGL_DRAW_BUFFER_FLUSH_SKIP_MODELVIEW);
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_journal_log_quad (float x_1,
|
||||
float y_1,
|
||||
@ -632,6 +647,9 @@ _cogl_journal_log_quad (float x_1,
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
if (ctx->logged_vertices->len == 0)
|
||||
_cogl_journal_init ();
|
||||
|
||||
/* The vertex data is logged into a separate array in a layout that can be
|
||||
* directly passed to OpenGL
|
||||
*/
|
||||
|
1698
cogl/cogl-matrix-mesa.c
Normal file
1698
cogl/cogl-matrix-mesa.c
Normal file
File diff suppressed because it is too large
Load Diff
226
cogl/cogl-matrix-mesa.h
Normal file
226
cogl/cogl-matrix-mesa.h
Normal file
@ -0,0 +1,226 @@
|
||||
/*
|
||||
* Cogl
|
||||
*
|
||||
* An object oriented GL/GLES Abstraction/Utility Layer
|
||||
*
|
||||
* Copyright (C) 2009 Intel Corporation.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
/*
|
||||
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
* \file math/m_matrix.h
|
||||
* Defines basic structures for matrix-handling.
|
||||
*/
|
||||
|
||||
#ifndef _M_MATRIX_H
|
||||
#define _M_MATRIX_H
|
||||
|
||||
#include <cogl-matrix.h>
|
||||
|
||||
#include <glib.h>
|
||||
|
||||
/**
|
||||
* \name Symbolic names to some of the entries in the matrix
|
||||
*
|
||||
* These are handy for the viewport mapping, which is expressed as a matrix.
|
||||
*/
|
||||
/*@{*/
|
||||
#define MAT_SX 0
|
||||
#define MAT_SY 5
|
||||
#define MAT_SZ 10
|
||||
#define MAT_TX 12
|
||||
#define MAT_TY 13
|
||||
#define MAT_TZ 14
|
||||
/*@}*/
|
||||
|
||||
|
||||
/**
|
||||
* Different kinds of 4x4 transformation matrices.
|
||||
* We use these to select specific optimized vertex transformation routines.
|
||||
*/
|
||||
enum CoglMatrixType {
|
||||
COGL_MATRIX_TYPE_GENERAL, /**< general 4x4 matrix */
|
||||
COGL_MATRIX_TYPE_IDENTITY, /**< identity matrix */
|
||||
COGL_MATRIX_TYPE_3D_NO_ROT, /**< orthogonal projection and others... */
|
||||
COGL_MATRIX_TYPE_PERSPECTIVE, /**< perspective projection matrix */
|
||||
COGL_MATRIX_TYPE_2D, /**< 2-D transformation */
|
||||
COGL_MATRIX_TYPE_2D_NO_ROT, /**< 2-D scale & translate only */
|
||||
COGL_MATRIX_TYPE_3D /**< 3-D transformation */
|
||||
} ;
|
||||
|
||||
|
||||
#if 0
|
||||
/**
|
||||
* Matrix type to represent 4x4 transformation matrices.
|
||||
*/
|
||||
typedef struct {
|
||||
float *m; /**< 16 matrix elements (16-byte aligned) */
|
||||
float *inv; /**< optional 16-element inverse (16-byte aligned) */
|
||||
unsigned int flags; /**< possible values determined by (of \link
|
||||
* MatFlags MAT_FLAG_* flags\endlink)
|
||||
*/
|
||||
enum CoglMatrixType type;
|
||||
} CoglMatrix;
|
||||
#endif
|
||||
|
||||
|
||||
void
|
||||
_math_matrix_multiply (CoglMatrix *result,
|
||||
const CoglMatrix *a,
|
||||
const CoglMatrix *b);
|
||||
|
||||
void
|
||||
_math_matrix_multiply_array (CoglMatrix *result, const float *b);
|
||||
|
||||
void
|
||||
_math_matrix_init_from_array (CoglMatrix *matrix, const float *array);
|
||||
|
||||
void
|
||||
_math_matrix_translate (CoglMatrix *matrix, float x, float y, float z);
|
||||
|
||||
void
|
||||
_math_matrix_rotate (CoglMatrix *matrix, float angle,
|
||||
float x, float y, float z);
|
||||
|
||||
void
|
||||
_math_matrix_scale (CoglMatrix *matrix, float x, float y, float z);
|
||||
|
||||
void
|
||||
_math_matrix_ortho (CoglMatrix *matrix,
|
||||
float left, float right,
|
||||
float bottom, float top,
|
||||
float nearval, float farval);
|
||||
|
||||
void
|
||||
_math_matrix_frustum (CoglMatrix *matrix,
|
||||
float left, float right,
|
||||
float bottom, float top,
|
||||
float nearval, float farval);
|
||||
|
||||
void
|
||||
_math_matrix_viewport (CoglMatrix *matrix,
|
||||
int x, int y, int width, int height,
|
||||
float z_near, float z_far, float depth_max);
|
||||
|
||||
void
|
||||
_math_matrix_init_identity (CoglMatrix *matrix);
|
||||
|
||||
gboolean
|
||||
_math_matrix_update_inverse (CoglMatrix *matrix);
|
||||
|
||||
void
|
||||
_math_matrix_update_type_and_flags (CoglMatrix *matrix);
|
||||
|
||||
void
|
||||
_math_matrix_print (const CoglMatrix *matrix);
|
||||
|
||||
gboolean
|
||||
_math_matrix_is_length_preserving (const CoglMatrix *matrix);
|
||||
|
||||
gboolean
|
||||
_math_matrix_has_rotation (const CoglMatrix *matrix);
|
||||
|
||||
gboolean
|
||||
_math_matrix_is_general_scale (const CoglMatrix *matrix);
|
||||
|
||||
gboolean
|
||||
_math_matrix_is_dirty (const CoglMatrix *matrix);
|
||||
|
||||
|
||||
/**
|
||||
* \name Related functions that don't actually operate on CoglMatrix structs
|
||||
*/
|
||||
/*@{*/
|
||||
|
||||
void
|
||||
_math_transposef ( float to[16], const float from[16]);
|
||||
|
||||
void
|
||||
_math_transposed (double to[16], const double from[16]);
|
||||
|
||||
void
|
||||
_math_transposefd (float to[16], const double from[16]);
|
||||
|
||||
|
||||
/*
|
||||
* Transform a point (column vector) by a matrix: Q = M * P
|
||||
*/
|
||||
#define TRANSFORM_POINT( Q, M, P ) \
|
||||
Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12] * P[3]; \
|
||||
Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13] * P[3]; \
|
||||
Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14] * P[3]; \
|
||||
Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15] * P[3];
|
||||
|
||||
|
||||
#define TRANSFORM_POINT3( Q, M, P ) \
|
||||
Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12]; \
|
||||
Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13]; \
|
||||
Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14]; \
|
||||
Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15];
|
||||
|
||||
|
||||
/*
|
||||
* Transform a normal (row vector) by a matrix: [NX NY NZ] = N * MAT
|
||||
*/
|
||||
#define TRANSFORM_NORMAL( TO, N, MAT ) \
|
||||
do { \
|
||||
TO[0] = N[0] * MAT[0] + N[1] * MAT[1] + N[2] * MAT[2]; \
|
||||
TO[1] = N[0] * MAT[4] + N[1] * MAT[5] + N[2] * MAT[6]; \
|
||||
TO[2] = N[0] * MAT[8] + N[1] * MAT[9] + N[2] * MAT[10]; \
|
||||
} while (0)
|
||||
|
||||
|
||||
/**
|
||||
* Transform a direction by a matrix.
|
||||
*/
|
||||
#define TRANSFORM_DIRECTION( TO, DIR, MAT ) \
|
||||
do { \
|
||||
TO[0] = DIR[0] * MAT[0] + DIR[1] * MAT[4] + DIR[2] * MAT[8]; \
|
||||
TO[1] = DIR[0] * MAT[1] + DIR[1] * MAT[5] + DIR[2] * MAT[9]; \
|
||||
TO[2] = DIR[0] * MAT[2] + DIR[1] * MAT[6] + DIR[2] * MAT[10];\
|
||||
} while (0)
|
||||
|
||||
|
||||
void
|
||||
_mesa_transform_vector (float u[4], const float v[4], const float m[16]);
|
||||
|
||||
|
||||
/*@}*/
|
||||
|
||||
|
||||
#endif
|
@ -3,7 +3,7 @@
|
||||
*
|
||||
* An object oriented GL/GLES Abstraction/Utility Layer
|
||||
*
|
||||
* Copyright (C) 2007,2008,2009 Intel Corporation.
|
||||
* Copyright (C) 2008,2009 Intel Corporation.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
@ -19,21 +19,29 @@
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* Authors:
|
||||
* Robert Bragg <robert@linux.intel.com>
|
||||
*/
|
||||
|
||||
#ifndef __COGL_FBO_H
|
||||
#define __COGL_FBO_H
|
||||
#ifndef __COGL_MATRIX_PRIVATE_H
|
||||
#define __COGL_MATRIX_PRIVATE_H
|
||||
|
||||
#include "cogl-handle.h"
|
||||
#include <glib.h>
|
||||
|
||||
typedef struct
|
||||
{
|
||||
CoglHandleObject _parent;
|
||||
int width;
|
||||
int height;
|
||||
GLuint gl_handle;
|
||||
GLuint gl_stencil_handle;
|
||||
G_BEGIN_DECLS
|
||||
|
||||
} CoglFbo;
|
||||
#define _COGL_MATRIX_DEBUG_PRINT(MATRIX) \
|
||||
if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_MATRICES)) \
|
||||
{ \
|
||||
g_print ("%s:\n", G_STRFUNC); \
|
||||
_cogl_matrix_print (MATRIX); \
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_matrix_print (CoglMatrix *matrix);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __COGL_MATRIX_PRIVATE_H */
|
||||
|
||||
#endif /* __COGL_FBO_H */
|
@ -22,6 +22,7 @@
|
||||
*
|
||||
* Authors:
|
||||
* Havoc Pennington <hp@pobox.com> for litl
|
||||
* Robert Bragg <robert@linux.intel.com>
|
||||
*/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
@ -32,6 +33,7 @@
|
||||
#include "cogl-context.h"
|
||||
#include "cogl-internal.h"
|
||||
#include "cogl-matrix-stack.h"
|
||||
#include "cogl-draw-buffer-private.h"
|
||||
|
||||
typedef struct {
|
||||
CoglMatrix matrix;
|
||||
@ -346,6 +348,17 @@ _cogl_matrix_stack_ortho (CoglMatrixStack *stack,
|
||||
state->is_identity = FALSE;
|
||||
}
|
||||
|
||||
gboolean
|
||||
_cogl_matrix_stack_get_inverse (CoglMatrixStack *stack,
|
||||
CoglMatrix *inverse)
|
||||
{
|
||||
CoglMatrixState *state;
|
||||
|
||||
state = _cogl_matrix_stack_top_mutable (stack, TRUE);
|
||||
|
||||
return cogl_matrix_get_inverse (&state->matrix, inverse);
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_matrix_stack_get (CoglMatrixStack *stack,
|
||||
CoglMatrix *matrix)
|
||||
@ -412,21 +425,35 @@ _cogl_matrix_stack_flush_to_gl (CoglMatrixStack *stack,
|
||||
ctx->flushed_matrix_mode = mode;
|
||||
}
|
||||
|
||||
/* In theory it might help the GL implementation if we used our
|
||||
* local analysis of the matrix and called Translate/Scale rather
|
||||
* than LoadMatrix to send a 2D matrix
|
||||
/* Because Cogl defines texture coordinates to have a top left origin and
|
||||
* because offscreen draw buffers may be used for rendering to textures we
|
||||
* always render upside down to offscreen buffers.
|
||||
*/
|
||||
|
||||
if (state->is_identity)
|
||||
if (mode == COGL_MATRIX_PROJECTION &&
|
||||
cogl_is_offscreen (_cogl_get_draw_buffer ()))
|
||||
{
|
||||
if (!stack->flushed_identity)
|
||||
GE (glLoadIdentity ());
|
||||
stack->flushed_identity = TRUE;
|
||||
CoglMatrix flipped_projection;
|
||||
CoglMatrix *projection =
|
||||
state->is_identity ? &ctx->identity_matrix : &state->matrix;
|
||||
|
||||
cogl_matrix_multiply (&flipped_projection,
|
||||
&ctx->y_flip_matrix, projection);
|
||||
GE (glLoadMatrixf (cogl_matrix_get_array (&flipped_projection)));
|
||||
stack->flushed_identity = FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
GE (glLoadMatrixf (cogl_matrix_get_array (&state->matrix)));
|
||||
stack->flushed_identity = FALSE;
|
||||
if (state->is_identity)
|
||||
{
|
||||
if (!stack->flushed_identity)
|
||||
GE (glLoadIdentity ());
|
||||
stack->flushed_identity = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
GE (glLoadMatrixf (cogl_matrix_get_array (&state->matrix)));
|
||||
stack->flushed_identity = FALSE;
|
||||
}
|
||||
}
|
||||
stack->flushed_state = state;
|
||||
}
|
||||
|
@ -71,6 +71,9 @@ void _cogl_matrix_stack_ortho (CoglMatrixStack *stack,
|
||||
float top,
|
||||
float z_near,
|
||||
float z_far);
|
||||
|
||||
gboolean _cogl_matrix_stack_get_inverse (CoglMatrixStack *stack,
|
||||
CoglMatrix *inverse);
|
||||
void _cogl_matrix_stack_get (CoglMatrixStack *stack,
|
||||
CoglMatrix *matrix);
|
||||
void _cogl_matrix_stack_set (CoglMatrixStack *stack,
|
||||
|
@ -24,20 +24,41 @@
|
||||
* Robert Bragg <robert@linux.intel.com>
|
||||
*/
|
||||
|
||||
#define USE_MESA_MATRIX_API
|
||||
|
||||
#include <cogl.h>
|
||||
#include <cogl-matrix.h>
|
||||
#include <cogl-matrix-private.h>
|
||||
#ifdef USE_MESA_MATRIX_API
|
||||
#include <cogl-matrix-mesa.h>
|
||||
#endif
|
||||
|
||||
#include <glib.h>
|
||||
#include <math.h>
|
||||
#include <string.h>
|
||||
|
||||
void
|
||||
_cogl_matrix_print (CoglMatrix *matrix)
|
||||
{
|
||||
float *m = (float *)matrix;
|
||||
int y;
|
||||
|
||||
for (y = 0; y < 4; y++)
|
||||
g_print ("\t%6.4f %6.4f %6.4f %6.4f\n", m[y], m[4+y], m[8+y], m[12+y]);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_matrix_init_identity (CoglMatrix *matrix)
|
||||
{
|
||||
#ifndef USE_MESA_MATRIX_API
|
||||
matrix->xx = 1; matrix->xy = 0; matrix->xz = 0; matrix->xw = 0;
|
||||
matrix->yx = 0; matrix->yy = 1; matrix->yz = 0; matrix->yw = 0;
|
||||
matrix->zx = 0; matrix->zy = 0; matrix->zz = 1; matrix->zw = 0;
|
||||
matrix->wx = 0; matrix->wy = 0; matrix->wz = 0; matrix->ww = 1;
|
||||
#else
|
||||
_math_matrix_init_identity (matrix);
|
||||
#endif
|
||||
_COGL_MATRIX_DEBUG_PRINT (matrix);
|
||||
}
|
||||
|
||||
void
|
||||
@ -45,6 +66,7 @@ cogl_matrix_multiply (CoglMatrix *result,
|
||||
const CoglMatrix *a,
|
||||
const CoglMatrix *b)
|
||||
{
|
||||
#ifndef USE_MESA_MATRIX_API
|
||||
CoglMatrix r;
|
||||
|
||||
/* row 0 */
|
||||
@ -73,10 +95,14 @@ cogl_matrix_multiply (CoglMatrix *result,
|
||||
|
||||
/* The idea was that having this unrolled; it might be easier for the
|
||||
* compiler to vectorize, but that's probably not true. Mesa does it
|
||||
* using a single for (i=0; i<4; i++) approach, may that's better...
|
||||
* using a single for (i=0; i<4; i++) approach, maybe that's better...
|
||||
*/
|
||||
|
||||
*result = r;
|
||||
#else
|
||||
_math_matrix_multiply (result, a, b);
|
||||
#endif
|
||||
_COGL_MATRIX_DEBUG_PRINT (result);
|
||||
}
|
||||
|
||||
void
|
||||
@ -86,6 +112,7 @@ cogl_matrix_rotate (CoglMatrix *matrix,
|
||||
float y,
|
||||
float z)
|
||||
{
|
||||
#ifndef USE_MESA_MATRIX_API
|
||||
CoglMatrix rotation;
|
||||
CoglMatrix result;
|
||||
float c, s;
|
||||
@ -116,6 +143,10 @@ cogl_matrix_rotate (CoglMatrix *matrix,
|
||||
|
||||
cogl_matrix_multiply (&result, matrix, &rotation);
|
||||
*matrix = result;
|
||||
#else
|
||||
_math_matrix_rotate (matrix, angle, x, y, z);
|
||||
#endif
|
||||
_COGL_MATRIX_DEBUG_PRINT (matrix);
|
||||
}
|
||||
|
||||
void
|
||||
@ -124,10 +155,15 @@ cogl_matrix_translate (CoglMatrix *matrix,
|
||||
float y,
|
||||
float z)
|
||||
{
|
||||
#ifndef USE_MESA_MATRIX_API
|
||||
matrix->xw = matrix->xx * x + matrix->xy * y + matrix->xz * z + matrix->xw;
|
||||
matrix->yw = matrix->yx * x + matrix->yy * y + matrix->yz * z + matrix->yw;
|
||||
matrix->zw = matrix->zx * x + matrix->zy * y + matrix->zz * z + matrix->zw;
|
||||
matrix->ww = matrix->wx * x + matrix->wy * y + matrix->wz * z + matrix->ww;
|
||||
#else
|
||||
_math_matrix_translate (matrix, x, y, z);
|
||||
#endif
|
||||
_COGL_MATRIX_DEBUG_PRINT (matrix);
|
||||
}
|
||||
|
||||
void
|
||||
@ -136,23 +172,16 @@ cogl_matrix_scale (CoglMatrix *matrix,
|
||||
float sy,
|
||||
float sz)
|
||||
{
|
||||
#ifndef USE_MESA_MATRIX_API
|
||||
matrix->xx *= sx; matrix->xy *= sy; matrix->xz *= sz;
|
||||
matrix->yx *= sx; matrix->yy *= sy; matrix->yz *= sz;
|
||||
matrix->zx *= sx; matrix->zy *= sy; matrix->zz *= sz;
|
||||
matrix->wx *= sx; matrix->wy *= sy; matrix->wz *= sz;
|
||||
}
|
||||
|
||||
#if 0
|
||||
gboolean
|
||||
cogl_matrix_invert (CoglMatrix *matrix)
|
||||
{
|
||||
/* TODO */
|
||||
/* Note: It might be nice to also use the flag based tricks that mesa does
|
||||
* to alow it to track the type of transformations a matrix represents
|
||||
* so it can use various assumptions to optimise the inversion.
|
||||
*/
|
||||
}
|
||||
#else
|
||||
_math_matrix_scale (matrix, sx, sy, sz);
|
||||
#endif
|
||||
_COGL_MATRIX_DEBUG_PRINT (matrix);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_matrix_frustum (CoglMatrix *matrix,
|
||||
@ -163,6 +192,7 @@ cogl_matrix_frustum (CoglMatrix *matrix,
|
||||
float z_near,
|
||||
float z_far)
|
||||
{
|
||||
#ifndef USE_MESA_MATRIX_API
|
||||
float x, y, a, b, c, d;
|
||||
CoglMatrix frustum;
|
||||
|
||||
@ -194,6 +224,10 @@ cogl_matrix_frustum (CoglMatrix *matrix,
|
||||
frustum.ww = 0.0f;
|
||||
|
||||
cogl_matrix_multiply (matrix, matrix, &frustum);
|
||||
#else
|
||||
_math_matrix_frustum (matrix, left, right, bottom, top, z_near, z_far);
|
||||
#endif
|
||||
_COGL_MATRIX_DEBUG_PRINT (matrix);
|
||||
}
|
||||
|
||||
void
|
||||
@ -212,6 +246,7 @@ cogl_matrix_perspective (CoglMatrix *matrix,
|
||||
ymax, /* top */
|
||||
z_near,
|
||||
z_far);
|
||||
_COGL_MATRIX_DEBUG_PRINT (matrix);
|
||||
}
|
||||
|
||||
void
|
||||
@ -223,6 +258,7 @@ cogl_matrix_ortho (CoglMatrix *matrix,
|
||||
float near_val,
|
||||
float far_val)
|
||||
{
|
||||
#ifndef USE_MESA_MATRIX_API
|
||||
CoglMatrix ortho;
|
||||
|
||||
/* column 0 */
|
||||
@ -250,12 +286,21 @@ cogl_matrix_ortho (CoglMatrix *matrix,
|
||||
ortho.ww = 1.0;
|
||||
|
||||
cogl_matrix_multiply (matrix, matrix, &ortho);
|
||||
#else
|
||||
_math_matrix_ortho (matrix, left, right, bottom, top, near_val, far_val);
|
||||
#endif
|
||||
_COGL_MATRIX_DEBUG_PRINT (matrix);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_matrix_init_from_array (CoglMatrix *matrix, const float *array)
|
||||
{
|
||||
#ifndef USE_MESA_MATRIX_API
|
||||
memcpy (matrix, array, sizeof (float) * 16);
|
||||
#else
|
||||
_math_matrix_init_from_array (matrix, array);
|
||||
#endif
|
||||
_COGL_MATRIX_DEBUG_PRINT (matrix);
|
||||
}
|
||||
|
||||
const float *
|
||||
@ -264,6 +309,27 @@ cogl_matrix_get_array (const CoglMatrix *matrix)
|
||||
return (float *)matrix;
|
||||
}
|
||||
|
||||
gboolean
|
||||
cogl_matrix_get_inverse (const CoglMatrix *matrix, CoglMatrix *inverse)
|
||||
{
|
||||
#ifndef USE_MESA_MATRIX_API
|
||||
#warning "cogl_matrix_get_inverse not supported without Mesa matrix API"
|
||||
cogl_matrix_init_identity (inverse);
|
||||
return FALSE;
|
||||
#else
|
||||
if (_math_matrix_update_inverse ((CoglMatrix *)matrix))
|
||||
{
|
||||
cogl_matrix_init_from_array (inverse, matrix->inv);
|
||||
return TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
cogl_matrix_init_identity (inverse);
|
||||
return FALSE;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
cogl_matrix_transform_point (const CoglMatrix *matrix,
|
||||
float *x,
|
||||
|
@ -101,9 +101,9 @@ struct _CoglMatrix
|
||||
|
||||
/* Note: we may want to extend this later with private flags
|
||||
* and a cache of the inverse transform matrix. */
|
||||
float _padding0[16];
|
||||
gulong _padding1;
|
||||
gulong _padding2;
|
||||
float inv[16];
|
||||
gulong type;
|
||||
gulong flags;
|
||||
gulong _padding3;
|
||||
};
|
||||
|
||||
@ -266,6 +266,27 @@ void cogl_matrix_init_from_array (CoglMatrix *matrix, const float *array);
|
||||
*/
|
||||
G_CONST_RETURN float *cogl_matrix_get_array (const CoglMatrix *matrix);
|
||||
|
||||
/**
|
||||
* cogl_matrix_get_inverse:
|
||||
* @matrix: A 4x4 transformation matrix
|
||||
* @inverse: The destination for a 4x4 inverse transformation matrix
|
||||
*
|
||||
* This gets the inverse transform of a given matrix and uses it to initialize
|
||||
* a new CoglMatrix.
|
||||
*
|
||||
* Note: that although the first parameter is annotated as const to indicate
|
||||
* that the transform it represents isn't modified this function may
|
||||
* technically save a copy of the inverse transform within the given CoglMatrix
|
||||
* so that subsequent requests for the inverse transform may avoid costly
|
||||
* inversion calculations.
|
||||
*
|
||||
* Returns TRUE if the inverse was successfully calculated or FALSE for
|
||||
* degenerate transformations that can't be inverted (in this case the matrix
|
||||
* will simply be initialized with the identity matrix)
|
||||
*/
|
||||
gboolean
|
||||
cogl_matrix_get_inverse (const CoglMatrix *matrix, CoglMatrix *inverse);
|
||||
|
||||
/**
|
||||
* cogl_matrix_transform_point:
|
||||
* @matrix: A 4x4 transformation matrix
|
||||
|
@ -32,6 +32,7 @@
|
||||
#include "cogl-texture-private.h"
|
||||
#include "cogl-material-private.h"
|
||||
#include "cogl-vertex-buffer-private.h"
|
||||
#include "cogl-draw-buffer-private.h"
|
||||
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
@ -396,8 +397,6 @@ _cogl_rectangles_with_multitexture_coords (
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_clip_ensure ();
|
||||
|
||||
material = ctx->source_material;
|
||||
|
||||
layers = cogl_material_get_layers (material);
|
||||
@ -706,7 +705,6 @@ draw_polygon_sub_texture_cb (CoglHandle tex_handle,
|
||||
options.layer0_override_texture = gl_handle;
|
||||
|
||||
_cogl_material_flush_gl_state (ctx->source_material, &options);
|
||||
_cogl_flush_matrix_stacks ();
|
||||
|
||||
GE (glDrawArrays (GL_TRIANGLE_FAN, 0, state->n_vertices));
|
||||
}
|
||||
@ -840,7 +838,6 @@ _cogl_multitexture_polygon_single_primitive (CoglTextureVertex *vertices,
|
||||
options.flags |= COGL_MATERIAL_FLUSH_SKIP_GL_COLOR;
|
||||
options.fallback_layers = fallback_layers;
|
||||
_cogl_material_flush_gl_state (ctx->source_material, &options);
|
||||
_cogl_flush_matrix_stacks ();
|
||||
|
||||
GE (glDrawArrays (GL_TRIANGLE_FAN, 0, n_vertices));
|
||||
}
|
||||
@ -866,7 +863,11 @@ cogl_polygon (CoglTextureVertex *vertices,
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
_cogl_journal_flush ();
|
||||
cogl_clip_ensure ();
|
||||
|
||||
/* NB: _cogl_draw_buffer_flush_state may disrupt various state (such
|
||||
* as the material state) when flushing the clip stack, so should
|
||||
* always be done first when preparing to draw. */
|
||||
_cogl_draw_buffer_flush_state (_cogl_get_draw_buffer (), 0);
|
||||
|
||||
material = ctx->source_material;
|
||||
layers = cogl_material_get_layers (ctx->source_material);
|
||||
@ -978,6 +979,7 @@ cogl_polygon (CoglTextureVertex *vertices,
|
||||
}
|
||||
|
||||
cogl_enable (enable_flags);
|
||||
_cogl_flush_face_winding ();
|
||||
|
||||
GE (glVertexPointer (3, GL_FLOAT, stride_bytes, v));
|
||||
|
||||
@ -1030,9 +1032,6 @@ cogl_path_fill_preserve (void)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
_cogl_journal_flush ();
|
||||
cogl_clip_ensure ();
|
||||
|
||||
if (ctx->path_nodes->len == 0)
|
||||
return;
|
||||
|
||||
@ -1055,10 +1054,7 @@ cogl_path_stroke_preserve (void)
|
||||
if (ctx->path_nodes->len == 0)
|
||||
return;
|
||||
|
||||
_cogl_journal_flush ();
|
||||
cogl_clip_ensure ();
|
||||
|
||||
_cogl_path_stroke_nodes();
|
||||
_cogl_path_stroke_nodes ();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -907,7 +907,7 @@ _cogl_texture_2d_sliced_new_with_size (unsigned int width,
|
||||
|
||||
/* Since no data, we need some internal format */
|
||||
if (internal_format == COGL_PIXEL_FORMAT_ANY)
|
||||
return COGL_INVALID_HANDLE;
|
||||
internal_format = COGL_PIXEL_FORMAT_RGBA_8888_PRE;
|
||||
|
||||
/* Rowstride from width */
|
||||
bpp = _cogl_get_format_bpp (internal_format);
|
||||
|
@ -42,6 +42,7 @@
|
||||
#include "cogl-context.h"
|
||||
#include "cogl-handle.h"
|
||||
#include "cogl-primitives.h"
|
||||
#include "cogl-draw-buffer-private.h"
|
||||
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
@ -667,7 +668,8 @@ _cogl_texture_draw_and_read (CoglTexture *tex,
|
||||
GLuint target_gl_type)
|
||||
{
|
||||
gint bpp;
|
||||
GLint viewport[4];
|
||||
CoglHandle draw_buffer;
|
||||
int viewport[4];
|
||||
CoglBitmap alpha_bmp;
|
||||
CoglHandle prev_source;
|
||||
CoglMatrixStack *projection_stack;
|
||||
@ -677,8 +679,9 @@ _cogl_texture_draw_and_read (CoglTexture *tex,
|
||||
|
||||
bpp = _cogl_get_format_bpp (COGL_PIXEL_FORMAT_RGBA_8888);
|
||||
|
||||
draw_buffer = _cogl_get_draw_buffer ();
|
||||
/* Viewport needs to have some size and be inside the window for this */
|
||||
GE( glGetIntegerv (GL_VIEWPORT, viewport));
|
||||
_cogl_draw_buffer_get_viewport4fv (draw_buffer, viewport);
|
||||
if (viewport[0] < 0 || viewport[1] < 0 ||
|
||||
viewport[2] <= 0 || viewport[3] <= 0)
|
||||
return FALSE;
|
||||
@ -688,16 +691,18 @@ _cogl_texture_draw_and_read (CoglTexture *tex,
|
||||
* works)
|
||||
*/
|
||||
|
||||
_cogl_matrix_stack_push (ctx->projection_stack);
|
||||
_cogl_matrix_stack_load_identity (ctx->projection_stack);
|
||||
_cogl_matrix_stack_ortho (ctx->projection_stack,
|
||||
projection_stack = _cogl_draw_buffer_get_projection_stack (draw_buffer);
|
||||
_cogl_matrix_stack_push (projection_stack);
|
||||
_cogl_matrix_stack_load_identity (projection_stack);
|
||||
_cogl_matrix_stack_ortho (projection_stack,
|
||||
0, (float)(viewport[2]),
|
||||
0, (float)(viewport[3]),
|
||||
(float)(0),
|
||||
(float)(100));
|
||||
|
||||
_cogl_matrix_stack_push (ctx->modelview_stack);
|
||||
_cogl_matrix_stack_load_identity (ctx->modelview_stack);
|
||||
modelview_stack = _cogl_draw_buffer_get_modelview_stack (draw_buffer);
|
||||
_cogl_matrix_stack_push (modelview_stack);
|
||||
_cogl_matrix_stack_load_identity (modelview_stack);
|
||||
|
||||
/* Direct copy operation */
|
||||
|
||||
|
@ -138,6 +138,7 @@
|
||||
#include "cogl-texture-private.h"
|
||||
#include "cogl-material-private.h"
|
||||
#include "cogl-primitives.h"
|
||||
#include "cogl-draw-buffer-private.h"
|
||||
|
||||
#define PAD_FOR_ALIGNMENT(VAR, TYPE_SIZE) \
|
||||
(VAR = TYPE_SIZE + ((VAR - 1) & ~(TYPE_SIZE - 1)))
|
||||
@ -1664,6 +1665,11 @@ enable_state_for_drawing_buffer (CoglVertexBuffer *buffer)
|
||||
}
|
||||
ctx->n_texcoord_arrays_enabled = max_texcoord_attrib_unit + 1;
|
||||
|
||||
/* NB: _cogl_draw_buffer_flush_state may disrupt various state (such
|
||||
* as the material state) when flushing the clip stack, so should
|
||||
* always be done first when preparing to draw. */
|
||||
_cogl_draw_buffer_flush_state (_cogl_get_draw_buffer (), 0);
|
||||
|
||||
options.flags =
|
||||
COGL_MATERIAL_FLUSH_FALLBACK_MASK |
|
||||
COGL_MATERIAL_FLUSH_DISABLE_MASK;
|
||||
@ -1677,6 +1683,7 @@ enable_state_for_drawing_buffer (CoglVertexBuffer *buffer)
|
||||
enable_flags |= COGL_ENABLE_BACKFACE_CULLING;
|
||||
|
||||
cogl_enable (enable_flags);
|
||||
_cogl_flush_face_winding ();
|
||||
}
|
||||
|
||||
static void
|
||||
@ -1753,15 +1760,11 @@ cogl_vertex_buffer_draw (CoglHandle handle,
|
||||
return;
|
||||
|
||||
_cogl_journal_flush ();
|
||||
cogl_clip_ensure ();
|
||||
|
||||
buffer = _cogl_vertex_buffer_pointer_from_handle (handle);
|
||||
|
||||
cogl_clip_ensure ();
|
||||
_cogl_flush_matrix_stacks ();
|
||||
enable_state_for_drawing_buffer (buffer);
|
||||
|
||||
/* FIXME: flush cogl cache */
|
||||
GE (glDrawArrays (mode, first, count));
|
||||
|
||||
disable_state_for_drawing_buffer (buffer);
|
||||
@ -1885,7 +1888,6 @@ cogl_vertex_buffer_draw_elements (CoglHandle handle,
|
||||
return;
|
||||
|
||||
_cogl_journal_flush ();
|
||||
cogl_clip_ensure ();
|
||||
|
||||
buffer = _cogl_vertex_buffer_pointer_from_handle (handle);
|
||||
|
||||
@ -1894,8 +1896,6 @@ cogl_vertex_buffer_draw_elements (CoglHandle handle,
|
||||
|
||||
indices = _cogl_vertex_buffer_indices_pointer_from_handle (indices_handle);
|
||||
|
||||
cogl_clip_ensure ();
|
||||
_cogl_flush_matrix_stacks ();
|
||||
enable_state_for_drawing_buffer (buffer);
|
||||
|
||||
byte_offset = indices_offset * get_indices_type_size (indices->type);
|
||||
@ -1905,7 +1905,6 @@ cogl_vertex_buffer_draw_elements (CoglHandle handle,
|
||||
GE (glBindBuffer (GL_ELEMENT_ARRAY_BUFFER,
|
||||
GPOINTER_TO_UINT (indices->vbo_name)));
|
||||
|
||||
/* FIXME: flush cogl cache */
|
||||
GE (glDrawRangeElements (mode, min_index, max_index,
|
||||
count, indices->type, (void *)byte_offset));
|
||||
|
||||
|
343
cogl/cogl.c
343
cogl/cogl.c
@ -38,6 +38,8 @@
|
||||
#include "cogl-context.h"
|
||||
#include "cogl-material-private.h"
|
||||
#include "cogl-winsys.h"
|
||||
#include "cogl-draw-buffer-private.h"
|
||||
#include "cogl-matrix-private.h"
|
||||
|
||||
#if defined (HAVE_COGL_GLES2) || defined (HAVE_COGL_GLES)
|
||||
#include "cogl-gles2-wrapper.h"
|
||||
@ -116,7 +118,12 @@ cogl_clear (const CoglColor *color, gulong buffers)
|
||||
|
||||
COGL_NOTE (DRAW, "Clear begin");
|
||||
|
||||
cogl_clip_ensure ();
|
||||
_cogl_journal_flush ();
|
||||
|
||||
/* NB: _cogl_draw_buffer_flush_state may disrupt various state (such
|
||||
* as the material state) when flushing the clip stack, so should
|
||||
* always be done first when preparing to draw. */
|
||||
_cogl_draw_buffer_flush_state (_cogl_get_draw_buffer (), 0);
|
||||
|
||||
if (buffers & COGL_BUFFER_BIT_COLOR)
|
||||
{
|
||||
@ -264,6 +271,9 @@ cogl_set_backface_culling_enabled (gboolean setting)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
if (ctx->enable_backface_culling == setting)
|
||||
return;
|
||||
|
||||
/* Currently the journal can't track changes to backface culling state... */
|
||||
_cogl_journal_flush ();
|
||||
|
||||
@ -278,6 +288,38 @@ cogl_get_backface_culling_enabled (void)
|
||||
return ctx->enable_backface_culling;
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_flush_face_winding (void)
|
||||
{
|
||||
CoglFrontWinding winding;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
/* The front face winding doesn't matter if we aren't performing any
|
||||
* backface culling... */
|
||||
if (!ctx->enable_backface_culling)
|
||||
return;
|
||||
|
||||
/* NB: We use a clockwise face winding order when drawing offscreen because
|
||||
* all offscreen rendering is done upside down resulting in reversed winding
|
||||
* for all triangles.
|
||||
*/
|
||||
if (cogl_is_offscreen (_cogl_get_draw_buffer ()))
|
||||
winding = COGL_FRONT_WINDING_CLOCKWISE;
|
||||
else
|
||||
winding = COGL_FRONT_WINDING_COUNTER_CLOCKWISE;
|
||||
|
||||
if (winding != ctx->flushed_front_winding)
|
||||
{
|
||||
|
||||
if (winding == COGL_FRONT_WINDING_CLOCKWISE)
|
||||
GE (glFrontFace (GL_CW));
|
||||
else
|
||||
GE (glFrontFace (GL_CCW));
|
||||
ctx->flushed_front_winding = winding;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cogl_set_source_color (const CoglColor *color)
|
||||
{
|
||||
@ -326,32 +368,38 @@ set_clip_plane (GLint plane_num,
|
||||
GLdouble plane[4];
|
||||
#endif
|
||||
GLfloat angle;
|
||||
CoglHandle draw_buffer = _cogl_get_draw_buffer ();
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_draw_buffer_get_modelview_stack (draw_buffer);
|
||||
CoglMatrixStack *projection_stack =
|
||||
_cogl_draw_buffer_get_projection_stack (draw_buffer);
|
||||
CoglMatrix inverse_projection;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
_cogl_matrix_stack_get_inverse (projection_stack, &inverse_projection);
|
||||
|
||||
/* Calculate the angle between the axes and the line crossing the
|
||||
two points */
|
||||
angle = atan2f (vertex_b[1] - vertex_a[1],
|
||||
vertex_b[0] - vertex_a[0]) * (180.0/G_PI);
|
||||
|
||||
_cogl_matrix_stack_push (ctx->modelview_stack);
|
||||
/* Load the identity matrix and multiply by the reverse of the
|
||||
projection matrix so we can specify the plane in screen
|
||||
coordinates */
|
||||
_cogl_matrix_stack_load_identity (ctx->modelview_stack);
|
||||
cogl_matrix_init_from_array (&inverse_projection,
|
||||
ctx->inverse_projection);
|
||||
_cogl_matrix_stack_multiply (ctx->modelview_stack, &inverse_projection);
|
||||
_cogl_matrix_stack_push (modelview_stack);
|
||||
|
||||
/* Load the inverse of the projection matrix so we can specify the plane
|
||||
* in screen coordinates */
|
||||
_cogl_matrix_stack_set (modelview_stack, &inverse_projection);
|
||||
|
||||
/* Rotate about point a */
|
||||
_cogl_matrix_stack_translate (ctx->modelview_stack,
|
||||
_cogl_matrix_stack_translate (modelview_stack,
|
||||
vertex_a[0], vertex_a[1], vertex_a[2]);
|
||||
/* Rotate the plane by the calculated angle so that it will connect
|
||||
the two points */
|
||||
_cogl_matrix_stack_rotate (ctx->modelview_stack, angle, 0.0f, 0.0f, 1.0f);
|
||||
_cogl_matrix_stack_translate (ctx->modelview_stack,
|
||||
_cogl_matrix_stack_rotate (modelview_stack, angle, 0.0f, 0.0f, 1.0f);
|
||||
_cogl_matrix_stack_translate (modelview_stack,
|
||||
-vertex_a[0], -vertex_a[1], -vertex_a[2]);
|
||||
|
||||
_cogl_flush_matrix_stacks ();
|
||||
_cogl_matrix_stack_flush_to_gl (modelview_stack, COGL_MATRIX_MODELVIEW);
|
||||
|
||||
plane[0] = 0;
|
||||
plane[1] = -1.0;
|
||||
@ -363,7 +411,7 @@ set_clip_plane (GLint plane_num,
|
||||
GE( glClipPlane (plane_num, plane) );
|
||||
#endif
|
||||
|
||||
_cogl_matrix_stack_pop (ctx->modelview_stack);
|
||||
_cogl_matrix_stack_pop (modelview_stack);
|
||||
}
|
||||
|
||||
void
|
||||
@ -372,7 +420,12 @@ _cogl_set_clip_planes (float x_offset,
|
||||
float width,
|
||||
float height)
|
||||
{
|
||||
CoglHandle draw_buffer = _cogl_get_draw_buffer ();
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_draw_buffer_get_modelview_stack (draw_buffer);
|
||||
CoglMatrix modelview_matrix;
|
||||
CoglMatrixStack *projection_stack =
|
||||
_cogl_draw_buffer_get_projection_stack (draw_buffer);
|
||||
CoglMatrix projection_matrix;
|
||||
|
||||
float vertex_tl[4] = { x_offset, y_offset, 0, 1.0 };
|
||||
@ -381,10 +434,8 @@ _cogl_set_clip_planes (float x_offset,
|
||||
float vertex_br[4] = { x_offset + width, y_offset + height,
|
||||
0, 1.0 };
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
_cogl_matrix_stack_get (ctx->projection_stack, &projection_matrix);
|
||||
_cogl_matrix_stack_get (ctx->modelview_stack, &modelview_matrix);
|
||||
_cogl_matrix_stack_get (projection_stack, &projection_matrix);
|
||||
_cogl_matrix_stack_get (modelview_stack, &modelview_matrix);
|
||||
|
||||
project_vertex (&modelview_matrix, &projection_matrix, vertex_tl);
|
||||
project_vertex (&modelview_matrix, &projection_matrix, vertex_tr);
|
||||
@ -422,6 +473,7 @@ _cogl_add_stencil_clip (float x_offset,
|
||||
gboolean first)
|
||||
{
|
||||
CoglHandle current_source;
|
||||
CoglHandle draw_buffer = _cogl_get_draw_buffer ();
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -429,6 +481,8 @@ _cogl_add_stencil_clip (float x_offset,
|
||||
* batched geometry before we start... */
|
||||
_cogl_journal_flush ();
|
||||
|
||||
_cogl_draw_buffer_flush_state (draw_buffer, 0);
|
||||
|
||||
/* temporarily swap in our special stenciling material */
|
||||
current_source = cogl_handle_ref (ctx->source_material);
|
||||
cogl_set_source (ctx->stencil_material);
|
||||
@ -450,6 +504,11 @@ _cogl_add_stencil_clip (float x_offset,
|
||||
}
|
||||
else
|
||||
{
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_draw_buffer_get_modelview_stack (draw_buffer);
|
||||
CoglMatrixStack *projection_stack =
|
||||
_cogl_draw_buffer_get_projection_stack (draw_buffer);
|
||||
|
||||
/* Add one to every pixel of the stencil buffer in the
|
||||
rectangle */
|
||||
GE( glStencilFunc (GL_NEVER, 0x1, 0x3) );
|
||||
@ -466,16 +525,16 @@ _cogl_add_stencil_clip (float x_offset,
|
||||
rectangle are set will be valid */
|
||||
GE( glStencilOp (GL_DECR, GL_DECR, GL_DECR) );
|
||||
|
||||
_cogl_matrix_stack_push (ctx->projection_stack);
|
||||
_cogl_matrix_stack_load_identity (ctx->projection_stack);
|
||||
_cogl_matrix_stack_push (projection_stack);
|
||||
_cogl_matrix_stack_load_identity (projection_stack);
|
||||
|
||||
_cogl_matrix_stack_push (ctx->modelview_stack);
|
||||
_cogl_matrix_stack_load_identity (ctx->modelview_stack);
|
||||
_cogl_matrix_stack_push (modelview_stack);
|
||||
_cogl_matrix_stack_load_identity (modelview_stack);
|
||||
|
||||
cogl_rectangle (-1.0, -1.0, 1.0, 1.0);
|
||||
|
||||
_cogl_matrix_stack_pop (ctx->modelview_stack);
|
||||
_cogl_matrix_stack_pop (ctx->projection_stack);
|
||||
_cogl_matrix_stack_pop (modelview_stack);
|
||||
_cogl_matrix_stack_pop (projection_stack);
|
||||
}
|
||||
|
||||
/* make sure our rectangles hit the stencil buffer before we restore
|
||||
@ -515,19 +574,32 @@ _cogl_disable_clip_planes (void)
|
||||
GE( glDisable (GL_CLIP_PLANE0) );
|
||||
}
|
||||
|
||||
/* XXX: This should be deprecated and Cogl should be left to manage
|
||||
* the glViewport automatically when switching draw buffers. */
|
||||
void
|
||||
cogl_set_viewport (int x,
|
||||
int y,
|
||||
int width,
|
||||
int height)
|
||||
{
|
||||
CoglHandle draw_buffer;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
draw_buffer = _cogl_get_draw_buffer ();
|
||||
|
||||
_cogl_draw_buffer_set_viewport (draw_buffer,
|
||||
x,
|
||||
y,
|
||||
width,
|
||||
height);
|
||||
}
|
||||
|
||||
/* XXX: This should be deprecated, and we should expose a way to also
|
||||
* specify an x and y viewport offset */
|
||||
void
|
||||
cogl_viewport (guint width,
|
||||
guint height)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
COGL_NOTE (MISC, "glViewport(0, 0, %u, %u)", width, height);
|
||||
GE( glViewport (0, 0, width, height) );
|
||||
|
||||
ctx->viewport_width = width;
|
||||
ctx->viewport_height = height;
|
||||
cogl_set_viewport (0, 0, width, height);
|
||||
}
|
||||
|
||||
void
|
||||
@ -540,10 +612,11 @@ _cogl_setup_viewport (guint width,
|
||||
{
|
||||
float z_camera;
|
||||
CoglMatrix projection_matrix;
|
||||
CoglMatrixStack *modelview_stack;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_viewport (width, height);
|
||||
cogl_set_viewport (0, 0, width, height);
|
||||
|
||||
/* For Ortho projection.
|
||||
* _cogl_matrix_stack_ortho (projection_stack, 0, width, 0, height, -1, 1);
|
||||
@ -593,11 +666,13 @@ _cogl_setup_viewport (guint width,
|
||||
cogl_get_projection_matrix (&projection_matrix);
|
||||
z_camera = 0.5 * projection_matrix.xx;
|
||||
|
||||
_cogl_matrix_stack_load_identity (ctx->modelview_stack);
|
||||
_cogl_matrix_stack_translate (ctx->modelview_stack, -0.5f, -0.5f, -z_camera);
|
||||
_cogl_matrix_stack_scale (ctx->modelview_stack,
|
||||
modelview_stack =
|
||||
_cogl_draw_buffer_get_modelview_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_matrix_stack_load_identity (modelview_stack);
|
||||
_cogl_matrix_stack_translate (modelview_stack, -0.5f, -0.5f, -z_camera);
|
||||
_cogl_matrix_stack_scale (modelview_stack,
|
||||
1.0f / width, -1.0f / height, 1.0f / width);
|
||||
_cogl_matrix_stack_translate (ctx->modelview_stack,
|
||||
_cogl_matrix_stack_translate (modelview_stack,
|
||||
0.0f, -1.0 * height, 0.0f);
|
||||
}
|
||||
|
||||
@ -606,9 +681,6 @@ cogl_get_features (void)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, 0);
|
||||
|
||||
if (!ctx->features_cached)
|
||||
_cogl_features_init ();
|
||||
|
||||
if (cogl_debug_flags & COGL_DEBUG_DISABLE_VBOS)
|
||||
ctx->feature_flags &= ~COGL_FEATURE_VBOS;
|
||||
|
||||
@ -626,18 +698,24 @@ cogl_features_available (CoglFeatureFlags features)
|
||||
return (ctx->feature_flags & features) == features;
|
||||
}
|
||||
|
||||
/* XXX: This function should be deprecated, and replaced with a
|
||||
* cogl_draw_buffer_get_size() API instead. We don't support offset
|
||||
* viewports, and you can't have floating point viewport sizes. */
|
||||
/* XXX: This function should either be replaced with one returning
|
||||
* integers, or removed/deprecated and make the
|
||||
* _cogl_draw_buffer_get_viewport* functions public.
|
||||
*/
|
||||
void
|
||||
cogl_get_viewport (float v[4])
|
||||
{
|
||||
CoglHandle draw_buffer;
|
||||
int viewport[4];
|
||||
int i;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
v[0] = 0;
|
||||
v[1] = 0;
|
||||
v[2] = ctx->viewport_width;
|
||||
v[3] = ctx->viewport_height;
|
||||
draw_buffer = _cogl_get_draw_buffer ();
|
||||
_cogl_draw_buffer_get_viewport4fv (draw_buffer, viewport);
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
v[i] = viewport[i];
|
||||
}
|
||||
|
||||
void
|
||||
@ -733,7 +811,7 @@ cogl_disable_fog (void)
|
||||
void
|
||||
cogl_flush_gl_state (int flags)
|
||||
{
|
||||
_cogl_flush_matrix_stacks ();
|
||||
_cogl_draw_buffer_flush_state (_cogl_get_draw_buffer (), 0);
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -752,37 +830,52 @@ cogl_read_pixels (int x,
|
||||
CoglPixelFormat format,
|
||||
guint8 *pixels)
|
||||
{
|
||||
GLint viewport[4];
|
||||
GLint viewport_height;
|
||||
int rowstride = width * 4;
|
||||
guint8 *temprow;
|
||||
CoglHandle draw_buffer;
|
||||
int draw_buffer_height;
|
||||
int rowstride = width * 4;
|
||||
guint8 *temprow;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
g_return_if_fail (format == COGL_PIXEL_FORMAT_RGBA_8888);
|
||||
g_return_if_fail (source == COGL_READ_PIXELS_COLOR_BUFFER);
|
||||
|
||||
temprow = g_alloca (rowstride * sizeof (guint8));
|
||||
|
||||
glGetIntegerv (GL_VIEWPORT, viewport);
|
||||
viewport_height = viewport[3];
|
||||
draw_buffer = _cogl_get_draw_buffer ();
|
||||
|
||||
_cogl_draw_buffer_flush_state (draw_buffer, 0);
|
||||
|
||||
draw_buffer_height = _cogl_draw_buffer_get_height (draw_buffer);
|
||||
|
||||
/* The y co-ordinate should be given in OpenGL's coordinate system
|
||||
so 0 is the bottom row */
|
||||
y = viewport_height - y - height;
|
||||
|
||||
/* Setup the pixel store parameters that may have been changed by
|
||||
Cogl */
|
||||
glPixelStorei (GL_PACK_ALIGNMENT, 4);
|
||||
#ifdef HAVE_COGL_GL
|
||||
glPixelStorei (GL_PACK_ROW_LENGTH, 0);
|
||||
glPixelStorei (GL_PACK_SKIP_PIXELS, 0);
|
||||
glPixelStorei (GL_PACK_SKIP_ROWS, 0);
|
||||
#endif /* HAVE_COGL_GL */
|
||||
* so 0 is the bottom row
|
||||
*
|
||||
* NB: all offscreen rendering is done upside down so no conversion
|
||||
* is necissary in this case.
|
||||
*/
|
||||
if (!cogl_is_offscreen (draw_buffer))
|
||||
y = draw_buffer_height - y - height;
|
||||
|
||||
/* make sure any batched primitives get emitted to the GL driver before
|
||||
* issuing our read pixels... */
|
||||
cogl_flush ();
|
||||
|
||||
glReadPixels (x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||
/* Setup the pixel store parameters that may have been changed by
|
||||
Cogl */
|
||||
GE (glPixelStorei (GL_PACK_ALIGNMENT, 1));
|
||||
#ifdef HAVE_COGL_GL
|
||||
GE (glPixelStorei (GL_PACK_ROW_LENGTH, 0));
|
||||
GE (glPixelStorei (GL_PACK_SKIP_PIXELS, 0));
|
||||
GE (glPixelStorei (GL_PACK_SKIP_ROWS, 0));
|
||||
#endif /* HAVE_COGL_GL */
|
||||
|
||||
GE (glReadPixels (x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels));
|
||||
|
||||
/* NB: All offscreen rendering is done upside down so there is no need
|
||||
* to flip in this case... */
|
||||
if (cogl_is_offscreen (draw_buffer))
|
||||
return;
|
||||
|
||||
/* TODO: consider using the GL_MESA_pack_invert extension in the future
|
||||
* to avoid this flip... */
|
||||
@ -825,12 +918,13 @@ cogl_begin_gl (void)
|
||||
/* Flush all batched primitives */
|
||||
cogl_flush ();
|
||||
|
||||
/* Flush our clipping state to GL */
|
||||
cogl_clip_ensure ();
|
||||
|
||||
/* Flush any client side matrix state */
|
||||
_cogl_flush_matrix_stacks ();
|
||||
|
||||
/* Flush framebuffer state, including clip state, modelview and
|
||||
* projection matrix state
|
||||
*
|
||||
* NB: _cogl_draw_buffer_flush_state may disrupt various state (such
|
||||
* as the material state) when flushing the clip stack, so should
|
||||
* always be done first when preparing to draw. */
|
||||
_cogl_draw_buffer_flush_state (_cogl_get_draw_buffer (), 0);
|
||||
|
||||
/* Setup the state for the current material */
|
||||
|
||||
@ -852,6 +946,7 @@ cogl_begin_gl (void)
|
||||
enable_flags |= COGL_ENABLE_BACKFACE_CULLING;
|
||||
|
||||
cogl_enable (enable_flags);
|
||||
_cogl_flush_face_winding ();
|
||||
|
||||
/* Disable all client texture coordinate arrays */
|
||||
for (i = 0; i < ctx->n_texcoord_arrays_enabled; i++)
|
||||
@ -940,36 +1035,41 @@ _cogl_destroy_texture_units (void)
|
||||
void
|
||||
cogl_push_matrix (void)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
_cogl_matrix_stack_push (ctx->modelview_stack);
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_draw_buffer_get_modelview_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_matrix_stack_push (modelview_stack);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_pop_matrix (void)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
_cogl_matrix_stack_pop (ctx->modelview_stack);
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_draw_buffer_get_modelview_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_matrix_stack_pop (modelview_stack);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_scale (float x, float y, float z)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
_cogl_matrix_stack_scale (ctx->modelview_stack, x, y, z);
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_draw_buffer_get_modelview_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_matrix_stack_scale (modelview_stack, x, y, z);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_translate (float x, float y, float z)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
_cogl_matrix_stack_translate (ctx->modelview_stack, x, y, z);
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_draw_buffer_get_modelview_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_matrix_stack_translate (modelview_stack, x, y, z);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_rotate (float angle, float x, float y, float z)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
_cogl_matrix_stack_rotate (ctx->modelview_stack, angle, x, y, z);
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_draw_buffer_get_modelview_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_matrix_stack_rotate (modelview_stack, angle, x, y, z);
|
||||
}
|
||||
|
||||
void
|
||||
@ -996,35 +1096,20 @@ cogl_frustum (float left,
|
||||
float z_near,
|
||||
float z_far)
|
||||
{
|
||||
float c, d;
|
||||
CoglMatrixStack *projection_stack =
|
||||
_cogl_draw_buffer_get_projection_stack (_cogl_get_draw_buffer ());
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
_cogl_matrix_stack_load_identity (ctx->projection_stack);
|
||||
_cogl_matrix_stack_load_identity (projection_stack);
|
||||
|
||||
_cogl_matrix_stack_frustum (ctx->projection_stack,
|
||||
_cogl_matrix_stack_frustum (projection_stack,
|
||||
left,
|
||||
right,
|
||||
bottom,
|
||||
top,
|
||||
z_near,
|
||||
z_far);
|
||||
|
||||
/* Calculate and store the inverse of the matrix */
|
||||
memset (ctx->inverse_projection, 0, sizeof (float) * 16);
|
||||
|
||||
c = - (z_far + z_near) / (z_far - z_near);
|
||||
d = - (2 * (z_far * z_near)) / (z_far - z_near);
|
||||
|
||||
#define M(row,col) ctx->inverse_projection[col*4+row]
|
||||
M(0,0) = (right - left) / (2 * z_near);
|
||||
M(0,3) = (right + left) / (2 * z_near);
|
||||
M(1,1) = (top - bottom) / (2 * z_near);
|
||||
M(1,3) = (top + bottom) / (2 * z_near);
|
||||
M(2,3) = -1.0;
|
||||
M(3,2) = 1.0 / d;
|
||||
M(3,3) = c / d;
|
||||
#undef M
|
||||
}
|
||||
|
||||
void
|
||||
@ -1036,65 +1121,61 @@ cogl_ortho (float left,
|
||||
float z_far)
|
||||
{
|
||||
CoglMatrix ortho;
|
||||
CoglMatrixStack *projection_stack =
|
||||
_cogl_draw_buffer_get_projection_stack (_cogl_get_draw_buffer ());
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
cogl_matrix_init_identity (&ortho);
|
||||
cogl_matrix_ortho (&ortho, left, right, bottom, top, z_near, z_far);
|
||||
_cogl_matrix_stack_set (ctx->projection_stack, &ortho);
|
||||
|
||||
/* Calculate and store the inverse of the matrix */
|
||||
memset (ctx->inverse_projection, 0, sizeof (float) * 16);
|
||||
|
||||
#define M(row,col) ctx->inverse_projection[col*4+row]
|
||||
M(0,0) = 1.0 / ortho.xx;
|
||||
M(0,3) = -ortho.xw;
|
||||
M(1,1) = 1.0 / ortho.yy;
|
||||
M(1,3) = -ortho.yw;
|
||||
M(2,2) = 1.0 / ortho.zz;
|
||||
M(2,3) = -ortho.zw;
|
||||
M(3,3) = 1.0;
|
||||
#undef M
|
||||
_cogl_matrix_stack_set (projection_stack, &ortho);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_get_modelview_matrix (CoglMatrix *matrix)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
_cogl_matrix_stack_get (ctx->modelview_stack, matrix);
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_draw_buffer_get_modelview_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_matrix_stack_get (modelview_stack, matrix);
|
||||
_COGL_MATRIX_DEBUG_PRINT (matrix);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_set_modelview_matrix (CoglMatrix *matrix)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
_cogl_matrix_stack_set (ctx->modelview_stack, matrix);
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_draw_buffer_get_modelview_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_matrix_stack_set (modelview_stack, matrix);
|
||||
_COGL_MATRIX_DEBUG_PRINT (matrix);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_get_projection_matrix (CoglMatrix *matrix)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
_cogl_matrix_stack_get (ctx->projection_stack, matrix);
|
||||
CoglMatrixStack *projection_stack =
|
||||
_cogl_draw_buffer_get_projection_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_matrix_stack_get (projection_stack, matrix);
|
||||
_COGL_MATRIX_DEBUG_PRINT (matrix);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_set_projection_matrix (CoglMatrix *matrix)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
_cogl_matrix_stack_set (ctx->projection_stack, matrix);
|
||||
CoglMatrixStack *projection_stack =
|
||||
_cogl_draw_buffer_get_projection_stack (_cogl_get_draw_buffer ());
|
||||
_cogl_matrix_stack_set (projection_stack, matrix);
|
||||
|
||||
/* FIXME: Update the inverse projection matrix!! Presumably use
|
||||
* of clip planes must currently be broken if this API is used. */
|
||||
_COGL_MATRIX_DEBUG_PRINT (matrix);
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_flush_matrix_stacks (void)
|
||||
CoglClipStackState *
|
||||
_cogl_get_clip_state (void)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
_cogl_matrix_stack_flush_to_gl (ctx->projection_stack,
|
||||
COGL_MATRIX_PROJECTION);
|
||||
_cogl_matrix_stack_flush_to_gl (ctx->modelview_stack,
|
||||
COGL_MATRIX_MODELVIEW);
|
||||
CoglHandle draw_buffer;
|
||||
|
||||
draw_buffer = _cogl_get_draw_buffer ();
|
||||
return _cogl_draw_buffer_get_clip_state (draw_buffer);
|
||||
}
|
||||
|
||||
|
@ -219,6 +219,8 @@ void _cogl_setup_viewport (guint width,
|
||||
float z_near,
|
||||
float z_far);
|
||||
|
||||
#ifndef COGL_DISABLE_DEPRECATED
|
||||
|
||||
/**
|
||||
* cogl_viewport:
|
||||
* @width: Width of the viewport
|
||||
@ -229,7 +231,25 @@ void _cogl_setup_viewport (guint width,
|
||||
* Since: 0.8.2
|
||||
*/
|
||||
void cogl_viewport (guint width,
|
||||
guint height);
|
||||
guint height) G_GNUC_DEPRECATED;
|
||||
|
||||
#endif
|
||||
|
||||
/**
|
||||
* cogl_set_viewport:
|
||||
* @x: viewport X offset
|
||||
* @x: viewport Y offset
|
||||
* @width: Width of the viewport
|
||||
* @height: Height of the viewport
|
||||
*
|
||||
* Replace the current viewport with the given values.
|
||||
*
|
||||
* Since: 1.2
|
||||
*/
|
||||
void cogl_set_viewport (int x,
|
||||
int y,
|
||||
int width,
|
||||
int height);
|
||||
|
||||
/**
|
||||
* cogl_push_matrix:
|
||||
@ -867,6 +887,10 @@ void cogl_flush_gl_state (int flags);
|
||||
|
||||
/* private */
|
||||
void _cogl_set_indirect_context (gboolean indirect);
|
||||
void _cogl_set_viewport (int x, int y, int width, int height);
|
||||
|
||||
void
|
||||
_cogl_onscreen_clutter_backend_set_size (int width, int height);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
|
@ -25,8 +25,6 @@ libclutter_cogl_driver_la_SOURCES = \
|
||||
cogl.c \
|
||||
cogl-primitives.c \
|
||||
cogl-texture-driver.c \
|
||||
cogl-fbo.h \
|
||||
cogl-fbo.c \
|
||||
cogl-shader-private.h \
|
||||
cogl-shader.c \
|
||||
cogl-program.h \
|
||||
|
@ -30,15 +30,16 @@
|
||||
void
|
||||
_cogl_create_context_driver (CoglContext *_context)
|
||||
{
|
||||
_context->drv.pf_glGenRenderbuffersEXT = NULL;
|
||||
_context->drv.pf_glBindRenderbufferEXT = NULL;
|
||||
_context->drv.pf_glRenderbufferStorageEXT = NULL;
|
||||
_context->drv.pf_glGenFramebuffersEXT = NULL;
|
||||
_context->drv.pf_glBindFramebufferEXT = NULL;
|
||||
_context->drv.pf_glFramebufferTexture2DEXT = NULL;
|
||||
_context->drv.pf_glFramebufferRenderbufferEXT = NULL;
|
||||
_context->drv.pf_glCheckFramebufferStatusEXT = NULL;
|
||||
_context->drv.pf_glDeleteFramebuffersEXT = NULL;
|
||||
_context->drv.pf_glGenRenderbuffers = NULL;
|
||||
_context->drv.pf_glBindRenderbuffer = NULL;
|
||||
_context->drv.pf_glRenderbufferStorage = NULL;
|
||||
_context->drv.pf_glGenFramebuffers = NULL;
|
||||
_context->drv.pf_glBindFramebuffer = NULL;
|
||||
_context->drv.pf_glFramebufferTexture2D = NULL;
|
||||
_context->drv.pf_glFramebufferRenderbuffer = NULL;
|
||||
_context->drv.pf_glCheckFramebufferStatus = NULL;
|
||||
_context->drv.pf_glDeleteFramebuffers = NULL;
|
||||
|
||||
_context->drv.pf_glBlitFramebufferEXT = NULL;
|
||||
_context->drv.pf_glRenderbufferStorageMultisampleEXT = NULL;
|
||||
|
||||
|
@ -29,19 +29,20 @@
|
||||
typedef struct _CoglContextDriver
|
||||
{
|
||||
/* Relying on glext.h to define these */
|
||||
COGL_PFNGLGENRENDERBUFFERSEXTPROC pf_glGenRenderbuffersEXT;
|
||||
COGL_PFNGLDELETERENDERBUFFERSEXTPROC pf_glDeleteRenderbuffersEXT;
|
||||
COGL_PFNGLBINDRENDERBUFFEREXTPROC pf_glBindRenderbufferEXT;
|
||||
COGL_PFNGLRENDERBUFFERSTORAGEEXTPROC pf_glRenderbufferStorageEXT;
|
||||
COGL_PFNGLGENFRAMEBUFFERSEXTPROC pf_glGenFramebuffersEXT;
|
||||
COGL_PFNGLBINDFRAMEBUFFEREXTPROC pf_glBindFramebufferEXT;
|
||||
COGL_PFNGLFRAMEBUFFERTEXTURE2DEXTPROC pf_glFramebufferTexture2DEXT;
|
||||
COGL_PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC pf_glFramebufferRenderbufferEXT;
|
||||
COGL_PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC pf_glCheckFramebufferStatusEXT;
|
||||
COGL_PFNGLDELETEFRAMEBUFFERSEXTPROC pf_glDeleteFramebuffersEXT;
|
||||
COGL_PFNGLGENRENDERBUFFERSPROC pf_glGenRenderbuffers;
|
||||
COGL_PFNGLDELETERENDERBUFFERSPROC pf_glDeleteRenderbuffers;
|
||||
COGL_PFNGLBINDRENDERBUFFERPROC pf_glBindRenderbuffer;
|
||||
COGL_PFNGLRENDERBUFFERSTORAGEPROC pf_glRenderbufferStorage;
|
||||
COGL_PFNGLGENFRAMEBUFFERSPROC pf_glGenFramebuffers;
|
||||
COGL_PFNGLBINDFRAMEBUFFERPROC pf_glBindFramebuffer;
|
||||
COGL_PFNGLFRAMEBUFFERTEXTURE2DPROC pf_glFramebufferTexture2D;
|
||||
COGL_PFNGLFRAMEBUFFERRENDERBUFFERPROC pf_glFramebufferRenderbuffer;
|
||||
COGL_PFNGLCHECKFRAMEBUFFERSTATUSPROC pf_glCheckFramebufferStatus;
|
||||
COGL_PFNGLDELETEFRAMEBUFFERSPROC pf_glDeleteFramebuffers;
|
||||
COGL_PFNGLGENERATEMIPMAPPROC pf_glGenerateMipmap;
|
||||
|
||||
COGL_PFNGLBLITFRAMEBUFFEREXTPROC pf_glBlitFramebufferEXT;
|
||||
COGL_PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC pf_glRenderbufferStorageMultisampleEXT;
|
||||
COGL_PFNGLGENERATEMIPMAPEXTPROC pf_glGenerateMipmapEXT;
|
||||
|
||||
COGL_PFNGLCREATEPROGRAMOBJECTARBPROC pf_glCreateProgramObjectARB;
|
||||
COGL_PFNGLCREATESHADEROBJECTARBPROC pf_glCreateShaderObjectARB;
|
||||
|
@ -698,34 +698,34 @@ G_BEGIN_DECLS
|
||||
#endif
|
||||
|
||||
typedef void
|
||||
(APIENTRYP COGL_PFNGLGENRENDERBUFFERSEXTPROC)
|
||||
(APIENTRYP COGL_PFNGLGENRENDERBUFFERSPROC)
|
||||
(GLsizei n,
|
||||
GLuint *renderbuffers);
|
||||
|
||||
typedef void
|
||||
(APIENTRYP COGL_PFNGLBINDRENDERBUFFEREXTPROC)
|
||||
(APIENTRYP COGL_PFNGLBINDRENDERBUFFERPROC)
|
||||
(GLenum target,
|
||||
GLuint renderbuffer);
|
||||
|
||||
typedef void
|
||||
(APIENTRYP COGL_PFNGLRENDERBUFFERSTORAGEEXTPROC)
|
||||
(APIENTRYP COGL_PFNGLRENDERBUFFERSTORAGEPROC)
|
||||
(GLenum target,
|
||||
GLenum internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height);
|
||||
|
||||
typedef void
|
||||
(APIENTRYP COGL_PFNGLGENFRAMEBUFFERSEXTPROC)
|
||||
(APIENTRYP COGL_PFNGLGENFRAMEBUFFERSPROC)
|
||||
(GLsizei n,
|
||||
GLuint *framebuffers);
|
||||
|
||||
typedef void
|
||||
(APIENTRYP COGL_PFNGLBINDFRAMEBUFFEREXTPROC)
|
||||
(APIENTRYP COGL_PFNGLBINDFRAMEBUFFERPROC)
|
||||
(GLenum target,
|
||||
GLuint framebuffer);
|
||||
|
||||
typedef void
|
||||
(APIENTRYP COGL_PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)
|
||||
(APIENTRYP COGL_PFNGLFRAMEBUFFERTEXTURE2DPROC)
|
||||
(GLenum target,
|
||||
GLenum attachment,
|
||||
GLenum textarget,
|
||||
@ -733,26 +733,30 @@ typedef void
|
||||
GLint level);
|
||||
|
||||
typedef void
|
||||
(APIENTRYP COGL_PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)
|
||||
(APIENTRYP COGL_PFNGLFRAMEBUFFERRENDERBUFFERPROC)
|
||||
(GLenum target,
|
||||
GLenum attachment,
|
||||
GLenum renderbuffertarget,
|
||||
GLuint renderbuffer);
|
||||
|
||||
typedef GLenum
|
||||
(APIENTRYP COGL_PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)
|
||||
(APIENTRYP COGL_PFNGLCHECKFRAMEBUFFERSTATUSPROC)
|
||||
(GLenum target);
|
||||
|
||||
typedef void
|
||||
(APIENTRYP COGL_PFNGLDELETEFRAMEBUFFERSEXTPROC)
|
||||
(APIENTRYP COGL_PFNGLDELETEFRAMEBUFFERSPROC)
|
||||
(GLsizei n,
|
||||
const GLuint *framebuffers);
|
||||
|
||||
typedef void
|
||||
(APIENTRYP COGL_PFNGLDELETERENDERBUFFERSEXTPROC)
|
||||
(APIENTRYP COGL_PFNGLDELETERENDERBUFFERSPROC)
|
||||
(GLsizei n,
|
||||
const GLuint *renderbuffers);
|
||||
|
||||
typedef void
|
||||
(APIENTRYP COGL_PFNGLGENERATEMIPMAPPROC)
|
||||
(GLenum target);
|
||||
|
||||
typedef void
|
||||
(APIENTRYP COGL_PFNGLBLITFRAMEBUFFEREXTPROC)
|
||||
(GLint srcX0,
|
||||
@ -774,10 +778,6 @@ typedef void
|
||||
GLsizei width,
|
||||
GLsizei height);
|
||||
|
||||
typedef void
|
||||
(APIENTRYP COGL_PFNGLGENERATEMIPMAPEXTPROC)
|
||||
(GLenum target);
|
||||
|
||||
typedef GLhandleARB
|
||||
(APIENTRYP COGL_PFNGLCREATEPROGRAMOBJECTARBPROC)
|
||||
(void);
|
||||
|
@ -1,325 +0,0 @@
|
||||
/*
|
||||
* Cogl
|
||||
*
|
||||
* An object oriented GL/GLES Abstraction/Utility Layer
|
||||
*
|
||||
* Copyright (C) 2007,2008,2009 Intel Corporation.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include "config.h"
|
||||
#endif
|
||||
|
||||
#include "cogl.h"
|
||||
#include "cogl-internal.h"
|
||||
#include "cogl-util.h"
|
||||
#include "cogl-texture-private.h"
|
||||
#include "cogl-fbo.h"
|
||||
#include "cogl-context.h"
|
||||
#include "cogl-handle.h"
|
||||
|
||||
/* Expecting EXT functions not to be defined - redirect to pointers in context */
|
||||
#define glGenRenderbuffersEXT ctx->drv.pf_glGenRenderbuffersEXT
|
||||
#define glDeleteRenderbuffersEXT ctx->drv.pf_glDeleteRenderbuffersEXT
|
||||
#define glBindRenderbufferEXT ctx->drv.pf_glBindRenderbufferEXT
|
||||
#define glRenderbufferStorageEXT ctx->drv.pf_glRenderbufferStorageEXT
|
||||
#define glGenFramebuffersEXT ctx->drv.pf_glGenFramebuffersEXT
|
||||
#define glBindFramebufferEXT ctx->drv.pf_glBindFramebufferEXT
|
||||
#define glFramebufferTexture2DEXT ctx->drv.pf_glFramebufferTexture2DEXT
|
||||
#define glFramebufferRenderbufferEXT ctx->drv.pf_glFramebufferRenderbufferEXT
|
||||
#define glCheckFramebufferStatusEXT ctx->drv.pf_glCheckFramebufferStatusEXT
|
||||
#define glDeleteFramebuffersEXT ctx->drv.pf_glDeleteFramebuffersEXT
|
||||
#define glBlitFramebufferEXT ctx->drv.pf_glBlitFramebufferEXT
|
||||
#define glRenderbufferStorageMultisampleEXT ctx->drv.pf_glRenderbufferStorageMultisampleEXT
|
||||
|
||||
#ifndef GL_READ_FRAMEBUFFER_EXT
|
||||
#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
|
||||
#endif
|
||||
#ifndef GL_DRAW_FRAMEBUFFER_EXT
|
||||
#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
|
||||
#endif
|
||||
|
||||
static void _cogl_offscreen_free (CoglFbo *fbo);
|
||||
|
||||
COGL_HANDLE_DEFINE (Fbo, offscreen);
|
||||
|
||||
CoglHandle
|
||||
cogl_offscreen_new_to_texture (CoglHandle texhandle)
|
||||
{
|
||||
CoglFbo *fbo;
|
||||
int width;
|
||||
int height;
|
||||
GLuint tex_gl_handle;
|
||||
GLenum tex_gl_target;
|
||||
GLuint fbo_gl_handle;
|
||||
GLuint gl_stencil_handle;
|
||||
GLenum status;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
|
||||
|
||||
if (!cogl_features_available (COGL_FEATURE_OFFSCREEN))
|
||||
return COGL_INVALID_HANDLE;
|
||||
|
||||
/* Make texhandle is a valid texture object */
|
||||
if (!cogl_is_texture (texhandle))
|
||||
return COGL_INVALID_HANDLE;
|
||||
|
||||
/* The texture must not be sliced */
|
||||
if (cogl_texture_is_sliced (texhandle))
|
||||
return COGL_INVALID_HANDLE;
|
||||
|
||||
/* Pick the single texture slice width, height and GL id */
|
||||
|
||||
width = cogl_texture_get_width (texhandle);
|
||||
height = cogl_texture_get_height (texhandle);
|
||||
|
||||
if (!cogl_texture_get_gl_texture (texhandle, &tex_gl_handle, &tex_gl_target))
|
||||
return COGL_INVALID_HANDLE;
|
||||
|
||||
if (tex_gl_target != GL_TEXTURE_2D)
|
||||
return COGL_INVALID_HANDLE;
|
||||
|
||||
/* Create a renderbuffer for stenciling */
|
||||
GE( glGenRenderbuffersEXT (1, &gl_stencil_handle) );
|
||||
GE( glBindRenderbufferEXT (GL_RENDERBUFFER_EXT, gl_stencil_handle) );
|
||||
GE( glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_STENCIL_INDEX8_EXT,
|
||||
cogl_texture_get_width (texhandle),
|
||||
cogl_texture_get_height (texhandle)) );
|
||||
GE( glBindRenderbufferEXT (GL_RENDERBUFFER_EXT, 0) );
|
||||
|
||||
/* Generate framebuffer */
|
||||
glGenFramebuffersEXT (1, &fbo_gl_handle);
|
||||
GE( glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, fbo_gl_handle) );
|
||||
GE( glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
||||
tex_gl_target, tex_gl_handle, 0) );
|
||||
GE( glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT,
|
||||
GL_STENCIL_ATTACHMENT_EXT,
|
||||
GL_RENDERBUFFER_EXT, gl_stencil_handle) );
|
||||
|
||||
/* XXX: The framebuffer_object spec isn't clear in defining whether attaching
|
||||
* a texture as a renderbuffer with mipmap filtering enabled while the
|
||||
* mipmaps have not been uploaded should result in an incomplete framebuffer
|
||||
* object. (different drivers make different decisions)
|
||||
*
|
||||
* To avoid an error with drivers that do consider this a problem we
|
||||
* explicitly set non mipmapped filters here. These will later be reset when
|
||||
* the texture is actually used for rendering according to the filters set on
|
||||
* the corresponding CoglMaterial.
|
||||
*/
|
||||
_cogl_texture_set_filters (texhandle, GL_NEAREST, GL_NEAREST);
|
||||
|
||||
/* Make sure it's complete */
|
||||
status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
|
||||
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
|
||||
{
|
||||
/* Stencil renderbuffers aren't always supported. Try again
|
||||
without the stencil buffer */
|
||||
GE( glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT,
|
||||
GL_STENCIL_ATTACHMENT_EXT,
|
||||
GL_RENDERBUFFER_EXT,
|
||||
0) );
|
||||
GE( glDeleteRenderbuffersEXT (1, &gl_stencil_handle) );
|
||||
gl_stencil_handle = 0;
|
||||
|
||||
status = glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT);
|
||||
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
|
||||
{
|
||||
/* Still failing, so give up */
|
||||
GE( glDeleteFramebuffersEXT (1, &fbo_gl_handle) );
|
||||
GE( glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0) );
|
||||
return COGL_INVALID_HANDLE;
|
||||
}
|
||||
}
|
||||
|
||||
GE( glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0) );
|
||||
|
||||
/* Allocate and init a CoglFbo object (store non-wasted size
|
||||
for subsequent blits and viewport setup) */
|
||||
fbo = (CoglFbo*) g_malloc (sizeof (CoglFbo));
|
||||
fbo->width = width;
|
||||
fbo->height = height;
|
||||
fbo->gl_handle = fbo_gl_handle;
|
||||
fbo->gl_stencil_handle = gl_stencil_handle;
|
||||
|
||||
return _cogl_offscreen_handle_new (fbo);
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_offscreen_free (CoglFbo *fbo)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
/* Frees FBO resources but its handle is not
|
||||
released! Do that separately before this! */
|
||||
if (fbo->gl_stencil_handle)
|
||||
GE( glDeleteRenderbuffersEXT (1, &fbo->gl_stencil_handle) );
|
||||
GE( glDeleteFramebuffersEXT (1, &fbo->gl_handle) );
|
||||
g_free (fbo);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_set_draw_buffer (CoglBufferTarget target, CoglHandle offscreen)
|
||||
{
|
||||
CoglFbo *fbo = NULL;
|
||||
CoglDrawBufferState *draw_buffer;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
_cogl_journal_flush ();
|
||||
|
||||
g_assert (ctx->draw_buffer_stack != NULL);
|
||||
draw_buffer = ctx->draw_buffer_stack->data;
|
||||
|
||||
if (target == COGL_OFFSCREEN_BUFFER)
|
||||
{
|
||||
/* Make sure it is a valid fbo handle */
|
||||
if (!cogl_is_offscreen (offscreen))
|
||||
return;
|
||||
|
||||
fbo = _cogl_offscreen_pointer_from_handle (offscreen);
|
||||
|
||||
/* Check current draw buffer target */
|
||||
if (draw_buffer->target != COGL_OFFSCREEN_BUFFER)
|
||||
{
|
||||
/* Push the viewport and matrix setup if redirecting
|
||||
from a non-screen buffer */
|
||||
GE( glPushAttrib (GL_VIEWPORT_BIT) );
|
||||
|
||||
_cogl_matrix_stack_push (ctx->projection_stack);
|
||||
_cogl_matrix_stack_load_identity (ctx->projection_stack);
|
||||
|
||||
_cogl_matrix_stack_push (ctx->modelview_stack);
|
||||
_cogl_matrix_stack_load_identity (ctx->modelview_stack);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Override viewport and matrix setup if redirecting
|
||||
from another offscreen buffer */
|
||||
_cogl_matrix_stack_load_identity (ctx->projection_stack);
|
||||
|
||||
_cogl_matrix_stack_load_identity (ctx->modelview_stack);
|
||||
}
|
||||
|
||||
/* Setup new viewport and matrices */
|
||||
cogl_viewport (fbo->width, fbo->height);
|
||||
_cogl_matrix_stack_translate (ctx->modelview_stack, -1.0f, -1.0f, 0.0f);
|
||||
_cogl_matrix_stack_scale (ctx->modelview_stack, 2.0f / fbo->width, 2.0f / fbo->height, 1.0f);
|
||||
|
||||
/* Bind offscreen framebuffer object */
|
||||
GE( glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, fbo->gl_handle) );
|
||||
GE( glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
|
||||
|
||||
/* Some implementation require a clear before drawing
|
||||
to an fbo. Luckily it is affected by scissor test. */
|
||||
/* FIXME: test where exactly this is needed end whether
|
||||
a glClear with 0 argument is enough */
|
||||
GE( glPushAttrib (GL_SCISSOR_BIT) );
|
||||
GE( glScissor (0,0,0,0) );
|
||||
GE( glEnable (GL_SCISSOR_TEST) );
|
||||
GE( glClear (GL_COLOR_BUFFER_BIT) );
|
||||
GE( glPopAttrib () );
|
||||
}
|
||||
else if (target & COGL_WINDOW_BUFFER)
|
||||
{
|
||||
/* Check current draw buffer target */
|
||||
if (draw_buffer->target == COGL_OFFSCREEN_BUFFER)
|
||||
{
|
||||
/* Pop viewport and matrices if redirecting back
|
||||
from an offscreen buffer */
|
||||
GE( glPopAttrib () );
|
||||
|
||||
_cogl_matrix_stack_pop (ctx->projection_stack);
|
||||
|
||||
_cogl_matrix_stack_pop (ctx->modelview_stack);
|
||||
}
|
||||
|
||||
/* Bind window framebuffer object */
|
||||
GE( glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0) );
|
||||
}
|
||||
|
||||
/* Store new target */
|
||||
draw_buffer->target = target;
|
||||
if (draw_buffer->offscreen != offscreen)
|
||||
{
|
||||
if (draw_buffer->offscreen != COGL_INVALID_HANDLE)
|
||||
cogl_handle_unref (draw_buffer->offscreen);
|
||||
if (offscreen != COGL_INVALID_HANDLE)
|
||||
cogl_handle_ref (offscreen);
|
||||
draw_buffer->offscreen = offscreen;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cogl_push_draw_buffer(void)
|
||||
{
|
||||
CoglDrawBufferState *old;
|
||||
CoglDrawBufferState *draw_buffer;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
g_assert (ctx->draw_buffer_stack != NULL);
|
||||
old = ctx->draw_buffer_stack->data;
|
||||
|
||||
draw_buffer = g_slice_new0 (CoglDrawBufferState);
|
||||
*draw_buffer = *old;
|
||||
|
||||
ctx->draw_buffer_stack =
|
||||
g_slist_prepend (ctx->draw_buffer_stack, draw_buffer);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_pop_draw_buffer(void)
|
||||
{
|
||||
CoglDrawBufferState *to_pop;
|
||||
CoglDrawBufferState *to_restore;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
g_assert (ctx->draw_buffer_stack != NULL);
|
||||
if (ctx->draw_buffer_stack->next == NULL)
|
||||
{
|
||||
g_warning ("1 more cogl_pop_draw_buffer() than cogl_push_draw_buffer()");
|
||||
return;
|
||||
}
|
||||
|
||||
to_pop = ctx->draw_buffer_stack->data;
|
||||
to_restore = ctx->draw_buffer_stack->next->data;
|
||||
|
||||
/* the logic in cogl_set_draw_buffer() only works if
|
||||
* to_pop is still on top of the stack, because
|
||||
* cogl_set_draw_buffer() needs to know the previous
|
||||
* state.
|
||||
*/
|
||||
cogl_set_draw_buffer (to_restore->target, to_restore->offscreen);
|
||||
|
||||
/* cogl_set_draw_buffer() should have set top of stack
|
||||
* to to_restore
|
||||
*/
|
||||
g_assert (to_restore->target == to_pop->target);
|
||||
g_assert (to_restore->offscreen == to_pop->offscreen);
|
||||
|
||||
g_assert (ctx->draw_buffer_stack->data == to_pop);
|
||||
ctx->draw_buffer_stack =
|
||||
g_slist_remove_link (ctx->draw_buffer_stack,
|
||||
ctx->draw_buffer_stack);
|
||||
|
||||
g_slice_free (CoglDrawBufferState, to_pop);
|
||||
}
|
||||
|
@ -30,6 +30,8 @@
|
||||
#include "cogl-context.h"
|
||||
#include "cogl-clip-stack.h"
|
||||
#include "cogl-material-private.h"
|
||||
#include "cogl-clip-stack.h"
|
||||
#include "cogl-draw-buffer-private.h"
|
||||
|
||||
#include <string.h>
|
||||
#include <gmodule.h>
|
||||
@ -74,7 +76,7 @@ _cogl_path_add_node (gboolean new_sub_path,
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_path_stroke_nodes ()
|
||||
_cogl_path_stroke_nodes (void)
|
||||
{
|
||||
guint path_start = 0;
|
||||
gulong enable_flags = COGL_ENABLE_VERTEX_ARRAY;
|
||||
@ -82,6 +84,13 @@ _cogl_path_stroke_nodes ()
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
_cogl_journal_flush ();
|
||||
|
||||
/* NB: _cogl_draw_buffer_flush_state may disrupt various state (such
|
||||
* as the material state) when flushing the clip stack, so should
|
||||
* always be done first when preparing to draw. */
|
||||
_cogl_draw_buffer_flush_state (_cogl_get_draw_buffer (), 0);
|
||||
|
||||
enable_flags |= _cogl_material_get_cogl_enable_flags (ctx->source_material);
|
||||
cogl_enable (enable_flags);
|
||||
|
||||
@ -90,7 +99,6 @@ _cogl_path_stroke_nodes ()
|
||||
options.disable_layers = (guint32)~0;
|
||||
|
||||
_cogl_material_flush_gl_state (ctx->source_material, &options);
|
||||
_cogl_flush_matrix_stacks ();
|
||||
|
||||
while (path_start < ctx->path_nodes->len)
|
||||
{
|
||||
@ -127,20 +135,33 @@ _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
|
||||
CoglPathNode *path,
|
||||
gboolean merge)
|
||||
{
|
||||
guint path_start = 0;
|
||||
guint sub_path_num = 0;
|
||||
float bounds_x;
|
||||
float bounds_y;
|
||||
float bounds_w;
|
||||
float bounds_h;
|
||||
gulong enable_flags = COGL_ENABLE_VERTEX_ARRAY;
|
||||
CoglHandle prev_source;
|
||||
int i;
|
||||
guint path_start = 0;
|
||||
guint sub_path_num = 0;
|
||||
float bounds_x;
|
||||
float bounds_y;
|
||||
float bounds_w;
|
||||
float bounds_h;
|
||||
gulong enable_flags = COGL_ENABLE_VERTEX_ARRAY;
|
||||
CoglHandle prev_source;
|
||||
int i;
|
||||
CoglHandle draw_buffer = _cogl_get_draw_buffer ();
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_draw_buffer_get_modelview_stack (draw_buffer);
|
||||
CoglMatrixStack *projection_stack =
|
||||
_cogl_draw_buffer_get_projection_stack (draw_buffer);
|
||||
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
/* We don't track changes to the stencil buffer in the journal
|
||||
* so we need to flush any batched geometry first */
|
||||
_cogl_journal_flush ();
|
||||
|
||||
/* NB: _cogl_draw_buffer_flush_state may disrupt various state (such
|
||||
* as the material state) when flushing the clip stack, so should
|
||||
* always be done first when preparing to draw. */
|
||||
_cogl_draw_buffer_flush_state (draw_buffer, 0);
|
||||
|
||||
/* Just setup a simple material that doesn't use texturing... */
|
||||
prev_source = cogl_handle_ref (ctx->source_material);
|
||||
cogl_set_source (ctx->stencil_material);
|
||||
@ -161,7 +182,7 @@ _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
|
||||
}
|
||||
else
|
||||
{
|
||||
GE( glClear (GL_STENCIL_BUFFER_BIT) );
|
||||
cogl_clear (NULL, COGL_BUFFER_BIT_STENCIL);
|
||||
GE( glStencilMask (1) );
|
||||
GE( glStencilFunc (GL_LEQUAL, 0x1, 0x3) );
|
||||
}
|
||||
@ -179,8 +200,6 @@ _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
|
||||
}
|
||||
ctx->n_texcoord_arrays_enabled = 0;
|
||||
|
||||
_cogl_flush_matrix_stacks ();
|
||||
|
||||
while (path_start < path_size)
|
||||
{
|
||||
GE( glVertexPointer (2, GL_FLOAT, sizeof (CoglPathNode),
|
||||
@ -194,8 +213,17 @@ _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
|
||||
significant bit */
|
||||
GE( glStencilMask (merge ? 6 : 3) );
|
||||
GE( glStencilOp (GL_ZERO, GL_REPLACE, GL_REPLACE) );
|
||||
glRectf (bounds_x, bounds_y,
|
||||
bounds_x + bounds_w, bounds_y + bounds_h);
|
||||
cogl_rectangle (bounds_x, bounds_y,
|
||||
bounds_x + bounds_w, bounds_y + bounds_h);
|
||||
/* Make sure the rectangle hits the stencil buffer before
|
||||
* directly changing other GL state. */
|
||||
_cogl_journal_flush ();
|
||||
/* NB: The journal flushing may trash the modelview state and
|
||||
* enable flags */
|
||||
_cogl_matrix_stack_flush_to_gl (modelview_stack,
|
||||
COGL_MATRIX_MODELVIEW);
|
||||
cogl_enable (enable_flags);
|
||||
|
||||
GE( glStencilOp (GL_INVERT, GL_INVERT, GL_INVERT) );
|
||||
}
|
||||
|
||||
@ -216,19 +244,24 @@ _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
|
||||
/* Decrement all of the bits twice so that only pixels where the
|
||||
value is 3 will remain */
|
||||
|
||||
_cogl_matrix_stack_push (ctx->projection_stack);
|
||||
_cogl_matrix_stack_load_identity (ctx->projection_stack);
|
||||
_cogl_matrix_stack_push (projection_stack);
|
||||
_cogl_matrix_stack_load_identity (projection_stack);
|
||||
_cogl_matrix_stack_flush_to_gl (projection_stack,
|
||||
COGL_MATRIX_PROJECTION);
|
||||
|
||||
_cogl_matrix_stack_push (ctx->modelview_stack);
|
||||
_cogl_matrix_stack_load_identity (ctx->modelview_stack);
|
||||
_cogl_matrix_stack_push (modelview_stack);
|
||||
_cogl_matrix_stack_load_identity (modelview_stack);
|
||||
_cogl_matrix_stack_flush_to_gl (modelview_stack,
|
||||
COGL_MATRIX_MODELVIEW);
|
||||
|
||||
_cogl_flush_matrix_stacks ();
|
||||
cogl_rectangle (-1.0, -1.0, 1.0, 1.0);
|
||||
cogl_rectangle (-1.0, -1.0, 1.0, 1.0);
|
||||
/* Make sure these rectangles hit the stencil buffer before we
|
||||
* restore the stencil op/func. */
|
||||
_cogl_journal_flush ();
|
||||
|
||||
glRectf (-1.0, -1.0, 1.0, 1.0);
|
||||
glRectf (-1.0, -1.0, 1.0, 1.0);
|
||||
|
||||
_cogl_matrix_stack_pop (ctx->modelview_stack);
|
||||
_cogl_matrix_stack_pop (ctx->projection_stack);
|
||||
_cogl_matrix_stack_pop (modelview_stack);
|
||||
_cogl_matrix_stack_pop (projection_stack);
|
||||
}
|
||||
|
||||
GE( glStencilMask (~(GLuint) 0) );
|
||||
@ -244,8 +277,10 @@ _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_path_fill_nodes ()
|
||||
_cogl_path_fill_nodes (void)
|
||||
{
|
||||
CoglHandle draw_buffer;
|
||||
CoglClipStackState *clip_state;
|
||||
float bounds_x;
|
||||
float bounds_y;
|
||||
float bounds_w;
|
||||
@ -253,6 +288,11 @@ _cogl_path_fill_nodes ()
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
_cogl_journal_flush ();
|
||||
|
||||
draw_buffer = _cogl_get_draw_buffer ();
|
||||
clip_state = _cogl_draw_buffer_get_clip_state (draw_buffer);
|
||||
|
||||
_cogl_path_get_bounds (ctx->path_nodes_min, ctx->path_nodes_max,
|
||||
&bounds_x, &bounds_y, &bounds_w, &bounds_h);
|
||||
|
||||
@ -261,12 +301,13 @@ _cogl_path_fill_nodes ()
|
||||
ctx->path_nodes->len,
|
||||
&g_array_index (ctx->path_nodes,
|
||||
CoglPathNode, 0),
|
||||
ctx->clip.stencil_used);
|
||||
clip_state->stencil_used);
|
||||
|
||||
cogl_rectangle (bounds_x, bounds_y,
|
||||
bounds_x + bounds_w, bounds_y + bounds_h);
|
||||
|
||||
/* The stencil buffer now contains garbage so the clip area needs to
|
||||
be rebuilt */
|
||||
ctx->clip.stack_dirty = TRUE;
|
||||
_cogl_clip_stack_state_dirty (clip_state);
|
||||
}
|
||||
|
||||
|
@ -45,7 +45,7 @@
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
|
||||
#define glGenerateMipmap ctx->drv.pf_glGenerateMipmapEXT
|
||||
#define glGenerateMipmap ctx->drv.pf_glGenerateMipmap
|
||||
|
||||
void
|
||||
_cogl_texture_driver_bind (GLenum gl_target,
|
||||
|
@ -32,6 +32,12 @@
|
||||
#include "cogl-internal.h"
|
||||
#include "cogl-context.h"
|
||||
|
||||
typedef struct _CoglGLSymbolTableEntry
|
||||
{
|
||||
const char *name;
|
||||
void *ptr;
|
||||
} CoglGLSymbolTableEntry;
|
||||
|
||||
gboolean
|
||||
cogl_check_extension (const gchar *name, const gchar *ext)
|
||||
{
|
||||
@ -57,6 +63,26 @@ cogl_check_extension (const gchar *name, const gchar *ext)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
gboolean
|
||||
_cogl_resolve_gl_symbols (CoglGLSymbolTableEntry *symbol_table,
|
||||
const char *suffix)
|
||||
{
|
||||
int i;
|
||||
gboolean status = TRUE;
|
||||
for (i = 0; symbol_table[i].name; i++)
|
||||
{
|
||||
char *full_name = g_strdup_printf ("%s%s", symbol_table[i].name, suffix);
|
||||
*((CoglFuncPtr *)symbol_table[i].ptr) = cogl_get_proc_address (full_name);
|
||||
g_free (full_name);
|
||||
if (!*((CoglFuncPtr *)symbol_table[i].ptr))
|
||||
{
|
||||
status = FALSE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return status;
|
||||
}
|
||||
|
||||
#ifdef HAVE_CLUTTER_OSX
|
||||
static gboolean
|
||||
really_enable_npot (void)
|
||||
@ -90,6 +116,9 @@ _cogl_features_init (void)
|
||||
const gchar *gl_extensions;
|
||||
GLint max_clip_planes = 0;
|
||||
GLint num_stencil_bits = 0;
|
||||
gboolean fbo_ARB = FALSE;
|
||||
gboolean fbo_EXT = FALSE;
|
||||
const char *suffix;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -284,64 +313,35 @@ _cogl_features_init (void)
|
||||
flags |= COGL_FEATURE_SHADERS_GLSL;
|
||||
}
|
||||
|
||||
if (cogl_check_extension ("GL_EXT_framebuffer_object", gl_extensions) ||
|
||||
cogl_check_extension ("GL_ARB_framebuffer_object", gl_extensions))
|
||||
fbo_ARB = cogl_check_extension ("GL_ARB_framebuffer_object", gl_extensions);
|
||||
if (fbo_ARB)
|
||||
suffix = "";
|
||||
else
|
||||
{
|
||||
ctx->drv.pf_glGenRenderbuffersEXT =
|
||||
(COGL_PFNGLGENRENDERBUFFERSEXTPROC)
|
||||
cogl_get_proc_address ("glGenRenderbuffersEXT");
|
||||
fbo_EXT = cogl_check_extension ("GL_EXT_framebuffer_object", gl_extensions);
|
||||
if (fbo_EXT)
|
||||
suffix = "EXT";
|
||||
}
|
||||
|
||||
ctx->drv.pf_glDeleteRenderbuffersEXT =
|
||||
(COGL_PFNGLDELETERENDERBUFFERSEXTPROC)
|
||||
cogl_get_proc_address ("glDeleteRenderbuffersEXT");
|
||||
if (fbo_ARB || fbo_EXT)
|
||||
{
|
||||
CoglGLSymbolTableEntry symbol_table[] = {
|
||||
{"glGenRenderbuffers", &ctx->drv.pf_glGenRenderbuffers},
|
||||
{"glDeleteRenderbuffers", &ctx->drv.pf_glDeleteRenderbuffers},
|
||||
{"glBindRenderbuffer", &ctx->drv.pf_glBindRenderbuffer},
|
||||
{"glRenderbufferStorage", &ctx->drv.pf_glRenderbufferStorage},
|
||||
{"glGenFramebuffers", &ctx->drv.pf_glGenFramebuffers},
|
||||
{"glBindFramebuffer", &ctx->drv.pf_glBindFramebuffer},
|
||||
{"glFramebufferTexture2D", &ctx->drv.pf_glFramebufferTexture2D},
|
||||
{"glFramebufferRenderbuffer", &ctx->drv.pf_glFramebufferRenderbuffer},
|
||||
{"glCheckFramebufferStatus", &ctx->drv.pf_glCheckFramebufferStatus},
|
||||
{"glDeleteFramebuffers", &ctx->drv.pf_glDeleteFramebuffers},
|
||||
{"glGenerateMipmap", &ctx->drv.pf_glGenerateMipmap},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
ctx->drv.pf_glBindRenderbufferEXT =
|
||||
(COGL_PFNGLBINDRENDERBUFFEREXTPROC)
|
||||
cogl_get_proc_address ("glBindRenderbufferEXT");
|
||||
|
||||
ctx->drv.pf_glRenderbufferStorageEXT =
|
||||
(COGL_PFNGLRENDERBUFFERSTORAGEEXTPROC)
|
||||
cogl_get_proc_address ("glRenderbufferStorageEXT");
|
||||
|
||||
ctx->drv.pf_glGenFramebuffersEXT =
|
||||
(COGL_PFNGLGENFRAMEBUFFERSEXTPROC)
|
||||
cogl_get_proc_address ("glGenFramebuffersEXT");
|
||||
|
||||
ctx->drv.pf_glBindFramebufferEXT =
|
||||
(COGL_PFNGLBINDFRAMEBUFFEREXTPROC)
|
||||
cogl_get_proc_address ("glBindFramebufferEXT");
|
||||
|
||||
ctx->drv.pf_glFramebufferTexture2DEXT =
|
||||
(COGL_PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)
|
||||
cogl_get_proc_address ("glFramebufferTexture2DEXT");
|
||||
|
||||
ctx->drv.pf_glFramebufferRenderbufferEXT =
|
||||
(COGL_PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)
|
||||
cogl_get_proc_address ("glFramebufferRenderbufferEXT");
|
||||
|
||||
ctx->drv.pf_glCheckFramebufferStatusEXT =
|
||||
(COGL_PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)
|
||||
cogl_get_proc_address ("glCheckFramebufferStatusEXT");
|
||||
|
||||
ctx->drv.pf_glDeleteFramebuffersEXT =
|
||||
(COGL_PFNGLDELETEFRAMEBUFFERSEXTPROC)
|
||||
cogl_get_proc_address ("glDeleteFramebuffersEXT");
|
||||
|
||||
ctx->drv.pf_glGenerateMipmapEXT =
|
||||
(COGL_PFNGLGENERATEMIPMAPEXTPROC)
|
||||
cogl_get_proc_address ("glGenerateMipmapEXT");
|
||||
|
||||
if (ctx->drv.pf_glGenRenderbuffersEXT &&
|
||||
ctx->drv.pf_glBindRenderbufferEXT &&
|
||||
ctx->drv.pf_glRenderbufferStorageEXT &&
|
||||
ctx->drv.pf_glGenFramebuffersEXT &&
|
||||
ctx->drv.pf_glBindFramebufferEXT &&
|
||||
ctx->drv.pf_glFramebufferTexture2DEXT &&
|
||||
ctx->drv.pf_glFramebufferRenderbufferEXT &&
|
||||
ctx->drv.pf_glCheckFramebufferStatusEXT &&
|
||||
ctx->drv.pf_glDeleteFramebuffersEXT &&
|
||||
ctx->drv.pf_glGenerateMipmapEXT)
|
||||
flags |= COGL_FEATURE_OFFSCREEN;
|
||||
if (_cogl_resolve_gl_symbols (symbol_table, suffix))
|
||||
flags |= COGL_FEATURE_OFFSCREEN;
|
||||
}
|
||||
|
||||
if (cogl_check_extension ("GL_EXT_framebuffer_blit", gl_extensions))
|
||||
|
@ -22,11 +22,9 @@ libclutter_cogl_driver_la_CPPFLAGS = \
|
||||
$(CLUTTER_DEBUG_CFLAGS) \
|
||||
$(MAINTAINER_CFLAGS)
|
||||
libclutter_cogl_driver_la_SOURCES = \
|
||||
cogl-fbo.h \
|
||||
cogl.c \
|
||||
cogl-primitives.c \
|
||||
cogl-texture-driver.c \
|
||||
cogl-fbo.c \
|
||||
cogl-context-driver.c \
|
||||
cogl-context-driver.h \
|
||||
cogl-gles2-wrapper.h \
|
||||
|
@ -31,6 +31,16 @@
|
||||
void
|
||||
_cogl_create_context_driver (CoglContext *context)
|
||||
{
|
||||
context->drv.pf_glGenRenderbuffers = NULL;
|
||||
context->drv.pf_glBindRenderbuffer = NULL;
|
||||
context->drv.pf_glRenderbufferStorage = NULL;
|
||||
context->drv.pf_glGenFramebuffers = NULL;
|
||||
context->drv.pf_glBindFramebuffer = NULL;
|
||||
context->drv.pf_glFramebufferTexture2D = NULL;
|
||||
context->drv.pf_glFramebufferRenderbuffer = NULL;
|
||||
context->drv.pf_glCheckFramebufferStatus = NULL;
|
||||
context->drv.pf_glDeleteFramebuffers = NULL;
|
||||
|
||||
/* Init the GLES2 wrapper */
|
||||
#ifdef HAVE_COGL_GLES2
|
||||
cogl_gles2_wrapper_init (&context->drv.gles2);
|
||||
|
@ -24,17 +24,26 @@
|
||||
#ifndef __COGL_CONTEXT_DRIVER_H
|
||||
#define __COGL_CONTEXT_DRIVER_H
|
||||
|
||||
#include "cogl.h"
|
||||
#include "cogl-gles2-wrapper.h"
|
||||
|
||||
typedef struct _CoglContextDriver
|
||||
|
||||
{
|
||||
COGL_PFNGLGENRENDERBUFFERSPROC pf_glGenRenderbuffers;
|
||||
COGL_PFNGLDELETERENDERBUFFERSPROC pf_glDeleteRenderbuffers;
|
||||
COGL_PFNGLBINDRENDERBUFFERPROC pf_glBindRenderbuffer;
|
||||
COGL_PFNGLRENDERBUFFERSTORAGEPROC pf_glRenderbufferStorage;
|
||||
COGL_PFNGLGENFRAMEBUFFERSPROC pf_glGenFramebuffers;
|
||||
COGL_PFNGLBINDFRAMEBUFFERPROC pf_glBindFramebuffer;
|
||||
COGL_PFNGLFRAMEBUFFERTEXTURE2DPROC pf_glFramebufferTexture2D;
|
||||
COGL_PFNGLFRAMEBUFFERRENDERBUFFERPROC pf_glFramebufferRenderbuffer;
|
||||
COGL_PFNGLCHECKFRAMEBUFFERSTATUSPROC pf_glCheckFramebufferStatus;
|
||||
COGL_PFNGLDELETEFRAMEBUFFERSPROC pf_glDeleteFramebuffers;
|
||||
COGL_PFNGLGENERATEMIPMAPPROC pf_glGenerateMipmap;
|
||||
|
||||
#ifdef HAVE_COGL_GLES2
|
||||
CoglGles2Wrapper gles2;
|
||||
|
||||
/* Viewport store for FBOs. Needed because glPushAttrib() isn't
|
||||
supported */
|
||||
GLint viewport_store[4];
|
||||
#endif
|
||||
} CoglContextDriver;
|
||||
|
||||
|
@ -633,6 +633,76 @@ G_BEGIN_DECLS
|
||||
#define CGL_SHININESS 0x1601
|
||||
#endif
|
||||
|
||||
/* Extension function prototypes */
|
||||
|
||||
#ifndef APIENTRY
|
||||
#define APIENTRY
|
||||
#endif
|
||||
|
||||
#ifndef APIENTRYP
|
||||
#define APIENTRYP APIENTRY *
|
||||
#endif
|
||||
|
||||
typedef void
|
||||
(APIENTRYP COGL_PFNGLGENRENDERBUFFERSPROC)
|
||||
(GLsizei n,
|
||||
GLuint *renderbuffers);
|
||||
|
||||
typedef void
|
||||
(APIENTRYP COGL_PFNGLBINDRENDERBUFFERPROC)
|
||||
(GLenum target,
|
||||
GLuint renderbuffer);
|
||||
|
||||
typedef void
|
||||
(APIENTRYP COGL_PFNGLRENDERBUFFERSTORAGEPROC)
|
||||
(GLenum target,
|
||||
GLenum internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height);
|
||||
|
||||
typedef void
|
||||
(APIENTRYP COGL_PFNGLGENFRAMEBUFFERSPROC)
|
||||
(GLsizei n,
|
||||
GLuint *framebuffers);
|
||||
|
||||
typedef void
|
||||
(APIENTRYP COGL_PFNGLBINDFRAMEBUFFERPROC)
|
||||
(GLenum target,
|
||||
GLuint framebuffer);
|
||||
|
||||
typedef void
|
||||
(APIENTRYP COGL_PFNGLFRAMEBUFFERTEXTURE2DPROC)
|
||||
(GLenum target,
|
||||
GLenum attachment,
|
||||
GLenum textarget,
|
||||
GLuint texture,
|
||||
GLint level);
|
||||
|
||||
typedef void
|
||||
(APIENTRYP COGL_PFNGLFRAMEBUFFERRENDERBUFFERPROC)
|
||||
(GLenum target,
|
||||
GLenum attachment,
|
||||
GLenum renderbuffertarget,
|
||||
GLuint renderbuffer);
|
||||
|
||||
typedef GLenum
|
||||
(APIENTRYP COGL_PFNGLCHECKFRAMEBUFFERSTATUSPROC)
|
||||
(GLenum target);
|
||||
|
||||
typedef void
|
||||
(APIENTRYP COGL_PFNGLDELETEFRAMEBUFFERSPROC)
|
||||
(GLsizei n,
|
||||
const GLuint *framebuffers);
|
||||
|
||||
typedef void
|
||||
(APIENTRYP COGL_PFNGLDELETERENDERBUFFERSPROC)
|
||||
(GLsizei n,
|
||||
const GLuint *renderbuffers);
|
||||
|
||||
typedef void
|
||||
(APIENTRYP COGL_PFNGLGENERATEMIPMAPPROC)
|
||||
(GLenum target);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif
|
||||
|
@ -1,339 +0,0 @@
|
||||
/*
|
||||
* Cogl
|
||||
*
|
||||
* An object oriented GL/GLES Abstraction/Utility Layer
|
||||
*
|
||||
* Copyright (C) 2008,2009 Intel Corporation.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include "config.h"
|
||||
#endif
|
||||
|
||||
#include "cogl.h"
|
||||
#include "cogl-internal.h"
|
||||
#include "cogl-util.h"
|
||||
#include "cogl-texture-private.h"
|
||||
#include "cogl-fbo.h"
|
||||
#include "cogl-context.h"
|
||||
#include "cogl-handle.h"
|
||||
#include "cogl-gles2-wrapper.h"
|
||||
|
||||
#ifdef HAVE_COGL_GLES2
|
||||
|
||||
static void _cogl_offscreen_free (CoglFbo *fbo);
|
||||
|
||||
COGL_HANDLE_DEFINE (Fbo, offscreen);
|
||||
|
||||
CoglHandle
|
||||
cogl_offscreen_new_to_texture (CoglHandle texhandle)
|
||||
{
|
||||
CoglFbo *fbo;
|
||||
int width;
|
||||
int height;
|
||||
GLuint tex_gl_handle;
|
||||
GLenum tex_gl_target;
|
||||
GLuint fbo_gl_handle;
|
||||
GLuint gl_stencil_handle;
|
||||
GLenum status;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
|
||||
|
||||
if (!cogl_features_available (COGL_FEATURE_OFFSCREEN))
|
||||
return COGL_INVALID_HANDLE;
|
||||
|
||||
/* Make texhandle is a valid texture object */
|
||||
if (!cogl_is_texture (texhandle))
|
||||
return COGL_INVALID_HANDLE;
|
||||
|
||||
/* The texture must not be sliced */
|
||||
if (cogl_texture_is_sliced (texhandle))
|
||||
return COGL_INVALID_HANDLE;
|
||||
|
||||
/* Pick the single texture slice width, height and GL id */
|
||||
|
||||
width = cogl_texture_get_width (texhandle);
|
||||
height = cogl_texture_get_height (texhandle);
|
||||
|
||||
if (!cogl_texture_get_gl_texture (texhandle, &tex_gl_handle, &tex_gl_target))
|
||||
return COGL_INVALID_HANDLE;
|
||||
|
||||
if (tex_gl_target != GL_TEXTURE_2D)
|
||||
return COGL_INVALID_HANDLE;
|
||||
|
||||
/* Create a renderbuffer for stenciling */
|
||||
GE( glGenRenderbuffers (1, &gl_stencil_handle) );
|
||||
GE( glBindRenderbuffer (GL_RENDERBUFFER, gl_stencil_handle) );
|
||||
GE( glRenderbufferStorage (GL_RENDERBUFFER, GL_STENCIL_INDEX8,
|
||||
cogl_texture_get_width (texhandle),
|
||||
cogl_texture_get_height (texhandle)) );
|
||||
GE( glBindRenderbuffer (GL_RENDERBUFFER, 0) );
|
||||
|
||||
/* Generate framebuffer */
|
||||
glGenFramebuffers (1, &fbo_gl_handle);
|
||||
GE( glBindFramebuffer (GL_FRAMEBUFFER, fbo_gl_handle) );
|
||||
GE( glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
||||
tex_gl_target, tex_gl_handle, 0) );
|
||||
GE( glFramebufferRenderbuffer (GL_FRAMEBUFFER,
|
||||
GL_STENCIL_ATTACHMENT,
|
||||
GL_RENDERBUFFER, gl_stencil_handle) );
|
||||
|
||||
/* Make sure it's complete */
|
||||
status = glCheckFramebufferStatus (GL_FRAMEBUFFER);
|
||||
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
/* Stencil renderbuffers aren't always supported. Try again
|
||||
without the stencil buffer */
|
||||
GE( glFramebufferRenderbuffer (GL_FRAMEBUFFER,
|
||||
GL_STENCIL_ATTACHMENT,
|
||||
GL_RENDERBUFFER,
|
||||
0) );
|
||||
GE( glDeleteRenderbuffers (1, &gl_stencil_handle) );
|
||||
gl_stencil_handle = 0;
|
||||
|
||||
status = glCheckFramebufferStatus (GL_FRAMEBUFFER);
|
||||
|
||||
if (status != GL_FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
/* Still failing, so give up */
|
||||
GE( glDeleteFramebuffers (1, &fbo_gl_handle) );
|
||||
GE( glBindFramebuffer (GL_FRAMEBUFFER, 0) );
|
||||
return COGL_INVALID_HANDLE;
|
||||
}
|
||||
}
|
||||
|
||||
GE( glBindFramebuffer (GL_FRAMEBUFFER, 0) );
|
||||
|
||||
/* Allocate and init a CoglFbo object (store non-wasted size
|
||||
for subsequent blits and viewport setup) */
|
||||
fbo = (CoglFbo*) g_malloc (sizeof (CoglFbo));
|
||||
fbo->width = width;
|
||||
fbo->height = height;
|
||||
fbo->gl_handle = fbo_gl_handle;
|
||||
fbo->gl_stencil_handle = gl_stencil_handle;
|
||||
|
||||
return _cogl_offscreen_handle_new (fbo);
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_offscreen_free (CoglFbo *fbo)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
/* Frees FBO resources but its handle is not
|
||||
released! Do that separately before this! */
|
||||
if (fbo->gl_stencil_handle)
|
||||
GE( glDeleteRenderbuffers (1, &fbo->gl_stencil_handle) );
|
||||
GE( glDeleteFramebuffers (1, &fbo->gl_handle) );
|
||||
g_free (fbo);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_set_draw_buffer (CoglBufferTarget target, CoglHandle offscreen)
|
||||
{
|
||||
CoglFbo *fbo = NULL;
|
||||
CoglDrawBufferState *draw_buffer;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
g_assert (ctx->draw_buffer_stack != NULL);
|
||||
draw_buffer = ctx->draw_buffer_stack->data;
|
||||
|
||||
if (target == COGL_OFFSCREEN_BUFFER)
|
||||
{
|
||||
GLboolean scissor_enabled;
|
||||
GLint scissor_box[4];
|
||||
|
||||
/* Make sure it is a valid fbo handle */
|
||||
if (!cogl_is_offscreen (offscreen))
|
||||
return;
|
||||
|
||||
fbo = _cogl_offscreen_pointer_from_handle (offscreen);
|
||||
|
||||
/* Check current draw buffer target */
|
||||
if (draw_buffer->target != COGL_OFFSCREEN_BUFFER)
|
||||
{
|
||||
/* Push the viewport and matrix setup if redirecting
|
||||
from a non-screen buffer */
|
||||
GE( glGetIntegerv (GL_VIEWPORT, ctx->drv.viewport_store) );
|
||||
|
||||
_cogl_matrix_stack_push (ctx->projection_stack);
|
||||
_cogl_matrix_stack_load_identity (ctx->projection_stack);
|
||||
|
||||
_cogl_matrix_stack_push (ctx->modelview_stack);
|
||||
_cogl_matrix_stack_load_identity (ctx->modelview_stack);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Override viewport and matrix setup if redirecting
|
||||
from another offscreen buffer */
|
||||
_cogl_matrix_stack_load_identity (ctx->projection_stack);
|
||||
|
||||
_cogl_matrix_stack_load_identity (ctx->modelview_stack);
|
||||
}
|
||||
|
||||
/* Setup new viewport and matrices */
|
||||
GE( glViewport (0, 0, fbo->width, fbo->height) );
|
||||
_cogl_matrix_stack_translate (ctx->modelview_stack, -1.0f, -1.0f, 0.0f);
|
||||
_cogl_matrix_stack_scale (ctx->modelview_stack,
|
||||
2.0f / fbo->width, 2.0f / fbo->height, 1.0f);
|
||||
|
||||
/* Bind offscreen framebuffer object */
|
||||
GE( glBindFramebuffer (GL_FRAMEBUFFER, fbo->gl_handle) );
|
||||
GE( glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
|
||||
|
||||
/* Some implementation require a clear before drawing
|
||||
to an fbo. Luckily it is affected by scissor test. */
|
||||
/* FIXME: test where exactly this is needed end whether
|
||||
a glClear with 0 argument is enough */
|
||||
|
||||
scissor_enabled = glIsEnabled (GL_SCISSOR_TEST);
|
||||
GE( glGetIntegerv (GL_SCISSOR_BOX, scissor_box) );
|
||||
GE( glScissor (0, 0, 0, 0) );
|
||||
GE( glEnable (GL_SCISSOR_TEST) );
|
||||
GE( glClear (GL_COLOR_BUFFER_BIT) );
|
||||
if (!scissor_enabled)
|
||||
glDisable (GL_SCISSOR_TEST);
|
||||
glScissor (scissor_box[0], scissor_box[1],
|
||||
scissor_box[2], scissor_box[3]);
|
||||
|
||||
}
|
||||
else if (target & COGL_WINDOW_BUFFER)
|
||||
{
|
||||
/* Check current draw buffer target */
|
||||
if (draw_buffer->target == COGL_OFFSCREEN_BUFFER)
|
||||
{
|
||||
/* Pop viewport and matrices if redirecting back
|
||||
from an offscreen buffer */
|
||||
GE( glViewport (ctx->drv.viewport_store[0],
|
||||
ctx->drv.viewport_store[1],
|
||||
ctx->drv.viewport_store[2],
|
||||
ctx->drv.viewport_store[3]) );
|
||||
|
||||
_cogl_matrix_stack_pop (ctx->projection_stack);
|
||||
|
||||
_cogl_matrix_stack_pop (ctx->modelview_stack);
|
||||
}
|
||||
|
||||
/* Bind window framebuffer object */
|
||||
GE( glBindFramebuffer (GL_FRAMEBUFFER, 0) );
|
||||
}
|
||||
|
||||
/* Store new target */
|
||||
draw_buffer->target = target;
|
||||
if (draw_buffer->offscreen != offscreen)
|
||||
{
|
||||
if (draw_buffer->offscreen != COGL_INVALID_HANDLE)
|
||||
cogl_handle_unref (draw_buffer->offscreen);
|
||||
if (offscreen != COGL_INVALID_HANDLE)
|
||||
cogl_handle_ref (offscreen);
|
||||
draw_buffer->offscreen = offscreen;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cogl_push_draw_buffer(void)
|
||||
{
|
||||
CoglDrawBufferState *old;
|
||||
CoglDrawBufferState *draw_buffer;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
g_assert (ctx->draw_buffer_stack != NULL);
|
||||
old = ctx->draw_buffer_stack->data;
|
||||
|
||||
draw_buffer = g_slice_new0 (CoglDrawBufferState);
|
||||
*draw_buffer = *old;
|
||||
|
||||
ctx->draw_buffer_stack =
|
||||
g_slist_prepend (ctx->draw_buffer_stack, draw_buffer);
|
||||
}
|
||||
|
||||
void
|
||||
cogl_pop_draw_buffer(void)
|
||||
{
|
||||
CoglDrawBufferState *to_pop;
|
||||
CoglDrawBufferState *to_restore;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
g_assert (ctx->draw_buffer_stack != NULL);
|
||||
if (ctx->draw_buffer_stack->next == NULL)
|
||||
{
|
||||
g_warning ("1 more cogl_pop_draw_buffer() than cogl_push_draw_buffer()");
|
||||
return;
|
||||
}
|
||||
|
||||
to_pop = ctx->draw_buffer_stack->data;
|
||||
to_restore = ctx->draw_buffer_stack->next->data;
|
||||
|
||||
/* the logic in cogl_set_draw_buffer() only works if
|
||||
* to_pop is still on top of the stack, because
|
||||
* cogl_set_draw_buffer() needs to know the previous
|
||||
* state.
|
||||
*/
|
||||
cogl_set_draw_buffer (to_restore->target, to_restore->offscreen);
|
||||
|
||||
/* cogl_set_draw_buffer() should have set top of stack
|
||||
* to to_restore
|
||||
*/
|
||||
g_assert (to_restore->target == to_pop->target);
|
||||
g_assert (to_restore->offscreen == to_pop->offscreen);
|
||||
|
||||
g_assert (ctx->draw_buffer_stack->data == to_pop);
|
||||
ctx->draw_buffer_stack =
|
||||
g_slist_remove_link (ctx->draw_buffer_stack,
|
||||
ctx->draw_buffer_stack);
|
||||
|
||||
g_slice_free (CoglDrawBufferState, to_pop);
|
||||
}
|
||||
|
||||
#else /* HAVE_COGL_GLES2 */
|
||||
|
||||
/* No support on regular OpenGL 1.1 */
|
||||
|
||||
gboolean
|
||||
cogl_is_offscreen (CoglHandle handle)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
CoglHandle
|
||||
cogl_offscreen_new_to_texture (CoglHandle texhandle)
|
||||
{
|
||||
return COGL_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
CoglHandle
|
||||
cogl_offscreen_ref (CoglHandle handle)
|
||||
{
|
||||
return COGL_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
void
|
||||
cogl_offscreen_unref (CoglHandle handle)
|
||||
{
|
||||
}
|
||||
|
||||
void
|
||||
cogl_set_draw_buffer (CoglBufferTarget target, CoglHandle offscreen)
|
||||
{
|
||||
}
|
||||
|
||||
#endif /* HAVE_COGL_GLES2 */
|
@ -1,39 +0,0 @@
|
||||
/*
|
||||
* Cogl
|
||||
*
|
||||
* An object oriented GL/GLES Abstraction/Utility Layer
|
||||
*
|
||||
* Copyright (C) 2007,2008,2009 Intel Corporation.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#ifndef __COGL_FBO_H
|
||||
#define __COGL_FBO_H
|
||||
|
||||
#include "cogl-handle.h"
|
||||
|
||||
typedef struct
|
||||
{
|
||||
CoglHandleObject _parent;
|
||||
int width;
|
||||
int height;
|
||||
GLuint gl_handle;
|
||||
GLuint gl_stencil_handle;
|
||||
|
||||
} CoglFbo;
|
||||
|
||||
#endif /* __COGL_FBO_H */
|
@ -30,6 +30,9 @@
|
||||
#include "cogl-context.h"
|
||||
#include "cogl-clip-stack.h"
|
||||
#include "cogl-material-private.h"
|
||||
#include "cogl-clip-stack.h"
|
||||
#include "cogl-draw-buffer-private.h"
|
||||
#include "cogl-clip-stack.h"
|
||||
|
||||
#include <string.h>
|
||||
#include <gmodule.h>
|
||||
@ -72,7 +75,7 @@ _cogl_path_add_node (gboolean new_sub_path,
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_path_stroke_nodes ()
|
||||
_cogl_path_stroke_nodes (void)
|
||||
{
|
||||
guint path_start = 0;
|
||||
gulong enable_flags = COGL_ENABLE_VERTEX_ARRAY;
|
||||
@ -80,13 +83,21 @@ _cogl_path_stroke_nodes ()
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
_cogl_journal_flush ();
|
||||
|
||||
/* NB: _cogl_draw_buffer_flush_state may disrupt various state (such
|
||||
* as the material state) when flushing the clip stack, so should
|
||||
* always be done first when preparing to draw. */
|
||||
_cogl_draw_buffer_flush_state (_cogl_get_draw_buffer (), 0);
|
||||
|
||||
enable_flags |= _cogl_material_get_cogl_enable_flags (ctx->source_material);
|
||||
cogl_enable (enable_flags);
|
||||
|
||||
options.flags = COGL_MATERIAL_FLUSH_DISABLE_MASK;
|
||||
/* disable all texture layers */
|
||||
options.disable_layers = (guint32)~0;
|
||||
_cogl_material_flush_gl_state (ctx->source_material,&options);
|
||||
_cogl_flush_matrix_stacks();
|
||||
|
||||
_cogl_material_flush_gl_state (ctx->source_material, &options);
|
||||
|
||||
while (path_start < ctx->path_nodes->len)
|
||||
{
|
||||
@ -129,18 +140,38 @@ _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
|
||||
CoglPathNode *path,
|
||||
gboolean merge)
|
||||
{
|
||||
guint path_start = 0;
|
||||
guint sub_path_num = 0;
|
||||
float bounds_x;
|
||||
float bounds_y;
|
||||
float bounds_w;
|
||||
float bounds_h;
|
||||
gulong enable_flags = COGL_ENABLE_VERTEX_ARRAY;
|
||||
guint path_start = 0;
|
||||
guint sub_path_num = 0;
|
||||
float bounds_x;
|
||||
float bounds_y;
|
||||
float bounds_w;
|
||||
float bounds_h;
|
||||
gulong enable_flags = COGL_ENABLE_VERTEX_ARRAY;
|
||||
CoglHandle prev_source;
|
||||
int i;
|
||||
CoglHandle draw_buffer = _cogl_get_draw_buffer ();
|
||||
CoglMatrixStack *modelview_stack =
|
||||
_cogl_draw_buffer_get_modelview_stack (draw_buffer);
|
||||
CoglMatrixStack *projection_stack =
|
||||
_cogl_draw_buffer_get_projection_stack (draw_buffer);
|
||||
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
/* We don't track changes to the stencil buffer in the journal
|
||||
* so we need to flush any batched geometry first */
|
||||
_cogl_journal_flush ();
|
||||
|
||||
/* NB: _cogl_draw_buffer_flush_state may disrupt various state (such
|
||||
* as the material state) when flushing the clip stack, so should
|
||||
* always be done first when preparing to draw. */
|
||||
_cogl_draw_buffer_flush_state (draw_buffer, 0);
|
||||
|
||||
/* Just setup a simple material that doesn't use texturing... */
|
||||
_cogl_material_flush_gl_state (ctx->stencil_material, NULL);
|
||||
prev_source = cogl_handle_ref (ctx->source_material);
|
||||
cogl_set_source (ctx->stencil_material);
|
||||
|
||||
_cogl_material_flush_gl_state (ctx->source_material, NULL);
|
||||
|
||||
enable_flags |=
|
||||
_cogl_material_get_cogl_enable_flags (ctx->source_material);
|
||||
@ -156,7 +187,7 @@ _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
|
||||
}
|
||||
else
|
||||
{
|
||||
GE( glClear (GL_STENCIL_BUFFER_BIT) );
|
||||
cogl_clear (NULL, COGL_BUFFER_BIT_STENCIL);
|
||||
GE( glStencilMask (1) );
|
||||
GE( glStencilFunc (GL_LEQUAL, 0x1, 0x3) );
|
||||
}
|
||||
@ -167,7 +198,13 @@ _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
|
||||
GE( glColorMask (FALSE, FALSE, FALSE, FALSE) );
|
||||
GE( glDepthMask (FALSE) );
|
||||
|
||||
_cogl_matrix_stack_flush_to_gl (ctx->modelview_stack, COGL_MATRIX_MODELVIEW);
|
||||
for (i = 0; i < ctx->n_texcoord_arrays_enabled; i++)
|
||||
{
|
||||
GE (glClientActiveTexture (GL_TEXTURE0 + i));
|
||||
GE (glDisableClientState (GL_TEXTURE_COORD_ARRAY));
|
||||
}
|
||||
ctx->n_texcoord_arrays_enabled = 0;
|
||||
|
||||
while (path_start < path_size)
|
||||
{
|
||||
GE( glVertexPointer (2, GL_FLOAT, sizeof (CoglPathNode),
|
||||
@ -183,6 +220,14 @@ _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
|
||||
GE( glStencilOp (GL_ZERO, GL_REPLACE, GL_REPLACE) );
|
||||
cogl_rectangle (bounds_x, bounds_y,
|
||||
bounds_x + bounds_w, bounds_y + bounds_h);
|
||||
/* Make sure the rectangle hits the stencil buffer before
|
||||
* directly changing other GL state. */
|
||||
_cogl_journal_flush ();
|
||||
/* NB: The journal flushing may trash the modelview state and
|
||||
* enable flags */
|
||||
_cogl_matrix_stack_flush_to_gl (modelview_stack,
|
||||
COGL_MATRIX_MODELVIEW);
|
||||
cogl_enable (enable_flags);
|
||||
|
||||
GE( glStencilOp (GL_INVERT, GL_INVERT, GL_INVERT) );
|
||||
}
|
||||
@ -204,17 +249,24 @@ _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
|
||||
/* Decrement all of the bits twice so that only pixels where the
|
||||
value is 3 will remain */
|
||||
|
||||
_cogl_matrix_stack_push (ctx->projection_stack);
|
||||
_cogl_matrix_stack_load_identity (ctx->projection_stack);
|
||||
_cogl_matrix_stack_push (projection_stack);
|
||||
_cogl_matrix_stack_load_identity (projection_stack);
|
||||
_cogl_matrix_stack_flush_to_gl (projection_stack,
|
||||
COGL_MATRIX_PROJECTION);
|
||||
|
||||
_cogl_matrix_stack_push (ctx->modelview_stack);
|
||||
_cogl_matrix_stack_load_identity (ctx->modelview_stack);
|
||||
_cogl_matrix_stack_push (modelview_stack);
|
||||
_cogl_matrix_stack_load_identity (modelview_stack);
|
||||
_cogl_matrix_stack_flush_to_gl (modelview_stack,
|
||||
COGL_MATRIX_MODELVIEW);
|
||||
|
||||
cogl_rectangle (-1.0, -1.0, 1.0, 1.0);
|
||||
cogl_rectangle (-1.0, -1.0, 1.0, 1.0);
|
||||
/* Make sure these rectangles hit the stencil buffer before we
|
||||
* restore the stencil op/func. */
|
||||
_cogl_journal_flush ();
|
||||
|
||||
_cogl_matrix_stack_pop (ctx->modelview_stack);
|
||||
_cogl_matrix_stack_pop (ctx->projection_stack);
|
||||
_cogl_matrix_stack_pop (modelview_stack);
|
||||
_cogl_matrix_stack_pop (projection_stack);
|
||||
}
|
||||
|
||||
GE( glStencilMask (~(GLuint) 0) );
|
||||
@ -250,6 +302,21 @@ _cogl_path_fill_nodes_scanlines (CoglPathNode *path,
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
/* We are going to use GL to draw directly so make sure any
|
||||
* previously batched geometry gets to GL before we start...
|
||||
*/
|
||||
_cogl_journal_flush ();
|
||||
|
||||
/* NB: _cogl_draw_buffer_flush_state may disrupt various state (such
|
||||
* as the material state) when flushing the clip stack, so should
|
||||
* always be done first when preparing to draw. */
|
||||
_cogl_draw_buffer_flush_state (_cogl_get_draw_buffer (), 0);
|
||||
|
||||
_cogl_material_flush_gl_state (ctx->source_material, NULL);
|
||||
|
||||
cogl_enable (COGL_ENABLE_VERTEX_ARRAY
|
||||
| (ctx->color_alpha < 255 ? COGL_ENABLE_BLEND : 0));
|
||||
|
||||
/* clear scanline intersection lists */
|
||||
for (i=0; i < bounds_h; i++)
|
||||
scanlines[i]=NULL;
|
||||
@ -386,8 +453,6 @@ _cogl_path_fill_nodes_scanlines (CoglPathNode *path,
|
||||
}
|
||||
|
||||
/* render triangles */
|
||||
cogl_enable (COGL_ENABLE_VERTEX_ARRAY
|
||||
| (ctx->color_alpha < 255 ? COGL_ENABLE_BLEND : 0));
|
||||
GE ( glVertexPointer (2, GL_FLOAT, 0, coords ) );
|
||||
GE ( glDrawArrays (GL_TRIANGLES, 0, spans * 2 * 3));
|
||||
g_free (coords);
|
||||
@ -395,7 +460,7 @@ _cogl_path_fill_nodes_scanlines (CoglPathNode *path,
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_path_fill_nodes ()
|
||||
_cogl_path_fill_nodes (void)
|
||||
{
|
||||
float bounds_x;
|
||||
float bounds_y;
|
||||
@ -409,19 +474,27 @@ _cogl_path_fill_nodes ()
|
||||
|
||||
if (cogl_features_available (COGL_FEATURE_STENCIL_BUFFER))
|
||||
{
|
||||
CoglHandle draw_buffer;
|
||||
CoglClipStackState *clip_state;
|
||||
|
||||
_cogl_journal_flush ();
|
||||
|
||||
draw_buffer = _cogl_get_draw_buffer ();
|
||||
clip_state = _cogl_draw_buffer_get_clip_state (draw_buffer);
|
||||
|
||||
_cogl_add_path_to_stencil_buffer (ctx->path_nodes_min,
|
||||
ctx->path_nodes_max,
|
||||
ctx->path_nodes->len,
|
||||
&g_array_index (ctx->path_nodes,
|
||||
CoglPathNode, 0),
|
||||
ctx->clip.stencil_used);
|
||||
clip_state->stencil_used);
|
||||
|
||||
cogl_rectangle (bounds_x, bounds_y,
|
||||
bounds_x + bounds_w, bounds_y + bounds_h);
|
||||
|
||||
/* The stencil buffer now contains garbage so the clip area needs to
|
||||
be rebuilt */
|
||||
ctx->clip.stack_dirty = TRUE;
|
||||
_cogl_clip_stack_state_dirty (clip_state);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -31,6 +31,56 @@
|
||||
#include "cogl-internal.h"
|
||||
#include "cogl-context.h"
|
||||
|
||||
typedef struct _CoglGLSymbolTableEntry
|
||||
{
|
||||
const char *name;
|
||||
void *ptr;
|
||||
} CoglGLSymbolTableEntry;
|
||||
|
||||
gboolean
|
||||
cogl_check_extension (const gchar *name, const gchar *ext)
|
||||
{
|
||||
gchar *end;
|
||||
gint name_len, n;
|
||||
|
||||
if (name == NULL || ext == NULL)
|
||||
return FALSE;
|
||||
|
||||
end = (gchar*)(ext + strlen(ext));
|
||||
|
||||
name_len = strlen(name);
|
||||
|
||||
while (ext < end)
|
||||
{
|
||||
n = strcspn(ext, " ");
|
||||
|
||||
if ((name_len == n) && (!strncmp(name, ext, n)))
|
||||
return TRUE;
|
||||
ext += (n + 1);
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
gboolean
|
||||
_cogl_resolve_gl_symbols (CoglGLSymbolTableEntry *symbol_table,
|
||||
const char *suffix)
|
||||
{
|
||||
int i;
|
||||
gboolean status = TRUE;
|
||||
for (i = 0; symbol_table[i].name; i++)
|
||||
{
|
||||
char *full_name = g_strdup_printf ("%s%s", symbol_table[i].name, suffix);
|
||||
*((CoglFuncPtr *)symbol_table[i].ptr) = cogl_get_proc_address (full_name);
|
||||
g_free (full_name);
|
||||
if (!*((CoglFuncPtr *)symbol_table[i].ptr))
|
||||
{
|
||||
status = FALSE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return status;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
@ -39,9 +89,34 @@ _cogl_features_init (void)
|
||||
CoglFeatureFlags flags = 0;
|
||||
int max_clip_planes = 0;
|
||||
GLint num_stencil_bits = 0;
|
||||
const char *gl_extensions;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
gl_extensions = (const char*) glGetString (GL_EXTENSIONS);
|
||||
|
||||
if (cogl_check_extension ("GL_OES_framebuffer_object", gl_extensions))
|
||||
{
|
||||
g_assert (0);
|
||||
CoglGLSymbolTableEntry symbol_table[] = {
|
||||
{"glGenRenderbuffers", &ctx->drv.pf_glGenRenderbuffers},
|
||||
{"glDeleteRenderbuffers", &ctx->drv.pf_glDeleteRenderbuffers},
|
||||
{"glBindRenderbuffer", &ctx->drv.pf_glBindRenderbuffer},
|
||||
{"glRenderbufferStorage", &ctx->drv.pf_glRenderbufferStorage},
|
||||
{"glGenFramebuffers", &ctx->drv.pf_glGenFramebuffers},
|
||||
{"glBindFramebuffer", &ctx->drv.pf_glBindFramebuffer},
|
||||
{"glFramebufferTexture2D", &ctx->drv.pf_glFramebufferTexture2D},
|
||||
{"glFramebufferRenderbuffer", &ctx->drv.pf_glFramebufferRenderbuffer},
|
||||
{"glCheckFramebufferStatus", &ctx->drv.pf_glCheckFramebufferStatus},
|
||||
{"glDeleteFramebuffers", &ctx->drv.pf_glDeleteFramebuffers},
|
||||
{"glGenerateMipmap", &ctx->drv.pf_glGenerateMipmap},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
if (_cogl_resolve_gl_symbols (symbol_table, "OES"))
|
||||
flags |= COGL_FEATURE_OFFSCREEN;
|
||||
}
|
||||
|
||||
GE( glGetIntegerv (GL_STENCIL_BITS, &num_stencil_bits) );
|
||||
/* We need at least three stencil bits to combine clips */
|
||||
if (num_stencil_bits > 2)
|
||||
|
Loading…
Reference in New Issue
Block a user