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cogl-material: Don't use the symbol 'near'
The window headers contain the line #define near so it's not possible to use the symbol 'near' in code that's portable to Windows. This replaces it with 'near_val'. I think the define is meant to improve compatibility with code written for Windows 3.1 where near would be a keyword to make it a smaller pointer size.
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@ -4129,8 +4129,8 @@ cogl_material_get_depth_test_function (CoglHandle handle)
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gboolean
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cogl_material_set_depth_range (CoglHandle handle,
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float near,
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float far,
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float near_val,
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float far_val,
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GError **error)
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{
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#ifndef COGL_HAS_GLES
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@ -4144,8 +4144,8 @@ cogl_material_set_depth_range (CoglHandle handle,
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authority = _cogl_material_get_authority (material, state);
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depth_state = &authority->big_state->depth_state;
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if (depth_state->depth_range_near == near &&
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depth_state->depth_range_far == far)
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if (depth_state->depth_range_near == near_val &&
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depth_state->depth_range_far == far_val)
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return TRUE;
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/* - Flush journal primitives referencing the current state.
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@ -4155,8 +4155,8 @@ cogl_material_set_depth_range (CoglHandle handle,
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*/
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_cogl_material_pre_change_notify (material, state, NULL);
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material->big_state->depth_state.depth_range_near = near;
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material->big_state->depth_state.depth_range_far = far;
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material->big_state->depth_state.depth_range_near = near_val;
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material->big_state->depth_state.depth_range_far = far_val;
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_cogl_material_update_authority (material, authority, state,
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_cogl_material_depth_state_equal);
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@ -4172,8 +4172,8 @@ cogl_material_set_depth_range (CoglHandle handle,
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void
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cogl_material_get_depth_range (CoglHandle handle,
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float *near,
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float *far)
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float *near_val,
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float *far_val)
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{
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CoglMaterial *material = COGL_MATERIAL (handle);
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CoglMaterial *authority;
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@ -4183,8 +4183,8 @@ cogl_material_get_depth_range (CoglHandle handle,
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authority =
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_cogl_material_get_authority (material, COGL_MATERIAL_STATE_DEPTH);
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*near = authority->big_state->depth_state.depth_range_near;
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*far = authority->big_state->depth_state.depth_range_far;
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*near_val = authority->big_state->depth_state.depth_range_near;
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*far_val = authority->big_state->depth_state.depth_range_far;
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}
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unsigned long
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@ -1094,9 +1094,9 @@ cogl_material_get_depth_test_function (CoglHandle handle);
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/**
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* cogl_material_set_depth_range:
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* @handle: A CoglMaterial handle
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* @near: The near component of the desired depth range which will be
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* @near_val: The near component of the desired depth range which will be
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* clamped to the range [0, 1]
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* @far: The far component of the desired depth range which will be
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* @far_val: The far component of the desired depth range which will be
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* clamped to the range [0, 1]
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* @error: location to store an error of type #CoglError
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*
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@ -1128,15 +1128,15 @@ cogl_material_get_depth_test_function (CoglHandle handle);
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*/
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gboolean
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cogl_material_set_depth_range (CoglHandle handle,
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float near,
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float far,
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float near_val,
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float far_val,
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GError **error);
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/**
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* cogl_material_get_depth_range_mapping:
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* @handle: A CoglMaterial handle
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* @near: A pointer to store the near component of the depth range
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* @far: A pointer to store the far component of the depth range
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* @near_val: A pointer to store the near component of the depth range
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* @far_val: A pointer to store the far component of the depth range
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*
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* Gets the current range to which normalized depth values are mapped
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* before writing to the depth buffer. This corresponds to the range
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@ -1146,8 +1146,8 @@ cogl_material_set_depth_range (CoglHandle handle,
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*/
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void
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cogl_material_get_depth_range (CoglHandle handle,
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float *near,
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float *far);
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float *near_val,
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float *far_val);
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#endif /* COGL_ENABLE_EXPERIMENTAL_API */
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