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clutter/tests/conform: Fix actor-offscreen-redirect
The actor-offscreen-redirect didn't initialize its state properly, so it could potentially end up with the "was_painted" state being TRUE from the start, effectively skipping the whole test. Fixing so that the test even run resulted in the test getting stuck in a dead lock due to the verification that a frame was drawn was done from a paint callback. A paint callback had the mutex held, so when the test case tried to run the main loop, the next paint callback caller path taken would try to re-lock the same mutex, thus dead lock. https://bugzilla.gnome.org/show_bug.cgi?id=768976
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@ -176,6 +176,33 @@ verify_redraw (Data *data, int expected_paint_count)
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g_assert_cmpint (data->foo_actor->paint_count, ==, expected_paint_count);
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}
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static gboolean
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verify_redraws (gpointer user_data)
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{
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Data *data = user_data;
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/* Queueing a redraw on the actor should cause a redraw */
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clutter_actor_queue_redraw (data->container);
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verify_redraw (data, 1);
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/* Queueing a redraw on a child should cause a redraw */
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clutter_actor_queue_redraw (data->child);
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verify_redraw (data, 1);
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/* Modifying the transformation on the parent should cause a
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redraw */
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clutter_actor_set_anchor_point (data->parent_container, 0, 1);
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verify_redraw (data, 1);
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/* Redrawing an unrelated actor shouldn't cause a redraw */
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clutter_actor_set_position (data->unrelated_actor, 0, 1);
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verify_redraw (data, 0);
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data->was_painted = TRUE;
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return G_SOURCE_REMOVE;
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}
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static gboolean
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run_verify (gpointer user_data)
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{
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@ -273,24 +300,8 @@ run_verify (gpointer user_data)
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0,
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255);
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/* Queueing a redraw on the actor should cause a redraw */
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clutter_actor_queue_redraw (data->container);
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verify_redraw (data, 1);
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/* Queueing a redraw on a child should cause a redraw */
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clutter_actor_queue_redraw (data->child);
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verify_redraw (data, 1);
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/* Modifying the transformation on the parent should cause a
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redraw */
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clutter_actor_set_anchor_point (data->parent_container, 0, 1);
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verify_redraw (data, 1);
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/* Redrawing an unrelated actor shouldn't cause a redraw */
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clutter_actor_set_position (data->unrelated_actor, 0, 1);
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verify_redraw (data, 0);
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data->was_painted = TRUE;
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/* Check redraws */
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g_idle_add (verify_redraws, data);
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return G_SOURCE_REMOVE;
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}
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@ -298,7 +309,7 @@ run_verify (gpointer user_data)
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static void
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actor_offscreen_redirect (void)
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{
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Data data;
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Data data = { 0 };
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if (!cogl_features_available (COGL_FEATURE_OFFSCREEN))
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return;
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