2007-01-17 Emmanuele Bassi <ebassi@openedhand.com>

* clutter/clutter-feature.h:
	* clutter/clutter-feature.c: Move the GL headers from the
	header file to the body.

	* clutter/clutter-fixed.h:
	* clutter/clutter-fixed.c: Fix apidoc.

	* clutter/clutter-color.h:
	* clutter/clutter-color.c: Ditto.
This commit is contained in:
Emmanuele Bassi 2007-01-17 13:51:14 +00:00
parent cbe5c47090
commit 9bd77e25b2
9 changed files with 70 additions and 36 deletions

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@ -1,3 +1,15 @@
2007-01-17 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-feature.h:
* clutter/clutter-feature.c: Move the GL headers from the
header file to the body.
* clutter/clutter-fixed.h:
* clutter/clutter-fixed.c: Fix apidoc.
* clutter/clutter-color.h:
* clutter/clutter-color.c: Ditto.
2007-01-17 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-fixed.h:

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@ -317,13 +317,17 @@ clutter_color_shade (const ClutterColor *src,
}
/**
* clutter_color_shade:
* clutter_color_shadex:
* @src: a #ClutterColor
* @dest: return location for the shaded color
* @shade: #ClutterFixed the shade factor to apply
*
* Fixed point version of clutter_color_shade().
*
* Shades @src by the factor of @shade and saves the modified
* color into @dest.
*
* Since: 0.2
*/
void
clutter_color_shadex (const ClutterColor *src,
@ -471,7 +475,7 @@ clutter_color_to_string (const ClutterColor *color)
*
* Compares two #ClutterColor<!-- -->s and checks if they are the same.
*
* Return: %TRUE if the two colors are the same.
* Return value: %TRUE if the two colors are the same.
*
* Since: 0.2
*/

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@ -40,6 +40,9 @@
#include <fcntl.h>
#include <errno.h>
#include <GL/glx.h>
#include <GL/gl.h>
#include <dlfcn.h>
#include "clutter-feature.h"

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@ -34,8 +34,6 @@
#define _HAVE_CLUTTER_FEATURE_H
#include <glib.h>
#include <GL/glx.h>
#include <GL/gl.h>
G_BEGIN_DECLS

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@ -455,8 +455,8 @@ clutter_sqrtx (ClutterFixed x)
*
* Since: 0.2
*/
int
clutter_sqrti (int x)
gint
clutter_sqrti (gint x)
{
int t = 0;
int sh = 0;

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@ -85,7 +85,7 @@ typedef gint32 ClutterAngle; /* angle such that 1024 == 2*PI */
#define CFX_DIV CLUTTER_FIXED_DIV
/* Fixed point math routines */
ClutterFixed clutter_sinx (ClutterFixed anx);
ClutterFixed clutter_sinx (ClutterFixed angle);
ClutterFixed clutter_sini (ClutterAngle angle);
/* convenience macros for the cos functions */
@ -93,7 +93,7 @@ ClutterFixed clutter_sini (ClutterAngle angle);
#define clutter_cosi(x) clutter_sini((x) - 256)
ClutterFixed clutter_sqrtx (ClutterFixed x);
int clutter_sqrti (int x);
gint clutter_sqrti (gint x);
G_END_DECLS

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@ -467,10 +467,10 @@ CFX_180
CFX_240
CFX_360
CFX_60
CFX_255
CFX_DIV
CFX_INT
CFX_MUL
clutter_color_shadex
CLUTTER_FIXED_TO_FLOAT
CLUTTER_FIXED_TO_DOUBLE
CLUTTER_FLOAT_TO_FIXED
@ -481,10 +481,12 @@ CLUTTER_FIXED_FLOOR
CLUTTER_FIXED_CEIL
CLUTTER_FIXED_MUL
CLUTTER_FIXED_DIV
clutter_fixed_cos
clutter_fixed_sin
clutter_angle_cos
clutter_angle_sin
clutter_cosi
clutter_cosx
clutter_sini
clutter_sinx
clutter_sqrti
clutter_sqrtx
</SECTION>
<SECTION>

View File

@ -131,6 +131,13 @@ floating-to-fixed conversion.
<!-- ##### MACRO CFX_255 ##### -->
<para>
</para>
<!-- ##### MACRO CFX_DIV ##### -->
<para>
@ -152,16 +159,6 @@ floating-to-fixed conversion.
<!-- ##### FUNCTION clutter_color_shadex ##### -->
<para>
</para>
@src:
@dest:
@shade:
<!-- ##### MACRO CLUTTER_FIXED_TO_FLOAT ##### -->
<para>
@ -244,7 +241,7 @@ floating-to-fixed conversion.
@y:
<!-- ##### MACRO clutter_fixed_cos ##### -->
<!-- ##### MACRO clutter_cosi ##### -->
<para>
</para>
@ -252,7 +249,15 @@ floating-to-fixed conversion.
@x:
<!-- ##### FUNCTION clutter_fixed_sin ##### -->
<!-- ##### MACRO clutter_cosx ##### -->
<para>
</para>
@x:
<!-- ##### FUNCTION clutter_sini ##### -->
<para>
</para>
@ -261,15 +266,7 @@ floating-to-fixed conversion.
@Returns:
<!-- ##### MACRO clutter_angle_cos ##### -->
<para>
</para>
@x:
<!-- ##### FUNCTION clutter_angle_sin ##### -->
<!-- ##### FUNCTION clutter_sinx ##### -->
<para>
</para>
@ -278,3 +275,21 @@ floating-to-fixed conversion.
@Returns:
<!-- ##### FUNCTION clutter_sqrti ##### -->
<para>
</para>
@x:
@Returns:
<!-- ##### FUNCTION clutter_sqrtx ##### -->
<para>
</para>
@x:
@Returns: