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https://github.com/brl/mutter.git
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clutter: Remove 'features'
There are no 'features' left, the last one, GLSL shader support, was moved to Cogl. This also move the Cogl context creation to a more sensible place, as it was hidden away in the feature initialization. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2015>
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@ -71,7 +71,6 @@ struct _ClutterBackendClass
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ClutterStageWindow * (* create_stage) (ClutterBackend *backend,
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ClutterStageWindow * (* create_stage) (ClutterBackend *backend,
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ClutterStage *wrapper,
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ClutterStage *wrapper,
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GError **error);
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GError **error);
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void (* init_features) (ClutterBackend *backend);
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CoglRenderer * (* get_renderer) (ClutterBackend *backend,
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CoglRenderer * (* get_renderer) (ClutterBackend *backend,
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GError **error);
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GError **error);
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CoglDisplay * (* get_display) (ClutterBackend *backend,
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CoglDisplay * (* get_display) (ClutterBackend *backend,
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@ -903,20 +903,6 @@ typedef enum /*< prefix=CLUTTER_SCROLL >*/
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CLUTTER_SCROLL_SMOOTH
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CLUTTER_SCROLL_SMOOTH
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} ClutterScrollDirection;
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} ClutterScrollDirection;
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/**
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* ClutterFeatureFlags:
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* @CLUTTER_FEATURE_SHADERS_GLSL: Set if the backend supports GLSL shaders.
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*
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* Runtime flags indicating specific features available via Clutter window
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* system and graphics backend.
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*
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* Since: 0.4
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*/
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typedef enum
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{
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CLUTTER_FEATURE_SHADERS_GLSL = (1 << 9),
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} ClutterFeatureFlags;
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/**
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/**
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* ClutterFlowOrientation:
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* ClutterFlowOrientation:
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* @CLUTTER_FLOW_HORIZONTAL: Arrange the children of the flow layout
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* @CLUTTER_FLOW_HORIZONTAL: Arrange the children of the flow layout
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@ -1,142 +0,0 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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/**
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* SECTION:clutter-feature
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* @short_description: Run-time detection of Clutter features
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*
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* Parts of Clutter depend on the underlying platform, including the
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* capabilities of the backend used and the OpenGL features exposed through the
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* Clutter and COGL API.
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*
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* It is possible to ask whether Clutter has support for specific features at
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* run-time.
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*/
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#include "clutter-build-config.h"
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#include <stdlib.h>
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#include <string.h>
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#include <sys/types.h>
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#include "clutter-backend-private.h"
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#include "clutter-feature.h"
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#include "clutter-main.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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#include "cogl/cogl.h"
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typedef struct ClutterFeatures
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{
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ClutterFeatureFlags flags;
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guint features_set : 1;
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} ClutterFeatures;
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static ClutterFeatures* __features = NULL;
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static ClutterFeatureFlags
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clutter_features_from_cogl (void)
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{
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ClutterFeatureFlags clutter_flags = 0;
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clutter_flags |= CLUTTER_FEATURE_SHADERS_GLSL;
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return clutter_flags;
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}
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gboolean
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clutter_feature_init (ClutterMainContext *context,
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GError **error)
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{
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CLUTTER_NOTE (MISC, "checking features");
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if (!__features)
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{
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CLUTTER_NOTE (MISC, "allocating features data");
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__features = g_new0 (ClutterFeatures, 1);
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__features->features_set = FALSE; /* don't rely on zero-ing */
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}
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if (__features->features_set)
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return TRUE;
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/* makes sure we have a GL context; if we have, this is a no-op */
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if (!_clutter_backend_create_context (context->backend, error))
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return FALSE;
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__features->flags = clutter_features_from_cogl ();
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__features->features_set = TRUE;
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CLUTTER_NOTE (MISC, "features checked");
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return TRUE;
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}
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/**
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* clutter_feature_available:
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* @feature: a #ClutterFeatureFlags
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*
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* Checks whether @feature is available. @feature can be a logical
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* OR of #ClutterFeatureFlags.
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*
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* Return value: %TRUE if a feature is available
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*
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* Since: 0.2
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*/
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gboolean
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clutter_feature_available (ClutterFeatureFlags feature)
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{
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if (G_UNLIKELY (!__features))
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{
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g_critical ("Unable to check features. Have you initialized Clutter?");
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return FALSE;
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}
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return (__features->flags & feature);
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}
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/**
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* clutter_feature_get_all:
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*
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* Returns all the supported features.
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*
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* Return value: a logical OR of all the supported features.
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*
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* Since: 0.2
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*/
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ClutterFeatureFlags
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clutter_feature_get_all (void)
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{
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if (G_UNLIKELY (!__features))
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{
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g_critical ("Unable to check features. Have you initialized Clutter?");
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return FALSE;
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}
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return __features->flags;
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}
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@ -1,42 +0,0 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __CLUTTER_FEATURE_H__
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#define __CLUTTER_FEATURE_H__
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#include <clutter/clutter-types.h>
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G_BEGIN_DECLS
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CLUTTER_EXPORT
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gboolean clutter_feature_available (ClutterFeatureFlags feature);
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CLUTTER_EXPORT
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ClutterFeatureFlags clutter_feature_get_all (void);
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G_END_DECLS
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#endif /* __CLUTTER_FEATURE_H__ */
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@ -55,7 +55,6 @@
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#include "clutter-backend-private.h"
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#include "clutter-backend-private.h"
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#include "clutter-debug.h"
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#include "clutter-debug.h"
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#include "clutter-event-private.h"
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#include "clutter-event-private.h"
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#include "clutter-feature.h"
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#include "clutter-input-device-private.h"
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#include "clutter-input-device-private.h"
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#include "clutter-input-pointer-a11y-private.h"
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#include "clutter-input-pointer-a11y-private.h"
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#include "clutter-graphene.h"
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#include "clutter-graphene.h"
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@ -522,10 +521,7 @@ clutter_init_real (ClutterMainContext *clutter_context,
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if (clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_DAMAGE_REGION)
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if (clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_DAMAGE_REGION)
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g_message ("Enabling damaged region");
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g_message ("Enabling damaged region");
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/* this will take care of initializing Cogl's state and
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if (!_clutter_backend_create_context (clutter_context->backend, error))
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* query the GL machinery for features
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*/
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if (!clutter_feature_init (clutter_context, error))
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return FALSE;
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return FALSE;
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clutter_text_direction = clutter_get_text_direction ();
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clutter_text_direction = clutter_get_text_direction ();
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@ -34,7 +34,6 @@
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#include "clutter-backend.h"
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#include "clutter-backend.h"
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#include "clutter-effect.h"
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#include "clutter-effect.h"
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#include "clutter-event.h"
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#include "clutter-event.h"
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#include "clutter-feature.h"
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#include "clutter-id-pool.h"
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#include "clutter-id-pool.h"
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#include "clutter-layout-manager.h"
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#include "clutter-layout-manager.h"
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#include "clutter-settings.h"
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#include "clutter-settings.h"
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@ -167,9 +166,6 @@ CLUTTER_EXPORT
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gboolean _clutter_context_is_initialized (void);
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gboolean _clutter_context_is_initialized (void);
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gboolean _clutter_context_get_show_fps (void);
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gboolean _clutter_context_get_show_fps (void);
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gboolean clutter_feature_init (ClutterMainContext *clutter_context,
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GError **error);
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/* Diagnostic mode */
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/* Diagnostic mode */
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gboolean _clutter_diagnostic_enabled (void);
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gboolean _clutter_diagnostic_enabled (void);
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void _clutter_diagnostic_message (const char *fmt, ...) G_GNUC_PRINTF (1, 2);
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void _clutter_diagnostic_message (const char *fmt, ...) G_GNUC_PRINTF (1, 2);
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@ -119,7 +119,6 @@
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#include "clutter-debug.h"
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#include "clutter-debug.h"
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#include "clutter-enum-types.h"
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#include "clutter-enum-types.h"
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#include "clutter-feature.h"
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#include "clutter-private.h"
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#include "clutter-private.h"
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#include "clutter-shader-types.h"
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#include "clutter-shader-types.h"
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@ -59,7 +59,6 @@
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#include "clutter-enums.h"
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#include "clutter-enums.h"
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#include "clutter-enum-types.h"
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#include "clutter-enum-types.h"
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#include "clutter-event.h"
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#include "clutter-event.h"
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#include "clutter-feature.h"
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#include "clutter-fixed-layout.h"
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#include "clutter-fixed-layout.h"
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#include "clutter-flow-layout.h"
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#include "clutter-flow-layout.h"
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#include "clutter-frame-clock.h"
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#include "clutter-frame-clock.h"
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@ -33,7 +33,6 @@ clutter_headers = [
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'clutter-effect.h',
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'clutter-effect.h',
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'clutter-enums.h',
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'clutter-enums.h',
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'clutter-event.h',
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'clutter-event.h',
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'clutter-feature.h',
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'clutter-fixed-layout.h',
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'clutter-fixed-layout.h',
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'clutter-flow-layout.h',
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'clutter-flow-layout.h',
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'clutter-frame-clock.h',
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'clutter-frame-clock.h',
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@ -123,7 +122,6 @@ clutter_sources = [
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'clutter-desaturate-effect.c',
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'clutter-desaturate-effect.c',
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'clutter-effect.c',
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'clutter-effect.c',
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'clutter-event.c',
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'clutter-event.c',
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'clutter-feature.c',
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'clutter-fixed-layout.c',
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'clutter-fixed-layout.c',
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'clutter-flatten-effect.c',
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'clutter-flatten-effect.c',
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'clutter-flow-layout.c',
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'clutter-flow-layout.c',
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