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debug: Adds a COGL_DEBUG=disable-fast-read-pixel option
COGL_DEBUG=disable-fast-read-pixel can be used to disable the optimization for reading a single pixel colour back by looking at the geometry in the journal and not involving the GPU. With this disabled we will always flush the journal, rendering to the framebuffer and then use glReadPixels to get the result.
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@ -168,4 +168,9 @@ OPT (DISABLE_BLENDING,
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"disable-program-caches",
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"Disable program caches",
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"Disable fallback caches for arbfp and glsl programs")
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OPT (DISABLE_FAST_READ_PIXEL,
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"Root Cause",
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"disable-fast-read-pixel",
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"Disable read pixel optimization",
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"Disable optimization for reading 1px for simple "
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"scenes of opaque rectangles")
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@ -75,7 +75,8 @@ static const GDebugKey cogl_behavioural_debug_keys[] = {
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{ "disable-npot-textures", COGL_DEBUG_DISABLE_NPOT_TEXTURES},
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{ "wireframe", COGL_DEBUG_WIREFRAME},
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{ "disable-software-clip", COGL_DEBUG_DISABLE_SOFTWARE_CLIP},
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{ "disable-program-caches", COGL_DEBUG_DISABLE_PROGRAM_CACHES}
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{ "disable-program-caches", COGL_DEBUG_DISABLE_PROGRAM_CACHES},
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{ "disable-fast-read-pixel", COGL_DEBUG_DISABLE_FAST_READ_PIXEL}
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};
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static const int n_cogl_behavioural_debug_keys =
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G_N_ELEMENTS (cogl_behavioural_debug_keys);
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@ -31,36 +31,37 @@
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G_BEGIN_DECLS
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typedef enum {
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COGL_DEBUG_SLICING = 1 << 1,
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COGL_DEBUG_OFFSCREEN = 1 << 2,
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COGL_DEBUG_DRAW = 1 << 3,
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COGL_DEBUG_PANGO = 1 << 4,
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COGL_DEBUG_RECTANGLES = 1 << 5,
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COGL_DEBUG_HANDLE = 1 << 6,
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COGL_DEBUG_BLEND_STRINGS = 1 << 7,
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COGL_DEBUG_DISABLE_BATCHING = 1 << 8,
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COGL_DEBUG_DISABLE_VBOS = 1 << 9,
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COGL_DEBUG_DISABLE_PBOS = 1 << 10,
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COGL_DEBUG_JOURNAL = 1 << 11,
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COGL_DEBUG_BATCHING = 1 << 12,
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COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM = 1 << 13,
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COGL_DEBUG_MATRICES = 1 << 14,
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COGL_DEBUG_ATLAS = 1 << 15,
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COGL_DEBUG_DUMP_ATLAS_IMAGE = 1 << 16,
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COGL_DEBUG_DISABLE_ATLAS = 1 << 17,
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COGL_DEBUG_OPENGL = 1 << 18,
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COGL_DEBUG_DISABLE_TEXTURING = 1 << 19,
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COGL_DEBUG_DISABLE_ARBFP = 1 << 20,
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COGL_DEBUG_DISABLE_FIXED = 1 << 21,
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COGL_DEBUG_DISABLE_GLSL = 1 << 22,
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COGL_DEBUG_SHOW_SOURCE = 1 << 23,
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COGL_DEBUG_DISABLE_BLENDING = 1 << 24,
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COGL_DEBUG_TEXTURE_PIXMAP = 1 << 25,
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COGL_DEBUG_BITMAP = 1 << 26,
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COGL_DEBUG_DISABLE_NPOT_TEXTURES = 1 << 27,
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COGL_DEBUG_WIREFRAME = 1 << 28,
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COGL_DEBUG_DISABLE_SOFTWARE_CLIP = 1 << 29,
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COGL_DEBUG_DISABLE_PROGRAM_CACHES = 1 << 30
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COGL_DEBUG_SLICING = 1 << 0,
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COGL_DEBUG_OFFSCREEN = 1 << 1,
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COGL_DEBUG_DRAW = 1 << 2,
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COGL_DEBUG_PANGO = 1 << 3,
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COGL_DEBUG_RECTANGLES = 1 << 4,
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COGL_DEBUG_HANDLE = 1 << 5,
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COGL_DEBUG_BLEND_STRINGS = 1 << 6,
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COGL_DEBUG_DISABLE_BATCHING = 1 << 7,
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COGL_DEBUG_DISABLE_VBOS = 1 << 8,
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COGL_DEBUG_DISABLE_PBOS = 1 << 9,
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COGL_DEBUG_JOURNAL = 1 << 10,
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COGL_DEBUG_BATCHING = 1 << 11,
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COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM = 1 << 12,
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COGL_DEBUG_MATRICES = 1 << 13,
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COGL_DEBUG_ATLAS = 1 << 14,
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COGL_DEBUG_DUMP_ATLAS_IMAGE = 1 << 15,
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COGL_DEBUG_DISABLE_ATLAS = 1 << 16,
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COGL_DEBUG_OPENGL = 1 << 17,
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COGL_DEBUG_DISABLE_TEXTURING = 1 << 18,
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COGL_DEBUG_DISABLE_ARBFP = 1 << 19,
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COGL_DEBUG_DISABLE_FIXED = 1 << 20,
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COGL_DEBUG_DISABLE_GLSL = 1 << 21,
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COGL_DEBUG_SHOW_SOURCE = 1 << 22,
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COGL_DEBUG_DISABLE_BLENDING = 1 << 23,
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COGL_DEBUG_TEXTURE_PIXMAP = 1 << 24,
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COGL_DEBUG_BITMAP = 1 << 25,
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COGL_DEBUG_DISABLE_NPOT_TEXTURES = 1 << 26,
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COGL_DEBUG_WIREFRAME = 1 << 27,
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COGL_DEBUG_DISABLE_SOFTWARE_CLIP = 1 << 28,
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COGL_DEBUG_DISABLE_PROGRAM_CACHES = 1 << 29,
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COGL_DEBUG_DISABLE_FAST_READ_PIXEL = 1 << 30
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} CoglDebugFlags;
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#ifdef COGL_ENABLE_DEBUG
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@ -1237,6 +1237,9 @@ _cogl_framebuffer_try_fast_read_pixel (CoglFramebuffer *framebuffer,
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{
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gboolean found_intersection;
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if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_DISABLE_FAST_READ_PIXEL))
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return FALSE;
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if (source != COGL_READ_PIXELS_COLOR_BUFFER)
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return FALSE;
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@ -1689,6 +1689,9 @@ try_checking_point_hits_entry_after_clipping (CoglJournalEntry *entry,
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ClipBounds clip_bounds;
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float poly[16];
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if (!can_software_clip)
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return FALSE;
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if (!can_software_clip_entry (entry, NULL,
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entry->clip_stack, &clip_bounds))
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return FALSE;
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