2008-02-08 Emmanuele Bassi <ebassi@openedhand.com>

* clutter/clutter-actor.c: Reference the newly added event-flow.png

	* clutter/clutter-alpha.c: Ditto, with alpha-func.png

	* clutter/clutter-texture.c: Fix the XML.
This commit is contained in:
Emmanuele Bassi 2008-02-08 13:52:11 +00:00
parent 38da6d38bb
commit 9a05ab16e6
4 changed files with 28 additions and 7 deletions

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@ -1,3 +1,11 @@
2008-02-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Reference the newly added event-flow.png
* clutter/clutter-alpha.c: Ditto, with alpha-func.png
* clutter/clutter-texture.c: Fix the XML.
2008-02-08 Emmanuele Bassi <ebassi@openedhand.com> 2008-02-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-path.c: Reference the newly * clutter/clutter-behaviour-path.c: Reference the newly

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@ -78,6 +78,12 @@
* <listitem><para>Pointer events will 'pass through' non reactive * <listitem><para>Pointer events will 'pass through' non reactive
* overlapping actors.</para></listitem> * overlapping actors.</para></listitem>
* </orderedlist> * </orderedlist>
*
* <figure id="event-flow">
* <title>Event flow in Clutter</title>
* <graphic fileref="event-flow.png" format="PNG"/>
* </figure>
*
*/ */
/** /**

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@ -43,6 +43,11 @@
* *
* #ClutterAlpha is used to "drive" a #ClutterBehaviour instance. * #ClutterAlpha is used to "drive" a #ClutterBehaviour instance.
* *
* <figure id="alpha-functions">
* <title>Graphic representation of some alpha functions</title>
* <graphic fileref="alpha-func.png" format="PNG"/>
* </figure>
*
* Since: 0.2 * Since: 0.2
*/ */

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@ -2265,9 +2265,9 @@ on_fbo_parent_change (ClutterActor *actor,
* 'live' redirected output of the actors scene. * 'live' redirected output of the actors scene.
* *
* Note this function is intented as a utility call for uniformly applying * Note this function is intented as a utility call for uniformly applying
* shaders to groups and other potentail visual effects. It requires the * shaders to groups and other potentail visual effects. It requires that
* #CLUTTER_FEATURE_TEXTURE_RECTANGLE & #CLUTTER_FEATURE_OFFSCREEN features * both %CLUTTER_FEATURE_TEXTURE_RECTANGLE and %CLUTTER_FEATURE_OFFSCREEN
* are supported by both the current backend and target system. * features are supported by the current backend and the target system.
* *
* Some tips on usage: * Some tips on usage:
* *
@ -2276,7 +2276,7 @@ on_fbo_parent_change (ClutterActor *actor,
* <para>The source actor must be made visible (i.e by calling * <para>The source actor must be made visible (i.e by calling
* #clutter_actor_show). The source actor does not however have to * #clutter_actor_show). The source actor does not however have to
* have a parent.</para> * have a parent.</para>
* <listitem> * </listitem>
* <listitem> * <listitem>
* <para>Avoid reparenting the source with the created texture.</para> * <para>Avoid reparenting the source with the created texture.</para>
* </listitem> * </listitem>
@ -2293,7 +2293,7 @@ on_fbo_parent_change (ClutterActor *actor,
* </listitem> * </listitem>
* <listitem> * <listitem>
* <para>Uploading pixel data to the text (e.g by #clutter_actor_set_pixbuf * <para>Uploading pixel data to the text (e.g by #clutter_actor_set_pixbuf
* will destroy the offscreen texture data and end redirection. * will destroy the offscreen texture data and end redirection.</para>
* </listitem> * </listitem>
* <listitem> * <listitem>
* <para>#clutter_texture_get_pixbuf can used to read the offscreen * <para>#clutter_texture_get_pixbuf can used to read the offscreen
@ -2301,8 +2301,10 @@ on_fbo_parent_change (ClutterActor *actor,
* </listitem> * </listitem>
* </itemizedlist> * </itemizedlist>
* *
* Return value: A newly created #ClutterTexture object or NULL on fail. * Return value: A newly created #ClutterTexture object or %NULL on fail.
**/ *
* Since: 0.6
*/
ClutterActor * ClutterActor *
clutter_texture_new_from_actor (ClutterActor *actor) clutter_texture_new_from_actor (ClutterActor *actor)
{ {