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2008-02-08 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: Reference the newly added event-flow.png * clutter/clutter-alpha.c: Ditto, with alpha-func.png * clutter/clutter-texture.c: Fix the XML.
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2008-02-08 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.c: Reference the newly added event-flow.png
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* clutter/clutter-alpha.c: Ditto, with alpha-func.png
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* clutter/clutter-texture.c: Fix the XML.
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2008-02-08 Emmanuele Bassi <ebassi@openedhand.com>
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2008-02-08 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-behaviour-path.c: Reference the newly
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* clutter/clutter-behaviour-path.c: Reference the newly
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* <listitem><para>Pointer events will 'pass through' non reactive
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* <listitem><para>Pointer events will 'pass through' non reactive
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* overlapping actors.</para></listitem>
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* overlapping actors.</para></listitem>
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* </orderedlist>
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* </orderedlist>
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*
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* <figure id="event-flow">
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* <title>Event flow in Clutter</title>
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* <graphic fileref="event-flow.png" format="PNG"/>
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* </figure>
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*
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*/
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*/
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/**
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/**
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@ -43,6 +43,11 @@
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*
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*
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* #ClutterAlpha is used to "drive" a #ClutterBehaviour instance.
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* #ClutterAlpha is used to "drive" a #ClutterBehaviour instance.
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*
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*
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* <figure id="alpha-functions">
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* <title>Graphic representation of some alpha functions</title>
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* <graphic fileref="alpha-func.png" format="PNG"/>
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* </figure>
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*
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* Since: 0.2
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* Since: 0.2
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*/
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*/
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@ -2265,9 +2265,9 @@ on_fbo_parent_change (ClutterActor *actor,
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* 'live' redirected output of the actors scene.
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* 'live' redirected output of the actors scene.
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*
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*
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* Note this function is intented as a utility call for uniformly applying
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* Note this function is intented as a utility call for uniformly applying
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* shaders to groups and other potentail visual effects. It requires the
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* shaders to groups and other potentail visual effects. It requires that
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* #CLUTTER_FEATURE_TEXTURE_RECTANGLE & #CLUTTER_FEATURE_OFFSCREEN features
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* both %CLUTTER_FEATURE_TEXTURE_RECTANGLE and %CLUTTER_FEATURE_OFFSCREEN
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* are supported by both the current backend and target system.
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* features are supported by the current backend and the target system.
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*
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*
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* Some tips on usage:
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* Some tips on usage:
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*
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*
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@ -2276,7 +2276,7 @@ on_fbo_parent_change (ClutterActor *actor,
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* <para>The source actor must be made visible (i.e by calling
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* <para>The source actor must be made visible (i.e by calling
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* #clutter_actor_show). The source actor does not however have to
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* #clutter_actor_show). The source actor does not however have to
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* have a parent.</para>
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* have a parent.</para>
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* <listitem>
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* </listitem>
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* <listitem>
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* <listitem>
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* <para>Avoid reparenting the source with the created texture.</para>
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* <para>Avoid reparenting the source with the created texture.</para>
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* </listitem>
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* </listitem>
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* </listitem>
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* </listitem>
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* <listitem>
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* <listitem>
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* <para>Uploading pixel data to the text (e.g by #clutter_actor_set_pixbuf
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* <para>Uploading pixel data to the text (e.g by #clutter_actor_set_pixbuf
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* will destroy the offscreen texture data and end redirection.
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* will destroy the offscreen texture data and end redirection.</para>
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* </listitem>
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* </listitem>
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* <listitem>
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* <listitem>
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* <para>#clutter_texture_get_pixbuf can used to read the offscreen
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* <para>#clutter_texture_get_pixbuf can used to read the offscreen
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* </listitem>
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* </listitem>
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* </itemizedlist>
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* </itemizedlist>
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*
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*
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* Return value: A newly created #ClutterTexture object or NULL on fail.
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* Return value: A newly created #ClutterTexture object or %NULL on fail.
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**/
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*
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* Since: 0.6
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*/
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ClutterActor *
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ClutterActor *
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clutter_texture_new_from_actor (ClutterActor *actor)
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clutter_texture_new_from_actor (ClutterActor *actor)
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{
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{
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