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cogl: Add function cogl_2d_primitives_immediate
For use in batching multiple primitives as a single GL upload. https://gitlab.gnome.org/GNOME/mutter/merge_requests/969
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@ -47,6 +47,13 @@ _cogl_rectangle_immediate (CoglFramebuffer *framebuffer,
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float x_2,
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float y_2);
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void
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cogl_2d_primitives_immediate (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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CoglVerticesMode mode,
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const CoglVertexP2 *vertices,
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unsigned int n_vertices);
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typedef struct _CoglMultiTexturedRect
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{
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const float *position; /* x0,y0,x1,y1 */
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@ -708,42 +708,31 @@ _cogl_framebuffer_draw_multitextured_rectangles (
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}
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void
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_cogl_rectangle_immediate (CoglFramebuffer *framebuffer,
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cogl_2d_primitives_immediate (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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float x_1,
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float y_1,
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float x_2,
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float y_2)
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CoglVerticesMode mode,
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const CoglVertexP2 *vertices,
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unsigned int n_vertices)
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{
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/* Draw a rectangle using the vertex array API to avoid going
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through the journal. This should only be used in cases where the
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code might be called while the journal is already being flushed
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such as when flushing the clip state */
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CoglContext *ctx = framebuffer->context;
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float vertices[8] =
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{
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x_1, y_1,
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x_1, y_2,
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x_2, y_1,
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x_2, y_2
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};
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CoglAttributeBuffer *attribute_buffer;
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CoglAttribute *attributes[1];
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size_t vertices_size = sizeof (CoglVertexP2) * n_vertices;
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attribute_buffer =
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cogl_attribute_buffer_new (ctx, sizeof (vertices), vertices);
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cogl_attribute_buffer_new (ctx, vertices_size, vertices);
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attributes[0] = cogl_attribute_new (attribute_buffer,
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"cogl_position_in",
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sizeof (float) * 2, /* stride */
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sizeof (CoglVertexP2), /* stride */
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0, /* offset */
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2, /* n_components */
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COGL_ATTRIBUTE_TYPE_FLOAT);
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_cogl_framebuffer_draw_attributes (framebuffer,
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pipeline,
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COGL_VERTICES_MODE_TRIANGLE_STRIP,
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mode,
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0, /* first_index */
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4, /* n_vertices */
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n_vertices,
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attributes,
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1,
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COGL_DRAW_SKIP_JOURNAL_FLUSH |
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@ -754,3 +743,26 @@ _cogl_rectangle_immediate (CoglFramebuffer *framebuffer,
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cogl_object_unref (attributes[0]);
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cogl_object_unref (attribute_buffer);
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}
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void
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_cogl_rectangle_immediate (CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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float x_1,
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float y_1,
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float x_2,
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float y_2)
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{
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CoglVertexP2 vertices[4] =
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{
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{x_1, y_1},
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{x_1, y_2},
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{x_2, y_1},
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{x_2, y_2}
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};
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cogl_2d_primitives_immediate (framebuffer,
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pipeline,
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COGL_VERTICES_MODE_TRIANGLE_STRIP,
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vertices,
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4);
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}
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