Add ActorBox animation methods

ClutterActorBox should have an interpolate() method that allows to
compute the intermediate values between two states, given a progress
value, e.g.:

        clutter_actor_box_interpolate (start, end, alpha, &result);

Another utility method, useful for layout managers, is a modifier
that clamps the members of the actor box to the nearest integer
value.
This commit is contained in:
Emmanuele Bassi 2009-12-11 23:48:58 +00:00
parent d2ea7cd6a8
commit 999359d64c
3 changed files with 54 additions and 0 deletions

View File

@ -8317,6 +8317,53 @@ clutter_actor_box_from_vertices (ClutterActorBox *box,
box->y2 = y_2; box->y2 = y_2;
} }
/**
* clutter_actor_box_interpolate:
* @initial: the initial #ClutterActorBox
* @final: the final #ClutterActorBox
* @progress: the interpolation progress
* @result: (out): return location for the interpolation
*
* Interpolates between @initial and @final #ClutterActorBox<!-- -->es
* using @progress
*
* Since: 1.2
*/
void
clutter_actor_box_interpolate (const ClutterActorBox *initial,
const ClutterActorBox *final,
gdouble progress,
ClutterActorBox *result)
{
g_return_if_fail (initial != NULL);
g_return_if_fail (final != NULL);
g_return_if_fail (result != NULL);
result->x1 = initial->x1 + (final->x1 - initial->x1) * progress;
result->y1 = initial->y1 + (final->y1 - initial->y1) * progress;
result->x2 = initial->x2 + (final->x2 - initial->x2) * progress;
result->y2 = initial->y2 + (final->y2 - initial->y2) * progress;
}
/**
* clutter_actor_box_clamp_to_pixel:
* @box: (inout): the #ClutterActorBox to clamp
*
* Clamps the components of @box to the nearest integer
*
* Since: 1.2
*/
void
clutter_actor_box_clamp_to_pixel (ClutterActorBox *box)
{
g_return_if_fail (box != NULL);
box->x1 = floorf (box->x1 + 0.5);
box->y1 = floorf (box->y1 + 0.5);
box->x2 = floorf (box->x2 + 0.5);
box->y2 = floorf (box->y2 + 0.5);
}
/******************************************************************************/ /******************************************************************************/
struct _ShaderData struct _ShaderData

View File

@ -153,6 +153,11 @@ gboolean clutter_actor_box_contains (const ClutterActorBox *box,
gfloat y); gfloat y);
void clutter_actor_box_from_vertices (ClutterActorBox *box, void clutter_actor_box_from_vertices (ClutterActorBox *box,
const ClutterVertex verts[]); const ClutterVertex verts[]);
void clutter_actor_box_interpolate (const ClutterActorBox *initial,
const ClutterActorBox *final,
gdouble progress,
ClutterActorBox *result);
void clutter_actor_box_clamp_to_pixel (ClutterActorBox *box);
/** /**
* ClutterGeometry: * ClutterGeometry:

View File

@ -414,6 +414,8 @@ clutter_actor_box_get_size
clutter_actor_box_get_area clutter_actor_box_get_area
clutter_actor_box_contains clutter_actor_box_contains
clutter_actor_box_from_vertices clutter_actor_box_from_vertices
clutter_actor_box_clamp_to_pixel
clutter_actor_box_interpolate
<SUBSECTION> <SUBSECTION>
ClutterVertex ClutterVertex