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cogl-vertex-buffer: Don't disable layers with no texture coords
It should be quite acceptable to use a texture without defining any texture coords. For example a shader may be in use that is doing texture lookups without referencing the texture coordinates. Also it should be possible to replace the vertex colors using a texture layer without a texture but with a constant layer color. enable_state_for_drawing_buffer no longer sets any disabled layers in the overrides. Instead of counting the number of units with texture coordinates it now keeps them in a mask. This means there can now be gaps in the list of enabled texture coordinate arrays. To cope with this, the Cogl context now also stores a mask to track the enabled arrays. Instead of code manually iterating each enabled array to disable them, there is now an internal function called _cogl_disable_texcoord_arrays which disables a given mask. I think this could also fix potential bugs when a vertex buffer has gaps in the texture coordinate attributes that it provides. For example if the vertex buffer only had texture coordinates for layer 2 then the disabling code would not disable the coordinates for layers 0 and 1 even though they are not used. This could cause a crash if the previous data for those arrays is no longer valid. http://bugzilla.openedhand.com/show_bug.cgi?id=2132
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@ -97,7 +97,7 @@ cogl_create_context (void)
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0, sizeof (CoglMaterialFlushOptions));
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_context->current_layers = g_array_new (FALSE, FALSE,
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sizeof (CoglLayerInfo));
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_context->n_texcoord_arrays_enabled = 0;
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_context->texcoord_arrays_enabled = 0;
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_context->framebuffer_stack = _cogl_create_framebuffer_stack ();
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@ -86,7 +86,8 @@ typedef struct
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unsigned long current_material_flags;
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CoglMaterialFlushOptions current_material_flush_options;
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GArray *current_layers;
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unsigned int n_texcoord_arrays_enabled;
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/* Bitmask of texture coordinates arrays that are enabled */
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unsigned int texcoord_arrays_enabled;
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/* PBOs */
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/* This can be used to check if a pbo is bound */
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@ -132,6 +132,9 @@ _cogl_get_max_texture_image_units (void);
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void
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_cogl_flush_face_winding (void);
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void
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_cogl_disable_texcoord_arrays (unsigned int mask);
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#ifdef COGL_HAS_XLIB_SUPPORT
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/*
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@ -372,8 +372,8 @@ _cogl_journal_flush_texcoord_vbo_offsets_and_entries (
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void *data)
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{
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CoglJournalFlushState *state = data;
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int prev_n_texcoord_arrays_enabled;
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int i;
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unsigned int layers_mask;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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@ -395,14 +395,10 @@ _cogl_journal_flush_texcoord_vbo_offsets_and_entries (
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(POS_STRIDE + COLOR_STRIDE) * 4 +
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TEX_STRIDE * 4 * i)));
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}
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prev_n_texcoord_arrays_enabled =
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ctx->n_texcoord_arrays_enabled;
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ctx->n_texcoord_arrays_enabled = batch_start->n_layers;
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for (; i < prev_n_texcoord_arrays_enabled; i++)
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{
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GE (glClientActiveTexture (GL_TEXTURE0 + i));
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GE (glDisableClientState (GL_TEXTURE_COORD_ARRAY));
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}
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layers_mask = ~((~(unsigned int) 0) << batch_start->n_layers);
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ctx->texcoord_arrays_enabled |= layers_mask;
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_cogl_disable_texcoord_arrays (ctx->texcoord_arrays_enabled & ~layers_mask);
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batch_and_call (batch_start,
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batch_len,
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@ -190,7 +190,6 @@ _cogl_add_path_to_stencil_buffer (CoglHandle path_handle,
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float bounds_h;
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unsigned long enable_flags = COGL_ENABLE_VERTEX_ARRAY;
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CoglHandle prev_source;
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int i;
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CoglHandle framebuffer = _cogl_get_framebuffer ();
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CoglMatrixStack *modelview_stack =
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_cogl_framebuffer_get_modelview_stack (framebuffer);
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@ -263,12 +262,8 @@ _cogl_add_path_to_stencil_buffer (CoglHandle path_handle,
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GE (glStencilOp (GL_INVERT, GL_INVERT, GL_INVERT));
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for (i = 0; i < ctx->n_texcoord_arrays_enabled; i++)
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{
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GE (glClientActiveTexture (GL_TEXTURE0 + i));
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GE (glDisableClientState (GL_TEXTURE_COORD_ARRAY));
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}
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ctx->n_texcoord_arrays_enabled = 0;
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/* Disable all client texture coordinate arrays */
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_cogl_disable_texcoord_arrays (ctx->texcoord_arrays_enabled);
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while (path_start < path->data->path_nodes->len)
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{
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@ -1012,7 +1012,7 @@ cogl_polygon (const CoglTextureVertex *vertices,
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unsigned int stride;
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gsize stride_bytes;
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GLfloat *v;
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int prev_n_texcoord_arrays_enabled;
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unsigned int layers_mask;
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CoglMaterialWrapModeOverrides wrap_mode_overrides;
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CoglMaterialWrapModeOverrides *wrap_mode_overrides_p = NULL;
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@ -1165,14 +1165,9 @@ cogl_polygon (const CoglTextureVertex *vertices,
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v + 3 + 2 * i));
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}
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prev_n_texcoord_arrays_enabled = ctx->n_texcoord_arrays_enabled;
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ctx->n_texcoord_arrays_enabled = n_layers;
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for (; i < prev_n_texcoord_arrays_enabled; i++)
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{
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GE (glClientActiveTexture (GL_TEXTURE0 + i));
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GE (glDisableClientState (GL_TEXTURE_COORD_ARRAY));
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}
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layers_mask = ~((~(unsigned int) 0) << n_layers);
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ctx->texcoord_arrays_enabled |= layers_mask;
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_cogl_disable_texcoord_arrays (ctx->texcoord_arrays_enabled & ~layers_mask);
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if (use_sliced_polygon_fallback)
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_cogl_texture_polygon_multiple_primitives (vertices,
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@ -1518,10 +1518,9 @@ enable_state_for_drawing_buffer (CoglVertexBuffer *buffer)
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GLuint generic_index = 0;
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#endif
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unsigned long enable_flags = 0;
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int max_texcoord_attrib_unit = -1;
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unsigned int texcoord_arrays_used = 0;
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const GList *layers;
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guint32 fallback_layers = 0;
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guint32 disable_layers = ~0;
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int i;
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CoglMaterialFlushOptions options;
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@ -1531,8 +1530,7 @@ enable_state_for_drawing_buffer (CoglVertexBuffer *buffer)
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cogl_vertex_buffer_submit_real (buffer);
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options.flags =
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COGL_MATERIAL_FLUSH_FALLBACK_MASK |
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COGL_MATERIAL_FLUSH_DISABLE_MASK;
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COGL_MATERIAL_FLUSH_FALLBACK_MASK;
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memset (&options.wrap_mode_overrides, 0,
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sizeof (options.wrap_mode_overrides));
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@ -1598,9 +1596,7 @@ enable_state_for_drawing_buffer (CoglVertexBuffer *buffer)
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gl_type,
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attribute->stride,
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pointer));
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if (attribute->texture_unit > max_texcoord_attrib_unit)
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max_texcoord_attrib_unit = attribute->texture_unit;
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disable_layers &= ~(1 << attribute->texture_unit);
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texcoord_arrays_used |= (1 << attribute->texture_unit);
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break;
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case COGL_VERTEX_BUFFER_ATTRIB_FLAG_VERTEX_ARRAY:
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enable_flags |= COGL_ENABLE_VERTEX_ARRAY;
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@ -1638,7 +1634,7 @@ enable_state_for_drawing_buffer (CoglVertexBuffer *buffer)
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layers = cogl_material_get_layers (ctx->source_material);
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for (tmp = (GList *)layers, i = 0;
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tmp != NULL && i <= max_texcoord_attrib_unit;
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tmp != NULL;
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tmp = tmp->next, i++)
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{
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CoglHandle layer = (CoglHandle)tmp->data;
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@ -1702,12 +1698,8 @@ enable_state_for_drawing_buffer (CoglVertexBuffer *buffer)
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}
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}
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for (i = max_texcoord_attrib_unit + 1; i < ctx->n_texcoord_arrays_enabled; i++)
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{
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GE (glClientActiveTexture (GL_TEXTURE0 + i));
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GE (glDisableClientState (GL_TEXTURE_COORD_ARRAY));
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}
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ctx->n_texcoord_arrays_enabled = max_texcoord_attrib_unit + 1;
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_cogl_disable_texcoord_arrays (ctx->texcoord_arrays_enabled &
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~texcoord_arrays_used);
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/* NB: _cogl_framebuffer_flush_state may disrupt various state (such
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* as the material state) when flushing the clip stack, so should
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@ -1715,7 +1707,6 @@ enable_state_for_drawing_buffer (CoglVertexBuffer *buffer)
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_cogl_framebuffer_flush_state (_cogl_get_framebuffer (), 0);
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options.fallback_layers = fallback_layers;
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options.disable_layers = disable_layers;
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_cogl_material_flush_gl_state (ctx->source_material, &options);
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enable_flags |= _cogl_material_get_cogl_enable_flags (ctx->source_material);
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33
cogl/cogl.c
33
cogl/cogl.c
@ -763,12 +763,36 @@ cogl_read_pixels (int x,
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}
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}
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void
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_cogl_disable_texcoord_arrays (unsigned int mask)
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{
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int i = 0;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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/* Update the mask of arrays that are enabled */
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ctx->texcoord_arrays_enabled &= ~mask;
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/* Disable all of the texture coord arrays that have a 1 in the bit
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position in mask */
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while (mask)
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{
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if ((mask & 1))
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{
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GE (glClientActiveTexture (GL_TEXTURE0 + i));
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GE (glDisableClientState (GL_TEXTURE_COORD_ARRAY));
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}
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i++;
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mask >>= 1;
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}
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}
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void
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cogl_begin_gl (void)
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{
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CoglMaterialFlushOptions options;
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unsigned long enable_flags = 0;
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int i;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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@ -816,12 +840,7 @@ cogl_begin_gl (void)
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_cogl_flush_face_winding ();
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/* Disable all client texture coordinate arrays */
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for (i = 0; i < ctx->n_texcoord_arrays_enabled; i++)
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{
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GE (glClientActiveTexture (GL_TEXTURE0 + i));
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GE (glDisableClientState (GL_TEXTURE_COORD_ARRAY));
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}
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ctx->n_texcoord_arrays_enabled = 0;
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_cogl_disable_texcoord_arrays (ctx->texcoord_arrays_enabled);
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}
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void
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