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@ -24,13 +24,13 @@
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/* The way this code works was suggested by Owen Taylor.
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*
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* For any move_resize, we determine which variables are "free
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* variables" - stated another way, which edges of the window are
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* moving. During the move resize, we only want to modify those
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* variables; otherwise the constraint process can have peculiar side
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* effects when the size and position constraints interact. For
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* example, resizing a window from the top might go wrong when
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* position constraints apply to the top edge, and result in the
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* bottom edge moving downward while the top stays fixed.
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* variables" and apply constraints in terms of those. During the move
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* resize, we only want to modify those variables; otherwise the
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* constraint process can have peculiar side effects when the size and
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* position constraints interact. For example, resizing a window from
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* the top might go wrong when position constraints apply to the top
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* edge, and result in the bottom edge moving downward while the top
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* stays fixed.
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*
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* After selecting the variables we plan to vary, we define
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* each constraint on the window in terms of those variables.
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@ -96,16 +96,25 @@
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* This method applies to any ConfigureRequest that does a simultaneous
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* move/resize.
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*
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* We use the same method to e.g. maximize a window; if the window is
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* maximized, we want to MOVE_VERTICAL/MOVE_HORIZONTAL to the top
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* center of the screen, then RESIZE_BOTTOM and
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* RESIZE_HORIZONTAL_CENTER. i.e. essentially NorthGravity.
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*
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*/
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/* Clamps the delta to nearest permitted.
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* delta is the "free variable" in any given operation.
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*/
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typedef void (* MetaConstraintFunc) (MetaWindow *window,
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MetaFrameGeometry *fgeom,
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const MetaRectangle *orig,
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MetaRectangle *new);
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int *x_delta,
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int *y_delta);
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/* Things we can move, constraints apply
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* in the context of these dimensions
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/* This enum marks what x_delta and y_delta mean, i.e. it
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* identifies the current free variables.
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*/
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enum
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{
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@ -116,8 +125,10 @@ enum
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RESIZE_VERTICAL_CENTER,
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RESIZE_HORIZONTAL_CENTER,
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MOVE_VERTICAL,
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MOVE_HORIZONTAL
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};
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MOVE_HORIZONTAL,
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LAST_MOVE_CONTEXT
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} MoveContext;
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/* Maximization constraint:
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*
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@ -180,11 +191,32 @@ enum
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*
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* RESIZE_VERTICAL_CENTER:
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*
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* RESIZE_HORIZONTAL_CENTER is like vertical
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*
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*
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* MOVE_VERTICAL:
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* new_height = orig_height
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* new_y = orig_y + dy
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*
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* new_y >= nw_y + top_height
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*
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* Min negative dy (nw_y + top_height - orig_y) just as with RESIZE_TOP
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* Max positive dy has to be computed from se_y and given less priority than the
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* min negative:
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*
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* new_y < se_y
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* orig_y + dy = se_y
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* so max dy is (se_y - orig_y)
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*
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*
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* MOVE_HORIZONTAL:
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* works out same as vertical in the other direction
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*
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*
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*/
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void
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meta_window_constrain (MetaWindow *window,
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MetaFrameGeometry *orig_fgeom,
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@ -5347,6 +5347,10 @@ constrain_position (MetaWindow *window,
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/* find furthest northwest point the window can occupy */
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nw_x = work_area.x;
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nw_y = work_area.y;
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/* FIXME note this means framed windows can go off the left
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* but not unframed windows.
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*/
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if (window->frame)
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{
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/* Must keep TITLEBAR_LENGTH_ONSCREEN onscreen when moving left */
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