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2007-11-19 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-timeline.c (timeline_timeout_func): Do not emit the ::new-frame signal twice for the last frame. (#531)
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@ -1,3 +1,8 @@
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2007-11-19 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-timeline.c (timeline_timeout_func): Do not emit the
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::new-frame signal twice for the last frame. (#531)
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2007-11-19 Øyvind Kolås <pippin@o-hand.com>
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* clutter/clutter-actor.[ch]: (clutter_actor_set_rotationx),
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@ -537,30 +537,31 @@ timeline_timeout_func (gpointer data)
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((priv->direction == CLUTTER_TIMELINE_BACKWARD) &&
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(priv->current_frame_num < 0)))
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{
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guint frame_diff;
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CLUTTER_NOTE (SCHEDULER,
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"Timeline [%p] completed (cur: %d, tot: %d, drop: %d)",
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timeline,
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priv->current_frame_num,
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priv->n_frames,
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n_frames - 1);
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guint frame_diff = 0;
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if (priv->direction == CLUTTER_TIMELINE_FORWARD)
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{
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frame_diff = priv->current_frame_num - priv->n_frames;
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priv->current_frame_num = priv->n_frames;
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}
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else
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else if (priv->direction == CLUTTER_TIMELINE_BACKWARD)
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{
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frame_diff = priv->n_frames - priv->current_frame_num;
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frame_diff = priv->current_frame_num * -1;
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priv->current_frame_num = 0;
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}
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CLUTTER_NOTE (SCHEDULER,
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"Timeline [%p] completed (cur: %d, tot: %d, drop: %d, diff: %d)",
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timeline,
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priv->current_frame_num,
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priv->n_frames,
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n_frames - 1,
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frame_diff);
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/* if we skipped some frame to get here let's see whether we still need
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* to emit the last new-frame signal with the last frame
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*/
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if (frame_diff)
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if (frame_diff > 1)
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{
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g_signal_emit (timeline, timeline_signals[NEW_FRAME], 0,
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priv->current_frame_num);
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