Add a conformance test for cogl_texture_{get_data,set_region}

This verifies that calling cogl_texture_get_data returns the same data
uploaded to the texture. The bottom quarter of the texture is replaced
using cogl_texture_set_region. It tries creating the texture with
different sizes and flags in the hope that it will hit different
texture backends.
This commit is contained in:
Neil Roberts 2010-07-08 14:25:23 +01:00
parent 0577c81c3b
commit 972c0c24f0
3 changed files with 133 additions and 0 deletions

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@ -28,6 +28,7 @@ test_conformance_SOURCES = \
test-cogl-texture-mipmaps.c \
test-cogl-texture-rectangle.c \
test-cogl-texture-pixmap-x11.c \
test-cogl-texture-get-set-data.c \
test-cogl-wrap-modes.c \
test-cogl-pixel-buffer.c \
test-cogl-path.c \

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@ -0,0 +1,131 @@
#include <clutter/clutter.h>
#include <glib.h>
#include <string.h>
#include "test-conform-common.h"
static void
check_texture (int width, int height, CoglTextureFlags flags)
{
CoglHandle tex;
guint8 *data, *p;
int y, x;
p = data = g_malloc (width * height * 4);
for (y = 0; y < height; y++)
for (x = 0; x < width; x++)
{
*(p++) = x;
*(p++) = y;
*(p++) = 128;
*(p++) = 255;
}
tex = cogl_texture_new_from_data (width, height,
flags,
COGL_PIXEL_FORMAT_RGBA_8888,
COGL_PIXEL_FORMAT_RGBA_8888,
width * 4,
data);
/* Replace the bottom right quarter of the data with negated data to
test set_region */
p = data + (height + 1) * width * 2;
for (y = 0; y < height / 2; y++)
{
for (x = 0; x < width / 2; x++)
{
p[0] = ~p[0];
p[1] = ~p[1];
p[2] = ~p[2];
p += 4;
}
p += width * 2;
}
cogl_texture_set_region (tex,
width / 2, /* src_x */
height / 2, /* src_y */
width / 2, /* dst_x */
height / 2, /* dst_y */
width / 2, /* dst_width */
height / 2, /* dst_height */
width,
height,
COGL_PIXEL_FORMAT_RGBA_8888,
width * 4, /* rowstride */
data);
memset (data, 0, width * height * 4);
/* Check passing a NULL pointer and a zero rowstride. The texture
should calculate the needed data size and return it */
g_assert_cmpint (cogl_texture_get_data (tex, COGL_PIXEL_FORMAT_ANY, 0, NULL),
==,
width * height * 4);
cogl_texture_get_data (tex, COGL_PIXEL_FORMAT_RGB_888,
width * 3, data);
p = data;
for (y = 0; y < height; y++)
for (x = 0; x < width; x++)
{
if (x >= width / 2 && y >= height / 2)
{
g_assert_cmpint (p[0], ==, ~x & 0xff);
g_assert_cmpint (p[1], ==, ~y & 0xff);
g_assert_cmpint (p[2], ==, ~128 & 0xff);
}
else
{
g_assert_cmpint (p[0], ==, x & 0xff);
g_assert_cmpint (p[1], ==, y & 0xff);
g_assert_cmpint (p[2], ==, 128);
}
p += 3;
}
cogl_handle_unref (tex);
g_free (data);
}
static void
paint_cb (void)
{
/* First try without atlasing */
check_texture (256, 256, COGL_TEXTURE_NO_ATLAS);
/* Try again with atlasing. This should end up testing the atlas
backend and the sub texture backend */
check_texture (256, 256, 0);
/* Try with a really big texture in the hope that it will end up
sliced. */
check_texture (4, 5128, COGL_TEXTURE_NO_ATLAS);
clutter_main_quit ();
}
void
test_cogl_texture_get_set_data (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterActor *stage;
guint paint_handler;
/* We create a stage even though we don't usually need it so that if
the draw-and-read texture fallback is needed then it will have
something to draw to */
stage = clutter_stage_get_default ();
paint_handler = g_signal_connect_after (stage, "paint",
G_CALLBACK (paint_cb), NULL);
clutter_actor_show (stage);
clutter_main ();
g_signal_handler_disconnect (stage, paint_handler);
if (g_test_verbose ())
g_print ("OK\n");
}

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@ -208,6 +208,7 @@ main (int argc, char **argv)
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_rectangle);
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_wrap_modes);
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_pixmap_x11);
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_get_set_data);
TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_contiguous);
TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_interleved);