diff --git a/clutter/clutter/deprecated/clutter-shader.c b/clutter/clutter/deprecated/clutter-shader.c index 60f15c679..7e286cfd3 100644 --- a/clutter/clutter/deprecated/clutter-shader.c +++ b/clutter/clutter/deprecated/clutter-shader.c @@ -70,8 +70,6 @@ struct _ClutterShaderPrivate { guint compiled : 1; /* Shader is bound to the GL context */ guint is_enabled : 1; - guint vertex_is_glsl : 1; - guint fragment_is_glsl : 1; gchar *vertex_source; /* GLSL source for vertex shader */ gchar *fragment_source; /* GLSL source for fragment shader */ @@ -108,10 +106,10 @@ clutter_shader_release_internal (ClutterShader *shader) g_assert (priv->program != COGL_INVALID_HANDLE); - if (priv->vertex_is_glsl && priv->vertex_shader != COGL_INVALID_HANDLE) + if (priv->vertex_shader != COGL_INVALID_HANDLE) cogl_handle_unref (priv->vertex_shader); - if (priv->fragment_is_glsl && priv->fragment_shader != COGL_INVALID_HANDLE) + if (priv->fragment_shader != COGL_INVALID_HANDLE) cogl_handle_unref (priv->fragment_shader); if (priv->program != COGL_INVALID_HANDLE) @@ -350,7 +348,6 @@ clutter_shader_set_source (ClutterShader *shader, gssize length) { ClutterShaderPrivate *priv = shader->priv; - gboolean is_glsl = FALSE; if (length < 0) length = strlen (data); @@ -363,12 +360,9 @@ clutter_shader_set_source (ClutterShader *shader, if (clutter_shader_is_compiled (shader)) clutter_shader_release (shader); - is_glsl = !g_str_has_prefix (data, "!!ARBfp"); - CLUTTER_NOTE (SHADER, - "setting %s shader (GLSL:%s, len:%" G_GSSIZE_FORMAT ")", + "setting %s shader (len:%" G_GSSIZE_FORMAT ")", shader_type == CLUTTER_VERTEX_SHADER ? "vertex" : "fragment", - is_glsl ? "yes" : "no", length); switch (shader_type) @@ -377,7 +371,6 @@ clutter_shader_set_source (ClutterShader *shader, g_free (priv->fragment_source); priv->fragment_source = g_strndup (data, length); - priv->fragment_is_glsl = is_glsl; g_object_notify_by_pspec (G_OBJECT (shader), obj_props[PROP_FRAGMENT_SOURCE]); break; @@ -385,7 +378,6 @@ clutter_shader_set_source (ClutterShader *shader, g_free (priv->vertex_source); priv->vertex_source = g_strndup (data, length); - priv->vertex_is_glsl = is_glsl; g_object_notify_by_pspec (G_OBJECT (shader), obj_props[PROP_VERTEX_SOURCE]); break; } @@ -538,7 +530,7 @@ bind_glsl_shader (ClutterShader *self, priv->program = cogl_create_program (); - if (priv->vertex_is_glsl && priv->vertex_source != COGL_INVALID_HANDLE) + if (priv->vertex_source != COGL_INVALID_HANDLE) { res = clutter_shader_glsl_bind (self, CLUTTER_VERTEX_SHADER, @@ -551,7 +543,7 @@ bind_glsl_shader (ClutterShader *self, } } - if (priv->fragment_is_glsl && priv->fragment_source != COGL_INVALID_HANDLE) + if (priv->fragment_source != COGL_INVALID_HANDLE) { res = clutter_shader_glsl_bind (self, CLUTTER_FRAGMENT_SHADER, @@ -597,18 +589,6 @@ clutter_shader_compile (ClutterShader *shader, if (priv->compiled) return priv->compiled; - if ((priv->vertex_source != COGL_INVALID_HANDLE && !priv->vertex_is_glsl) || - (priv->fragment_source != COGL_INVALID_HANDLE && !priv->fragment_is_glsl)) - { - /* XXX: Could remove this check, since we only advertise support for GLSL - * shaders anyways. */ - g_set_error (error, CLUTTER_SHADER_ERROR, - CLUTTER_SHADER_ERROR_NO_ASM, - "ASM shaders not supported"); - priv->compiled = FALSE; - return priv->compiled; - } - if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL)) { g_set_error (error, CLUTTER_SHADER_ERROR, diff --git a/clutter/tests/interactive/.gitignore b/clutter/tests/interactive/.gitignore index 74d19ee62..7fde7f98f 100644 --- a/clutter/tests/interactive/.gitignore +++ b/clutter/tests/interactive/.gitignore @@ -12,7 +12,6 @@ /test-cogl-offscreen /test-cogl-point-sprites /test-cogl-primitives -/test-cogl-shader-arbfp /test-cogl-shader-glsl /test-cogl-tex-convert /test-cogl-tex-foreign diff --git a/clutter/tests/interactive/Makefile.am b/clutter/tests/interactive/Makefile.am index 34b6ac45a..0174e2a48 100644 --- a/clutter/tests/interactive/Makefile.am +++ b/clutter/tests/interactive/Makefile.am @@ -8,7 +8,6 @@ UNIT_TESTS = \ test-shader-effects.c \ test-script.c \ test-grab.c \ - test-cogl-shader-arbfp.c \ test-cogl-shader-glsl.c \ test-animator.c \ test-state.c \ diff --git a/clutter/tests/interactive/test-cogl-shader-arbfp.c b/clutter/tests/interactive/test-cogl-shader-arbfp.c deleted file mode 100644 index 5daca6845..000000000 --- a/clutter/tests/interactive/test-cogl-shader-arbfp.c +++ /dev/null @@ -1,407 +0,0 @@ -#include - -#include -#include -#include -#include - -typedef struct -{ - char *name; - char *source; -} ShaderSource; - -static ShaderSource shaders[]= - { - /*{"brightness-contrast", - FRAGMENT_SHADER_VARS - "uniform float brightness, contrast;" - FRAGMENT_SHADER_BEGIN - " color.rgb = (color.rgb - vec3(0.5, 0.5, 0.5)) * contrast + " - "vec3 (brightness + 0.5, brightness + 0.5, brightness + 0.5);" - FRAGMENT_SHADER_END - },*/ - {"brightness-contrast", - "!!ARBfp1.0\n" - "PARAM bc = program.local[0];" - "TEMP color;" - "TEMP color2;" - "TEX color.rgba, fragment.texcoord[0], texture[0], 2D;" - "SUB color.rgb, color, 0.5;" - "MUL color2, color, bc.w;" - "ADD color.rgb, color2, bc.z;" - "MOV result.color, color;" - "END" - }, - - /*{"box-blur", - FRAGMENT_SHADER_VARS - - "vec4 get_rgba_rel(sampler2D tex, float dx, float dy)" - "{" - " return texture2D (tex, " TEX_COORD ".st " - " + vec2(dx, dy) * 2.0);" - "}" - - FRAGMENT_SHADER_BEGIN - " float count = 1.0;" - " color += get_rgba_rel (tex, -x_step, -y_step); count++;" - " color += get_rgba_rel (tex, -x_step, 0.0); count++;" - " color += get_rgba_rel (tex, -x_step, y_step); count++;" - " color += get_rgba_rel (tex, 0.0, -y_step); count++;" - " color += get_rgba_rel (tex, 0.0, 0.0); count++;" - " color += get_rgba_rel (tex, 0.0, y_step); count++;" - " color += get_rgba_rel (tex, x_step, -y_step); count++;" - " color += get_rgba_rel (tex, x_step, 0.0); count++;" - " color += get_rgba_rel (tex, x_step, y_step); count++;" - " color = color / count;" - FRAGMENT_SHADER_END - },*/ - {"box-blur", - "!!ARBfp1.0\n" - "PARAM params = program.local[0];" - "TEMP accum;" - "TEMP color;" - "TEMP coord;" - "TEMP step;" - - "MUL step, params, 2.0;" - - "SUB coord, fragment.texcoord[0], step;" - "TEX color.rgba, coord, texture[0], 2D;" - "MOV accum, color;" - - "MOV coord, fragment.texcoord[0];" - "SUB coord.x, coord.x, step.x;" - "TEX color.rgba, coord, texture[0], 2D;" - "ADD accum, accum, color;" - - "MOV coord, fragment.texcoord[0];" - "SUB coord.x, coord.x, step.x;" - "ADD coord.y, coord.y, step.y;" - "TEX color.rgba, coord, texture[0], 2D;" - "ADD accum, accum, color;" - - "MOV coord, fragment.texcoord[0];" - "SUB coord.y, coord.y, step.y;" - "TEX color.rgba, coord, texture[0], 2D;" - "ADD accum, accum, color;" - - "MOV coord, fragment.texcoord[0];" - "TEX color.rgba, coord, texture[0], 2D;" - "ADD accum, accum, color;" - - "MOV coord, fragment.texcoord[0];" - "ADD coord.y, coord.y, step.y;" - "TEX color.rgba, coord, texture[0], 2D;" - "ADD accum, accum, color;" - - "MOV coord, fragment.texcoord[0];" - "ADD coord.x, coord.x, step.x;" - "SUB coord.y, coord.y, step.y;" - "TEX color.rgba, coord, texture[0], 2D;" - "ADD accum, accum, color;" - - "MOV coord, fragment.texcoord[0];" - "ADD coord.x, coord.x, step.x;" - "TEX color.rgba, coord, texture[0], 2D;" - "ADD accum, accum, color;" - - "MOV coord, fragment.texcoord[0];" - "ADD coord.x, coord.x, step.x;" - "ADD coord.y, coord.y, step.y;" - "TEX color.rgba, coord, texture[0], 2D;" - "ADD accum, accum, color;" - - "MUL color, accum, 0.11111111;" - "MOV result.color, color;" - "END" - }, - - /*{"invert", - FRAGMENT_SHADER_VARS - FRAGMENT_SHADER_BEGIN - " color.rgb = vec3(1.0, 1.0, 1.0) - color.rgb;\n" - FRAGMENT_SHADER_END - },*/ - {"invert", - "!!ARBfp1.0\n" - "TEMP color;" - "TEX color.rgba, fragment.texcoord[0], texture[0], 2D;" - "ADD color.rgb, 1.0, -color;" - "MOV result.color, color;" - "END" - }, - - /*{"gray", - FRAGMENT_SHADER_VARS - FRAGMENT_SHADER_BEGIN - " float avg = (color.r + color.g + color.b) / 3.0;" - " color.r = avg;" - " color.g = avg;" - " color.b = avg;" - FRAGMENT_SHADER_END - },*/ - {"gray", - "!!ARBfp1.0\n" - "TEMP color;" - "TEMP grey;" - "TEX color.rgba, fragment.texcoord[0], texture[0], 2D;" - "ADD grey, color.r, color.g;" - "ADD grey, grey, color.b;" - "MUL grey, grey, 0.33333333;" - "MOV color.rgb, grey;" - "MOV result.color, color;" - "END" - }, - -/* {"combined-mirror", - FRAGMENT_SHADER_VARS - FRAGMENT_SHADER_BEGIN - " vec4 colorB = texture2D (tex, vec2(" TEX_COORD ".ts));" - " float avg = (color.r + color.g + color.b) / 3.0;" - " color.r = avg;" - " color.g = avg;" - " color.b = avg;" - " color = (color + colorB)/2.0;" - FRAGMENT_SHADER_END - },*/ - {"combined-mirror", - "!!ARBfp1.0\n" - "TEMP color1;" - "TEMP color2;" - "TEMP coord;" - "MOV coord.x, fragment.texcoord[0].y;" - "MOV coord.y, fragment.texcoord[0].x;" - "TEX color1.rgba, fragment.texcoord[0], texture[0], 2D;" - "TEX color2.rgba, coord, texture[0], 2D;" - "MUL color1, color1, 0.5;" - "MUL color2, color2, 0.5;" - "ADD result.color, color1, color2;" - "END" - }, - -/* {"edge-detect", - FRAGMENT_SHADER_VARS - "float get_avg_rel(sampler2D texB, float dx, float dy)" - "{" - " vec4 colorB = texture2D (texB, " TEX_COORD ".st + vec2(dx, dy));" - " return (colorB.r + colorB.g + colorB.b) / 3.0;" - "}" - FRAGMENT_SHADER_BEGIN - " mat3 sobel_h = mat3( 1.0, 2.0, 1.0," - " 0.0, 0.0, 0.0," - " -1.0, -2.0, -1.0);" - " mat3 sobel_v = mat3( 1.0, 0.0, -1.0," - " 2.0, 0.0, -2.0," - " 1.0, 0.0, -1.0);" - " mat3 map = mat3( get_avg_rel(tex, -x_step, -y_step)," - " get_avg_rel(tex, -x_step, 0.0)," - " get_avg_rel(tex, -x_step, y_step)," - " get_avg_rel(tex, 0.0, -y_step)," - " get_avg_rel(tex, 0.0, 0.0)," - " get_avg_rel(tex, 0.0, y_step)," - " get_avg_rel(tex, x_step, -y_step)," - " get_avg_rel(tex, x_step, 0.0)," - " get_avg_rel(tex, x_step, y_step) );" - " mat3 gh = sobel_h * map;" - " mat3 gv = map * sobel_v;" - " float avgh = (gh[0][0] + gh[0][1] + gh[0][2] +" - " gh[1][0] + gh[1][1] + gh[1][2] +" - " gh[2][0] + gh[2][1] + gh[2][2]) / 18.0 + 0.5;" - " float avgv = (gv[0][0] + gv[0][1] + gv[0][2] +" - " gv[1][0] + gv[1][1] + gv[1][2] +" - " gv[2][0] + gv[2][1] + gv[2][2]) / 18.0 + 0.5;" - " float avg = (avgh + avgv) / 2.0;" - " color.r = avg * color.r;" - " color.g = avg * color.g;" - " color.b = avg * color.b;" - FRAGMENT_SHADER_END - },*/ - - /* Don't really fancy doing this one in assembly :) */ -}; - -static CoglHandle redhand; -static CoglMaterial *material; -static unsigned int timeout_id = 0; -static int shader_no = 0; - -static void -paint_cb (ClutterActor *actor) -{ - int stage_width = clutter_actor_get_width (actor); - int stage_height = clutter_actor_get_height (actor); - int image_width = cogl_texture_get_width (redhand); - int image_height = cogl_texture_get_height (redhand); - - cogl_set_source (material); - cogl_rectangle (stage_width/2.0f - image_width/2.0f, - stage_height/2.0f - image_height/2.0f, - stage_width/2.0f + image_width/2.0f, - stage_height/2.0f + image_height/2.0f); -} - -static void -set_shader_num (int new_no) -{ - CoglHandle shader; - CoglHandle program; - int image_width = cogl_texture_get_width (redhand); - int image_height = cogl_texture_get_height (redhand); - float param0[4]; - int uniform_no; - - g_print ("setting shaders[%i] named '%s'\n", - new_no, - shaders[new_no].name); - - shader = cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT); - cogl_shader_source (shader, shaders[new_no].source); - cogl_shader_compile (shader); - - program = cogl_create_program (); - cogl_program_attach_shader (program, shader); - cogl_handle_unref (shader); - cogl_program_link (program); - - param0[0] = 1.0f/image_width; /* texel x step delta */ - param0[1] = 1.0f/image_height; /* texel y step delta */ - param0[2] = 0.4; /* brightness */ - param0[3] = -1.9; /* contrast */ - - uniform_no = cogl_program_get_uniform_location (program, "program.local[0]"); - cogl_program_set_uniform_float (program, uniform_no, 4, 1, param0); - - cogl_material_set_user_program (material, program); - cogl_handle_unref (program); - - shader_no = new_no; -} - -static gboolean -button_release_cb (ClutterActor *actor, - ClutterEvent *event, - void *data) -{ - int new_no; - - /* Stop the automatic cycling if the user want to manually control - * which shader to display */ - if (timeout_id) - { - g_source_remove (timeout_id); - timeout_id = 0; - } - - if (event->button.button == 1) - { - new_no = shader_no - 1; - if (new_no < 0) - new_no = G_N_ELEMENTS (shaders) - 1; - } - else - { - new_no = shader_no + 1; - if (new_no >= G_N_ELEMENTS (shaders)) - new_no = 0; - } - - set_shader_num (new_no); - - return CLUTTER_EVENT_STOP; -} - -static gboolean -key_release_cb (ClutterActor *actor, - ClutterEvent *event, - gpointer user_data) -{ - guint keysym = clutter_event_get_key_symbol (event); - ClutterModifierType mods = clutter_event_get_state (event); - - if (keysym == CLUTTER_KEY_q || - ((mods & CLUTTER_SHIFT_MASK) && keysym == CLUTTER_KEY_q)) - clutter_main_quit (); - - return CLUTTER_EVENT_STOP; -} - -static gboolean -timeout_cb (gpointer user_data) -{ - shader_no++; - if (shader_no > (G_N_ELEMENTS (shaders) - 1)) - shader_no = 0; - - set_shader_num (shader_no); - - return G_SOURCE_CONTINUE; -} - -static gboolean -idle_cb (gpointer data) -{ - clutter_actor_queue_redraw (data); - - return G_SOURCE_CONTINUE; -} - -static gboolean -destroy_window_cb (ClutterStage *stage, - ClutterEvent *event, - void *user_data) -{ - clutter_main_quit (); - return TRUE; -} - -G_MODULE_EXPORT int -test_cogl_shader_arbfp_main (int argc, char *argv[]) -{ - ClutterActor *stage; - char *file; - GError *error; - ClutterColor stage_color = { 0x61, 0x64, 0x8c, 0xff }; - - if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) - return 1; - - stage = clutter_stage_new (); - - clutter_stage_set_title (CLUTTER_STAGE (stage), "Assembly Shader Test"); - clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); - - file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL); - error = NULL; - redhand = cogl_texture_new_from_file (file, 0, COGL_PIXEL_FORMAT_ANY, - &error); - if (redhand == COGL_INVALID_HANDLE) - g_error ("image load failed: %s", error->message); - - material = cogl_material_new (); - cogl_material_set_layer (material, 0, redhand); - - set_shader_num (0); - g_signal_connect_after (stage, "paint", G_CALLBACK (paint_cb), NULL); - - clutter_actor_set_reactive (stage, TRUE); - g_signal_connect (stage, "button-release-event", - G_CALLBACK (button_release_cb), NULL); - g_signal_connect (stage, "key-release-event", - G_CALLBACK (key_release_cb), NULL); - - g_signal_connect (stage, "delete-event", - G_CALLBACK (destroy_window_cb), NULL); - - timeout_id = clutter_threads_add_timeout (1000, timeout_cb, NULL); - - clutter_threads_add_idle (idle_cb, stage); - - clutter_actor_show (stage); - - clutter_main (); - - return EXIT_SUCCESS; -} - diff --git a/cogl/cogl/Makefile.am b/cogl/cogl/Makefile.am index b21d9b935..be3c28972 100644 --- a/cogl/cogl/Makefile.am +++ b/cogl/cogl/Makefile.am @@ -171,8 +171,6 @@ cogl_driver_sources += \ driver/gl/cogl-pipeline-opengl-private.h \ driver/gl/cogl-pipeline-fragend-glsl.c \ driver/gl/cogl-pipeline-fragend-glsl-private.h \ - driver/gl/gl/cogl-pipeline-fragend-arbfp.c \ - driver/gl/gl/cogl-pipeline-fragend-arbfp-private.h \ driver/gl/cogl-pipeline-vertend-glsl.c \ driver/gl/cogl-pipeline-vertend-glsl-private.h \ driver/gl/cogl-pipeline-progend-glsl.c \ diff --git a/cogl/cogl/cogl-context.c b/cogl/cogl/cogl-context.c index 34f2dd90d..40a490e8f 100644 --- a/cogl/cogl/cogl-context.c +++ b/cogl/cogl/cogl-context.c @@ -63,10 +63,6 @@ #include #include -#ifdef HAVE_COGL_GL -#include "cogl-pipeline-fragend-arbfp-private.h" -#endif - /* These aren't defined in the GLES headers */ #ifndef GL_POINT_SPRITE #define GL_POINT_SPRITE 0x8861 @@ -113,12 +109,6 @@ _cogl_init_feature_overrides (CoglContext *ctx) if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_PBOS))) COGL_FLAGS_SET (ctx->private_features, COGL_PRIVATE_FEATURE_PBOS, FALSE); - if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_ARBFP))) - { - ctx->feature_flags &= ~COGL_FEATURE_SHADERS_ARBFP; - COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_ARBFP, FALSE); - } - if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_GLSL))) { ctx->feature_flags &= ~COGL_FEATURE_SHADERS_GLSL; diff --git a/cogl/cogl/cogl-context.h b/cogl/cogl/cogl-context.h index add575b49..649f4392b 100644 --- a/cogl/cogl/cogl-context.h +++ b/cogl/cogl/cogl-context.h @@ -201,7 +201,6 @@ cogl_is_context (void *object); * @COGL_FEATURE_ID_ONSCREEN_MULTIPLE: Multiple onscreen framebuffers * supported. * @COGL_FEATURE_ID_GLSL: GLSL support - * @COGL_FEATURE_ID_ARBFP: ARBFP support * @COGL_FEATURE_ID_UNSIGNED_INT_INDICES: Set if * %COGL_INDICES_TYPE_UNSIGNED_INT is supported in * cogl_indices_new(). @@ -244,7 +243,6 @@ typedef enum _CoglFeatureID COGL_FEATURE_ID_TEXTURE_RECTANGLE, COGL_FEATURE_ID_TEXTURE_3D, COGL_FEATURE_ID_GLSL, - COGL_FEATURE_ID_ARBFP, COGL_FEATURE_ID_OFFSCREEN, COGL_FEATURE_ID_OFFSCREEN_MULTISAMPLE, COGL_FEATURE_ID_ONSCREEN_MULTIPLE, diff --git a/cogl/cogl/cogl-debug-options.h b/cogl/cogl/cogl-debug-options.h index fab521c46..9e328d7e0 100644 --- a/cogl/cogl/cogl-debug-options.h +++ b/cogl/cogl/cogl-debug-options.h @@ -130,11 +130,6 @@ OPT (DISABLE_TEXTURING, "disable-texturing", N_("Disable texturing"), N_("Disable texturing any primitives")) -OPT (DISABLE_ARBFP, - N_("Root Cause"), - "disable-arbfp", - N_("Disable arbfp"), - N_("Disable use of ARB fragment programs")) OPT (DISABLE_GLSL, N_("Root Cause"), "disable-glsl", @@ -160,7 +155,7 @@ OPT (SHOW_SOURCE, N_("Cogl Tracing"), "show-source", N_("Show source"), - N_("Show generated ARBfp/GLSL source code")) + N_("Show generated GLSL source code")) OPT (OPENGL, N_("Cogl Tracing"), "opengl", @@ -175,7 +170,7 @@ OPT (DISABLE_BLENDING, N_("Root Cause"), "disable-program-caches", N_("Disable program caches"), - N_("Disable fallback caches for arbfp and glsl programs")) + N_("Disable fallback caches for glsl programs")) OPT (DISABLE_FAST_READ_PIXEL, N_("Root Cause"), "disable-fast-read-pixel", diff --git a/cogl/cogl/cogl-debug.c b/cogl/cogl/cogl-debug.c index d81f8400f..dc2f9f9c6 100644 --- a/cogl/cogl/cogl-debug.c +++ b/cogl/cogl/cogl-debug.c @@ -79,7 +79,6 @@ static const GDebugKey cogl_behavioural_debug_keys[] = { { "disable-atlas", COGL_DEBUG_DISABLE_ATLAS }, { "disable-shared-atlas", COGL_DEBUG_DISABLE_SHARED_ATLAS }, { "disable-texturing", COGL_DEBUG_DISABLE_TEXTURING}, - { "disable-arbfp", COGL_DEBUG_DISABLE_ARBFP}, { "disable-glsl", COGL_DEBUG_DISABLE_GLSL}, { "disable-blending", COGL_DEBUG_DISABLE_BLENDING}, { "disable-npot-textures", COGL_DEBUG_DISABLE_NPOT_TEXTURES}, diff --git a/cogl/cogl/cogl-debug.h b/cogl/cogl/cogl-debug.h index dd8fcafb0..7223be9b7 100644 --- a/cogl/cogl/cogl-debug.h +++ b/cogl/cogl/cogl-debug.h @@ -60,7 +60,6 @@ typedef enum { COGL_DEBUG_DISABLE_SHARED_ATLAS, COGL_DEBUG_OPENGL, COGL_DEBUG_DISABLE_TEXTURING, - COGL_DEBUG_DISABLE_ARBFP, COGL_DEBUG_DISABLE_GLSL, COGL_DEBUG_SHOW_SOURCE, COGL_DEBUG_DISABLE_BLENDING, diff --git a/cogl/cogl/cogl-pipeline-private.h b/cogl/cogl/cogl-pipeline-private.h index 21da80959..e0de0824b 100644 --- a/cogl/cogl/cogl-pipeline-private.h +++ b/cogl/cogl/cogl-pipeline-private.h @@ -49,21 +49,7 @@ #include -#ifdef HAVE_COGL_GL - -#define COGL_PIPELINE_PROGEND_GLSL 0 -#define COGL_PIPELINE_N_PROGENDS 1 - -#define COGL_PIPELINE_VERTEND_GLSL 0 -#define COGL_PIPELINE_N_VERTENDS 1 - -#define COGL_PIPELINE_FRAGEND_ARBFP 0 -#define COGL_PIPELINE_FRAGEND_GLSL 1 -#define COGL_PIPELINE_N_FRAGENDS 2 - -#else /* HAVE_COGL_GL */ - -#ifdef HAVE_COGL_GLES2 +#if defined(HAVE_COGL_GL) || defined(HAVE_COGL_GLES2) #define COGL_PIPELINE_PROGEND_GLSL 0 #define COGL_PIPELINE_VERTEND_GLSL 0 @@ -73,13 +59,11 @@ #define COGL_PIPELINE_N_VERTENDS 1 #define COGL_PIPELINE_N_FRAGENDS 1 -#else /* HAVE_COGL_GLES2 */ +#else /* defined(HAVE_COGL_GL) || defined(HAVE_COGL_GLES2) */ #error No drivers defined -#endif /* HAVE_COGL_GLES2 */ - -#endif /* HAVE_COGL_GL */ +#endif /* defined(HAVE_COGL_GL) || defined(HAVE_COGL_GLES2) */ #define COGL_PIPELINE_PROGEND_DEFAULT 0 #define COGL_PIPELINE_PROGEND_UNDEFINED 3 @@ -553,7 +537,6 @@ typedef struct typedef enum { COGL_PIPELINE_PROGRAM_TYPE_GLSL = 1, - COGL_PIPELINE_PROGRAM_TYPE_ARBFP, } CoglPipelineProgramType; extern const CoglPipelineFragend * diff --git a/cogl/cogl/cogl-pipeline.c b/cogl/cogl/cogl-pipeline.c index 211f28145..d18b9f52a 100644 --- a/cogl/cogl/cogl-pipeline.c +++ b/cogl/cogl/cogl-pipeline.c @@ -71,9 +71,6 @@ _cogl_pipeline_progends[MAX (COGL_PIPELINE_N_PROGENDS, 1)]; #ifdef COGL_PIPELINE_FRAGEND_GLSL #include "cogl-pipeline-fragend-glsl-private.h" #endif -#ifdef COGL_PIPELINE_FRAGEND_ARBFP -#include "cogl-pipeline-fragend-arbfp-private.h" -#endif #ifdef COGL_PIPELINE_VERTEND_GLSL #include "cogl-pipeline-vertend-glsl-private.h" @@ -115,10 +112,6 @@ _cogl_pipeline_init_default_pipeline (void) _cogl_pipeline_fragends[COGL_PIPELINE_FRAGEND_GLSL] = &_cogl_pipeline_glsl_fragend; #endif -#ifdef COGL_PIPELINE_FRAGEND_ARBFP - _cogl_pipeline_fragends[COGL_PIPELINE_FRAGEND_ARBFP] = - &_cogl_pipeline_arbfp_fragend; -#endif #ifdef COGL_PIPELINE_PROGEND_GLSL _cogl_pipeline_progends[COGL_PIPELINE_PROGEND_GLSL] = &_cogl_pipeline_glsl_progend; diff --git a/cogl/cogl/cogl-private.h b/cogl/cogl/cogl-private.h index e5dc9feda..5d3eff328 100644 --- a/cogl/cogl/cogl-private.h +++ b/cogl/cogl/cogl-private.h @@ -62,7 +62,6 @@ typedef enum COGL_PRIVATE_FEATURE_ALPHA_TEXTURES, COGL_PRIVATE_FEATURE_TEXTURE_SWIZZLE, COGL_PRIVATE_FEATURE_TEXTURE_MAX_LEVEL, - COGL_PRIVATE_FEATURE_ARBFP, COGL_PRIVATE_FEATURE_OES_EGL_SYNC, /* If this is set then the winsys is responsible for queueing dirty * events. Otherwise a dirty event will be queued when the onscreen diff --git a/cogl/cogl/cogl-renderer.c b/cogl/cogl/cogl-renderer.c index 042110c45..bee7bdb72 100644 --- a/cogl/cogl/cogl-renderer.c +++ b/cogl/cogl/cogl-renderer.c @@ -787,8 +787,7 @@ cogl_renderer_get_n_fragment_texture_units (CoglRenderer *renderer) _COGL_GET_CONTEXT (ctx, 0); #if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES2) - if (cogl_has_feature (ctx, COGL_FEATURE_ID_GLSL) || - cogl_has_feature (ctx, COGL_FEATURE_ID_ARBFP)) + if (cogl_has_feature (ctx, COGL_FEATURE_ID_GLSL)) GE (ctx, glGetIntegerv (GL_MAX_TEXTURE_IMAGE_UNITS, &n)); #endif diff --git a/cogl/cogl/cogl-types.h b/cogl/cogl/cogl-types.h index f67895dd9..b351cfd2d 100644 --- a/cogl/cogl/cogl-types.h +++ b/cogl/cogl/cogl-types.h @@ -366,7 +366,6 @@ typedef enum { /*< prefix=COGL_PIXEL_FORMAT >*/ * @COGL_FEATURE_TEXTURE_YUV: ycbcr conversion support * @COGL_FEATURE_TEXTURE_READ_PIXELS: glReadPixels() support * @COGL_FEATURE_SHADERS_GLSL: GLSL support - * @COGL_FEATURE_SHADERS_ARBFP: ARBFP support * @COGL_FEATURE_OFFSCREEN: FBO support * @COGL_FEATURE_OFFSCREEN_MULTISAMPLE: Multisample support on FBOs * @COGL_FEATURE_OFFSCREEN_BLIT: Blit support on FBOs @@ -424,7 +423,6 @@ typedef enum COGL_FEATURE_TEXTURE_NPOT_REPEAT = (1 << 17), COGL_FEATURE_POINT_SPRITE = (1 << 18), COGL_FEATURE_TEXTURE_3D = (1 << 19), - COGL_FEATURE_SHADERS_ARBFP = (1 << 20), COGL_FEATURE_MAP_BUFFER_FOR_READ = (1 << 21), COGL_FEATURE_MAP_BUFFER_FOR_WRITE = (1 << 22), COGL_FEATURE_ONSCREEN_MULTIPLE = (1 << 23), diff --git a/cogl/cogl/deprecated/cogl-program.c b/cogl/cogl/deprecated/cogl-program.c index 7115a6749..f44d72561 100644 --- a/cogl/cogl/deprecated/cogl-program.c +++ b/cogl/cogl/deprecated/cogl-program.c @@ -112,10 +112,7 @@ cogl_program_attach_shader (CoglHandle program_handle, program = program_handle; shader = shader_handle; - /* Only one shader is allowed if the type is ARBfp */ - if (shader->language == COGL_SHADER_LANGUAGE_ARBFP) - _COGL_RETURN_IF_FAIL (program->attached_shaders == NULL); - else if (shader->language == COGL_SHADER_LANGUAGE_GLSL) + if (shader->language == COGL_SHADER_LANGUAGE_GLSL) _COGL_RETURN_IF_FAIL (_cogl_program_get_language (program) == COGL_SHADER_LANGUAGE_GLSL); @@ -346,59 +343,6 @@ cogl_program_uniform_matrix (int uniform_no, _cogl_boxed_value_set_matrix (&uniform->value, size, count, transpose, value); } -/* ARBfp local parameters can be referenced like: - * - * "program.local[5]" - * ^14char offset (after whitespace is stripped) - */ -static int -get_local_param_index (const char *uniform_name) -{ - char *input = g_strdup (uniform_name); - int i; - char *p = input; - char *endptr; - int _index; - - for (i = 0; input[i] != '\0'; i++) - if (input[i] != '_' && input[i] != '\t') - *p++ = input[i]; - input[i] = '\0'; - - _COGL_RETURN_VAL_IF_FAIL (strncmp ("program.local[", input, 14) == 0, -1); - - _index = g_ascii_strtoull (input + 14, &endptr, 10); - _COGL_RETURN_VAL_IF_FAIL (endptr != input + 14, -1); - _COGL_RETURN_VAL_IF_FAIL (*endptr == ']', -1); - - _COGL_RETURN_VAL_IF_FAIL (_index >= 0, -1); - - g_free (input); - - return _index; -} - -#ifdef HAVE_COGL_GL - -static void -_cogl_program_flush_uniform_arbfp (GLint location, - CoglBoxedValue *value) -{ - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - - if (value->type != COGL_BOXED_NONE) - { - _COGL_RETURN_IF_FAIL (value->type == COGL_BOXED_FLOAT); - _COGL_RETURN_IF_FAIL (value->size == 4); - _COGL_RETURN_IF_FAIL (value->count == 1); - - GE( ctx, glProgramLocalParameter4fv (GL_FRAGMENT_PROGRAM_ARB, location, - value->v.float_value) ); - } -} - -#endif /* HAVE_COGL_GL */ - void _cogl_program_flush_uniforms (CoglProgram *program, GLuint gl_program, @@ -422,9 +366,6 @@ _cogl_program_flush_uniforms (CoglProgram *program, COGL_SHADER_LANGUAGE_GLSL) uniform->location = ctx->glGetUniformLocation (gl_program, uniform->name); - else - uniform->location = - get_local_param_index (uniform->name); uniform->location_valid = TRUE; } @@ -440,13 +381,6 @@ _cogl_program_flush_uniforms (CoglProgram *program, uniform->location, &uniform->value); break; - - case COGL_SHADER_LANGUAGE_ARBFP: -#ifdef HAVE_COGL_GL - _cogl_program_flush_uniform_arbfp (uniform->location, - &uniform->value); -#endif - break; } } diff --git a/cogl/cogl/deprecated/cogl-shader-private.h b/cogl/cogl/deprecated/cogl-shader-private.h index dcc16b924..5651c0ac8 100644 --- a/cogl/cogl/deprecated/cogl-shader-private.h +++ b/cogl/cogl/deprecated/cogl-shader-private.h @@ -41,7 +41,6 @@ typedef struct _CoglShader CoglShader; typedef enum { COGL_SHADER_LANGUAGE_GLSL, - COGL_SHADER_LANGUAGE_ARBFP } CoglShaderLanguage; struct _CoglShader diff --git a/cogl/cogl/deprecated/cogl-shader.c b/cogl/cogl/deprecated/cogl-shader.c index 4a2af043c..e4497a70d 100644 --- a/cogl/cogl/deprecated/cogl-shader.c +++ b/cogl/cogl/deprecated/cogl-shader.c @@ -62,14 +62,6 @@ _cogl_shader_free (CoglShader *shader) released! Do that separately before this! */ _COGL_GET_CONTEXT (ctx, NO_RETVAL); -#ifdef HAVE_COGL_GL - if (shader->language == COGL_SHADER_LANGUAGE_ARBFP) - { - if (shader->gl_handle) - GE (ctx, glDeletePrograms (1, &shader->gl_handle)); - } - else -#endif if (shader->gl_handle) GE (ctx, glDeleteShader (shader->gl_handle)); @@ -108,18 +100,8 @@ delete_shader (CoglShader *shader) { _COGL_GET_CONTEXT (ctx, NO_RETVAL); -#ifdef HAVE_COGL_GL - if (shader->language == COGL_SHADER_LANGUAGE_ARBFP) - { - if (shader->gl_handle) - GE (ctx, glDeletePrograms (1, &shader->gl_handle)); - } - else -#endif - { - if (shader->gl_handle) - GE (ctx, glDeleteShader (shader->gl_handle)); - } + if (shader->gl_handle) + GE (ctx, glDeleteShader (shader->gl_handle)); shader->gl_handle = 0; @@ -143,13 +125,7 @@ cogl_shader_source (CoglHandle handle, return; shader = handle; - -#ifdef HAVE_COGL_GL - if (strncmp (source, "!!ARBfp1.0", 10) == 0) - language = COGL_SHADER_LANGUAGE_ARBFP; - else -#endif - language = COGL_SHADER_LANGUAGE_GLSL; + language = COGL_SHADER_LANGUAGE_GLSL; /* Delete the old object if the language is changing... */ if (G_UNLIKELY (language != shader->language) && @@ -164,19 +140,6 @@ cogl_shader_source (CoglHandle handle, void cogl_shader_compile (CoglHandle handle) { - CoglShader *shader; - - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - - if (!cogl_is_shader (handle)) - return; - -#ifdef HAVE_COGL_GL - shader = handle; - if (shader->language == COGL_SHADER_LANGUAGE_ARBFP) - _cogl_shader_compile_real (handle, NULL); -#endif - /* XXX: For GLSL we don't actually compile anything until the shader * gets used so we have an opportunity to add some boilerplate to * the shader. @@ -192,110 +155,69 @@ _cogl_shader_compile_real (CoglHandle handle, CoglPipeline *pipeline) { CoglShader *shader = handle; + GLenum gl_type; + GLint status; _COGL_GET_CONTEXT (ctx, NO_RETVAL); -#ifdef HAVE_COGL_GL - if (shader->language == COGL_SHADER_LANGUAGE_ARBFP) + if (shader->gl_handle) { -#ifdef COGL_GL_DEBUG - GLenum gl_error; -#endif + CoglPipeline *prev = shader->compilation_pipeline; - if (shader->gl_handle) + /* XXX: currently the only things that will affect the + * boilerplate for user shaders, apart from driver features, + * are the pipeline layer-indices and texture-unit-indices + */ + if (pipeline == prev || + _cogl_pipeline_layer_and_unit_numbers_equal (prev, pipeline)) return; - - GE (ctx, glGenPrograms (1, &shader->gl_handle)); - - GE (ctx, glBindProgram (GL_FRAGMENT_PROGRAM_ARB, shader->gl_handle)); - - if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_SHOW_SOURCE))) - g_message ("user ARBfp program:\n%s", shader->source); - -#ifdef COGL_GL_DEBUG - _cogl_gl_util_clear_gl_errors (ctx); -#endif - ctx->glProgramString (GL_FRAGMENT_PROGRAM_ARB, - GL_PROGRAM_FORMAT_ASCII_ARB, - strlen (shader->source), - shader->source); -#ifdef COGL_GL_DEBUG - gl_error = _cogl_gl_util_get_error (ctx); - if (gl_error != GL_NO_ERROR) - { - g_warning ("%s: GL error (%d): Failed to compile ARBfp:\n%s\n%s", - G_STRLOC, - gl_error, - shader->source, - ctx->glGetString (GL_PROGRAM_ERROR_STRING_ARB)); - } -#endif } - else -#endif + + if (shader->gl_handle) + delete_shader (shader); + + switch (shader->type) { - GLenum gl_type; - GLint status; + case COGL_SHADER_TYPE_VERTEX: + gl_type = GL_VERTEX_SHADER; + break; + case COGL_SHADER_TYPE_FRAGMENT: + gl_type = GL_FRAGMENT_SHADER; + break; + default: + g_assert_not_reached (); + break; + } - if (shader->gl_handle) - { - CoglPipeline *prev = shader->compilation_pipeline; + shader->gl_handle = ctx->glCreateShader (gl_type); - /* XXX: currently the only things that will affect the - * boilerplate for user shaders, apart from driver features, - * are the pipeline layer-indices and texture-unit-indices - */ - if (pipeline == prev || - _cogl_pipeline_layer_and_unit_numbers_equal (prev, pipeline)) - return; - } + _cogl_glsl_shader_set_source_with_boilerplate (ctx, + shader->gl_handle, + gl_type, + pipeline, + 1, + (const char **) + &shader->source, + NULL); - if (shader->gl_handle) - delete_shader (shader); + GE (ctx, glCompileShader (shader->gl_handle)); - switch (shader->type) - { - case COGL_SHADER_TYPE_VERTEX: - gl_type = GL_VERTEX_SHADER; - break; - case COGL_SHADER_TYPE_FRAGMENT: - gl_type = GL_FRAGMENT_SHADER; - break; - default: - g_assert_not_reached (); - break; - } + shader->compilation_pipeline = cogl_object_ref (pipeline); - shader->gl_handle = ctx->glCreateShader (gl_type); + GE (ctx, glGetShaderiv (shader->gl_handle, GL_COMPILE_STATUS, &status)); + if (!status) + { + char buffer[512]; + int len = 0; - _cogl_glsl_shader_set_source_with_boilerplate (ctx, - shader->gl_handle, - gl_type, - pipeline, - 1, - (const char **) - &shader->source, - NULL); + ctx->glGetShaderInfoLog (shader->gl_handle, 511, &len, buffer); + buffer[len] = '\0'; - GE (ctx, glCompileShader (shader->gl_handle)); - - shader->compilation_pipeline = cogl_object_ref (pipeline); - - GE (ctx, glGetShaderiv (shader->gl_handle, GL_COMPILE_STATUS, &status)); - if (!status) - { - char buffer[512]; - int len = 0; - - ctx->glGetShaderInfoLog (shader->gl_handle, 511, &len, buffer); - buffer[len] = '\0'; - - g_warning ("Failed to compile GLSL program:\n" - "src:\n%s\n" - "error:\n%s\n", - shader->source, - buffer); - } + g_warning ("Failed to compile GLSL program:\n" + "src:\n%s\n" + "error:\n%s\n", + shader->source, + buffer); } } diff --git a/cogl/cogl/driver/gl/cogl-pipeline-opengl.c b/cogl/cogl/driver/gl/cogl-pipeline-opengl.c index 13e61c06f..f15706813 100644 --- a/cogl/cogl/driver/gl/cogl-pipeline-opengl.c +++ b/cogl/cogl/driver/gl/cogl-pipeline-opengl.c @@ -283,23 +283,11 @@ _cogl_use_fragment_program (GLuint gl_program, CoglPipelineProgramType type) COGL_PIPELINE_PROGRAM_TYPE_GLSL) set_glsl_program (0); break; - - case COGL_PIPELINE_PROGRAM_TYPE_ARBFP: -#ifdef HAVE_COGL_GL - GE( ctx, glDisable (GL_FRAGMENT_PROGRAM_ARB) ); -#endif - break; } /* ... and enable the new type */ switch (type) { - case COGL_PIPELINE_PROGRAM_TYPE_ARBFP: -#ifdef HAVE_COGL_GL - GE( ctx, glEnable (GL_FRAGMENT_PROGRAM_ARB) ); -#endif - break; - case COGL_PIPELINE_PROGRAM_TYPE_GLSL: /* don't need to to anything */ break; @@ -317,10 +305,6 @@ _cogl_use_fragment_program (GLuint gl_program, CoglPipelineProgramType type) #endif /* COGL_PIPELINE_FRAGEND_GLSL */ } -#ifndef COGL_PIPELINE_FRAGEND_ARBFP - else if (type == COGL_PIPELINE_PROGRAM_TYPE_ARBFP) - g_warning ("Unexpected use of ARBFP fragend!"); -#endif /* COGL_PIPELINE_FRAGEND_ARBFP */ ctx->current_fragment_program_type = type; } @@ -343,21 +327,11 @@ _cogl_use_vertex_program (GLuint gl_program, CoglPipelineProgramType type) COGL_PIPELINE_PROGRAM_TYPE_GLSL) set_glsl_program (0); break; - - case COGL_PIPELINE_PROGRAM_TYPE_ARBFP: - /* It doesn't make sense to enable ARBfp for the vertex program */ - g_assert_not_reached (); - break; } /* ... and enable the new type */ switch (type) { - case COGL_PIPELINE_PROGRAM_TYPE_ARBFP: - /* It doesn't make sense to enable ARBfp for the vertex program */ - g_assert_not_reached (); - break; - case COGL_PIPELINE_PROGRAM_TYPE_GLSL: /* don't need to to anything */ break; @@ -375,10 +349,6 @@ _cogl_use_vertex_program (GLuint gl_program, CoglPipelineProgramType type) #endif /* COGL_PIPELINE_VERTEND_GLSL */ } -#ifndef COGL_PIPELINE_VERTEND_ARBFP - else if (type == COGL_PIPELINE_PROGRAM_TYPE_ARBFP) - g_warning ("Unexpected use of ARBFP vertend!"); -#endif /* COGL_PIPELINE_VERTEND_ARBFP */ ctx->current_vertex_program_type = type; } @@ -720,8 +690,7 @@ get_max_activateable_texture_units (void) defines the number of texture coordinates that can be uploaded (but doesn't necessarily relate to how many texture images can be sampled) */ - if (cogl_has_feature (ctx, COGL_FEATURE_ID_GLSL) || - cogl_has_feature (ctx, COGL_FEATURE_ID_ARBFP)) + if (cogl_has_feature (ctx, COGL_FEATURE_ID_GLSL)) /* Previously this code subtracted the value by one but there was no explanation for why it did this and it doesn't seem to make sense so it has been removed */ diff --git a/cogl/cogl/driver/gl/gl/cogl-driver-gl.c b/cogl/cogl/driver/gl/gl/cogl-driver-gl.c index 178262ac0..b46a7a8a2 100644 --- a/cogl/cogl/driver/gl/gl/cogl-driver-gl.c +++ b/cogl/cogl/driver/gl/gl/cogl-driver-gl.c @@ -518,12 +518,6 @@ _cogl_driver_update_features (CoglContext *ctx, COGL_FLAGS_SET (private_features, COGL_PRIVATE_FEATURE_BLEND_CONSTANT, TRUE); - if (ctx->glGenPrograms) - { - flags |= COGL_FEATURE_SHADERS_ARBFP; - COGL_FLAGS_SET (ctx->features, COGL_FEATURE_ID_ARBFP, TRUE); - } - if (ctx->glCreateProgram) { flags |= COGL_FEATURE_SHADERS_GLSL; diff --git a/cogl/cogl/driver/gl/gl/cogl-pipeline-fragend-arbfp-private.h b/cogl/cogl/driver/gl/gl/cogl-pipeline-fragend-arbfp-private.h deleted file mode 100644 index f054aada2..000000000 --- a/cogl/cogl/driver/gl/gl/cogl-pipeline-fragend-arbfp-private.h +++ /dev/null @@ -1,42 +0,0 @@ -/* - * Cogl - * - * A Low Level GPU Graphics and Utilities API - * - * Copyright (C) 2010 Intel Corporation. - * - * Permission is hereby granted, free of charge, to any person - * obtaining a copy of this software and associated documentation - * files (the "Software"), to deal in the Software without - * restriction, including without limitation the rights to use, copy, - * modify, merge, publish, distribute, sublicense, and/or sell copies - * of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be - * included in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND - * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS - * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN - * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - * - * - * - * Authors: - * Robert Bragg - */ - -#ifndef __COGL_PIPELINE_FRAGEND_ARBFP_PRIVATE_H -#define __COGL_PIPELINE_FRAGEND_ARBFP_PRIVATE_H - -#include "cogl-pipeline-private.h" - -extern const CoglPipelineFragend _cogl_pipeline_arbfp_fragend; - -#endif /* __COGL_PIPELINE_ARBFP_PRIVATE_H */ - diff --git a/cogl/cogl/driver/gl/gl/cogl-pipeline-fragend-arbfp.c b/cogl/cogl/driver/gl/gl/cogl-pipeline-fragend-arbfp.c deleted file mode 100644 index 96ab3a3af..000000000 --- a/cogl/cogl/driver/gl/gl/cogl-pipeline-fragend-arbfp.c +++ /dev/null @@ -1,988 +0,0 @@ -/* - * Cogl - * - * A Low Level GPU Graphics and Utilities API - * - * Copyright (C) 2008,2009,2010 Intel Corporation. - * - * Permission is hereby granted, free of charge, to any person - * obtaining a copy of this software and associated documentation - * files (the "Software"), to deal in the Software without - * restriction, including without limitation the rights to use, copy, - * modify, merge, publish, distribute, sublicense, and/or sell copies - * of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be - * included in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND - * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS - * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN - * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - * - * - * - * Authors: - * Robert Bragg - */ - -#ifdef HAVE_CONFIG_H -#include "cogl-config.h" -#endif - -#include "cogl-debug.h" -#include "cogl-context-private.h" -#include "cogl-util-gl-private.h" -#include "cogl-pipeline-private.h" -#include "cogl-pipeline-state-private.h" -#include "cogl-pipeline-layer-private.h" - -#ifdef COGL_PIPELINE_FRAGEND_ARBFP - -#include "cogl-context-private.h" -#include "cogl-object-private.h" - -#include "cogl-texture-private.h" -#include "cogl-blend-string.h" -#include "cogl-journal-private.h" -#include "cogl-color-private.h" -#include "cogl-profile.h" -#include "cogl-program-private.h" - -#include -#include -#include - -/* This might not be defined on GLES */ -#ifndef GL_TEXTURE_3D -#define GL_TEXTURE_3D 0x806F -#endif - -const CoglPipelineFragend _cogl_pipeline_arbfp_fragend; - -typedef struct _UnitState -{ - int constant_id; /* The program.local[] index */ - unsigned int dirty_combine_constant:1; - unsigned int has_combine_constant:1; - - unsigned int sampled:1; -} UnitState; - -typedef struct -{ - int ref_count; - - CoglHandle user_program; - /* XXX: only valid during codegen */ - GString *source; - GLuint gl_program; - UnitState *unit_state; - int next_constant_id; - - /* Age of the program the last time the uniforms were flushed. This - is used to detect when we need to flush all of the uniforms */ - unsigned int user_program_age; - - /* We need to track the last pipeline that an ARBfp program was used - * with so know if we need to update any program.local parameters. */ - CoglPipeline *last_used_for_pipeline; - - CoglPipelineCacheEntry *cache_entry; -} CoglPipelineShaderState; - -static CoglUserDataKey shader_state_key; - -static CoglPipelineShaderState * -shader_state_new (int n_layers, - CoglPipelineCacheEntry *cache_entry) -{ - CoglPipelineShaderState *shader_state; - - shader_state = g_slice_new0 (CoglPipelineShaderState); - shader_state->ref_count = 1; - shader_state->unit_state = g_new0 (UnitState, n_layers); - shader_state->cache_entry = cache_entry; - - return shader_state; -} - -static CoglPipelineShaderState * -get_shader_state (CoglPipeline *pipeline) -{ - return cogl_object_get_user_data (COGL_OBJECT (pipeline), &shader_state_key); -} - -static void -destroy_shader_state (void *user_data, - void *instance) -{ - CoglPipelineShaderState *shader_state = user_data; - - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - - /* If the shader state was last used for this pipeline then clear it - so that if same address gets used again for a new pipeline then - we won't think it's the same pipeline and avoid updating the - constants */ - if (shader_state->last_used_for_pipeline == instance) - shader_state->last_used_for_pipeline = NULL; - - if (shader_state->cache_entry && - shader_state->cache_entry->pipeline != instance) - shader_state->cache_entry->usage_count--; - - if (--shader_state->ref_count == 0) - { - if (shader_state->gl_program) - { - GE (ctx, glDeletePrograms (1, &shader_state->gl_program)); - shader_state->gl_program = 0; - } - - g_free (shader_state->unit_state); - - g_slice_free (CoglPipelineShaderState, shader_state); - } -} - -static void -set_shader_state (CoglPipeline *pipeline, CoglPipelineShaderState *shader_state) -{ - if (shader_state) - { - shader_state->ref_count++; - - /* If we're not setting the state on the template pipeline then - * mark it as a usage of the pipeline cache entry */ - if (shader_state->cache_entry && - shader_state->cache_entry->pipeline != pipeline) - shader_state->cache_entry->usage_count++; - } - - _cogl_object_set_user_data (COGL_OBJECT (pipeline), - &shader_state_key, - shader_state, - destroy_shader_state); -} - -static void -dirty_shader_state (CoglPipeline *pipeline) -{ - cogl_object_set_user_data (COGL_OBJECT (pipeline), - &shader_state_key, - NULL, - NULL); -} - -static void -_cogl_pipeline_fragend_arbfp_start (CoglPipeline *pipeline, - int n_layers, - unsigned long pipelines_difference) -{ - CoglPipelineShaderState *shader_state; - CoglPipeline *authority; - CoglPipelineCacheEntry *cache_entry = NULL; - CoglProgram *user_program = cogl_pipeline_get_user_program (pipeline); - - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - - /* Now lookup our ARBfp backend private state */ - shader_state = get_shader_state (pipeline); - - /* If we have a valid shader_state then we are all set and don't - * need to generate a new program. */ - if (shader_state) - return; - - /* If we don't have an associated arbfp program yet then find the - * arbfp-authority (the oldest ancestor whose state will result in - * the same program being generated as for this pipeline). - * - * We always make sure to associate new programs with the - * arbfp-authority to maximize the chance that other pipelines can - * share it. - */ - authority = _cogl_pipeline_find_equivalent_parent - (pipeline, - _cogl_pipeline_get_state_for_fragment_codegen (ctx) & - ~COGL_PIPELINE_STATE_LAYERS, - _cogl_pipeline_get_layer_state_for_fragment_codegen (ctx)); - shader_state = get_shader_state (authority); - if (shader_state) - { - /* If we are going to share our program state with an arbfp-authority - * then add a reference to the program state associated with that - * arbfp-authority... */ - set_shader_state (pipeline, shader_state); - return; - } - - /* If we haven't yet found an existing program then before we resort to - * generating a new arbfp program we see if we can find a suitable - * program in the pipeline_cache. */ - if (G_LIKELY (!(COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_PROGRAM_CACHES)))) - { - cache_entry = - _cogl_pipeline_cache_get_fragment_template (ctx->pipeline_cache, - authority); - - shader_state = get_shader_state (cache_entry->pipeline); - - if (shader_state) - shader_state->ref_count++; - } - - /* If we still haven't got a shader state then we'll have to create - a new one */ - if (shader_state == NULL) - { - shader_state = shader_state_new (n_layers, cache_entry); - - shader_state->user_program = user_program; - if (user_program == COGL_INVALID_HANDLE) - { - /* We reuse a single grow-only GString for code-gen */ - g_string_set_size (ctx->codegen_source_buffer, 0); - shader_state->source = ctx->codegen_source_buffer; - g_string_append (shader_state->source, - "!!ARBfp1.0\n" - "TEMP output;\n" - "TEMP tmp0, tmp1, tmp2, tmp3, tmp4;\n" - "PARAM half = {.5, .5, .5, .5};\n" - "PARAM one = {1, 1, 1, 1};\n" - "PARAM two = {2, 2, 2, 2};\n" - "PARAM minus_one = {-1, -1, -1, -1};\n"); - } - } - - set_shader_state (pipeline, shader_state); - - shader_state->ref_count--; - - /* Since we have already resolved the arbfp-authority at this point - * we might as well also associate any program we find from the cache - * with the authority too... */ - if (authority != pipeline) - set_shader_state (authority, shader_state); - - /* If we found a template then we'll attach it to that too so that - next time a similar pipeline is used it can use the same state */ - if (cache_entry) - set_shader_state (cache_entry->pipeline, shader_state); -} - -static const char * -texture_type_to_arbfp_string (CoglTextureType texture_type) -{ - switch (texture_type) - { -#if 0 /* TODO */ - case COGL_TEXTURE_TYPE_1D: - return "1D"; -#endif - case COGL_TEXTURE_TYPE_2D: - return "2D"; - case COGL_TEXTURE_TYPE_3D: - return "3D"; - case COGL_TEXTURE_TYPE_RECTANGLE: - return "RECT"; - } - - g_warn_if_reached (); - - return "2D"; -} - -static void -setup_texture_source (CoglPipelineShaderState *shader_state, - int unit_index, - CoglTextureType texture_type) -{ - if (!shader_state->unit_state[unit_index].sampled) - { - if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_TEXTURING))) - g_string_append_printf (shader_state->source, - "TEMP texel%d;\n" - "MOV texel%d, one;\n", - unit_index, - unit_index); - else - g_string_append_printf (shader_state->source, - "TEMP texel%d;\n" - "TEX texel%d,fragment.texcoord[%d]," - "texture[%d],%s;\n", - unit_index, - unit_index, - unit_index, - unit_index, - texture_type_to_arbfp_string (texture_type)); - shader_state->unit_state[unit_index].sampled = TRUE; - } -} - -typedef enum _CoglPipelineFragendARBfpArgType -{ - COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_SIMPLE, - COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_CONSTANT, - COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_TEXTURE -} CoglPipelineFragendARBfpArgType; - -typedef struct _CoglPipelineFragendARBfpArg -{ - const char *name; - - CoglPipelineFragendARBfpArgType type; - - /* for type = TEXTURE */ - int texture_unit; - CoglTextureType texture_type; - - /* for type = CONSTANT */ - int constant_id; - - const char *swizzle; - -} CoglPipelineFragendARBfpArg; - -static void -append_arg (GString *source, const CoglPipelineFragendARBfpArg *arg) -{ - switch (arg->type) - { - case COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_TEXTURE: - g_string_append_printf (source, "texel%d%s", - arg->texture_unit, arg->swizzle); - break; - case COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_CONSTANT: - g_string_append_printf (source, "program.local[%d]%s", - arg->constant_id, arg->swizzle); - break; - case COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_SIMPLE: - g_string_append_printf (source, "%s%s", - arg->name, arg->swizzle); - break; - } -} - -/* Note: we are trying to avoid duplicating strings during codegen - * which is why we have the slightly awkward - * CoglPipelineFragendARBfpArg mechanism. */ -static void -setup_arg (CoglPipeline *pipeline, - CoglPipelineLayer *layer, - CoglBlendStringChannelMask mask, - int arg_index, - CoglPipelineCombineSource src, - GLint op, - CoglPipelineFragendARBfpArg *arg) -{ - CoglPipelineShaderState *shader_state = get_shader_state (pipeline); - static const char *tmp_name[3] = { "tmp0", "tmp1", "tmp2" }; - - switch (src) - { - case COGL_PIPELINE_COMBINE_SOURCE_TEXTURE: - arg->type = COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_TEXTURE; - arg->name = "texel%d"; - arg->texture_unit = _cogl_pipeline_layer_get_unit_index (layer); - setup_texture_source (shader_state, - arg->texture_unit, - _cogl_pipeline_layer_get_texture_type (layer)); - break; - case COGL_PIPELINE_COMBINE_SOURCE_CONSTANT: - { - int unit_index = _cogl_pipeline_layer_get_unit_index (layer); - UnitState *unit_state = &shader_state->unit_state[unit_index]; - - unit_state->constant_id = shader_state->next_constant_id++; - unit_state->has_combine_constant = TRUE; - unit_state->dirty_combine_constant = TRUE; - - arg->type = COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_CONSTANT; - arg->name = "program.local[%d]"; - arg->constant_id = unit_state->constant_id; - break; - } - case COGL_PIPELINE_COMBINE_SOURCE_PRIMARY_COLOR: - arg->type = COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_SIMPLE; - arg->name = "fragment.color.primary"; - break; - case COGL_PIPELINE_COMBINE_SOURCE_PREVIOUS: - arg->type = COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_SIMPLE; - if (_cogl_pipeline_layer_get_unit_index (layer) == 0) - arg->name = "fragment.color.primary"; - else - arg->name = "output"; - break; - default: /* Sample the texture attached to a specific layer */ - { - int layer_num = src - COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0; - CoglPipelineGetLayerFlags flags = COGL_PIPELINE_GET_LAYER_NO_CREATE; - CoglPipelineLayer *other_layer = - _cogl_pipeline_get_layer_with_flags (pipeline, layer_num, flags); - - if (other_layer == NULL) - { - static CoglBool warning_seen = FALSE; - if (!warning_seen) - { - g_warning ("The application is trying to use a texture " - "combine with a layer number that does not exist"); - warning_seen = TRUE; - } - arg->type = COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_SIMPLE; - arg->name = "output"; - } - else - { - CoglTextureType texture_type; - - arg->type = COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_TEXTURE; - arg->name = "texture[%d]"; - arg->texture_unit = - _cogl_pipeline_layer_get_unit_index (other_layer); - texture_type = _cogl_pipeline_layer_get_texture_type (other_layer); - setup_texture_source (shader_state, - arg->texture_unit, - texture_type); - } - } - break; - } - - arg->swizzle = ""; - - switch (op) - { - case COGL_PIPELINE_COMBINE_OP_SRC_COLOR: - break; - case COGL_PIPELINE_COMBINE_OP_ONE_MINUS_SRC_COLOR: - g_string_append_printf (shader_state->source, - "SUB tmp%d, one, ", - arg_index); - append_arg (shader_state->source, arg); - g_string_append_printf (shader_state->source, ";\n"); - arg->type = COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_SIMPLE; - arg->name = tmp_name[arg_index]; - arg->swizzle = ""; - break; - case COGL_PIPELINE_COMBINE_OP_SRC_ALPHA: - /* avoid a swizzle if we know RGB are going to be masked - * in the end anyway */ - if (mask != COGL_BLEND_STRING_CHANNEL_MASK_ALPHA) - arg->swizzle = ".a"; - break; - case COGL_PIPELINE_COMBINE_OP_ONE_MINUS_SRC_ALPHA: - g_string_append_printf (shader_state->source, - "SUB tmp%d, one, ", - arg_index); - append_arg (shader_state->source, arg); - /* avoid a swizzle if we know RGB are going to be masked - * in the end anyway */ - if (mask != COGL_BLEND_STRING_CHANNEL_MASK_ALPHA) - g_string_append_printf (shader_state->source, ".a;\n"); - else - g_string_append_printf (shader_state->source, ";\n"); - arg->type = COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_SIMPLE; - arg->name = tmp_name[arg_index]; - break; - default: - g_error ("Unknown texture combine operator %d", op); - break; - } -} - -static CoglBool -fragend_arbfp_args_equal (CoglPipelineFragendARBfpArg *arg0, - CoglPipelineFragendARBfpArg *arg1) -{ - if (arg0->type != arg1->type) - return FALSE; - - if (arg0->name != arg1->name && - strcmp (arg0->name, arg1->name) != 0) - return FALSE; - - if (arg0->type == COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_TEXTURE && - arg0->texture_unit != arg1->texture_unit) - return FALSE; - /* Note we don't have to check the target; a texture unit can only - * have one target enabled at a time. */ - - if (arg0->type == COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_CONSTANT && - arg0->constant_id != arg1->constant_id) - return FALSE; - - if (arg0->swizzle != arg1->swizzle && - strcmp (arg0->swizzle, arg1->swizzle) != 0) - return FALSE; - - return TRUE; -} - -static void -append_function (CoglPipeline *pipeline, - CoglBlendStringChannelMask mask, - GLint function, - CoglPipelineFragendARBfpArg *args, - int n_args) -{ - CoglPipelineShaderState *shader_state = get_shader_state (pipeline); - const char *mask_name; - - switch (mask) - { - case COGL_BLEND_STRING_CHANNEL_MASK_RGB: - mask_name = ".rgb"; - break; - case COGL_BLEND_STRING_CHANNEL_MASK_ALPHA: - mask_name = ".a"; - break; - case COGL_BLEND_STRING_CHANNEL_MASK_RGBA: - mask_name = ""; - break; - default: - g_error ("Unknown channel mask %d", mask); - mask_name = ""; - } - - switch (function) - { - case COGL_PIPELINE_COMBINE_FUNC_ADD: - g_string_append_printf (shader_state->source, - "ADD_SAT output%s, ", - mask_name); - break; - case COGL_PIPELINE_COMBINE_FUNC_MODULATE: - /* Note: no need to saturate since we can assume operands - * have values in the range [0,1] */ - g_string_append_printf (shader_state->source, "MUL output%s, ", - mask_name); - break; - case COGL_PIPELINE_COMBINE_FUNC_REPLACE: - /* Note: no need to saturate since we can assume operand - * has a value in the range [0,1] */ - g_string_append_printf (shader_state->source, "MOV output%s, ", - mask_name); - break; - case COGL_PIPELINE_COMBINE_FUNC_SUBTRACT: - g_string_append_printf (shader_state->source, - "SUB_SAT output%s, ", - mask_name); - break; - case COGL_PIPELINE_COMBINE_FUNC_ADD_SIGNED: - g_string_append_printf (shader_state->source, "ADD tmp3%s, ", - mask_name); - append_arg (shader_state->source, &args[0]); - g_string_append (shader_state->source, ", "); - append_arg (shader_state->source, &args[1]); - g_string_append (shader_state->source, ";\n"); - g_string_append_printf (shader_state->source, - "SUB_SAT output%s, tmp3, half", - mask_name); - n_args = 0; - break; - case COGL_PIPELINE_COMBINE_FUNC_DOT3_RGB: - /* These functions are the same except that GL_DOT3_RGB never - * updates the alpha channel. - * - * NB: GL_DOT3_RGBA is a bit special because it effectively forces - * an RGBA mask and we end up ignoring any separate alpha channel - * function. - */ - case COGL_PIPELINE_COMBINE_FUNC_DOT3_RGBA: - { - const char *tmp4 = "tmp4"; - - /* The maths for this was taken from Mesa; - * apparently: - * - * tmp3 = 2*src0 - 1 - * tmp4 = 2*src1 - 1 - * output = DP3 (tmp3, tmp4) - * - * is the same as: - * - * output = 4 * DP3 (src0 - 0.5, src1 - 0.5) - */ - - g_string_append (shader_state->source, "MAD tmp3, two, "); - append_arg (shader_state->source, &args[0]); - g_string_append (shader_state->source, ", minus_one;\n"); - - if (!fragend_arbfp_args_equal (&args[0], &args[1])) - { - g_string_append (shader_state->source, "MAD tmp4, two, "); - append_arg (shader_state->source, &args[1]); - g_string_append (shader_state->source, ", minus_one;\n"); - } - else - tmp4 = "tmp3"; - - g_string_append_printf (shader_state->source, - "DP3_SAT output%s, tmp3, %s", - mask_name, tmp4); - n_args = 0; - } - break; - case COGL_PIPELINE_COMBINE_FUNC_INTERPOLATE: - /* Note: no need to saturate since we can assume operands - * have values in the range [0,1] */ - - /* NB: GL_INTERPOLATE = arg0*arg2 + arg1*(1-arg2) - * but LRP dst, a, b, c = b*a + c*(1-a) */ - g_string_append_printf (shader_state->source, "LRP output%s, ", - mask_name); - append_arg (shader_state->source, &args[2]); - g_string_append (shader_state->source, ", "); - append_arg (shader_state->source, &args[0]); - g_string_append (shader_state->source, ", "); - append_arg (shader_state->source, &args[1]); - n_args = 0; - break; - default: - g_error ("Unknown texture combine function %d", function); - g_string_append_printf (shader_state->source, "MUL_SAT output%s, ", - mask_name); - n_args = 2; - break; - } - - if (n_args > 0) - append_arg (shader_state->source, &args[0]); - if (n_args > 1) - { - g_string_append (shader_state->source, ", "); - append_arg (shader_state->source, &args[1]); - } - g_string_append (shader_state->source, ";\n"); -} - -static void -append_masked_combine (CoglPipeline *arbfp_authority, - CoglPipelineLayer *layer, - CoglBlendStringChannelMask mask, - CoglPipelineCombineFunc function, - CoglPipelineCombineSource *src, - CoglPipelineCombineOp *op) -{ - int i; - int n_args; - CoglPipelineFragendARBfpArg args[3]; - - n_args = _cogl_get_n_args_for_combine_func (function); - - for (i = 0; i < n_args; i++) - { - setup_arg (arbfp_authority, - layer, - mask, - i, - src[i], - op[i], - &args[i]); - } - - append_function (arbfp_authority, - mask, - function, - args, - n_args); -} - -static CoglBool -_cogl_pipeline_fragend_arbfp_add_layer (CoglPipeline *pipeline, - CoglPipelineLayer *layer, - unsigned long layers_difference) -{ - CoglPipelineShaderState *shader_state = get_shader_state (pipeline); - CoglPipelineLayer *combine_authority = - _cogl_pipeline_layer_get_authority (layer, - COGL_PIPELINE_LAYER_STATE_COMBINE); - CoglPipelineLayerBigState *big_state = combine_authority->big_state; - - /* Notes... - * - * We are ignoring the issue of texture indirection limits until - * someone complains (Ref Section 3.11.6 in the ARB_fragment_program - * spec) - * - * There always five TEMPs named tmp0, tmp1 and tmp2, tmp3 and tmp4 - * available and these constants: 'one' = {1, 1, 1, 1}, 'half' - * {.5, .5, .5, .5}, 'two' = {2, 2, 2, 2}, 'minus_one' = {-1, -1, - * -1, -1} - * - * tmp0-2 are intended for dealing with some of the texture combine - * operands (e.g. GL_ONE_MINUS_SRC_COLOR) tmp3/4 are for dealing - * with the GL_ADD_SIGNED texture combine and the GL_DOT3_RGB[A] - * functions. - * - * Each layer outputs to the TEMP called "output", and reads from - * output if it needs to refer to GL_PREVIOUS. (we detect if we are - * layer0 so we will read fragment.color for GL_PREVIOUS in that - * case) - * - * We aim to do all the channels together if the same function is - * used for RGB as for A. - * - * We aim to avoid string duplication / allocations during codegen. - * - * We are careful to only saturate when writing to output. - */ - - if (!shader_state->source) - return TRUE; - - if (!_cogl_pipeline_layer_needs_combine_separate (combine_authority)) - { - append_masked_combine (pipeline, - layer, - COGL_BLEND_STRING_CHANNEL_MASK_RGBA, - big_state->texture_combine_rgb_func, - big_state->texture_combine_rgb_src, - big_state->texture_combine_rgb_op); - } - else if (big_state->texture_combine_rgb_func == - COGL_PIPELINE_COMBINE_FUNC_DOT3_RGBA) - { - /* GL_DOT3_RGBA Is a bit weird as a GL_COMBINE_RGB function - * since if you use it, it overrides your ALPHA function... - */ - append_masked_combine (pipeline, - layer, - COGL_BLEND_STRING_CHANNEL_MASK_RGBA, - big_state->texture_combine_rgb_func, - big_state->texture_combine_rgb_src, - big_state->texture_combine_rgb_op); - } - else - { - append_masked_combine (pipeline, - layer, - COGL_BLEND_STRING_CHANNEL_MASK_RGB, - big_state->texture_combine_rgb_func, - big_state->texture_combine_rgb_src, - big_state->texture_combine_rgb_op); - append_masked_combine (pipeline, - layer, - COGL_BLEND_STRING_CHANNEL_MASK_ALPHA, - big_state->texture_combine_alpha_func, - big_state->texture_combine_alpha_src, - big_state->texture_combine_alpha_op); - } - - return TRUE; -} - -static CoglBool -_cogl_pipeline_fragend_arbfp_passthrough (CoglPipeline *pipeline) -{ - CoglPipelineShaderState *shader_state = get_shader_state (pipeline); - - if (!shader_state->source) - return TRUE; - - g_string_append (shader_state->source, - "MOV output, fragment.color.primary;\n"); - return TRUE; -} - -typedef struct _UpdateConstantsState -{ - int unit; - CoglBool update_all; - CoglPipelineShaderState *shader_state; -} UpdateConstantsState; - -static CoglBool -update_constants_cb (CoglPipeline *pipeline, - int layer_index, - void *user_data) -{ - UpdateConstantsState *state = user_data; - CoglPipelineShaderState *shader_state = state->shader_state; - UnitState *unit_state = &shader_state->unit_state[state->unit++]; - - _COGL_GET_CONTEXT (ctx, FALSE); - - if (unit_state->has_combine_constant && - (state->update_all || unit_state->dirty_combine_constant)) - { - float constant[4]; - _cogl_pipeline_get_layer_combine_constant (pipeline, - layer_index, - constant); - GE (ctx, glProgramLocalParameter4fv (GL_FRAGMENT_PROGRAM_ARB, - unit_state->constant_id, - constant)); - unit_state->dirty_combine_constant = FALSE; - } - return TRUE; -} - -static CoglBool -_cogl_pipeline_fragend_arbfp_end (CoglPipeline *pipeline, - unsigned long pipelines_difference) -{ - CoglPipelineShaderState *shader_state = get_shader_state (pipeline); - GLuint gl_program; - - _COGL_GET_CONTEXT (ctx, FALSE); - - if (shader_state->source) - { - COGL_STATIC_COUNTER (fragend_arbfp_compile_counter, - "arbfp compile counter", - "Increments each time a new ARBfp " - "program is compiled", - 0 /* no application private data */); - - COGL_COUNTER_INC (_cogl_uprof_context, fragend_arbfp_compile_counter); - - g_string_append (shader_state->source, - "MOV result.color,output;\n"); - g_string_append (shader_state->source, "END\n"); - - if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_SHOW_SOURCE))) - g_message ("pipeline program:\n%s", shader_state->source->str); - - GE (ctx, glGenPrograms (1, &shader_state->gl_program)); - - GE (ctx, glBindProgram (GL_FRAGMENT_PROGRAM_ARB, - shader_state->gl_program)); - _cogl_gl_util_clear_gl_errors (ctx); - - ctx->glProgramString (GL_FRAGMENT_PROGRAM_ARB, - GL_PROGRAM_FORMAT_ASCII_ARB, - shader_state->source->len, - shader_state->source->str); - if (_cogl_gl_util_get_error (ctx) != GL_NO_ERROR) - { - g_warning ("\n%s\n%s", - shader_state->source->str, - ctx->glGetString (GL_PROGRAM_ERROR_STRING_ARB)); - } - - shader_state->source = NULL; - } - - if (shader_state->user_program != COGL_INVALID_HANDLE) - { - /* An arbfp program should contain exactly one shader which we - can use directly */ - CoglProgram *program = shader_state->user_program; - CoglShader *shader = program->attached_shaders->data; - - gl_program = shader->gl_handle; - } - else - gl_program = shader_state->gl_program; - - GE (ctx, glBindProgram (GL_FRAGMENT_PROGRAM_ARB, gl_program)); - _cogl_use_fragment_program (0, COGL_PIPELINE_PROGRAM_TYPE_ARBFP); - - if (shader_state->user_program == COGL_INVALID_HANDLE) - { - UpdateConstantsState state; - state.unit = 0; - state.shader_state = shader_state; - /* If this arbfp program was last used with a different pipeline - * then we need to ensure we update all program.local params */ - state.update_all = - pipeline != shader_state->last_used_for_pipeline; - cogl_pipeline_foreach_layer (pipeline, - update_constants_cb, - &state); - } - else - { - CoglProgram *program = shader_state->user_program; - CoglBool program_changed; - - /* If the shader has changed since it was last flushed then we - need to update all uniforms */ - program_changed = program->age != shader_state->user_program_age; - - _cogl_program_flush_uniforms (program, gl_program, program_changed); - - shader_state->user_program_age = program->age; - } - - /* We need to track what pipeline used this arbfp program last since - * we will need to update program.local params when switching - * between different pipelines. */ - shader_state->last_used_for_pipeline = pipeline; - - return TRUE; -} - -static void -_cogl_pipeline_fragend_arbfp_pipeline_pre_change_notify ( - CoglPipeline *pipeline, - CoglPipelineState change, - const CoglColor *new_color) -{ - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - - if ((change & _cogl_pipeline_get_state_for_fragment_codegen (ctx))) - dirty_shader_state (pipeline); -} - -/* NB: layers are considered immutable once they have any dependants - * so although multiple pipelines can end up depending on a single - * static layer, we can guarantee that if a layer is being *changed* - * then it can only have one pipeline depending on it. - * - * XXX: Don't forget this is *pre* change, we can't read the new value - * yet! - */ -static void -_cogl_pipeline_fragend_arbfp_layer_pre_change_notify ( - CoglPipeline *owner, - CoglPipelineLayer *layer, - CoglPipelineLayerState change) -{ - CoglPipelineShaderState *shader_state = get_shader_state (owner); - - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - - if (!shader_state) - return; - - if ((change & _cogl_pipeline_get_layer_state_for_fragment_codegen (ctx))) - { - dirty_shader_state (owner); - return; - } - - if (change & COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT) - { - int unit_index = _cogl_pipeline_layer_get_unit_index (layer); - shader_state->unit_state[unit_index].dirty_combine_constant = TRUE; - } - - /* TODO: we could be saving snippets of texture combine code along - * with each layer and then when a layer changes we would just free - * the snippet. */ - return; -} - -const CoglPipelineFragend _cogl_pipeline_arbfp_fragend = -{ - _cogl_pipeline_fragend_arbfp_start, - _cogl_pipeline_fragend_arbfp_add_layer, - _cogl_pipeline_fragend_arbfp_passthrough, - _cogl_pipeline_fragend_arbfp_end, - _cogl_pipeline_fragend_arbfp_pipeline_pre_change_notify, - NULL, - _cogl_pipeline_fragend_arbfp_layer_pre_change_notify -}; - -#endif /* COGL_PIPELINE_FRAGEND_ARBFP */ - diff --git a/cogl/cogl/gl-prototypes/cogl-all-functions.h b/cogl/cogl/gl-prototypes/cogl-all-functions.h index 0e71ae81f..924ee349d 100644 --- a/cogl/cogl/gl-prototypes/cogl-all-functions.h +++ b/cogl/cogl/gl-prototypes/cogl-all-functions.h @@ -148,31 +148,6 @@ COGL_EXT_FUNCTION (void, glBlitFramebuffer, GLenum filter)) COGL_EXT_END () -/* ARB_fragment_program */ -COGL_EXT_BEGIN (arbfp, 255, 255, - 0, /* not in either GLES */ - "ARB\0", - "fragment_program\0") -COGL_EXT_FUNCTION (void, glGenPrograms, - (GLsizei n, - GLuint *programs)) -COGL_EXT_FUNCTION (void, glDeletePrograms, - (GLsizei n, - GLuint *programs)) -COGL_EXT_FUNCTION (void, glBindProgram, - (GLenum target, - GLuint program)) -COGL_EXT_FUNCTION (void, glProgramString, - (GLenum target, - GLenum format, - GLsizei len, - const void *program)) -COGL_EXT_FUNCTION (void, glProgramLocalParameter4fv, - (GLenum target, - GLuint index, - GLfloat *params)) -COGL_EXT_END () - COGL_EXT_BEGIN (EGL_image, 255, 255, 0, /* not in either GLES */ "OES\0", diff --git a/cogl/tests/run-tests.sh b/cogl/tests/run-tests.sh index 9c9b609d6..1e15fdd0c 100755 --- a/cogl/tests/run-tests.sh +++ b/cogl/tests/run-tests.sh @@ -88,7 +88,7 @@ printf $TITLE_FORMAT "Test" if test $HAVE_GL -eq 1; then GL_FORMAT=" %6s %8s %7s %6s %6s" - printf "$GL_FORMAT" GL+ARBFP" "GL+GLSL" "GL-NPT" "GL3" + printf "$GL_FORMAT" "GL+GLSL" "GL-NPT" "GL3" fi if test $HAVE_GLES2 -eq 1; then GLES2_FORMAT=" %6s %7s" @@ -136,7 +136,6 @@ do printf $TITLE_FORMAT "$test:" if test $HAVE_GL -eq 1; then printf "$GL_FORMAT" \ - "`get_status $gl_arbfp_result`" \ "`get_status $gl_glsl_result`" \ "`get_status $gl_npot_result`" \ "`get_status $gl3_result`"