diff --git a/common/Makefile.am b/common/Makefile.am index 835dc3bb6..d76724bd6 100644 --- a/common/Makefile.am +++ b/common/Makefile.am @@ -21,4 +21,6 @@ libclutter_cogl_common_la_SOURCES = \ cogl-util.c \ cogl-bitmap.c \ cogl-bitmap-fallback.c \ + cogl-primitives.c \ + cogl-primitives.h \ cogl-bitmap-pixbuf.c diff --git a/common/cogl-primitives.c b/common/cogl-primitives.c new file mode 100644 index 000000000..bafdf6752 --- /dev/null +++ b/common/cogl-primitives.c @@ -0,0 +1,541 @@ +/* + * Clutter COGL + * + * A basic GL/GLES Abstraction/Utility Layer + * + * Authored By Matthew Allum + * + * Copyright (C) 2007 OpenedHand + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, + * Boston, MA 02111-1307, USA. + */ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +#include "cogl.h" +#include "cogl-internal.h" +#include "cogl-context.h" + +#include +#include + +#define _COGL_MAX_BEZ_RECURSE_DEPTH 16 + +/* these are defined in the particular backend */ +void _cogl_path_clear_nodes (); +void _cogl_path_add_node (ClutterFixed x, + ClutterFixed y); + +void +cogl_path_move_to (ClutterFixed x, + ClutterFixed y) +{ + _COGL_GET_CONTEXT (ctx, NO_RETVAL); + + /* FIXME: handle multiple contours maybe? */ + + _cogl_path_clear_nodes (); + _cogl_path_add_node (x, y); + + ctx->path_start.x = x; + ctx->path_start.y = y; + + ctx->path_pen = ctx->path_start; +} + +void +cogl_path_rel_move_to (ClutterFixed x, + ClutterFixed y) +{ + _COGL_GET_CONTEXT (ctx, NO_RETVAL); + + cogl_path_move_to (ctx->path_pen.x + x, + ctx->path_pen.y + y); +} + +void +cogl_path_line_to (ClutterFixed x, + ClutterFixed y) +{ + _COGL_GET_CONTEXT (ctx, NO_RETVAL); + + _cogl_path_add_node (x, y); + + ctx->path_pen.x = x; + ctx->path_pen.y = y; +} + +void +cogl_path_rel_line_to (ClutterFixed x, + ClutterFixed y) +{ + _COGL_GET_CONTEXT (ctx, NO_RETVAL); + + cogl_path_line_to (ctx->path_pen.x + x, + ctx->path_pen.y + y); +} + +void +cogl_path_close () +{ + _COGL_GET_CONTEXT (ctx, NO_RETVAL); + + _cogl_path_add_node (ctx->path_start.x, ctx->path_start.y); + ctx->path_pen = ctx->path_start; +} + + +void +cogl_line (ClutterFixed x1, + ClutterFixed y1, + ClutterFixed x2, + ClutterFixed y2) +{ + cogl_path_move_to (x1, y1); + cogl_path_line_to (x2, y2); +} + +void +cogl_polyline (ClutterFixed *coords, + gint num_points) +{ + gint c = 0; + + cogl_path_move_to (coords[0], coords[1]); + + for (c = 1; c < num_points; ++c) + cogl_path_line_to (coords[2*c], coords[2*c+1]); +} + +void +cogl_polygon (ClutterFixed *coords, + gint num_points) +{ + cogl_polyline (coords, num_points); + cogl_path_close (); +} + +void +cogl_path_rectangle (ClutterFixed x, + ClutterFixed y, + ClutterFixed width, + ClutterFixed height) +{ + cogl_path_move_to (x, y); + cogl_path_line_to (x + width, y); + cogl_path_line_to (x + width, y + height); + cogl_path_line_to (x, y + height); + cogl_path_close (); +} + +static void +_cogl_arc (ClutterFixed center_x, + ClutterFixed center_y, + ClutterFixed radius_x, + ClutterFixed radius_y, + ClutterAngle angle_1, + ClutterAngle angle_2, + ClutterAngle angle_step, + guint move_first) +{ + ClutterAngle a = 0x0; + ClutterAngle temp = 0x0; + ClutterFixed cosa = 0x0; + ClutterFixed sina = 0x0; + ClutterFixed px = 0x0; + ClutterFixed py = 0x0; + + /* Fix invalid angles */ + + if (angle_1 == angle_2 || angle_step == 0x0) + return; + + if (angle_step < 0x0) + angle_step = -angle_step; + + if (angle_2 < angle_1) + { + temp = angle_1; + angle_1 = angle_2; + angle_2 = temp; + } + + /* Walk the arc by given step */ + + for (a = angle_1; a < angle_2; a += angle_step) + { + cosa = clutter_cosi (a); + sina = clutter_sini (a); + + px = center_x + CFX_MUL (cosa, radius_x); + py = center_y + CFX_MUL (sina, radius_y); + + if (a == angle_1 && move_first) + cogl_path_move_to (px, py); + else + cogl_path_line_to (px, py); + } +} + +void +cogl_path_arc (ClutterFixed center_x, + ClutterFixed center_y, + ClutterFixed radius_x, + ClutterFixed radius_y, + ClutterAngle angle_1, + ClutterAngle angle_2) +{ + ClutterAngle angle_step = 10; + _cogl_arc (center_x, center_y, + radius_x, radius_y, + angle_1, angle_2, + angle_step, 0 /* no move */); +} + + +void +cogl_path_arc_rel (ClutterFixed center_x, + ClutterFixed center_y, + ClutterFixed radius_x, + ClutterFixed radius_y, + ClutterAngle angle_1, + ClutterAngle angle_2, + ClutterAngle angle_step) +{ + _COGL_GET_CONTEXT (ctx, NO_RETVAL); + + _cogl_arc (ctx->path_pen.x + center_x, + ctx->path_pen.y + center_y, + radius_x, radius_y, + angle_1, angle_2, + angle_step, 0 /* no move */); +} + +void +cogl_arc (ClutterFixed center_x, + ClutterFixed center_y, + ClutterFixed radius_x, + ClutterFixed radius_y, + ClutterAngle angle_1, + ClutterAngle angle_2) +{ + ClutterAngle angle_step = 10; + _cogl_arc (center_x, center_y, + radius_x, radius_y, + angle_1, angle_2, + angle_step, 1 /* move first */); +} + +void +cogl_ellipse (ClutterFixed center_x, + ClutterFixed center_y, + ClutterFixed radius_x, + ClutterFixed radius_y) +{ + ClutterAngle angle_step = 10; + + /* FIXME: if shows to be slow might be optimized + * by mirroring just a quarter of it */ + + _cogl_arc (center_x, center_y, + radius_x, radius_y, + 0, CLUTTER_ANGLE_FROM_DEG(360), + angle_step, 1 /* move first */); + + cogl_path_close(); +} + +void +cogl_round_rectangle (ClutterFixed x, + ClutterFixed y, + ClutterFixed width, + ClutterFixed height, + ClutterFixed radius, + ClutterAngle arc_step) +{ + _COGL_GET_CONTEXT (ctx, NO_RETVAL); + ClutterFixed inner_width = width - (radius << 1); + ClutterFixed inner_height = height - (radius << 1); + + cogl_path_move_to (x, y + radius); + cogl_path_arc_rel (radius, 0, + radius, radius, + CLUTTER_ANGLE_FROM_DEG (180), + CLUTTER_ANGLE_FROM_DEG (270), + arc_step); + + cogl_path_line_to (ctx->path_pen.x + inner_width, + ctx->path_pen.y); + cogl_path_arc_rel (0, radius, + radius, radius, + CLUTTER_ANGLE_FROM_DEG (-90), + CLUTTER_ANGLE_FROM_DEG (0), + arc_step); + + cogl_path_line_to (ctx->path_pen.x, + ctx->path_pen.y + inner_height); + + cogl_path_arc_rel (-radius, 0, + radius, radius, + CLUTTER_ANGLE_FROM_DEG (0), + CLUTTER_ANGLE_FROM_DEG (90), + arc_step); + + cogl_path_line_to (ctx->path_pen.x - inner_width, + ctx->path_pen.y); + cogl_path_arc_rel (0, -radius, + radius, radius, + CLUTTER_ANGLE_FROM_DEG (90), + CLUTTER_ANGLE_FROM_DEG (180), + arc_step); + + cogl_path_close (); +} + +#if 0 +static void +_cogl_path_bezier2_sub (CoglBezQuad *quad) +{ + CoglBezQuad quads[_COGL_MAX_BEZ_RECURSE_DEPTH]; + CoglBezQuad *qleft; + CoglBezQuad *qright; + CoglBezQuad *q; + CoglFixedVec2 mid; + CoglFixedVec2 dif; + CoglFixedVec2 c1; + CoglFixedVec2 c2; + CoglFixedVec2 c3; + gint qindex; + + /* Put first curve on stack */ + quads[0] = *quad; + qindex = 0; + + /* While stack is not empty */ + while (qindex >= 0) + { + + q = &quads[qindex]; + + /* Calculate distance of control point from its + * counterpart on the line between end points */ + mid.x = ((q->p1.x + q->p3.x) >> 1); + mid.y = ((q->p1.y + q->p3.y) >> 1); + dif.x = (q->p2.x - mid.x); + dif.y = (q->p2.y - mid.y); + if (dif.x < 0) dif.x = -dif.x; + if (dif.y < 0) dif.y = -dif.y; + + /* Cancel if the curve is flat enough */ + if (dif.x + dif.y <= CFX_ONE + || qindex == _COGL_MAX_BEZ_RECURSE_DEPTH - 1) + { + /* Add subdivision point (skip last) */ + if (qindex == 0) return; + _cogl_path_add_node (q->p3.x, q->p3.y); + --qindex; continue; + } + + /* Left recursion goes on top of stack! */ + qright = q; qleft = &quads[++qindex]; + + /* Subdivide into 2 sub-curves */ + c1.x = ((q->p1.x + q->p2.x) >> 1); + c1.y = ((q->p1.y + q->p2.y) >> 1); + c3.x = ((q->p2.x + q->p3.x) >> 1); + c3.y = ((q->p2.y + q->p3.y) >> 1); + c2.x = ((c1.x + c3.x) >> 1); + c2.y = ((c1.y + c3.y) >> 1); + + /* Add left recursion onto stack */ + qleft->p1 = q->p1; + qleft->p2 = c1; + qleft->p3 = c2; + + /* Add right recursion onto stack */ + qright->p1 = c2; + qright->p2 = c3; + qright->p3 = q->p3; + } +} +#endif + +static void +_cogl_path_bezier3_sub (CoglBezCubic *cubic) +{ + CoglBezCubic cubics[_COGL_MAX_BEZ_RECURSE_DEPTH]; + CoglBezCubic *cleft; + CoglBezCubic *cright; + CoglBezCubic *c; + CoglFixedVec2 dif1; + CoglFixedVec2 dif2; + CoglFixedVec2 mm; + CoglFixedVec2 c1; + CoglFixedVec2 c2; + CoglFixedVec2 c3; + CoglFixedVec2 c4; + CoglFixedVec2 c5; + gint cindex; + + /* Put first curve on stack */ + cubics[0] = *cubic; + cindex = 0; + + while (cindex >= 0) + { + c = &cubics[cindex]; + +#define CFX_MUL2(x) ((x) << 1) +#define CFX_MUL3(x) (((x) << 1) + (x)) +#define CFX_SQ(x) CFX_MUL (x, x) + + /* Calculate distance of control points from their + * counterparts on the line between end points */ + dif1.x = CFX_MUL3 (c->p2.x) - CFX_MUL2 (c->p1.x) - c->p4.x; + dif1.y = CFX_MUL3 (c->p2.y) - CFX_MUL2 (c->p1.y) - c->p4.y; + dif2.x = CFX_MUL3 (c->p3.x) - CFX_MUL2 (c->p4.x) - c->p1.x; + dif2.y = CFX_MUL3 (c->p3.y) - CFX_MUL2 (c->p4.y) - c->p1.y; + if (dif1.x < 0) dif1.x = -dif1.x; + if (dif1.y < 0) dif1.y = -dif1.y; + if (dif2.x < 0) dif2.x = -dif2.x; + if (dif2.y < 0) dif2.y = -dif2.y; + +#undef CFX_MUL2 +#undef CFX_MUL3 +#undef CFX_SQ + + /* Pick the greatest of two distances */ + if (dif1.x < dif2.x) dif1.x = dif2.x; + if (dif1.y < dif2.y) dif1.y = dif2.y; + + /* Cancel if the curve is flat enough */ + if (dif1.x + dif1.y <= CFX_ONE + || cindex == _COGL_MAX_BEZ_RECURSE_DEPTH-1) + { + /* Add subdivision point (skip last) */ + if (cindex == 0) return; + _cogl_path_add_node (c->p4.x, c->p4.y); + --cindex; continue; + } + + /* Left recursion goes on top of stack! */ + cright = c; cleft = &cubics[++cindex]; + + /* Subdivide into 2 sub-curves */ + c1.x = ((c->p1.x + c->p2.x) >> 1); + c1.y = ((c->p1.y + c->p2.y) >> 1); + mm.x = ((c->p2.x + c->p3.x) >> 1); + mm.y = ((c->p2.y + c->p3.y) >> 1); + c5.x = ((c->p3.x + c->p4.x) >> 1); + c5.y = ((c->p3.y + c->p4.y) >> 1); + + c2.x = ((c1.x + mm.x) >> 1); + c2.y = ((c1.y + mm.y) >> 1); + c4.x = ((mm.x + c5.x) >> 1); + c4.y = ((mm.y + c5.y) >> 1); + + c3.x = ((c2.x + c4.x) >> 1); + c3.y = ((c2.y + c4.y) >> 1); + + /* Add left recursion to stack */ + cleft->p1 = c->p1; + cleft->p2 = c1; + cleft->p3 = c2; + cleft->p4 = c3; + + /* Add right recursion to stack */ + cright->p1 = c3; + cright->p2 = c4; + cright->p3 = c5; + cright->p4 = c->p4; + } +} + +#if 0 +void +cogl_path_bezier2_to (ClutterFixed x1, + ClutterFixed y1, + ClutterFixed x2, + ClutterFixed y2) +{ + _COGL_GET_CONTEXT (ctx, NO_RETVAL); + + CoglBezQuad quad; + + /* Prepare quadratic curve */ + quad.p1 = ctx->path_pen; + quad.p2.x = x1; + quad.p2.y = y1; + quad.p3.x = x2; + quad.p3.y = y2; + + /* Run subdivision */ + _cogl_path_bezier2_sub (&quad); + + /* Add last point */ + _cogl_path_add_node (quad.p3.x, quad.p3.y); + ctx->path_pen = quad.p3; +} +#endif + +void +cogl_path_curve_to (ClutterFixed x1, + ClutterFixed y1, + ClutterFixed x2, + ClutterFixed y2, + ClutterFixed x3, + ClutterFixed y3) +{ + _COGL_GET_CONTEXT (ctx, NO_RETVAL); + + CoglBezCubic cubic; + + /* Prepare cubic curve */ + cubic.p1 = ctx->path_pen; + cubic.p2.x = x1; + cubic.p2.y = y1; + cubic.p3.x = x2; + cubic.p3.y = y2; + cubic.p4.x = x3; + cubic.p4.y = y3; + + /* Run subdivision */ + _cogl_path_bezier3_sub (&cubic); + + /* Add last point */ + _cogl_path_add_node (cubic.p4.x, cubic.p4.y); + ctx->path_pen = cubic.p4; +} + +void +cogl_rel_curve_to (ClutterFixed x1, + ClutterFixed y1, + ClutterFixed x2, + ClutterFixed y2, + ClutterFixed x3, + ClutterFixed y3) +{ + _COGL_GET_CONTEXT (ctx, NO_RETVAL); + + cogl_path_curve_to (ctx->path_pen.x + x1, + ctx->path_pen.y + y2, + ctx->path_pen.x + x2, + ctx->path_pen.y + y2, + ctx->path_pen.x + x3, + ctx->path_pen.y + y3); +} diff --git a/gl/cogl-primitives.h b/common/cogl-primitives.h similarity index 97% rename from gl/cogl-primitives.h rename to common/cogl-primitives.h index f43ab6a47..376aefd85 100644 --- a/gl/cogl-primitives.h +++ b/common/cogl-primitives.h @@ -27,7 +27,6 @@ #define __COGL_PRIMITIVES_H typedef struct _CoglFixedVec2 CoglFixedVec2; -typedef struct _CoglFloatVec2 CoglFloatVec2; typedef struct _CoglBezQuad CoglBezQuad; typedef struct _CoglBezCubic CoglBezCubic; @@ -37,11 +36,14 @@ struct _CoglFixedVec2 ClutterFixed y; }; +#ifdef CLUTTER_COGL_HAS_GL +typedef struct _CoglFloatVec2 CoglFloatVec2; struct _CoglFloatVec2 { GLfloat x; GLfloat y; }; +#endif struct _CoglBezQuad { diff --git a/gl/Makefile.am b/gl/Makefile.am index 7b019de24..0c3f84c33 100644 --- a/gl/Makefile.am +++ b/gl/Makefile.am @@ -22,7 +22,6 @@ libclutter_cogl_la_SOURCES = \ $(top_builddir)/clutter/cogl/cogl.h \ $(top_builddir)/clutter/cogl/cogl-defines-gl.h \ cogl-internal.h \ - cogl-primitives.h \ cogl-texture.h \ cogl-fbo.h \ cogl-shader.h \ diff --git a/gl/cogl-primitives.c b/gl/cogl-primitives.c index 364eea89e..2d9849afc 100644 --- a/gl/cogl-primitives.c +++ b/gl/cogl-primitives.c @@ -117,7 +117,7 @@ cogl_trapezoidx (ClutterFixed y1, } #endif -static void +void _cogl_path_clear_nodes () { _COGL_GET_CONTEXT (ctx, NO_RETVAL); @@ -130,7 +130,7 @@ _cogl_path_clear_nodes () ctx->path_nodes_cap = 2; } -static void +void _cogl_path_add_node (ClutterFixed x, ClutterFixed y) { @@ -168,7 +168,7 @@ _cogl_path_add_node (ClutterFixed x, } } -static void +void _cogl_path_stroke_nodes () { _COGL_GET_CONTEXT (ctx, NO_RETVAL); @@ -240,502 +240,3 @@ cogl_stroke () _cogl_path_stroke_nodes(); } - -void -cogl_path_move_to (ClutterFixed x, - ClutterFixed y) -{ - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - - /* FIXME: handle multiple contours maybe? */ - - _cogl_path_clear_nodes (); - _cogl_path_add_node (x, y); - - ctx->path_start.x = x; - ctx->path_start.y = y; - - ctx->path_pen = ctx->path_start; -} - -void -cogl_path_rel_move_to (ClutterFixed x, - ClutterFixed y) -{ - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - - cogl_path_move_to (ctx->path_pen.x + x, - ctx->path_pen.y + y); -} - -void -cogl_path_line_to (ClutterFixed x, - ClutterFixed y) -{ - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - - _cogl_path_add_node (x, y); - - ctx->path_pen.x = x; - ctx->path_pen.y = y; -} - -void -cogl_path_rel_line_to (ClutterFixed x, - ClutterFixed y) -{ - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - - cogl_path_line_to (ctx->path_pen.x + x, - ctx->path_pen.y + y); -} - -void -cogl_path_close () -{ - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - - _cogl_path_add_node (ctx->path_start.x, ctx->path_start.y); - ctx->path_pen = ctx->path_start; -} - - -void -cogl_line (ClutterFixed x1, - ClutterFixed y1, - ClutterFixed x2, - ClutterFixed y2) -{ - cogl_path_move_to (x1, y1); - cogl_path_line_to (x2, y2); -} - -void -cogl_polyline (ClutterFixed *coords, - gint num_points) -{ - gint c = 0; - - cogl_path_move_to (coords[0], coords[1]); - - for (c = 1; c < num_points; ++c) - cogl_path_line_to (coords[2*c], coords[2*c+1]); -} - -void -cogl_polygon (ClutterFixed *coords, - gint num_points) -{ - cogl_polyline (coords, num_points); - cogl_path_close (); -} - -void -cogl_path_rectangle (ClutterFixed x, - ClutterFixed y, - ClutterFixed width, - ClutterFixed height) -{ - cogl_path_move_to (x, y); - cogl_path_line_to (x + width, y); - cogl_path_line_to (x + width, y + height); - cogl_path_line_to (x, y + height); - cogl_path_close (); -} - -static void -_cogl_arc (ClutterFixed center_x, - ClutterFixed center_y, - ClutterFixed radius_x, - ClutterFixed radius_y, - ClutterAngle angle_1, - ClutterAngle angle_2, - ClutterAngle angle_step, - guint move_first) -{ - ClutterAngle a = 0x0; - ClutterAngle temp = 0x0; - ClutterFixed cosa = 0x0; - ClutterFixed sina = 0x0; - ClutterFixed px = 0x0; - ClutterFixed py = 0x0; - - /* Fix invalid angles */ - - if (angle_1 == angle_2 || angle_step == 0x0) - return; - - if (angle_step < 0x0) - angle_step = -angle_step; - - if (angle_2 < angle_1) - { - temp = angle_1; - angle_1 = angle_2; - angle_2 = temp; - } - - /* Walk the arc by given step */ - - for (a = angle_1; a < angle_2; a += angle_step) - { - cosa = clutter_cosi (a); - sina = clutter_sini (a); - - px = center_x + CFX_MUL (cosa, radius_x); - py = center_y + CFX_MUL (sina, radius_y); - - if (a == angle_1 && move_first) - cogl_path_move_to (px, py); - else - cogl_path_line_to (px, py); - } -} - -void -cogl_path_arc (ClutterFixed center_x, - ClutterFixed center_y, - ClutterFixed radius_x, - ClutterFixed radius_y, - ClutterAngle angle_1, - ClutterAngle angle_2) -{ - ClutterAngle angle_step = 10; - _cogl_arc (center_x, center_y, - radius_x, radius_y, - angle_1, angle_2, - angle_step, 0 /* no move */); -} - - -void -cogl_path_arc_rel (ClutterFixed center_x, - ClutterFixed center_y, - ClutterFixed radius_x, - ClutterFixed radius_y, - ClutterAngle angle_1, - ClutterAngle angle_2, - ClutterAngle angle_step) -{ - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - - _cogl_arc (ctx->path_pen.x + center_x, - ctx->path_pen.y + center_y, - radius_x, radius_y, - angle_1, angle_2, - angle_step, 0 /* no move */); -} - -void -cogl_arc (ClutterFixed center_x, - ClutterFixed center_y, - ClutterFixed radius_x, - ClutterFixed radius_y, - ClutterAngle angle_1, - ClutterAngle angle_2) -{ - ClutterAngle angle_step = 10; - _cogl_arc (center_x, center_y, - radius_x, radius_y, - angle_1, angle_2, - angle_step, 1 /* move first */); -} - -void -cogl_ellipse (ClutterFixed center_x, - ClutterFixed center_y, - ClutterFixed radius_x, - ClutterFixed radius_y) -{ - ClutterAngle angle_step = 10; - - /* FIXME: if shows to be slow might be optimized - * by mirroring just a quarter of it */ - - _cogl_arc (center_x, center_y, - radius_x, radius_y, - 0, CLUTTER_ANGLE_FROM_DEG(360), - angle_step, 1 /* move first */); - - cogl_path_close(); -} - -void -cogl_round_rectangle (ClutterFixed x, - ClutterFixed y, - ClutterFixed width, - ClutterFixed height, - ClutterFixed radius, - ClutterAngle arc_step) -{ - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - ClutterFixed inner_width = width - (radius << 1); - ClutterFixed inner_height = height - (radius << 1); - - cogl_path_move_to (x, y + radius); - cogl_path_arc_rel (radius, 0, - radius, radius, - CLUTTER_ANGLE_FROM_DEG (180), - CLUTTER_ANGLE_FROM_DEG (270), - arc_step); - - cogl_path_line_to (ctx->path_pen.x + inner_width, - ctx->path_pen.y); - cogl_path_arc_rel (0, radius, - radius, radius, - CLUTTER_ANGLE_FROM_DEG (-90), - CLUTTER_ANGLE_FROM_DEG (0), - arc_step); - - cogl_path_line_to (ctx->path_pen.x, - ctx->path_pen.y + inner_height); - - cogl_path_arc_rel (-radius, 0, - radius, radius, - CLUTTER_ANGLE_FROM_DEG (0), - CLUTTER_ANGLE_FROM_DEG (90), - arc_step); - - cogl_path_line_to (ctx->path_pen.x - inner_width, - ctx->path_pen.y); - cogl_path_arc_rel (0, -radius, - radius, radius, - CLUTTER_ANGLE_FROM_DEG (90), - CLUTTER_ANGLE_FROM_DEG (180), - arc_step); - - cogl_path_close (); -} - -#if 0 -static void -_cogl_path_bezier2_sub (CoglBezQuad *quad) -{ - CoglBezQuad quads[_COGL_MAX_BEZ_RECURSE_DEPTH]; - CoglBezQuad *qleft; - CoglBezQuad *qright; - CoglBezQuad *q; - CoglFixedVec2 mid; - CoglFixedVec2 dif; - CoglFixedVec2 c1; - CoglFixedVec2 c2; - CoglFixedVec2 c3; - gint qindex; - - /* Put first curve on stack */ - quads[0] = *quad; - qindex = 0; - - /* While stack is not empty */ - while (qindex >= 0) - { - - q = &quads[qindex]; - - /* Calculate distance of control point from its - * counterpart on the line between end points */ - mid.x = ((q->p1.x + q->p3.x) >> 1); - mid.y = ((q->p1.y + q->p3.y) >> 1); - dif.x = (q->p2.x - mid.x); - dif.y = (q->p2.y - mid.y); - if (dif.x < 0) dif.x = -dif.x; - if (dif.y < 0) dif.y = -dif.y; - - /* Cancel if the curve is flat enough */ - if (dif.x + dif.y <= CFX_ONE - || qindex == _COGL_MAX_BEZ_RECURSE_DEPTH - 1) - { - /* Add subdivision point (skip last) */ - if (qindex == 0) return; - _cogl_path_add_node (q->p3.x, q->p3.y); - --qindex; continue; - } - - /* Left recursion goes on top of stack! */ - qright = q; qleft = &quads[++qindex]; - - /* Subdivide into 2 sub-curves */ - c1.x = ((q->p1.x + q->p2.x) >> 1); - c1.y = ((q->p1.y + q->p2.y) >> 1); - c3.x = ((q->p2.x + q->p3.x) >> 1); - c3.y = ((q->p2.y + q->p3.y) >> 1); - c2.x = ((c1.x + c3.x) >> 1); - c2.y = ((c1.y + c3.y) >> 1); - - /* Add left recursion onto stack */ - qleft->p1 = q->p1; - qleft->p2 = c1; - qleft->p3 = c2; - - /* Add right recursion onto stack */ - qright->p1 = c2; - qright->p2 = c3; - qright->p3 = q->p3; - } -} -#endif - -static void -_cogl_path_bezier3_sub (CoglBezCubic *cubic) -{ - CoglBezCubic cubics[_COGL_MAX_BEZ_RECURSE_DEPTH]; - CoglBezCubic *cleft; - CoglBezCubic *cright; - CoglBezCubic *c; - CoglFixedVec2 dif1; - CoglFixedVec2 dif2; - CoglFixedVec2 mm; - CoglFixedVec2 c1; - CoglFixedVec2 c2; - CoglFixedVec2 c3; - CoglFixedVec2 c4; - CoglFixedVec2 c5; - gint cindex; - - /* Put first curve on stack */ - cubics[0] = *cubic; - cindex = 0; - - while (cindex >= 0) - { - c = &cubics[cindex]; - -#define CFX_MUL2(x) ((x) << 1) -#define CFX_MUL3(x) (((x) << 1) + (x)) -#define CFX_SQ(x) CFX_MUL (x, x) - - /* Calculate distance of control points from their - * counterparts on the line between end points */ - dif1.x = CFX_MUL3 (c->p2.x) - CFX_MUL2 (c->p1.x) - c->p4.x; - dif1.y = CFX_MUL3 (c->p2.y) - CFX_MUL2 (c->p1.y) - c->p4.y; - dif2.x = CFX_MUL3 (c->p3.x) - CFX_MUL2 (c->p4.x) - c->p1.x; - dif2.y = CFX_MUL3 (c->p3.y) - CFX_MUL2 (c->p4.y) - c->p1.y; - if (dif1.x < 0) dif1.x = -dif1.x; - if (dif1.y < 0) dif1.y = -dif1.y; - if (dif2.x < 0) dif2.x = -dif2.x; - if (dif2.y < 0) dif2.y = -dif2.y; - -#undef CFX_MUL2 -#undef CFX_MUL3 -#undef CFX_SQ - - /* Pick the greatest of two distances */ - if (dif1.x < dif2.x) dif1.x = dif2.x; - if (dif1.y < dif2.y) dif1.y = dif2.y; - - /* Cancel if the curve is flat enough */ - if (dif1.x + dif1.y <= CFX_ONE - || cindex == _COGL_MAX_BEZ_RECURSE_DEPTH-1) - { - /* Add subdivision point (skip last) */ - if (cindex == 0) return; - _cogl_path_add_node (c->p4.x, c->p4.y); - --cindex; continue; - } - - /* Left recursion goes on top of stack! */ - cright = c; cleft = &cubics[++cindex]; - - /* Subdivide into 2 sub-curves */ - c1.x = ((c->p1.x + c->p2.x) >> 1); - c1.y = ((c->p1.y + c->p2.y) >> 1); - mm.x = ((c->p2.x + c->p3.x) >> 1); - mm.y = ((c->p2.y + c->p3.y) >> 1); - c5.x = ((c->p3.x + c->p4.x) >> 1); - c5.y = ((c->p3.y + c->p4.y) >> 1); - - c2.x = ((c1.x + mm.x) >> 1); - c2.y = ((c1.y + mm.y) >> 1); - c4.x = ((mm.x + c5.x) >> 1); - c4.y = ((mm.y + c5.y) >> 1); - - c3.x = ((c2.x + c4.x) >> 1); - c3.y = ((c2.y + c4.y) >> 1); - - /* Add left recursion to stack */ - cleft->p1 = c->p1; - cleft->p2 = c1; - cleft->p3 = c2; - cleft->p4 = c3; - - /* Add right recursion to stack */ - cright->p1 = c3; - cright->p2 = c4; - cright->p3 = c5; - cright->p4 = c->p4; - } -} - -#if 0 -void -cogl_path_bezier2_to (ClutterFixed x1, - ClutterFixed y1, - ClutterFixed x2, - ClutterFixed y2) -{ - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - - CoglBezQuad quad; - - /* Prepare quadratic curve */ - quad.p1 = ctx->path_pen; - quad.p2.x = x1; - quad.p2.y = y1; - quad.p3.x = x2; - quad.p3.y = y2; - - /* Run subdivision */ - _cogl_path_bezier2_sub (&quad); - - /* Add last point */ - _cogl_path_add_node (quad.p3.x, quad.p3.y); - ctx->path_pen = quad.p3; -} -#endif - -void -cogl_path_curve_to (ClutterFixed x1, - ClutterFixed y1, - ClutterFixed x2, - ClutterFixed y2, - ClutterFixed x3, - ClutterFixed y3) -{ - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - - CoglBezCubic cubic; - - /* Prepare cubic curve */ - cubic.p1 = ctx->path_pen; - cubic.p2.x = x1; - cubic.p2.y = y1; - cubic.p3.x = x2; - cubic.p3.y = y2; - cubic.p4.x = x3; - cubic.p4.y = y3; - - /* Run subdivision */ - _cogl_path_bezier3_sub (&cubic); - - /* Add last point */ - _cogl_path_add_node (cubic.p4.x, cubic.p4.y); - ctx->path_pen = cubic.p4; -} - -void -cogl_rel_curve_to (ClutterFixed x1, - ClutterFixed y1, - ClutterFixed x2, - ClutterFixed y2, - ClutterFixed x3, - ClutterFixed y3) -{ - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - - cogl_path_curve_to (ctx->path_pen.x + x1, - ctx->path_pen.y + y2, - ctx->path_pen.x + x2, - ctx->path_pen.y + y2, - ctx->path_pen.x + x3, - ctx->path_pen.y + y3); -} diff --git a/gles/Makefile.am b/gles/Makefile.am index fb663d660..9f59e2ee3 100644 --- a/gles/Makefile.am +++ b/gles/Makefile.am @@ -22,7 +22,6 @@ libclutter_cogl_la_SOURCES = \ $(top_builddir)/clutter/cogl/cogl.h \ $(top_builddir)/clutter/cogl/cogl-defines-gles.h \ cogl-internal.h \ - cogl-primitives.h \ cogl-texture.h \ cogl-fbo.h \ cogl-context.h \ diff --git a/gles/cogl-primitives.c b/gles/cogl-primitives.c index ed25e3c45..7c9c098c9 100644 --- a/gles/cogl-primitives.c +++ b/gles/cogl-primitives.c @@ -135,7 +135,7 @@ cogl_trapezoidx (ClutterFixed y1, } #endif -static void +void _cogl_path_clear_nodes () { _COGL_GET_CONTEXT (ctx, NO_RETVAL); @@ -148,7 +148,7 @@ _cogl_path_clear_nodes () ctx->path_nodes_cap = 2; } -static void +void _cogl_path_add_node (ClutterFixed x, ClutterFixed y) { @@ -168,8 +168,8 @@ _cogl_path_add_node (ClutterFixed x, ctx->path_nodes_cap *= 2; } - ctx->path_nodes [ctx->path_nodes_size] .x = CLUTTER_FIXED_TO_FLOAT (x); - ctx->path_nodes [ctx->path_nodes_size] .y = CLUTTER_FIXED_TO_FLOAT (y); + ctx->path_nodes [ctx->path_nodes_size].x = x; + ctx->path_nodes [ctx->path_nodes_size].y = y; ctx->path_nodes_size++; if (ctx->path_nodes_size == 1) @@ -195,7 +195,7 @@ _cogl_path_stroke_nodes () | (ctx->color_alpha < 255 ? COGL_ENABLE_BLEND : 0)); - GE( glVertexPointer (2, GL_FLOAT, 0, ctx->path_nodes) ); + GE( glVertexPointer (2, GL_FIXED, 0, ctx->path_nodes) ); GE( glDrawArrays (GL_LINE_STRIP, 0, ctx->path_nodes_size) ); } @@ -219,7 +219,7 @@ _cogl_path_fill_nodes () cogl_enable (COGL_ENABLE_VERTEX_ARRAY | (ctx->color_alpha < 255 ? COGL_ENABLE_BLEND : 0)); - GE( glVertexPointer (2, GL_FLOAT, 0, ctx->path_nodes) ); + GE( glVertexPointer (2, GL_FIXED, 0, ctx->path_nodes) ); GE( glDrawArrays (GL_TRIANGLE_FAN, 0, ctx->path_nodes_size) ); GE( glStencilFunc (GL_EQUAL, 0x1, 0x1) ); @@ -258,502 +258,3 @@ cogl_stroke () _cogl_path_stroke_nodes(); } - -void -cogl_path_move_to (ClutterFixed x, - ClutterFixed y) -{ - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - - /* FIXME: handle multiple contours maybe? */ - - _cogl_path_clear_nodes (); - _cogl_path_add_node (x, y); - - ctx->path_start.x = x; - ctx->path_start.y = y; - - ctx->path_pen = ctx->path_start; -} - -void -cogl_path_rel_move_to (ClutterFixed x, - ClutterFixed y) -{ - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - - cogl_path_move_to (ctx->path_pen.x + x, - ctx->path_pen.y + y); -} - -void -cogl_path_line_to (ClutterFixed x, - ClutterFixed y) -{ - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - - _cogl_path_add_node (x, y); - - ctx->path_pen.x = x; - ctx->path_pen.y = y; -} - -void -cogl_path_rel_line_to (ClutterFixed x, - ClutterFixed y) -{ - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - - cogl_path_line_to (ctx->path_pen.x + x, - ctx->path_pen.y + y); -} - -void -cogl_path_close () -{ - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - - _cogl_path_add_node (ctx->path_start.x, ctx->path_start.y); - ctx->path_pen = ctx->path_start; -} - - -void -cogl_line (ClutterFixed x1, - ClutterFixed y1, - ClutterFixed x2, - ClutterFixed y2) -{ - cogl_path_move_to (x1, y1); - cogl_path_line_to (x2, y2); -} - -void -cogl_polyline (ClutterFixed *coords, - gint num_points) -{ - gint c = 0; - - cogl_path_move_to (coords[0], coords[1]); - - for (c = 1; c < num_points; ++c) - cogl_path_line_to (coords[2*c], coords[2*c+1]); -} - -void -cogl_polygon (ClutterFixed *coords, - gint num_points) -{ - cogl_polyline (coords, num_points); - cogl_path_close (); -} - -void -cogl_path_rectangle (ClutterFixed x, - ClutterFixed y, - ClutterFixed width, - ClutterFixed height) -{ - cogl_path_move_to (x, y); - cogl_path_line_to (x + width, y); - cogl_path_line_to (x + width, y + height); - cogl_path_line_to (x, y + height); - cogl_path_close (); -} - -static void -_cogl_arc (ClutterFixed center_x, - ClutterFixed center_y, - ClutterFixed radius_x, - ClutterFixed radius_y, - ClutterAngle angle_1, - ClutterAngle angle_2, - ClutterAngle angle_step, - guint move_first) -{ - ClutterAngle a = 0x0; - ClutterAngle temp = 0x0; - ClutterFixed cosa = 0x0; - ClutterFixed sina = 0x0; - ClutterFixed px = 0x0; - ClutterFixed py = 0x0; - - /* Fix invalid angles */ - - if (angle_1 == angle_2 || angle_step == 0x0) - return; - - if (angle_step < 0x0) - angle_step = -angle_step; - - if (angle_2 < angle_1) - { - temp = angle_1; - angle_1 = angle_2; - angle_2 = temp; - } - - /* Walk the arc by given step */ - - for (a = angle_1; a < angle_2; a += angle_step) - { - cosa = clutter_cosi (a); - sina = clutter_sini (a); - - px = center_x + CFX_MUL (cosa, radius_x); - py = center_y + CFX_MUL (sina, radius_y); - - if (a == angle_1 && move_first) - cogl_path_move_to (px, py); - else - cogl_path_line_to (px, py); - } -} - -void -cogl_path_arc (ClutterFixed center_x, - ClutterFixed center_y, - ClutterFixed radius_x, - ClutterFixed radius_y, - ClutterAngle angle_1, - ClutterAngle angle_2) -{ - ClutterAngle angle_step = 10; - _cogl_arc (center_x, center_y, - radius_x, radius_y, - angle_1, angle_2, - angle_step, 0 /* no move */); -} - - -void -cogl_path_arc_rel (ClutterFixed center_x, - ClutterFixed center_y, - ClutterFixed radius_x, - ClutterFixed radius_y, - ClutterAngle angle_1, - ClutterAngle angle_2, - ClutterAngle angle_step) -{ - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - - _cogl_arc (ctx->path_pen.x + center_x, - ctx->path_pen.y + center_y, - radius_x, radius_y, - angle_1, angle_2, - angle_step, 0 /* no move */); -} - -void -cogl_arc (ClutterFixed center_x, - ClutterFixed center_y, - ClutterFixed radius_x, - ClutterFixed radius_y, - ClutterAngle angle_1, - ClutterAngle angle_2) -{ - ClutterAngle angle_step = 10; - _cogl_arc (center_x, center_y, - radius_x, radius_y, - angle_1, angle_2, - angle_step, 1 /* move first */); -} - -void -cogl_ellipse (ClutterFixed center_x, - ClutterFixed center_y, - ClutterFixed radius_x, - ClutterFixed radius_y) -{ - ClutterAngle angle_step = 10; - - /* FIXME: if shows to be slow might be optimized - * by mirroring just a quarter of it */ - - _cogl_arc (center_x, center_y, - radius_x, radius_y, - 0, CLUTTER_ANGLE_FROM_DEG(360), - angle_step, 1 /* move first */); - - cogl_path_close(); -} - -void -cogl_round_rectangle (ClutterFixed x, - ClutterFixed y, - ClutterFixed width, - ClutterFixed height, - ClutterFixed radius, - ClutterAngle arc_step) -{ - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - ClutterFixed inner_width = width - (radius << 1); - ClutterFixed inner_height = height - (radius << 1); - - cogl_path_move_to (x, y + radius); - cogl_path_arc_rel (radius, 0, - radius, radius, - CLUTTER_ANGLE_FROM_DEG (180), - CLUTTER_ANGLE_FROM_DEG (270), - arc_step); - - cogl_path_line_to (ctx->path_pen.x + inner_width, - ctx->path_pen.y); - cogl_path_arc_rel (0, radius, - radius, radius, - CLUTTER_ANGLE_FROM_DEG (-90), - CLUTTER_ANGLE_FROM_DEG (0), - arc_step); - - cogl_path_line_to (ctx->path_pen.x, - ctx->path_pen.y + inner_height); - - cogl_path_arc_rel (-radius, 0, - radius, radius, - CLUTTER_ANGLE_FROM_DEG (0), - CLUTTER_ANGLE_FROM_DEG (90), - arc_step); - - cogl_path_line_to (ctx->path_pen.x - inner_width, - ctx->path_pen.y); - cogl_path_arc_rel (0, -radius, - radius, radius, - CLUTTER_ANGLE_FROM_DEG (90), - CLUTTER_ANGLE_FROM_DEG (180), - arc_step); - - cogl_path_close (); -} - -#if 0 -static void -_cogl_path_bezier2_sub (CoglBezQuad *quad) -{ - CoglBezQuad quads[_COGL_MAX_BEZ_RECURSE_DEPTH]; - CoglBezQuad *qleft; - CoglBezQuad *qright; - CoglBezQuad *q; - CoglFixedVec2 mid; - CoglFixedVec2 dif; - CoglFixedVec2 c1; - CoglFixedVec2 c2; - CoglFixedVec2 c3; - gint qindex; - - /* Put first curve on stack */ - quads[0] = *quad; - qindex = 0; - - /* While stack is not empty */ - while (qindex >= 0) - { - - q = &quads[qindex]; - - /* Calculate distance of control point from its - * counterpart on the line between end points */ - mid.x = ((q->p1.x + q->p3.x) >> 1); - mid.y = ((q->p1.y + q->p3.y) >> 1); - dif.x = (q->p2.x - mid.x); - dif.y = (q->p2.y - mid.y); - if (dif.x < 0) dif.x = -dif.x; - if (dif.y < 0) dif.y = -dif.y; - - /* Cancel if the curve is flat enough */ - if (dif.x + dif.y <= CFX_ONE - || qindex == _COGL_MAX_BEZ_RECURSE_DEPTH - 1) - { - /* Add subdivision point (skip last) */ - if (qindex == 0) return; - _cogl_path_add_node (q->p3.x, q->p3.y); - --qindex; continue; - } - - /* Left recursion goes on top of stack! */ - qright = q; qleft = &quads[++qindex]; - - /* Subdivide into 2 sub-curves */ - c1.x = ((q->p1.x + q->p2.x) >> 1); - c1.y = ((q->p1.y + q->p2.y) >> 1); - c3.x = ((q->p2.x + q->p3.x) >> 1); - c3.y = ((q->p2.y + q->p3.y) >> 1); - c2.x = ((c1.x + c3.x) >> 1); - c2.y = ((c1.y + c3.y) >> 1); - - /* Add left recursion onto stack */ - qleft->p1 = q->p1; - qleft->p2 = c1; - qleft->p3 = c2; - - /* Add right recursion onto stack */ - qright->p1 = c2; - qright->p2 = c3; - qright->p3 = q->p3; - } -} -#endif - -static void -_cogl_path_bezier3_sub (CoglBezCubic *cubic) -{ - CoglBezCubic cubics[_COGL_MAX_BEZ_RECURSE_DEPTH]; - CoglBezCubic *cleft; - CoglBezCubic *cright; - CoglBezCubic *c; - CoglFixedVec2 dif1; - CoglFixedVec2 dif2; - CoglFixedVec2 mm; - CoglFixedVec2 c1; - CoglFixedVec2 c2; - CoglFixedVec2 c3; - CoglFixedVec2 c4; - CoglFixedVec2 c5; - gint cindex; - - /* Put first curve on stack */ - cubics[0] = *cubic; - cindex = 0; - - while (cindex >= 0) - { - c = &cubics[cindex]; - -#define CFX_MUL2(x) ((x) << 1) -#define CFX_MUL3(x) (((x) << 1) + (x)) -#define CFX_SQ(x) CFX_MUL (x, x) - - /* Calculate distance of control points from their - * counterparts on the line between end points */ - dif1.x = CFX_MUL3 (c->p2.x) - CFX_MUL2 (c->p1.x) - c->p4.x; - dif1.y = CFX_MUL3 (c->p2.y) - CFX_MUL2 (c->p1.y) - c->p4.y; - dif2.x = CFX_MUL3 (c->p3.x) - CFX_MUL2 (c->p4.x) - c->p1.x; - dif2.y = CFX_MUL3 (c->p3.y) - CFX_MUL2 (c->p4.y) - c->p1.y; - if (dif1.x < 0) dif1.x = -dif1.x; - if (dif1.y < 0) dif1.y = -dif1.y; - if (dif2.x < 0) dif2.x = -dif2.x; - if (dif2.y < 0) dif2.y = -dif2.y; - -#undef CFX_MUL2 -#undef CFX_MUL3 -#undef CFX_SQ - - /* Pick the greatest of two distances */ - if (dif1.x < dif2.x) dif1.x = dif2.x; - if (dif1.y < dif2.y) dif1.y = dif2.y; - - /* Cancel if the curve is flat enough */ - if (dif1.x + dif1.y <= CFX_ONE - || cindex == _COGL_MAX_BEZ_RECURSE_DEPTH-1) - { - /* Add subdivision point (skip last) */ - if (cindex == 0) return; - _cogl_path_add_node (c->p4.x, c->p4.y); - --cindex; continue; - } - - /* Left recursion goes on top of stack! */ - cright = c; cleft = &cubics[++cindex]; - - /* Subdivide into 2 sub-curves */ - c1.x = ((c->p1.x + c->p2.x) >> 1); - c1.y = ((c->p1.y + c->p2.y) >> 1); - mm.x = ((c->p2.x + c->p3.x) >> 1); - mm.y = ((c->p2.y + c->p3.y) >> 1); - c5.x = ((c->p3.x + c->p4.x) >> 1); - c5.y = ((c->p3.y + c->p4.y) >> 1); - - c2.x = ((c1.x + mm.x) >> 1); - c2.y = ((c1.y + mm.y) >> 1); - c4.x = ((mm.x + c5.x) >> 1); - c4.y = ((mm.y + c5.y) >> 1); - - c3.x = ((c2.x + c4.x) >> 1); - c3.y = ((c2.y + c4.y) >> 1); - - /* Add left recursion to stack */ - cleft->p1 = c->p1; - cleft->p2 = c1; - cleft->p3 = c2; - cleft->p4 = c3; - - /* Add right recursion to stack */ - cright->p1 = c3; - cright->p2 = c4; - cright->p3 = c5; - cright->p4 = c->p4; - } -} - -#if 0 -void -cogl_path_bezier2_to (ClutterFixed x1, - ClutterFixed y1, - ClutterFixed x2, - ClutterFixed y2) -{ - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - - CoglBezQuad quad; - - /* Prepare quadratic curve */ - quad.p1 = ctx->path_pen; - quad.p2.x = x1; - quad.p2.y = y1; - quad.p3.x = x2; - quad.p3.y = y2; - - /* Run subdivision */ - _cogl_path_bezier2_sub (&quad); - - /* Add last point */ - _cogl_path_add_node (quad.p3.x, quad.p3.y); - ctx->path_pen = quad.p3; -} -#endif - -void -cogl_path_curve_to (ClutterFixed x1, - ClutterFixed y1, - ClutterFixed x2, - ClutterFixed y2, - ClutterFixed x3, - ClutterFixed y3) -{ - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - - CoglBezCubic cubic; - - /* Prepare cubic curve */ - cubic.p1 = ctx->path_pen; - cubic.p2.x = x1; - cubic.p2.y = y1; - cubic.p3.x = x2; - cubic.p3.y = y2; - cubic.p4.x = x3; - cubic.p4.y = y3; - - /* Run subdivision */ - _cogl_path_bezier3_sub (&cubic); - - /* Add last point */ - _cogl_path_add_node (cubic.p4.x, cubic.p4.y); - ctx->path_pen = cubic.p4; -} - -void -cogl_rel_curve_to (ClutterFixed x1, - ClutterFixed y1, - ClutterFixed x2, - ClutterFixed y2, - ClutterFixed x3, - ClutterFixed y3) -{ - _COGL_GET_CONTEXT (ctx, NO_RETVAL); - - cogl_path_curve_to (ctx->path_pen.x + x1, - ctx->path_pen.y + y2, - ctx->path_pen.x + x2, - ctx->path_pen.y + y2, - ctx->path_pen.x + x3, - ctx->path_pen.y + y3); -} diff --git a/gles/cogl-primitives.h b/gles/cogl-primitives.h deleted file mode 100644 index 4c96f409b..000000000 --- a/gles/cogl-primitives.h +++ /dev/null @@ -1,54 +0,0 @@ -/* - * Clutter COGL - * - * A basic GL/GLES Abstraction/Utility Layer - * - * Authored By Matthew Allum - * - * Copyright (C) 2007 OpenedHand - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the - * Free Software Foundation, Inc., 59 Temple Place - Suite 330, - * Boston, MA 02111-1307, USA. - */ - -#ifndef __COGL_PRIMITIVES_H -#define __COGL_PRIMITIVES_H - -typedef struct _CoglFixedVec2 CoglFixedVec2; -typedef struct _CoglBezQuad CoglBezQuad; -typedef struct _CoglBezCubic CoglBezCubic; - -struct _CoglFixedVec2 -{ - ClutterFixed x; - ClutterFixed y; -}; - -struct _CoglBezQuad -{ - CoglFixedVec2 p1; - CoglFixedVec2 p2; - CoglFixedVec2 p3; -}; - -struct _CoglBezCubic -{ - CoglFixedVec2 p1; - CoglFixedVec2 p2; - CoglFixedVec2 p3; - CoglFixedVec2 p4; -}; - -#endif /* __COGL_PRIMITIVES_H */