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clutter/layer-paint-node: Handle failure to allocate offscreen
The failure to allocate was not properly handled, causing crashes later on due to the offscreen being NULL. #0 cogl_gl_framebuffer_bind (target=36160, gl_framebuffer=0x0) #1 _cogl_driver_gl_flush_framebuffer_state (...) #2 cogl_context_flush_framebuffer_state (read_buffer=0x55f48f386780, draw_buffer=0x55f48f386780, ...) #3 cogl_framebuffer_clear4f (framebuffer=0x55f48f386780, ...) #4 clutter_layer_node_pre_draw (...) #5 clutter_paint_node_paint (...) ... Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1942>
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@ -1556,7 +1556,7 @@ clutter_layer_node_new (const graphene_matrix_t *projection,
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CoglTexture2D *tex_2d;
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CoglTexture2D *tex_2d;
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CoglTexture *texture;
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CoglTexture *texture;
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CoglColor color;
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CoglColor color;
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CoglOffscreen *offscreen;
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g_autoptr (CoglOffscreen) offscreen = NULL;
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g_autoptr (GError) error = NULL;
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g_autoptr (GError) error = NULL;
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lnode = _clutter_paint_node_create (CLUTTER_TYPE_LAYER_NODE);
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lnode = _clutter_paint_node_create (CLUTTER_TYPE_LAYER_NODE);
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@ -1582,11 +1582,11 @@ clutter_layer_node_new (const graphene_matrix_t *projection,
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{
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{
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g_warning ("Unable to create an allocate paint node offscreen: %s",
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g_warning ("Unable to create an allocate paint node offscreen: %s",
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error->message);
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error->message);
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g_object_unref (offscreen);
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cogl_object_unref (texture);
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goto out;
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return NULL;
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}
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}
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lnode->offscreen = COGL_FRAMEBUFFER (offscreen);
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lnode->offscreen = COGL_FRAMEBUFFER (g_steal_pointer (&offscreen));
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cogl_color_init_from_4ub (&color, opacity, opacity, opacity, opacity);
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cogl_color_init_from_4ub (&color, opacity, opacity, opacity, opacity);
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@ -1601,7 +1601,6 @@ clutter_layer_node_new (const graphene_matrix_t *projection,
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cogl_pipeline_set_layer_texture (lnode->pipeline, 0, texture);
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cogl_pipeline_set_layer_texture (lnode->pipeline, 0, texture);
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cogl_pipeline_set_color (lnode->pipeline, &color);
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cogl_pipeline_set_color (lnode->pipeline, &color);
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out:
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cogl_object_unref (texture);
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cogl_object_unref (texture);
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return (ClutterPaintNode *) lnode;
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return (ClutterPaintNode *) lnode;
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