[cogl] Don't endlessly print the same warning regarding layer fallbacks

There are various constraints for when we can support multi-texturing and
when they can't be met we try and print a clear warning explaining why the
operation isn't supported, but we shouldn't endlessly repeat the warning for
every primitive of every frame. This patch fixes that.
This commit is contained in:
Robert Bragg 2009-03-16 14:58:00 +00:00
parent 2866b0e33b
commit 9611f33dd6
2 changed files with 109 additions and 75 deletions

View File

@ -2490,24 +2490,30 @@ _cogl_multitexture_unsliced_quad (float x_1,
{
if (n_layers > 1)
{
g_warning ("Skipping layers 1..n of your material since the "
"first layer has waste and you supplied texture "
"coordinates outside the range [0,1]. We don't "
"currently support any multi-texturing using "
"textures with waste when repeating is "
"necissary so we are falling back to sliced "
"textures assuming layer 0 is the most "
"important one keep");
static gboolean warning_seen = FALSE;
if (!warning_seen)
g_warning ("Skipping layers 1..n of your material since "
"the first layer has waste and you supplied "
"texture coordinates outside the range [0,1]. "
"We don't currently support any "
"multi-texturing using textures with waste "
"when repeating is necissary so we are "
"falling back to sliced textures assuming "
"layer 0 is the most important one keep");
warning_seen = TRUE;
}
return FALSE;
}
else
{
g_warning ("Skipping layer %d of your material "
"consisting of a texture with waste since "
"you have supplied texture coords outside "
"the range [0,1] (unsupported when "
"multi-texturing)", i);
static gboolean warning_seen = FALSE;
if (!warning_seen)
g_warning ("Skipping layer %d of your material "
"consisting of a texture with waste since "
"you have supplied texture coords outside "
"the range [0,1] (unsupported when "
"multi-texturing)", i);
warning_seen = TRUE;
/* NB: marking for fallback will replace the layer with
* a default transparent texture */
@ -2652,19 +2658,25 @@ _cogl_rectangles_with_multitexture_coords (
all_use_sliced_quad_fallback = TRUE;
if (tmp->next)
{
g_warning ("Skipping layers 1..n of your material since the "
"first layer is sliced. We don't currently "
"support any multi-texturing with sliced "
"textures but assume layer 0 is the most "
"important to keep");
static gboolean warning_seen = FALSE;
if (!warning_seen)
g_warning ("Skipping layers 1..n of your material since "
"the first layer is sliced. We don't currently "
"support any multi-texturing with sliced "
"textures but assume layer 0 is the most "
"important to keep");
warning_seen = TRUE;
}
break;
}
else
{
g_warning ("Skipping layer %d of your material consisting of a "
"sliced texture (unsuported for multi texturing)",
i);
static gboolean warning_seen = FALSE;
if (!warning_seen)
g_warning ("Skipping layer %d of your material consisting of "
"a sliced texture (unsuported for multi texturing)",
i);
warning_seen = TRUE;
/* NB: marking for fallback will replace the layer with
* a default transparent texture */
@ -2680,10 +2692,13 @@ _cogl_rectangles_with_multitexture_coords (
if (flags & COGL_MATERIAL_LAYER_FLAG_HAS_USER_MATRIX
&& _cogl_texture_span_has_waste (texture, 0, 0))
{
g_warning ("Skipping layer %d of your material consisting of a "
"texture with waste since you have supplied a custom "
"texture matrix and the result may try to sample from "
"the waste area of your texture.", i);
static gboolean warning_seen = FALSE;
if (!warning_seen)
g_warning ("Skipping layer %d of your material consisting of a "
"texture with waste since you have supplied a custom "
"texture matrix and the result may try to sample from "
"the waste area of your texture.", i);
warning_seen = TRUE;
/* NB: marking for fallback will replace the layer with
* a default transparent texture */
@ -3029,23 +3044,23 @@ cogl_polygon (CoglTextureVertex *vertices,
{
#if defined (HAVE_COGL_GLES) || defined (HAVE_COGL_GLES2)
{
static gboolean shown_gles_slicing_warning = FALSE;
if (!shown_gles_slicing_warning)
static gboolean warning_seen = FALSE;
if (!warning_seen)
g_warning ("cogl_polygon does not work for sliced textures "
"on GL ES");
shown_gles_slicing_warning = TRUE;
warning_seen = TRUE;
return;
}
#endif
if (n_layers > 1)
{
static gboolean shown_slicing_warning = FALSE;
if (!shown_slicing_warning)
static gboolean warning_seen = FALSE;
if (!warning_seen)
{
g_warning ("Disabling layers 1..n since multi-texturing with "
"cogl_polygon isn't supported when using sliced "
"textures\n");
shown_slicing_warning = TRUE;
warning_seen = TRUE;
}
}
use_sliced_polygon_fallback = TRUE;
@ -3053,13 +3068,13 @@ cogl_polygon (CoglTextureVertex *vertices,
if (tex->min_filter != GL_NEAREST || tex->mag_filter != GL_NEAREST)
{
static gboolean shown_filter_warning = FALSE;
if (!shown_filter_warning)
static gboolean warning_seen = FALSE;
if (!warning_seen)
{
g_warning ("cogl_texture_polygon does not work for sliced textures "
"when the minification and magnification filters are not "
"CGL_NEAREST");
shown_filter_warning = TRUE;
warning_seen = TRUE;
}
return;
}
@ -3076,10 +3091,13 @@ cogl_polygon (CoglTextureVertex *vertices,
if (cogl_texture_is_sliced (tex_handle))
{
g_warning ("Disabling layer %d of the current source material, "
"because texturing with the vertex buffer API is not "
"currently supported using sliced textures, or textures "
"with waste\n", i);
static gboolean warning_seen = FALSE;
if (!warning_seen)
g_warning ("Disabling layer %d of the current source material, "
"because texturing with the vertex buffer API is not "
"currently supported using sliced textures, or "
"textures with waste\n", i);
warning_seen = TRUE;
fallback_mask |= (1 << i);
continue;

View File

@ -2594,24 +2594,30 @@ _cogl_multitexture_unsliced_quad (float x_1,
{
if (n_layers > 1)
{
g_warning ("Skipping layers 1..n of your material since the "
"first layer has waste and you supplied texture "
"coordinates outside the range [0,1]. We don't "
"currently support any multi-texturing using "
"textures with waste when repeating is "
"necissary so we are falling back to sliced "
"textures assuming layer 0 is the most "
"important one keep");
static gboolean warning_seen = FALSE;
if (!warning_seen)
g_warning ("Skipping layers 1..n of your material since "
"the first layer has waste and you supplied "
"texture coordinates outside the range [0,1]. "
"We don't currently support any "
"multi-texturing using textures with waste "
"when repeating is necissary so we are "
"falling back to sliced textures assuming "
"layer 0 is the most important one keep");
warning_seen = TRUE;
}
return FALSE;
}
else
{
g_warning ("Skipping layer %d of your material "
"consisting of a texture with waste since "
"you have supplied texture coords outside "
"the range [0,1] (unsupported when "
"multi-texturing)", i);
static gboolean warning_seen = FALSE;
if (!warning_seen)
g_warning ("Skipping layer %d of your material "
"consisting of a texture with waste since "
"you have supplied texture coords outside "
"the range [0,1] (unsupported when "
"multi-texturing)", i);
warning_seen = TRUE;
/* NB: marking for fallback will replace the layer with
* a default transparent texture */
@ -2747,19 +2753,25 @@ _cogl_rectangles_with_multitexture_coords (
all_use_sliced_quad_fallback = TRUE;
if (tmp->next)
{
g_warning ("Skipping layers 1..n of your material since the "
"first layer is sliced. We don't currently "
"support any multi-texturing with sliced "
"textures but assume layer 0 is the most "
"important to keep");
static gboolean warning_seen = FALSE;
if (!warning_seen)
g_warning ("Skipping layers 1..n of your material since "
"the first layer is sliced. We don't currently "
"support any multi-texturing with sliced "
"textures but assume layer 0 is the most "
"important to keep");
warning_seen = TRUE;
}
break;
}
else
{
g_warning ("Skipping layer %d of your material consisting of a "
"sliced texture (unsuported for multi texturing)",
i);
static gboolean warning_seen = FALSE;
if (!warning_seen)
g_warning ("Skipping layer %d of your material consisting of "
"a sliced texture (unsuported for multi texturing)",
i);
warning_seen = TRUE;
/* NB: marking for fallback will replace the layer with
* a default transparent texture */
@ -2775,13 +2787,14 @@ _cogl_rectangles_with_multitexture_coords (
if (flags & COGL_MATERIAL_LAYER_FLAG_HAS_USER_MATRIX
&& _cogl_texture_span_has_waste (texture, 0, 0))
{
static gboolean shown_warning = FALSE;
if (!shown_warning)
static gboolean warning_seen = FALSE;
if (!warning_seen)
g_warning ("Skipping layer %d of your material consisting of a "
"texture with waste since you have supplied a custom "
"texture matrix and the result may try to sample from "
"the waste area of your texture.", i);
shown_warning = TRUE;
warning_seen = TRUE;
/* NB: marking for fallback will replace the layer with
* a default transparent texture */
fallback_mask |= (1 << i);
@ -3112,23 +3125,23 @@ cogl_polygon (CoglTextureVertex *vertices,
{
#if defined (HAVE_COGL_GLES) || defined (HAVE_COGL_GLES2)
{
static gboolean shown_gles_slicing_warning = FALSE;
if (!shown_gles_slicing_warning)
static gboolean warning_seen = FALSE;
if (!warning_seen)
g_warning ("cogl_polygon does not work for sliced textures "
"on GL ES");
shown_gles_slicing_warning = TRUE;
warning_seen = TRUE;
return;
}
#endif
if (n_layers > 1)
{
static gboolean shown_slicing_warning = FALSE;
if (!shown_slicing_warning)
static gboolean warning_seen = FALSE;
if (!warning_seen)
{
g_warning ("Disabling layers 1..n since multi-texturing with "
"cogl_polygon isn't supported when using sliced "
"textures\n");
shown_slicing_warning = TRUE;
warning_seen = TRUE;
}
}
use_sliced_polygon_fallback = TRUE;
@ -3136,13 +3149,13 @@ cogl_polygon (CoglTextureVertex *vertices,
if (tex->min_filter != GL_NEAREST || tex->mag_filter != GL_NEAREST)
{
static gboolean shown_filter_warning = FALSE;
if (!shown_filter_warning)
static gboolean warning_seen = FALSE;
if (!warning_seen)
{
g_warning ("cogl_texture_polygon does not work for sliced textures "
"when the minification and magnification filters are not "
"CGL_NEAREST");
shown_filter_warning = TRUE;
warning_seen = TRUE;
}
return;
}
@ -3159,10 +3172,13 @@ cogl_polygon (CoglTextureVertex *vertices,
if (cogl_texture_is_sliced (tex_handle))
{
g_warning ("Disabling layer %d of the current source material, "
"because texturing with the vertex buffer API is not "
"currently supported using sliced textures, or textures "
"with waste\n", i);
static gboolean warning_seen = FALSE;
if (!warning_seen)
g_warning ("Disabling layer %d of the current source material, "
"because texturing with the vertex buffer API is not "
"currently supported using sliced textures, or "
"textures with waste\n", i);
warning_seen = TRUE;
fallback_mask |= (1 << i);
continue;