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stage: Sometimes really force a full redraw
Since clutter_actor_queue_redraw now automatically clips redraws according to the paint volume of the actor we have to be careful to ensure we really force a full redraw when the stage is allocated a new size or the stage viewport changes.
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@ -210,6 +210,22 @@ clutter_stage_get_preferred_height (ClutterActor *self,
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if (natural_height_p)
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*natural_height_p = geom.height;
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}
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static void
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queue_full_redraw (ClutterStage *stage)
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{
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ClutterStageWindow *stage_window;
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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/* Just calling clutter_actor_queue_redraw will typically only
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* redraw the bounding box of the children parented on the stage but
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* in this case we really need to ensure that the full stage is
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* redrawn so we add a NULL redraw clip to the stage window. */
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stage_window = _clutter_stage_get_window (stage);
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_clutter_stage_window_add_redraw_clip (stage_window, NULL);
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}
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static void
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clutter_stage_allocate (ClutterActor *self,
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const ClutterActorBox *box,
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@ -311,7 +327,7 @@ clutter_stage_allocate (ClutterActor *self,
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/* Note: we don't assume that set_viewport will queue a full redraw
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* since it may bail-out early if something preemptively set the
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* viewport before the stage was really allocated its new size. */
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clutter_actor_queue_redraw (self);
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queue_full_redraw (CLUTTER_STAGE (self));
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}
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/* This provides a common point of entry for painting the scenegraph
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@ -1792,7 +1808,7 @@ _clutter_stage_set_viewport (ClutterStage *stage,
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priv->dirty_viewport = TRUE;
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clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
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queue_full_redraw (stage);
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}
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/* This simply provides a simple mechanism for us to ensure that
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