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pango: Use CoglMaterial type for materials
Instead of using the CoglHandle type for material variables this updates the pango code to use CoglMaterial * instead. CoglHandle is the old typename which is being phased out of the API.
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@ -309,7 +309,7 @@ emit_vertex_buffer_geometry (CoglPangoDisplayListNode *node)
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}
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static void
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_cogl_pango_display_list_render_texture (CoglHandle material,
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_cogl_pango_display_list_render_texture (CoglMaterial *material,
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const CoglColor *color,
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CoglPangoDisplayListNode *node)
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{
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@ -336,8 +336,8 @@ _cogl_pango_display_list_render_texture (CoglHandle material,
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void
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_cogl_pango_display_list_render (CoglPangoDisplayList *dl,
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const CoglColor *color,
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CoglHandle glyph_material,
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CoglHandle solid_material)
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CoglMaterial *glyph_material,
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CoglMaterial *solid_material)
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{
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GSList *l;
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@ -58,8 +58,8 @@ void _cogl_pango_display_list_add_trapezoid (CoglPangoDisplayList *dl,
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void _cogl_pango_display_list_render (CoglPangoDisplayList *dl,
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const CoglColor *color,
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CoglHandle glyph_material,
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CoglHandle solid_material);
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CoglMaterial *glyph_material,
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CoglMaterial *solid_material);
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void _cogl_pango_display_list_clear (CoglPangoDisplayList *dl);
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@ -44,9 +44,9 @@ struct _CoglPangoRenderer
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PangoRenderer parent_instance;
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/* The material used to texture from the glyph cache with */
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CoglHandle glyph_material;
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CoglMaterial *glyph_material;
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/* The material used for solid fills. (boxes, rectangles + trapezoids) */
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CoglHandle solid_material;
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CoglMaterial *solid_material;
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/* Caches of glyphs as textures */
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CoglPangoGlyphCache *glyph_cache;
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