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cogl-atlas-texture: Don't use the atlas if FBOs aren't supported
If FBOs aren't supported then it will end up very slow to reorganize the atlas. Also currently the CoglTexture2D backend will refuse to create any textures anyway so the full atlas texture won't be created.
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@ -955,9 +955,11 @@ _cogl_atlas_texture_new_from_bitmap (CoglHandle bmp_handle,
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if (bmp->width < 1 || bmp->height < 1)
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return COGL_INVALID_HANDLE;
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/* If we can't read back texture data then it will be too slow to
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migrate textures and we shouldn't use the atlas */
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if (!cogl_features_available (COGL_FEATURE_TEXTURE_READ_PIXELS))
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/* If we can't use FBOs or we can't read back texture data then it
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will be too slow to migrate textures and we shouldn't use the
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atlas */
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if (!cogl_features_available (COGL_FEATURE_TEXTURE_READ_PIXELS) ||
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!cogl_features_available (COGL_FEATURE_OFFSCREEN))
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return COGL_INVALID_HANDLE;
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COGL_NOTE (ATLAS, "Adding texture of size %ix%i", bmp->width, bmp->height);
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