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conform/actor-pick: Add more verbose output on failure
Should help diagnosing issues.
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cff048a650
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@ -15,6 +15,8 @@ struct _State
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int y, x;
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ClutterActor *actors[ACTORS_X * ACTORS_Y];
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guint actor_width, actor_height;
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guint failed_pass;
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guint failed_idx;
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gboolean pass;
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};
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@ -90,6 +92,14 @@ shift_effect_init (ShiftEffect *self)
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{
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}
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static const char *test_passes[] = {
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"No covering actor",
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"Invisible covering actor",
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"Clipped covering actor",
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"Blur effect",
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"Shift effect",
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};
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static gboolean
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on_timeout (gpointer data)
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{
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@ -107,7 +117,7 @@ on_timeout (gpointer data)
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clutter_stage_get_actor_at_pos (CLUTTER_STAGE (state->stage),
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CLUTTER_PICK_REACTIVE, 10, 10);
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for (test_num = 0; test_num < 5; test_num++)
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for (test_num = 0; test_num < G_N_ELEMENTS (test_passes); test_num++)
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{
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if (test_num == 0)
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{
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@ -230,10 +240,14 @@ on_timeout (gpointer data)
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}
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if (!pass)
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{
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state->failed_pass = test_num;
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state->failed_idx = y * ACTORS_X + x;
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state->pass = FALSE;
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}
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}
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}
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}
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clutter_main_quit ();
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@ -279,6 +293,16 @@ actor_pick (void)
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clutter_main ();
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if (g_test_verbose ())
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{
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if (!state.pass)
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g_test_message ("Failed pass: %s[%d], actor index: %d [%p]\n",
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test_passes[state.failed_pass],
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state.failed_pass,
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state.failed_idx,
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state.actors[state.failed_idx]);
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}
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g_assert (state.pass);
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}
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