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cogl/gl: Move shared functions to shared file
Cogl shares some GL functions between the GLES and the big GL drivers. Namely, it shares _cogl_driver_gl_context_init and _cogl_driver_gl_context_deinit between these two drivers. The plot twist is: even though these functions are shared and their prototypes are in cogl-util-gl-private.h, they're actually implemented inside cogl-driver-gl.c, which is strictly only about the big GL driver. This is problematic when building Mutter on ARM v7, where we need to disable OpenGL, but keep GLES enabled. Fix this by moving the shared GL functions to a shared GL file. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1151
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@ -34,6 +34,7 @@
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#include "cogl-types.h"
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#include "cogl-types.h"
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#include "cogl-context-private.h"
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#include "cogl-context-private.h"
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#include "driver/gl/cogl-pipeline-opengl-private.h"
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#include "driver/gl/cogl-util-gl-private.h"
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#include "driver/gl/cogl-util-gl-private.h"
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#ifdef COGL_GL_DEBUG
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#ifdef COGL_GL_DEBUG
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@ -74,6 +75,27 @@ _cogl_gl_error_to_string (GLenum error_code)
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}
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}
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#endif /* COGL_GL_DEBUG */
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#endif /* COGL_GL_DEBUG */
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gboolean
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_cogl_driver_gl_context_init (CoglContext *context,
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GError **error)
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{
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context->texture_units =
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g_array_new (FALSE, FALSE, sizeof (CoglTextureUnit));
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/* See cogl-pipeline.c for more details about why we leave texture unit 1
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* active by default... */
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context->active_texture_unit = 1;
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GE (context, glActiveTexture (GL_TEXTURE1));
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return TRUE;
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}
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void
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_cogl_driver_gl_context_deinit (CoglContext *context)
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{
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_cogl_destroy_texture_units (context);
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}
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GLenum
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GLenum
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_cogl_gl_util_get_error (CoglContext *ctx)
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_cogl_gl_util_get_error (CoglContext *ctx)
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{
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{
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@ -42,19 +42,13 @@
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#include "driver/gl/cogl-attribute-gl-private.h"
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#include "driver/gl/cogl-attribute-gl-private.h"
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#include "driver/gl/cogl-clip-stack-gl-private.h"
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#include "driver/gl/cogl-clip-stack-gl-private.h"
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#include "driver/gl/cogl-buffer-gl-private.h"
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#include "driver/gl/cogl-buffer-gl-private.h"
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#include "driver/gl/cogl-pipeline-opengl-private.h"
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gboolean
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static gboolean
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_cogl_driver_gl_context_init (CoglContext *context,
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_cogl_driver_gl_real_context_init (CoglContext *context,
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GError **error)
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GError **error)
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{
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{
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context->texture_units =
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g_array_new (FALSE, FALSE, sizeof (CoglTextureUnit));
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/* See cogl-pipeline.c for more details about why we leave texture unit 1
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_cogl_driver_gl_context_init (context, error);
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* active by default... */
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context->active_texture_unit = 1;
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GE (context, glActiveTexture (GL_TEXTURE1));
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if ((context->driver == COGL_DRIVER_GL3))
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if ((context->driver == COGL_DRIVER_GL3))
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{
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{
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@ -88,12 +82,6 @@ _cogl_driver_gl_context_init (CoglContext *context,
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return TRUE;
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return TRUE;
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}
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}
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void
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_cogl_driver_gl_context_deinit (CoglContext *context)
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{
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_cogl_destroy_texture_units (context);
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}
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static gboolean
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static gboolean
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_cogl_driver_pixel_format_from_gl_internal (CoglContext *context,
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_cogl_driver_pixel_format_from_gl_internal (CoglContext *context,
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GLenum gl_int_format,
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GLenum gl_int_format,
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@ -543,7 +531,7 @@ _cogl_driver_update_features (CoglContext *ctx,
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const CoglDriverVtable
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const CoglDriverVtable
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_cogl_driver_gl =
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_cogl_driver_gl =
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{
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{
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_cogl_driver_gl_context_init,
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_cogl_driver_gl_real_context_init,
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_cogl_driver_gl_context_deinit,
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_cogl_driver_gl_context_deinit,
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_cogl_driver_pixel_format_from_gl_internal,
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_cogl_driver_pixel_format_from_gl_internal,
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_cogl_driver_pixel_format_to_gl,
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_cogl_driver_pixel_format_to_gl,
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