* clutter/clutter-event.h: made ClutterEventAny have a source field,

rearanged other structs to have source in the same position.
* clutter/clutter-event.c: (clutter_event_get_source): modified to use
the any event.
(clutter_event_free): removed unused variable.
* clutter/clutter-main.c: (deliver_event), (clutter_do_event): reduced
amount of code. As well as deliver button-release events to the stage.
This commit is contained in:
Øyvind Kolås 2007-11-12 19:12:02 +00:00
parent 222b012014
commit 95338ba67b
4 changed files with 44 additions and 59 deletions

View File

@ -1,3 +1,13 @@
2007-11-06 Øyvind Kolås <pippin@o-hand.com>
* clutter/clutter-event.h: made ClutterEventAny have a source field,
rearanged other structs to have source in the same position.
* clutter/clutter-event.c: (clutter_event_get_source): modified to use
the any event.
(clutter_event_free): removed unused variable.
* clutter/clutter-main.c: (deliver_event), (clutter_do_event): reduced
amount of code. As well as deliver button-release events to the stage.
2007-11-08 Rob Bradford <rob@openedhand.com>
* clutter/glx/clutter-glx.h:

View File

@ -173,34 +173,9 @@ clutter_event_get_coords (ClutterEvent *event,
ClutterActor*
clutter_event_get_source (ClutterEvent *event)
{
ClutterActor *res = NULL;
gint event_x, event_y;
g_return_val_if_fail (event != NULL, NULL);
event_x = event_y = 0;
switch (event->type)
{
case CLUTTER_KEY_PRESS:
case CLUTTER_KEY_RELEASE:
res = event->key.source;
break;
case CLUTTER_BUTTON_PRESS:
case CLUTTER_BUTTON_RELEASE:
res = event->button.source;
break;
case CLUTTER_MOTION:
res = event->motion.source;
break;
case CLUTTER_SCROLL:
res = event->scroll.source;
break;
default:
break;
}
return res;
return event->any.source;
}
/**
@ -378,7 +353,6 @@ clutter_event_free (ClutterEvent *event)
{
if (G_LIKELY (event))
{
ClutterActor *source = NULL;
if (event->type == CLUTTER_LEAVE || event->type == CLUTTER_ENTER)
g_object_unref (event->crossing.related);
g_slice_free (ClutterEvent, event);

View File

@ -104,6 +104,7 @@ struct _ClutterAnyEvent
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterActor *source;
};
struct _ClutterKeyEvent
@ -111,10 +112,10 @@ struct _ClutterKeyEvent
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterActor *source;
ClutterModifierType modifier_state;
guint keyval;
guint16 hardware_keycode;
ClutterActor *source;
};
struct _ClutterButtonEvent
@ -122,6 +123,7 @@ struct _ClutterButtonEvent
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterActor *source;
gint x;
gint y;
ClutterModifierType modifier_state;
@ -129,7 +131,6 @@ struct _ClutterButtonEvent
guint click_count;
gdouble *axes; /* Future use */
ClutterInputDevice *device; /* Future use */
ClutterActor *source;
};
struct _ClutterCrossingEvent
@ -137,9 +138,9 @@ struct _ClutterCrossingEvent
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterActor *source;
gint x;
gint y;
ClutterActor *source;
ClutterActor *related;
};
@ -149,12 +150,12 @@ struct _ClutterMotionEvent
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterActor *source;
gint x;
gint y;
ClutterModifierType modifier_state;
gdouble *axes; /* Future use */
ClutterInputDevice *device; /* Future use */
ClutterActor *source;
};
struct _ClutterScrollEvent
@ -162,13 +163,13 @@ struct _ClutterScrollEvent
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterActor *source;
gint x;
gint y;
ClutterScrollDirection direction;
ClutterModifierType modifier_state;
gdouble *axes; /* future use */
ClutterInputDevice *device; /* future use */
ClutterActor *source;
};
struct _ClutterStageStateEvent
@ -176,6 +177,7 @@ struct _ClutterStageStateEvent
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterActor *source; /* unused XXX: should probably be the stage itself */
ClutterStageState changed_mask;
ClutterStageState new_state;
};

View File

@ -1152,8 +1152,7 @@ event_click_count_generate (ClutterEvent *event)
}
static inline void
deliver_event (ClutterEvent *event,
ClutterActor *source)
deliver_event (ClutterEvent *event)
{
#define MAX_EVENT_DEPTH 512
@ -1163,7 +1162,7 @@ deliver_event (ClutterEvent *event,
ClutterActor *actor;
gint i = 0, n_tree_events = 0;
g_return_if_fail (source != NULL);
g_return_if_fail (event->any.source != NULL);
g_return_if_fail (lock == FALSE);
lock = TRUE; /* Guard against reentrancy */
@ -1172,7 +1171,7 @@ deliver_event (ClutterEvent *event,
if (G_UNLIKELY (event_tree == NULL))
event_tree = g_new0 (ClutterActor *, MAX_EVENT_DEPTH);
actor = source;
actor = event->any.source;
/* Build 'tree' of events */
while (actor && n_tree_events < MAX_EVENT_DEPTH)
@ -1237,21 +1236,17 @@ clutter_do_event (ClutterEvent *event)
switch (event->type)
{
case CLUTTER_NOTHING:
event->any.source = stage;
break;
case CLUTTER_ENTER:
case CLUTTER_LEAVE:
{
ClutterActor *actor = NULL;
actor = event->crossing.source;
g_return_if_fail (actor != NULL);
deliver_event (event, actor);
deliver_event (event);
}
break;
case CLUTTER_DESTROY_NOTIFY:
case CLUTTER_DELETE:
event->any.source = stage;
if (clutter_stage_event (CLUTTER_STAGE (stage), event))
clutter_main_quit ();
break;
@ -1261,23 +1256,23 @@ clutter_do_event (ClutterEvent *event)
ClutterActor *actor = NULL;
actor = clutter_stage_get_key_focus (CLUTTER_STAGE (stage));
event->any.source = actor;
g_return_if_fail (actor != NULL);
event->key.source = actor;
deliver_event (event, actor);
deliver_event (event);
}
break;
case CLUTTER_MOTION:
if (context->motion_events_per_actor == FALSE)
{
/* Only stage gets motion events */
event->motion.source = stage;
event->any.source = stage;
/* Trigger handlers in both capture .. */
/* Trigger handlers on stage in both capture .. */
if (!clutter_actor_event (stage, event, TRUE))
{
/* and/or bubbling phase */
/* and bubbling phase */
clutter_actor_event (stage, event, FALSE);
}
@ -1292,13 +1287,19 @@ clutter_do_event (ClutterEvent *event)
clutter_event_get_coords (event, &x, &y);
/* Safety on - probably a release off stage ?
* FIXME: should likely deliver the release somehow - grabs ?
*/
if (x > CLUTTER_STAGE_WIDTH () ||
y > CLUTTER_STAGE_HEIGHT() ||
/* Handle release off stage */
if (x >= CLUTTER_STAGE_WIDTH () ||
y >= CLUTTER_STAGE_HEIGHT() ||
x < 0 || y < 0)
break;
{
if (event->type == CLUTTER_BUTTON_RELEASE)
{
CLUTTER_NOTE (EVENT, "Release off stage received at %i, %i", x, y);
event->button.source = stage;
deliver_event (event);
}
break;
}
/* Map the event to a reactive actor */
actor = _clutter_do_pick (CLUTTER_STAGE (stage),
@ -1315,10 +1316,7 @@ clutter_do_event (ClutterEvent *event)
CLUTTER_NOTE (EVENT, "Reactive event received at %i, %i - actor: %p",
x, y, actor);
if (event->type == CLUTTER_SCROLL)
event->scroll.source = actor;
else
event->button.source = actor;
event->any.source = actor;
/* Motion enter leave events */
if (event->type == CLUTTER_MOTION)
@ -1358,11 +1356,12 @@ clutter_do_event (ClutterEvent *event)
else
event_click_count_generate (event);
deliver_event (event, actor);
deliver_event (event);
}
break;
case CLUTTER_STAGE_STATE:
/* fullscreen / focus - forward to stage */
event->any.source = stage;
clutter_stage_event (CLUTTER_STAGE (stage), event);
break;
case CLUTTER_CLIENT_MESSAGE: