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surface-actor-x11: Merge a simple function inline
This is a one-liner, only used in one place.
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@ -179,15 +179,6 @@ is_visible (MetaSurfaceActorX11 *self)
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return (priv->pixmap != None) && !priv->unredirected;
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return (priv->pixmap != None) && !priv->unredirected;
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}
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}
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static void
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damage_area (MetaSurfaceActorX11 *self,
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int x, int y, int width, int height)
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{
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MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);
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cogl_texture_pixmap_x11_update_area (priv->texture, x, y, width, height);
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}
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static void
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static void
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meta_surface_actor_x11_process_damage (MetaSurfaceActor *actor,
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meta_surface_actor_x11_process_damage (MetaSurfaceActor *actor,
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int x, int y, int width, int height)
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int x, int y, int width, int height)
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@ -218,7 +209,7 @@ meta_surface_actor_x11_process_damage (MetaSurfaceActor *actor,
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if (priv->unredirected)
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if (priv->unredirected)
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return;
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return;
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damage_area (self, x, y, width, height);
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cogl_texture_pixmap_x11_update_area (priv->texture, x, y, width, height);
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}
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}
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static void
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static void
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