mirror of
https://github.com/brl/mutter.git
synced 2024-11-23 00:20:42 -05:00
state: Minor fixes and documentation additions
Clean up the code a bit, and move common code paths into separate function. Also, document clutter_state_set() with examples.
This commit is contained in:
parent
7a299e9b47
commit
9510cbbad2
@ -178,6 +178,7 @@ clutter_state_key_new (State *state,
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GParamSpec *pspec,
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guint mode)
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{
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ClutterStatePrivate *priv = state->clutter_state->priv;
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ClutterStateKey *state_key;
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GValue value = { 0, };
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@ -191,8 +192,7 @@ clutter_state_key_new (State *state,
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state_key->alpha = clutter_alpha_new ();
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g_object_ref_sink (state_key->alpha);
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clutter_alpha_set_mode (state_key->alpha, mode);
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clutter_alpha_set_timeline (state_key->alpha,
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state->clutter_state->priv->slave_timeline);
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clutter_alpha_set_timeline (state_key->alpha, priv->slave_timeline);
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state_key->interval =
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g_object_new (CLUTTER_TYPE_INTERVAL,
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@ -225,8 +225,12 @@ clutter_state_key_free (gpointer clutter_state_key)
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return;
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if (!key->is_inert)
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g_object_weak_unref (key->object, object_disappeared,
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key->target_state->clutter_state);
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{
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g_object_weak_unref (key->object,
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object_disappeared,
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key->target_state->clutter_state);
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}
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g_object_unref (key->alpha);
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g_object_unref (key->interval);
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@ -503,7 +507,8 @@ clutter_state_change (ClutterState *state,
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priv->target_state = new_state;
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if (animator != NULL)
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{ /* we've got an animator overriding the tweened animation */
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{
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/* we've got an animator overriding the tweened animation */
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priv->current_animator = animator;
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clutter_animator_set_timeline (animator, priv->timeline);
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}
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@ -514,8 +519,7 @@ clutter_state_change (ClutterState *state,
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ClutterStateKey *key = k->data;
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GValue initial = { 0, };
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g_value_init (&initial, clutter_interval_get_value_type (
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key->interval));
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g_value_init (&initial, clutter_interval_get_value_type (key->interval));
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g_object_get_property (key->object, key->property_name, &initial);
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if (clutter_alpha_get_mode (key->alpha) != key->mode)
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@ -536,7 +540,8 @@ clutter_state_change (ClutterState *state,
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/* emit signals, to change properties, and indicate that the
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* state change is complete */
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g_signal_emit_by_name (priv->timeline, "new-frame",
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GINT_TO_POINTER(duration), NULL);
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GINT_TO_POINTER (duration),
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NULL);
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g_signal_emit_by_name (priv->timeline, "completed", NULL);
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}
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else
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@ -549,6 +554,52 @@ clutter_state_change (ClutterState *state,
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return priv->timeline;
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}
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static GParamSpec *
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get_property_from_object (GObject *gobject,
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const gchar *property_name)
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{
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GObjectClass *klass = G_OBJECT_GET_CLASS (gobject);
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GParamSpec *pspec;
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pspec = g_object_class_find_property (klass, property_name);
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if (pspec == NULL)
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{
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g_warning ("Cannot bind property '%s': objects of type '%s' "
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"do not have this property",
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property_name,
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G_OBJECT_TYPE_NAME (gobject));
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return NULL;
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}
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if (!(pspec->flags & G_PARAM_WRITABLE))
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{
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g_warning ("Cannot bind property '%s' of object of type '%s': "
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"the property is not writable",
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property_name,
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G_OBJECT_TYPE_NAME (gobject));
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return NULL;
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}
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if (!(pspec->flags & G_PARAM_READABLE))
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{
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g_warning ("Cannot bind property '%s' of object of type '%s': "
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"the property is not readable",
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property_name,
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G_OBJECT_TYPE_NAME (gobject));
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return NULL;
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}
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if (pspec->flags & G_PARAM_CONSTRUCT_ONLY)
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{
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g_warning ("Cannot bind property '%s' of object of type '%s': "
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"the property is set as constructor-only",
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property_name,
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G_OBJECT_TYPE_NAME (gobject));
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return NULL;
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}
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return pspec;
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}
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/**
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* clutter_state_set:
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@ -558,7 +609,7 @@ clutter_state_change (ClutterState *state,
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* @first_object: a #GObject
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* @first_property_name: a property of @first_object to specify a key for
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* @first_mode: the id of the alpha function to use
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* @Varargs: the value @first_property_name should have in @state_name,
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* @Varargs: the value @first_property_name should have in @target_state_name,
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* followed by object, property name, mode, value tuples, terminated
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* by %NULL
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*
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@ -569,13 +620,46 @@ clutter_state_change (ClutterState *state,
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* The mode specified is the easing mode used when going to from the previous
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* key to the specified key.
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*
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* If a given object, state_name, property tuple already exist then the mode
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* and value will be replaced with the new specified values.
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* For instance, the code below:
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*
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* If a the property_name is prefixed with "delayed::" two additional
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* |[
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* clutter_state_set (state, "default", "hover",
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* button, "opacity", 255, CLUTTER_LINEAR,
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* button, "scale-x", 1.2, CLUTTER_EASE_OUT_CUBIC,
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* button, "scale-y", 1.2, CLUTTER_EASE_OUT_CUBIC,
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* NULL);
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* ]|
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*
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* will create a transition between the "default" and "hover" state; the
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* <emphasis>button</emphasis> object will have the #ClutterActor:opacity
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* property animated to a value of 255 using %CLUTTER_LINEAR as the animation
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* mode, and the #ClutterActor:scale-x and #ClutterActor:scale-y properties
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* animated to a value of 1.2 using %CLUTTER_EASE_OUT_CUBIC as the animation
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* mode. To change the state (and start the transition) you can use the
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* clutter_state_change() function:
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*
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* |[
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* clutter_state_change (state, "hover", TRUE);
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* ]|
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*
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* If a given object, state_name, property tuple already exist in the
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* #ClutterState instance, then the mode and value will be replaced with
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* the new specified values.
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*
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* If a property name is prefixed with "delayed::" two additional
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* arguments per key are expected: a value relative to the full state time
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* to pause before transitioning and a similar value to pause after
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* transitioning.
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* transitioning, e.g.:
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*
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* |[
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* clutter_state_set (state, "hover", "toggled",
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* button, "delayed::scale-x", 1.0, 0.2, 0.2,
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* button, "delayed::scale-y", 1.0, 0.2, 0.2,
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* NULL);
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* ]|
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*
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* will pause for 20% of the duration of the transition before animating,
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* and 20% of the duration after animating.
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*
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* Since: 1.4
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*/
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@ -588,11 +672,12 @@ clutter_state_set (ClutterState *state,
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gulong first_mode,
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...)
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{
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GObjectClass *klass;
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gpointer object;
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const gchar *property_name;
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gulong mode;
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va_list args;
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gpointer object;
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const gchar *property_name;
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gulong mode;
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va_list args;
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g_return_if_fail (CLUTTER_IS_STATE (state));
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object = first_object;
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@ -610,20 +695,12 @@ clutter_state_set (ClutterState *state,
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gchar *error = NULL;
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const gchar *real_property_name = property_name;
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klass = G_OBJECT_GET_CLASS (object);
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if (g_str_has_prefix (property_name, "delayed::"))
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real_property_name = strstr (property_name, "::") + 2;
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pspec = g_object_class_find_property (klass, real_property_name);
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pspec = get_property_from_object (object, real_property_name);
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if (pspec == NULL)
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{
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g_warning ("Cannot bind property '%s': objects of type '%s' "
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"do not have this property",
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real_property_name,
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G_OBJECT_TYPE_NAME (object));
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break;
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}
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break;
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#if GLIB_CHECK_VERSION (2, 23, 2)
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G_VALUE_COLLECT_INIT (&value, G_PARAM_SPEC_VALUE_TYPE (pspec),
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@ -702,6 +779,50 @@ clutter_state_set_key_internal (ClutterState *state,
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sort_props_func);
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}
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/*
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* clutter_state_get_state:
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* @state: a #ClutterState
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* @state_name: the name of the state to be retrieved
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* @force_creation: %TRUE if the state should be forcibly created
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* if not found
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*
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* Retrieves the #State structure for @state_name inside the given
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* #ClutterState instance
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*
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* If @state_name is %NULL and @force_creation is %TRUE then the
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* #State for the default state name will be returned; if @force_creation
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* is %FALSE then %NULL will be returned
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*
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* Return value: a #State structure for the given name, or %NULL
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*/
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static State *
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clutter_state_get_state (ClutterState *state,
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const gchar *state_name,
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gboolean force_creation)
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{
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ClutterStatePrivate *priv = state->priv;
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State *retval;
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if (state_name == NULL)
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{
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if (force_creation)
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state_name = g_intern_static_string ("default");
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else
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return NULL;
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}
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else
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state_name = g_intern_string (state_name);
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retval = g_hash_table_lookup (priv->states, state_name);
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if (retval == NULL)
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{
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retval = state_new (state, state_name);
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g_hash_table_insert (priv->states, (gpointer) state_name, retval);
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}
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return retval;
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}
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/**
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* clutter_state_set_key:
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* @state: a #ClutterState instance.
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@ -748,46 +869,14 @@ clutter_state_set_key (ClutterState *state,
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priv = state->priv;
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if (target_state_name == NULL)
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target_state_name = "default";
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pspec = get_property_from_object (object, property_name);
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if (pspec == NULL)
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return state;
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pspec = g_object_class_find_property (G_OBJECT_GET_CLASS (object),
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property_name);
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if (pspec == NULL || !(pspec->flags & G_PARAM_WRITABLE))
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{
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g_warning ("No writable property '%s' for object type '%s' found",
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property_name,
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G_OBJECT_TYPE_NAME (object));
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return NULL;
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}
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source_state = clutter_state_get_state (state, source_state_name, FALSE);
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target_state = clutter_state_get_state (state, target_state_name, TRUE);
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source_state_name = g_intern_string (source_state_name);
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target_state_name = g_intern_string (target_state_name);
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property_name = g_intern_string (property_name);
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target_state = g_hash_table_lookup (priv->states, target_state_name);
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if (!target_state)
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{
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target_state = state_new (state, target_state_name);
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g_hash_table_insert (priv->states,
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(gpointer) target_state_name,
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target_state);
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}
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if (source_state_name)
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{
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source_state = g_hash_table_lookup (priv->states, source_state_name);
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if (!source_state)
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{
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source_state = state_new (state, source_state_name);
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g_hash_table_insert (priv->states,
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(gpointer) source_state_name,
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source_state);
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}
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}
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state_key = clutter_state_key_new (target_state,
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object, property_name, pspec,
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mode);
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@ -875,12 +964,12 @@ clutter_state_get_keys (ClutterState *state,
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source_state = g_hash_table_lookup (state->priv->states,
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source_state_name);
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for (s = state_list; s; s=s->next)
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for (s = state_list; s != NULL; s = s->next)
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{
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State *target_state;
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target_state = g_hash_table_lookup (state->priv->states, s->data);
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if (target_state)
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target_state = g_hash_table_lookup (state->priv->states, s->data);
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if (target_state != NULL)
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{
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GList *k;
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@ -888,12 +977,11 @@ clutter_state_get_keys (ClutterState *state,
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{
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ClutterStateKey *key = k->data;
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if ( (object == NULL || (object == key->object))
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&& (source_state_name == NULL
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||source_state == key->source_state)
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&& (property_name == NULL
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||(property_name == key->property_name))
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)
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if ((object == NULL || (object == key->object)) &&
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(source_state_name == NULL ||
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source_state == key->source_state) &&
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(property_name == NULL ||
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(property_name == key->property_name)))
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{
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targets = g_list_prepend (targets, key);
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}
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@ -1397,14 +1485,19 @@ clutter_state_key_get_target_state_name (const ClutterStateKey *state_key)
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/**
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* clutter_state_set_duration:
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* @state: a #ClutterState
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* @source_state_name: the name of the source state to set duration for or NULL
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* @target_state_name: the name of the source state to set duration for or NULL
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* @duration: milliseconds for transition between source_state and target_state.
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* @source_state_name: (allow-none): the name of the source state, or %NULL
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* @target_state_name: (allow-none): the name of the target state, or %NULL
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* @duration: the duration of the transition, in milliseconds
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*
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* If both state names are NULL the default duration for ClutterState is set,
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* if only target_state_name is specified this becomes the default duration
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* for transitions to this state. When both are specified the change only
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* applies to this transition.
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* Sets the duration of a transition.
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*
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* If both state names are %NULL the default duration for @state is set.
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*
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* If only @target_state_name is specified, the passed @duration becomes
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* the default duration for transitions to the target state.
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*
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* If both states names are specified, the passed @duration only applies
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* to the specified transition.
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*
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* Since: 1.4
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*/
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@ -1547,7 +1640,6 @@ parse_state_transition (JsonArray *array,
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gpointer data)
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{
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ParseClosure *clos = data;
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ClutterStatePrivate *priv = clos->state->priv;
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JsonObject *object;
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const gchar *source_name, *target_name;
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State *source_state, *target_state;
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@ -1577,9 +1669,6 @@ parse_state_transition (JsonArray *array,
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return;
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}
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source_name = json_object_get_string_member (object, "source");
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target_name = json_object_get_string_member (object, "target");
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keys = json_object_get_array_member (object, "keys");
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if (keys == NULL)
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{
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@ -1590,29 +1679,18 @@ parse_state_transition (JsonArray *array,
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return;
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}
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source_name = g_intern_string (source_name);
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source_state = g_hash_table_lookup (priv->states, source_name);
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if (source_state == NULL)
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{
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source_state = state_new (clos->state, source_name);
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g_hash_table_insert (priv->states, (gpointer) source_name, source_state);
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}
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source_name = json_object_get_string_member (object, "source");
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source_state = clutter_state_get_state (clos->state, source_name, FALSE);
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target_name = g_intern_string (target_name);
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target_state = g_hash_table_lookup (priv->states, target_name);
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if (target_state == NULL)
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{
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target_state = state_new (clos->state, target_name);
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g_hash_table_insert (priv->states, (gpointer) target_name, target_state);
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}
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target_name = json_object_get_string_member (object, "target");
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target_state = clutter_state_get_state (clos->state, target_name, TRUE);
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if (json_object_has_member (object, "duration"))
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{
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guint duration = json_object_get_int_member (object, "duration");
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clutter_state_set_duration (clos->state,
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source_name,
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target_name,
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source_name, target_name,
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duration);
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}
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@ -1696,20 +1774,22 @@ parse_state_transition (JsonArray *array,
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continue;
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}
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if (json_array_get_length (key) == 5)
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switch (json_array_get_length (key))
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{
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case 5:
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state_key->pre_delay = json_array_get_double_element (key, 4);
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state_key->post_delay = 0.0;
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}
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else if (json_array_get_length (key) == 6)
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{
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break;
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case 6:
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state_key->pre_delay = json_array_get_double_element (key, 4);
|
||||
state_key->post_delay = json_array_get_double_element (key, 5);
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
|
||||
default:
|
||||
state_key->pre_delay = 0.0;
|
||||
state_key->post_delay = 0.0;
|
||||
break;
|
||||
}
|
||||
|
||||
state_key->source_state = source_state;
|
||||
|
Loading…
Reference in New Issue
Block a user