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https://github.com/brl/mutter.git
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x11: Always handle core device events before XI events
The XI 1.0 layer is complementary to the X11 core devices handling; this means that core events will still be emitted for the core pointer and keyboard devices, and that secondary (floating) devices should be handled on top of that. Thus, the XI event handling code should be executed (if explicitly compiled in and enabled) if the core device events have not been parsed. Note: this is going away with XI2, which completely replaces both core and XI1 events.
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@ -1,7 +1,8 @@
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/* Clutter.
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* An OpenGL based 'interactive canvas' library.
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Copyright (C) 2006-2007 OpenedHand
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*
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* Copyright (C) 2006, 2007, 2008 OpenedHand Ltd
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* Copyright (C) 2009, 2010 Intel Corp.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -17,6 +18,10 @@
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authored by:
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* Matthew Allum <mallum@openedhand.com>
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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@ -670,64 +675,38 @@ event_translate (ClutterBackend *backend,
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/* Input device event handling.. */
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if (not_yet_handled)
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{
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if (!clutter_x11_has_xinput ())
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device = backend_x11->core_pointer;
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/* Regular X event */
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switch (xevent->type)
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{
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device = backend_x11->core_pointer;
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/* Regular X event */
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switch (xevent->type)
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case ButtonPress:
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switch (xevent->xbutton.button)
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{
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case ButtonPress:
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switch (xevent->xbutton.button)
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{
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case 4: /* up */
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case 5: /* down */
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case 6: /* left */
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case 7: /* right */
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event->scroll.type = event->type = CLUTTER_SCROLL;
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case 4: /* up */
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case 5: /* down */
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case 6: /* left */
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case 7: /* right */
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event->scroll.type = event->type = CLUTTER_SCROLL;
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if (xevent->xbutton.button == 4)
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event->scroll.direction = CLUTTER_SCROLL_UP;
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else if (xevent->xbutton.button == 5)
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event->scroll.direction = CLUTTER_SCROLL_DOWN;
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else if (xevent->xbutton.button == 6)
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event->scroll.direction = CLUTTER_SCROLL_LEFT;
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else
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event->scroll.direction = CLUTTER_SCROLL_RIGHT;
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if (xevent->xbutton.button == 4)
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event->scroll.direction = CLUTTER_SCROLL_UP;
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else if (xevent->xbutton.button == 5)
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event->scroll.direction = CLUTTER_SCROLL_DOWN;
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else if (xevent->xbutton.button == 6)
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event->scroll.direction = CLUTTER_SCROLL_LEFT;
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else
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event->scroll.direction = CLUTTER_SCROLL_RIGHT;
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event->scroll.time = xevent->xbutton.time;
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event->scroll.x = xevent->xbutton.x;
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event->scroll.y = xevent->xbutton.y;
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event->scroll.modifier_state = xevent->xbutton.state;
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event->scroll.device = device;
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break;
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default:
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event->button.type = event->type = CLUTTER_BUTTON_PRESS;
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event->button.time = xevent->xbutton.time;
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event->button.x = xevent->xbutton.x;
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event->button.y = xevent->xbutton.y;
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event->button.modifier_state = xevent->xbutton.state;
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event->button.button = xevent->xbutton.button;
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event->button.device = device;
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break;
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}
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set_user_time (backend_x11, &xwindow, event->button.time);
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event->scroll.time = xevent->xbutton.time;
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event->scroll.x = xevent->xbutton.x;
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event->scroll.y = xevent->xbutton.y;
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event->scroll.modifier_state = xevent->xbutton.state;
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event->scroll.device = device;
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break;
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case ButtonRelease:
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/* scroll events don't have a corresponding release */
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if (xevent->xbutton.button == 4 ||
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xevent->xbutton.button == 5 ||
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xevent->xbutton.button == 6 ||
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xevent->xbutton.button == 7)
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{
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res = FALSE;
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break;
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}
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event->button.type = event->type = CLUTTER_BUTTON_RELEASE;
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default:
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event->button.type = event->type = CLUTTER_BUTTON_PRESS;
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event->button.time = xevent->xbutton.time;
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event->button.x = xevent->xbutton.x;
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event->button.y = xevent->xbutton.y;
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@ -735,255 +714,225 @@ event_translate (ClutterBackend *backend,
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event->button.button = xevent->xbutton.button;
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event->button.device = device;
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break;
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}
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case MotionNotify:
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event->motion.type = event->type = CLUTTER_MOTION;
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event->motion.time = xevent->xmotion.time;
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event->motion.x = xevent->xmotion.x;
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event->motion.y = xevent->xmotion.y;
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event->motion.modifier_state = xevent->xmotion.state;
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event->motion.device = device;
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break;
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set_user_time (backend_x11, &xwindow, event->button.time);
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case EnterNotify:
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/* Convert enter notifies to motion events because X
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doesn't emit the corresponding motion notify */
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event->motion.type = event->type = CLUTTER_MOTION;
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event->motion.time = xevent->xcrossing.time;
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event->motion.x = xevent->xcrossing.x;
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event->motion.y = xevent->xcrossing.y;
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event->motion.modifier_state = xevent->xcrossing.state;
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event->motion.source = CLUTTER_ACTOR (stage);
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event->motion.device = device;
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res = TRUE;
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break;
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/* we know that we are entering the stage here */
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_clutter_input_device_set_stage (device, stage);
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CLUTTER_NOTE (EVENT, "Entering the stage");
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break;
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case ButtonRelease:
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/* scroll events don't have a corresponding release */
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if (xevent->xbutton.button == 4 ||
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xevent->xbutton.button == 5 ||
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xevent->xbutton.button == 6 ||
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xevent->xbutton.button == 7)
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{
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res = FALSE;
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goto out;
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}
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case LeaveNotify:
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if (device->stage == NULL)
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{
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CLUTTER_NOTE (EVENT,
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"Discarding LeaveNotify for ButtonRelease "
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"event off-stage");
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res = FALSE;
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break;
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}
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event->button.type = event->type = CLUTTER_BUTTON_RELEASE;
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event->button.time = xevent->xbutton.time;
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event->button.x = xevent->xbutton.x;
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event->button.y = xevent->xbutton.y;
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event->button.modifier_state = xevent->xbutton.state;
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event->button.button = xevent->xbutton.button;
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event->button.device = device;
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event->crossing.type = event->type = CLUTTER_LEAVE;
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event->crossing.time = xevent->xcrossing.time;
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event->crossing.x = xevent->xcrossing.x;
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event->crossing.y = xevent->xcrossing.y;
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event->crossing.source = CLUTTER_ACTOR (stage);
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event->crossing.device = device;
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res = TRUE;
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break;
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/* we know that we are leaving the stage here */
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_clutter_input_device_set_stage (device, NULL);
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CLUTTER_NOTE (EVENT, "Leaving the stage (time:%u)",
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event->crossing.time);
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case MotionNotify:
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event->motion.type = event->type = CLUTTER_MOTION;
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event->motion.time = xevent->xmotion.time;
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event->motion.x = xevent->xmotion.x;
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event->motion.y = xevent->xmotion.y;
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event->motion.modifier_state = xevent->xmotion.state;
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event->motion.device = device;
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res = TRUE;
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break;
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case EnterNotify:
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/* we know that we are entering the stage here */
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_clutter_input_device_set_stage (device, stage);
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CLUTTER_NOTE (EVENT, "Entering the stage");
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/* Convert enter notifies to motion events because X
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doesn't emit the corresponding motion notify */
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event->motion.type = event->type = CLUTTER_MOTION;
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event->motion.time = xevent->xcrossing.time;
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event->motion.x = xevent->xcrossing.x;
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event->motion.y = xevent->xcrossing.y;
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event->motion.modifier_state = xevent->xcrossing.state;
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event->motion.source = CLUTTER_ACTOR (stage);
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event->motion.device = device;
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res = TRUE;
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break;
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case LeaveNotify:
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if (device->stage == NULL)
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{
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CLUTTER_NOTE (EVENT,
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"Discarding LeaveNotify for ButtonRelease "
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"event off-stage");
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res = FALSE;
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goto out;
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}
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/* we know that we are leaving the stage here */
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_clutter_input_device_set_stage (device, NULL);
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CLUTTER_NOTE (EVENT, "Leaving the stage (time:%u)",
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event->crossing.time);
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event->crossing.type = event->type = CLUTTER_LEAVE;
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event->crossing.time = xevent->xcrossing.time;
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event->crossing.x = xevent->xcrossing.x;
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event->crossing.y = xevent->xcrossing.y;
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event->crossing.source = CLUTTER_ACTOR (stage);
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event->crossing.device = device;
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res = TRUE;
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break;
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default:
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res = FALSE;
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break;
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}
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}
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/* XInput fun...*/
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if (!res && clutter_x11_has_xinput ())
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{
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#ifdef HAVE_XINPUT
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int *ev_types = backend_x11->event_types;
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int button_press, button_release;
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int motion_notify;
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button_press = ev_types[CLUTTER_X11_XINPUT_BUTTON_PRESS_EVENT];
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button_release = ev_types[CLUTTER_X11_XINPUT_BUTTON_RELEASE_EVENT];
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motion_notify = ev_types[CLUTTER_X11_XINPUT_MOTION_NOTIFY_EVENT];
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CLUTTER_NOTE (EVENT, "XInput event type: %d", xevent->type);
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if (xevent->type == button_press)
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{
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XDeviceButtonEvent *xbev = (XDeviceButtonEvent *) xevent;
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device = _clutter_x11_get_device_for_xid (xbev->deviceid);
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_clutter_input_device_set_stage (device, stage);
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CLUTTER_NOTE (EVENT,
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"XI ButtonPress for %li ('%s') at %d, %d",
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xbev->deviceid,
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device->device_name,
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xbev->x,
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xbev->y);
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switch (xbev->button)
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{
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case 4:
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case 5:
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case 6:
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case 7:
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event->scroll.type = event->type = CLUTTER_SCROLL;
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if (xbev->button == 4)
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event->scroll.direction = CLUTTER_SCROLL_UP;
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else if (xbev->button == 5)
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event->scroll.direction = CLUTTER_SCROLL_DOWN;
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else if (xbev->button == 6)
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event->scroll.direction = CLUTTER_SCROLL_LEFT;
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else
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event->scroll.direction = CLUTTER_SCROLL_RIGHT;
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event->scroll.time = xbev->time;
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event->scroll.x = xbev->x;
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event->scroll.y = xbev->y;
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event->scroll.modifier_state = xbev->state;
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event->scroll.device = device;
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break;
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default:
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/* ignore every other event */
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res = FALSE;
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break;
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}
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}
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else
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{ /* XInput fun.. Needs clean up. */
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#ifdef HAVE_XINPUT
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int *ev_types = backend_x11->event_types;
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int button_press, button_release;
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int motion_notify;
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button_press = ev_types[CLUTTER_X11_XINPUT_BUTTON_PRESS_EVENT];
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button_release = ev_types[CLUTTER_X11_XINPUT_BUTTON_RELEASE_EVENT];
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motion_notify = ev_types[CLUTTER_X11_XINPUT_MOTION_NOTIFY_EVENT];
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CLUTTER_NOTE (EVENT, "XInput event type: %d", xevent->type);
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if (xevent->type == EnterNotify)
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{
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device = backend_x11->core_pointer;
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/* Convert enter notifies to motion events because X
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doesn't emit the corresponding motion notify */
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event->motion.type = event->type = CLUTTER_MOTION;
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event->motion.time = xevent->xcrossing.time;
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event->motion.x = xevent->xcrossing.x;
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event->motion.y = xevent->xcrossing.y;
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event->motion.modifier_state = xevent->xcrossing.state;
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event->motion.source = CLUTTER_ACTOR (stage);
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event->motion.device = device;
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/* we know that we are entering the stage here */
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_clutter_input_device_set_stage (device, stage);
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CLUTTER_NOTE (EVENT, "Entering the stage");
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}
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else if (xevent->type == LeaveNotify)
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{
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device = backend_x11->core_pointer;
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if (device->stage == NULL)
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{
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CLUTTER_NOTE (EVENT,
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"Discarding LeaveNotify for ButtonRelease "
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"event off-stage");
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return FALSE;
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}
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event->crossing.type = event->type = CLUTTER_LEAVE;
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event->crossing.time = xevent->xcrossing.time;
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event->crossing.x = xevent->xcrossing.x;
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event->crossing.y = xevent->xcrossing.y;
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event->crossing.source = CLUTTER_ACTOR (stage);
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event->crossing.device = device;
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/* we know that we are leaving the stage here */
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_clutter_input_device_set_stage (device, NULL);
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CLUTTER_NOTE (EVENT, "Leaving the stage (time:%u)",
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event->crossing.time);
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}
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else if (xevent->type == button_press)
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{
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XDeviceButtonEvent *xbev = (XDeviceButtonEvent *) xevent;
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device = _clutter_x11_get_device_for_xid (xbev->deviceid);
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_clutter_input_device_set_stage (device, stage);
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CLUTTER_NOTE (EVENT,
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"XI ButtonPress for %li ('%s') at %d, %d",
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xbev->deviceid,
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device->device_name,
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xbev->x,
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xbev->y);
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switch (xbev->button)
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{
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case 4:
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case 5:
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case 6:
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case 7:
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event->scroll.type = event->type = CLUTTER_SCROLL;
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if (xbev->button == 4)
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event->scroll.direction = CLUTTER_SCROLL_UP;
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else if (xbev->button == 5)
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event->scroll.direction = CLUTTER_SCROLL_DOWN;
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else if (xbev->button == 6)
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event->scroll.direction = CLUTTER_SCROLL_LEFT;
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else
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event->scroll.direction = CLUTTER_SCROLL_RIGHT;
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event->scroll.time = xbev->time;
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event->scroll.x = xbev->x;
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event->scroll.y = xbev->y;
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event->scroll.modifier_state = xbev->state;
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event->scroll.device = device;
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break;
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default:
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event->button.type = event->type = CLUTTER_BUTTON_PRESS;
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event->button.time = xbev->time;
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event->button.x = xbev->x;
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event->button.y = xbev->y;
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event->button.modifier_state = xbev->state;
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event->button.button = xbev->button;
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event->button.device = device;
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break;
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}
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set_user_time (backend_x11, &xwindow, xbev->time);
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}
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else if (xevent->type == button_release)
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{
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XDeviceButtonEvent *xbev = (XDeviceButtonEvent *)xevent;
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device = _clutter_x11_get_device_for_xid (xbev->deviceid);
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_clutter_input_device_set_stage (device, stage);
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CLUTTER_NOTE (EVENT, "XI ButtonRelease for %li ('%s') at %d, %d",
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xbev->deviceid,
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device->device_name,
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xbev->x,
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xbev->y);
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/* scroll events don't have a corresponding release */
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if (xbev->button == 4 ||
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xbev->button == 5 ||
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xbev->button == 6 ||
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xbev->button == 7)
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{
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return FALSE;
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}
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event->button.type = event->type = CLUTTER_BUTTON_RELEASE;
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event->button.type = event->type = CLUTTER_BUTTON_PRESS;
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event->button.time = xbev->time;
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event->button.x = xbev->x;
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event->button.y = xbev->y;
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event->button.modifier_state = xbev->state;
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event->button.button = xbev->button;
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event->button.device = device;
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break;
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}
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else if (xevent->type == motion_notify)
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set_user_time (backend_x11, &xwindow, xbev->time);
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res = TRUE;
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}
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else if (xevent->type == button_release)
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{
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XDeviceButtonEvent *xbev = (XDeviceButtonEvent *)xevent;
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device = _clutter_x11_get_device_for_xid (xbev->deviceid);
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_clutter_input_device_set_stage (device, stage);
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|
||||
CLUTTER_NOTE (EVENT, "XI ButtonRelease for %li ('%s') at %d, %d",
|
||||
xbev->deviceid,
|
||||
device->device_name,
|
||||
xbev->x,
|
||||
xbev->y);
|
||||
|
||||
/* scroll events don't have a corresponding release */
|
||||
if (xbev->button == 4 ||
|
||||
xbev->button == 5 ||
|
||||
xbev->button == 6 ||
|
||||
xbev->button == 7)
|
||||
{
|
||||
XDeviceMotionEvent *xmev = (XDeviceMotionEvent *)xevent;
|
||||
|
||||
device = _clutter_x11_get_device_for_xid (xmev->deviceid);
|
||||
_clutter_input_device_set_stage (device, stage);
|
||||
|
||||
CLUTTER_NOTE(EVENT, "XI Motion for %li ('%s') at %d, %d",
|
||||
xmev->deviceid,
|
||||
device->device_name,
|
||||
xmev->x,
|
||||
xmev->y);
|
||||
|
||||
event->motion.type = event->type = CLUTTER_MOTION;
|
||||
event->motion.time = xmev->time;
|
||||
event->motion.x = xmev->x;
|
||||
event->motion.y = xmev->y;
|
||||
event->motion.modifier_state = xmev->state;
|
||||
event->motion.device = device;
|
||||
}
|
||||
#if 0
|
||||
/* the Xinput handling of key presses/releases disabled for now since
|
||||
* it makes keyrepeat, and key presses and releases outside the window
|
||||
* not generate events even when the window has focus
|
||||
*/
|
||||
|
||||
else if (xevent->type == ev_types[CLUTTER_X11_XINPUT_KEY_PRESS_EVENT])
|
||||
{
|
||||
XEvent xevent_converted;
|
||||
XDeviceKeyEvent *xkev = (XDeviceKeyEvent *)xevent;
|
||||
|
||||
convert_xdevicekey_to_xkey (xkev, &xevent_converted);
|
||||
|
||||
event->key.type = event->type = CLUTTER_KEY_PRESS;
|
||||
translate_key_event (backend, event, &xevent_converted);
|
||||
|
||||
set_user_time (backend_x11, &xwindow, xkev->time);
|
||||
}
|
||||
else if (xevent->type == ev_types[CLUTTER_X11_XINPUT_KEY_RELEASE_EVENT])
|
||||
{
|
||||
XEvent xevent_converted;
|
||||
XDeviceKeyEvent *xkev = (XDeviceKeyEvent *)xevent;
|
||||
|
||||
convert_xdevicekey_to_xkey (xkev, &xevent_converted);
|
||||
|
||||
event->key.type = event->type = CLUTTER_KEY_RELEASE;
|
||||
translate_key_event (backend, event, &xevent_converted);
|
||||
}
|
||||
#endif
|
||||
else
|
||||
#endif /* HAVE_XINPUT */
|
||||
{
|
||||
CLUTTER_NOTE (EVENT, "Uknown Event");
|
||||
res = FALSE;
|
||||
goto out;
|
||||
}
|
||||
|
||||
event->button.type = event->type = CLUTTER_BUTTON_RELEASE;
|
||||
event->button.time = xbev->time;
|
||||
event->button.x = xbev->x;
|
||||
event->button.y = xbev->y;
|
||||
event->button.modifier_state = xbev->state;
|
||||
event->button.button = xbev->button;
|
||||
event->button.device = device;
|
||||
|
||||
res = TRUE;
|
||||
}
|
||||
else if (xevent->type == motion_notify)
|
||||
{
|
||||
XDeviceMotionEvent *xmev = (XDeviceMotionEvent *)xevent;
|
||||
|
||||
device = _clutter_x11_get_device_for_xid (xmev->deviceid);
|
||||
_clutter_input_device_set_stage (device, stage);
|
||||
|
||||
CLUTTER_NOTE (EVENT, "XI Motion for %li ('%s') at %d, %d",
|
||||
xmev->deviceid,
|
||||
device->device_name,
|
||||
xmev->x,
|
||||
xmev->y);
|
||||
|
||||
event->motion.type = event->type = CLUTTER_MOTION;
|
||||
event->motion.time = xmev->time;
|
||||
event->motion.x = xmev->x;
|
||||
event->motion.y = xmev->y;
|
||||
event->motion.modifier_state = xmev->state;
|
||||
event->motion.device = device;
|
||||
|
||||
res = TRUE;
|
||||
}
|
||||
else
|
||||
#endif /* HAVE_XINPUT */
|
||||
{
|
||||
CLUTTER_NOTE (EVENT, "Uknown Event");
|
||||
res = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
out:
|
||||
return res;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user