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compositor: Add get_paint_volume() implementation to MetaSurfaceActor
The special ::pick implementation there makes clutter fall into paths that do require a get_paint_volume() implementation, or an infinite area will be used. Providing a paint volume here is easier on the invalidation mechanism.
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@ -101,6 +101,13 @@ meta_surface_actor_pick (ClutterActor *actor,
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clutter_actor_paint (child);
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clutter_actor_paint (child);
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}
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}
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static gboolean
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meta_surface_actor_get_paint_volume (ClutterActor *actor,
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ClutterPaintVolume *volume)
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{
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return clutter_paint_volume_set_from_allocation (volume, actor);
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}
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static void
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static void
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meta_surface_actor_dispose (GObject *object)
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meta_surface_actor_dispose (GObject *object)
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{
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{
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@ -120,6 +127,7 @@ meta_surface_actor_class_init (MetaSurfaceActorClass *klass)
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object_class->dispose = meta_surface_actor_dispose;
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object_class->dispose = meta_surface_actor_dispose;
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actor_class->pick = meta_surface_actor_pick;
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actor_class->pick = meta_surface_actor_pick;
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actor_class->get_paint_volume = meta_surface_actor_get_paint_volume;
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signals[REPAINT_SCHEDULED] = g_signal_new ("repaint-scheduled",
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signals[REPAINT_SCHEDULED] = g_signal_new ("repaint-scheduled",
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G_TYPE_FROM_CLASS (object_class),
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G_TYPE_FROM_CLASS (object_class),
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